Updates: Warframe Patch Notes (1 Viewer)

Axle

Clan General
Oct 13, 2016
435
USA
Steam
View
Clan Rank
General
General
The Jovian Concord: Hotfix 25.1.2
Relic UI Changes & Fixes:

  • The team has put together another chunk of UI changes to address your common suggestions. More to come as we continue to read your feedback!
  • Tweaked the alpha of the Unowned Relic grid to 40% from 25% to increase differentiation between owned / unowned.
  • Upon selecting an unowned Relic, the Refinement button will now read ‘You Do Not Own This Relic’ to alleviate Refinement possibility confusion.
  • Your alias in the Relic Reward screen is now displayed in a different color respective to your chosen UI Theme to help differentiate between yourself and squadmate.
  • Fixed numerous Relic icons appearing stretched.
Changes:
  • Integrated about 1000 micro-optimizations across hundreds of scripts.
  • Made a few dozen micro-optimizations to various UI and gameplay scripts.
  • Mesa Prime can now be used in Conclave.
  • Increased the Frost Ion Skin emissive brightness to be on par with others.
  • Hovering over Debt Bonds in Ticker’s purchase screen now displays the amount you’re getting, as opposed to just how many you already own.
  • Operator Hoods will now appear open when previewing Operator Earpiece dioramas.
  • Airborne Capture Targets in the Gas City tileset will now keep flying when critically injured, with his jetpack set on fire. Upon landing he will continue his escape, but the powerful explosion of his own jetpack will knock him down. He is yours now to capture, Tenno!
  • Made alt-tab to Borderless Warframe re-acquire the mouse immediately (like Fullscreen).
Fixes:
  • Fixed ‘Providing’ items (Hok, Rude Zuud, etc) not awarding the amount of Standing it says will be awarded.
  • Fixed Client Operators entering "invisible" state that drains no Energy in high lag situations.
  • Fixed Revenant Thrall death pillars not causing damage on contact, only with projectiles for Clients.
  • Fixed Revenant Thralls created by pillar projectiles not showing its effect and cannot be damaged for Clients.
  • Fixed Strain Consume maggots auto-Reviving players if they are downed.
  • Fixed ability to briefly stand up / move around after being captured by Zanuka.
  • Fixed accessing the pause menu while casting Wisp's Sol Gate ability causing the animation to break.
  • Fixed breaking your body and soul after Transferring to the Operator during Simaris’ Synthesis Tutorial.
  • Fixed enemies from previous Zones randomly mingling in with the ones in the new Zone that you just entered.
  • Fixed casting Hildryn’s Balefire, then falling off a ledge as Operator causes the Primary weapon to break and the Secondary weapon to become dual.
  • Fixed the Javlok Amalgam Mod and Reflection Mod stacking in an unexpected multiplicative way.
  • Fixed the Synth Deconstruct Mod effect ceasing to function if your only Set Mod is equipped on your on Sentinel and you respawn.
  • Fixed the new Essential Mod Bundles not being where they used to and being buried in with other miscellaneous bundles which may cause some confusion.
  • Fixed the Hydroid Karkinos dangly front tentacles being too stiff.
  • Fixed the Titania Lympharis Skin Energy color persisting as default.
  • Fixed the Nyx Aures Helmet Energy color persisting as default.
  • Fixed Nyx’s armband Energy color persisting as default.
  • Fixed Nyx Prime / Nyx Immortal Skins forearm Energy color persisting as default.
  • Fixed undiscovered Gas City Fragments showing as Plains of Eidolon Fragments in the Codex.
  • Fixed the Primed Cryo Rounds Mod not appearing in the Codex when owned.
  • Fixed a duplicate Demolyst entry in the Codex.
  • Fixed inability to Chat link Noggles.
  • Fixed a level hole in the Grineer Forest tileset as reported here:
  • Fixed Vector Shields visually disappearing when viewing it through a scoped weapon.
  • Fixed Grineer walking around in circles in Vor’s Prize ‘Find the Comms Segment’.
  • Fixed casting a headless Loki Decoy if the Loki Erebus Helmet equipped.
  • Fixed the Harpak chain sticking around for long periods.
The Jovian Concord: Hotfix 25.1.2.1
Fixes
:
  • Fixed a crash when selecting the Essential Toxic Mod Pack in the Market.
  • Fixed Ivara’s Prowl FX pointing towards the ceiling and not the player.
 

Axle

Clan General
Oct 13, 2016
435
USA
Steam
View
Clan Rank
General
General
The Jovian Concord: Hotfix 25.1.3
More back-end fixes for Plague Star included in this Hotfix.
Changes:
  • Improved tolerance of third-party software injecting itself into Warframe.
  • Improved crash-reporting in the Launcher.
  • Enabled dual-stack IPv4/IPv6 connections to the chat servers by default (you can opt out in the Settings).
  • Optimized Chat-Window initialization.
  • Optimized Invite panel initialization.
  • Removed Wisp footstep sounds when crouching / dashing.
Fixes:
  • Fixed a loss of controller functionality when pressing the start button during the Second Dream intro cinematic.
  • Fixed UI lockups that could occur if you had an outrageous number of Friends.
  • Fixed Client Host migrations issues coming up with partially destroyed objectives in the Gas City Sabotage tileset.
  • Fixed Clients not seeing the Sabotage countdown stopping once hacked in the Gas City tileset.
  • Fixed Garuda’s Dread Mirror duration not refreshing after re-casting.
  • Fixed Hildryn’s Shield Pillage Shield pillage not being nullified on contact, only delayed.
  • Fixed Hydroid becoming stuck in his Tentacle Swarm cast animation after respawning from a teleport volume.
  • Fixed Beam weapons and Gunblades not affecting Bursting Mass damage on detonate.
  • Fixed Nora Night not showing up in the Nightwave screen.
  • Fixed the TennoCon 2019 Emote not having any sound to the local player.
  • Fixed a bunch of Containers stuck in ice that were unreachable for players on the Corpus Ice Planet tileset.
  • Fixed Nidus Nighthunter Skin appearing fully Mutated in Navigation, Relays, Cetus or Fortuna.
  • Fixed body slam dash allowing you to travel much further than intended in Lunaro.
 

Axle

Clan General
Oct 13, 2016
435
USA
Steam
View
Clan Rank
General
General
Posted May 22 (edited)

[IMG alt="3b7527671ab2c24e4f6d688566f8dc7d.jpg"]https://n9e5v4d8.ssl.hwcdn.net/uploads/3b7527671ab2c24e4f6d688566f8dc7d.jpg[/IMG]
Something sinister is stirring in the Gas City.
Rumors are circulating of an alliance between Alad V and our most feared enemy -- the Sentients. Infiltrate the remastered Corpus Gas City on Jupiter, drive your blade through Amalgam horrors, unlock the power of the Wisp Warframe, and shine a light on this sinister Corpus plot.

THE JOVIAN CONCORD


JUPITER GAS CITY REMASTERED
Put your parkour skills to the test in the the vast and viscous aura of the Remastered Jupiter Gas City tileset, featuring completely remastered graphics, tilesets and audio design in each tile.
During your missions, storm your way past gas harvesters and massive reactors to expose the inner workings of a corporation overruled by the greedy obsessor, Alad V. New Vapos Corpus variants stalk the many corridors alongside those instructed to maintain the integrity of the Gas City from....intruders. Tread carefully, as some Vapos Corpus have been equipped with all new Vector Shields.
But don’t stare too long into the colossal golden sky surrounding this floating empire. You might see something you wish you hadn’t.
NEW RESOURCE:
Hexenon - A reagent commonly used to produce highly combustible fuel.
Acquire this new Resource throughout the reworked Jupiter Gas City for crafting related items such as Wisp, Komorex, and more.

NEW ENEMY TYPE: AMALGAMS
Deep within the walls of the Gas City, the Corpus are making full use of Sentient technology. You’ll stand toe-to-toe against the Amalgams -- nightmarish Corpus and Sentient hybrid beings. Is this a partnership or a parasitic conjuration?
[IMG alt="42fa3fedb573d79eda466cbc1974a988.jpg"]https://n9e5v4d8.ssl.hwcdn.net/uploads/42fa3fedb573d79eda466cbc1974a988.jpg[/IMG]
NEW GAME MODE: DISRUPTION
As we've done in the past, this new Game Mode is being debuted in an Operation! More information on Operation: HOSTILE MERGERS can be found here:

Travel to Ganymede, Jupiter and survive the all-new endless Disruption mode. Collect keys from fallen Amalgams to activate corresponding conduits, then protect the conduits from the Demolysts that will seek to destroy them. Each conduit will trigger a random player boon, environmental hazard or enemy buff. Test your strength against the Amalgams to earn new Weapons and new Mods.
Note: We will be introducing this mode with a Clan Operation! The Node itself can only be played if you've completed the Natah Quest.
1) Minibosses lead the way - beware the DEMOLYSTs. Defeating a miniboss is the key to progress - or failure. You have 4 terminals to defend each round. If a miniboss gets to the terminal and detonates, you lose that terminal. Pressure is on. Minibosses make themselves known.
2) Rewards - most endless (minus Arbitrations) have 'AABC' rotation, repeated endlessly. This mode gives you the flexibility to earn your reward tier based on performance. Perfectly defend all Terminals in the first round? Good stuff. This is a table of how it'll look:
[IMG alt="c18b1253bdb33969e6dc918df95f1eab.PNG"]https://forums.warframe.com/applications/core/interface/imageproxy/imageproxy.php?img=http://n9e5v4d8.ssl.hwcdn.net/uploads/c18b1253bdb33969e6dc918df95f1eab.PNG&key=51e3f18a4f95c177891b1cea70c7286b745a877f5f815dd5222d992b6e2350b5[/IMG]
[IMG alt="52e8ed8944c90b626fce78dc49a6d286.jpg"]https://n9e5v4d8.ssl.hwcdn.net/uploads/52e8ed8944c90b626fce78dc49a6d286.jpg[/IMG]
NEW BOSS FIGHT: ROPALOLYST
Colloquially known as the 'fly-dolon' in Devstreams, the flying Eidolon is here. Prepare for a bossfight that combines the strategies of the Teralyst, the hero moments of the Exploiter Orb, and Warframe's awesome Parkour into one showdown.
The Ropalolyst boss fight can be found on its own Assassination Node on Jupiter once you have completed the Chimera Prologue. Completion of the Ganymede Node will allow you to progress.

Facing off against this airborne new Eidolon type will reward you with Wisp parts and Amalgam Mods! Prepare, Tenno. You won't know what to expect as you enter the arena of the Ropalolyst.
[IMG alt="b85eda68e09131413bdc90f995d39670.jpg"]https://n9e5v4d8.ssl.hwcdn.net/uploads/b85eda68e09131413bdc90f995d39670.jpg[/IMG]
WISP
Float through the halls of the Gas City as the unseen helping hand. Her light-based Abilities provide support to allies, while her unique Passive makes her invisible in the air. Defeat the Ropalolyst to earn our 40th Warframe.
PASSIVE: PHASED
Flowing between dimensions Wisp becomes invisible to enemies while in the air.
RESERVOIRS
Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies.
WIL-O-WISP
Cast forward a spectral image of Wisp to confuse and distract enemies. Reactivate to travel to its position. Hold to have the image travel faster and teleport to its position on release.
BREACH SURGE
Open a dimensional breach to overwhelm nearby enemies and cause them to release aggressive Surge sparks when damaged.
SOL GATE
Open a portal to the sun to irradiate enemies with a devastating beam of pure solar plasma.

NEW REINFORCEMENTS
FULMIN

Strike with silent lightning or the pummeling drum of thunder with Wisp’s signature Primary Weapon. Alternate between stealthy short-range electrical discharge and automatic lightning gun. Faster mode-switch when used by Wisp.
WISP GAOTH HELMET
A flowing alternate helmet for Wisp.
SIROCCO KAVAT ARMOR
Fluid and aerodynamic, the signature Kavat armor of Wisp.
[IMG alt="5c1c57b00aadf31f4926958cf1268191.jpg"]https://n9e5v4d8.ssl.hwcdn.net/uploads/5c1c57b00aadf31f4926958cf1268191.jpg[/IMG]
KOMOREX
Corpus ingenuity leveraging Tau-tech to create a high-capacity bi-modal sniper weapon of terrifying capability. Zoom in to reduce recoil and add Punch Through. Zoom again to fire a bursting viral round, but with a lower rate of fire. Komorex features built-in ammo conversion.
[IMG alt="1e1c922caf6f65ecfb4334c9b387d3f0.jpg"]https://n9e5v4d8.ssl.hwcdn.net/uploads/1e1c922caf6f65ecfb4334c9b387d3f0.jpg[/IMG]
CYANEX
Sentient tech merges with Corpus design to deliver this lethal sidearm. Fully automatic, it fires ricocheting, homing projectiles that release small clouds of Gas on impact. Alt-fire to release the entire clip without homing as a single burst.
[IMG alt="5cdee6c8a4c9ca6d86a22af4f4924aee.jpg"]https://n9e5v4d8.ssl.hwcdn.net/uploads/5cdee6c8a4c9ca6d86a22af4f4924aee.jpg[/IMG]
NYX PASITHEA COLLECTION
Take control with this decadent collection of deluxe Nyx gear. Featuring the Nyx Pasithea Skin, Enthra Syandana, and the Hecaton Shotgun Skin.
[IMG alt="854c28fb8c528cce7b37c935f61c0408.jpg"]https://n9e5v4d8.ssl.hwcdn.net/uploads/854c28fb8c528cce7b37c935f61c0408.jpg[/IMG]
NEW MODS AND MOD SETS
Give your Warframe, Weapons and more a boost with new Mods and Mod Sets. A Set Bonus is applied if equipped with Mods from the same set. These Mods are available as potential rewards from killing Amalgams and completing new content in the remastered Gas City. (All stats shown are at Max Rank and are subject to change.)
AERO MOD SET
Set Bonus: Damage enemies while Aim Gliding and put up to 5 of them to Sleep for 9s on landing.
  • Aero Vantage - Warframe: +100% Reduced Gravity during Aim Glide
  • Aero Agility - Sniper Rifle: +100% Reload Speed during Aim Glide
  • Aero Periphery - Primary: -50% Zoom during Aim Glide
(All stats shown are at Max Rank and are subject to change.)
MOTUS MOD SET
Set Bonus: +100% chance to become immune to Knockdown effects while airborne.
  • Motus Signal - Warframe: Increase Double Jump strength by +200%
  • Motus Setup - Shotgun: +100% Critical and Status Chance for 4 secs after landing from a Double or Bullet Jump
  • Motus Impact - Melee: Increase range of aerial melee attacks by +2m
(All stats shown are at Max Rank and are subject to change.)
PROTON MOD SET
Set Bonus: During a Wall Latch gain +50% Damage Reduction.
  • Proton Pulse - Warframe: Wall Dashing grants + 100% Bullet Jump Speed
  • Proton Jet - Rifle: During a Wall Latch gain +120% Status Chance and Critical Chance
  • Proton Snap - Melee: Hold a Wall Latch for 2s to gain +100% Toxic Damage and +50% Status Chance for 20s.
(All stats shown are at Max Rank and are subject to change.)
ADDITIONAL NEW MODS
  • Kavat's Grace - Warframe: Resist Hard Landings from falling at speeds of up to 40m/s
  • Gale Kick - Warframe: +100% of Melee Damage converted to Impact Damage on Jump Kick, knocking down nearby enemies on kill.
  • Anti-Grav Array - Robotic: Increase height of owner’s jump by +40%
  • Odomedic - Robotic: Every 3m traversed by Wall Running regenerates +40 Health over 4s. This effect can stack up to 3x.
  • Repair Kit - Sentinel: +6 Heal Rate/s
(All stats shown are at Max Rank and are subject to change.)
ADDITIONAL NEW AMALGAM MODS:
  • Amalgam Javlok Magazine Warp - +45% Magazine Capacity. Parrying with a Shield reflects +6000% Damage. +90% Channeling Efficiency while Parrying.
  • Amalgam Ripkas True Steel - +75% Critical Chance. +20% Reload Speed on Shotguns. +100% Gore Chance.
  • Amalgam Furax Body Count - +15s Combo Durations. +20% Blast Radius on Specialized Launchers. Melee kills knockdown enemies within 15m.
  • Amalgam Argonak Metal Auger - +3m Punch Through. Damage from Daggers reduces Armor by +6. Enemies are revealed by Punch Through.
  • Amalgam Daikyu Target Acquired - +75% to Headshot Multiplier. +3% Life Steal on Nikanas. 60% chance to pick up used arrows.
These Amalgam Mods are dropped by the new ROPALOLYST.
REMOVAL OF RANDOM MOD PACKS:

We have replaced the random Mod Packs (Dragon, Eagle, Falcon, Hawk, and Phoenix) with 6 new themed Essential Mod Bundles!
These Bundles were put together to offer what their predecessors were lacking. We’ve completely removed the dice roll and replaced it with a clear list of contents so that you know exactly what you are getting in the bundle. They are intended to help get you started and familiar with modding in Warframe, and all of the items in the Bundles can be earned from mission rewards, enemy drops, and more!
They each feature an unranked Rifle Mod, Shotgun Mod, Pistol Mod, Melee Mod, 1,000 Endo, and 50,000 Credits. Check them out in the in-game Market!
[IMG alt="3935beb2960bd5dafeabebcaa71907dc.jpg"]https://n9e5v4d8.ssl.hwcdn.net/uploads/3935beb2960bd5dafeabebcaa71907dc.jpg[/IMG]
NEW THEMED ESSENTIAL MOD BUNDLES:
Essential Base Damage Mod Bundle

  • Serration
  • Point Blank
  • Hornet Strike
  • Pressure Point
  • 1,000 Endo
  • 50,000 Credits
Essential Critical Chance Mod Bundle
  • Point Strike
  • Blunderbuss
  • Pistol Gambit
  • Organ Shatter
  • 1,000 Endo
  • 50,000 Credits
Essential Cold Damage Mod Bundle
  • Cryo Rounds
  • Chilling Grasp
  • Deep Freeze
  • North Wind
  • 1,000 Endo
  • 50,000 Credits
Essential Heat Damage Mod Bundle
  • Hellfire
  • Incendiary Coat
  • Heated Charge
  • Molten Impact
  • 1,000 Endo
  • 50,000 Credits
Essential Toxin Damage Mod Bundle
  • Infected Clip
  • Contagious Spread
  • Pathogen Rounds
  • Fever Strike
  • 1,000 Endo
  • 50,000 Credits
Essential Electricity Damage Mod Bundle
  • Stormbringer
  • Charged Shell
  • Convulsion
  • Shocking Touch
  • 1,000 Endo
  • 50,000 Credits
TWO-FACTOR AUTHENTICATION (2FA) ADDITIONS AND CHANGES
Enable 2FA today and get the exclusive Fae Step Ephemera!
Follow these steps to enable 2FA:
  1. Log into your PC account on the Warframe website and go to the Account Management page.
  2. You will see the option to “Enable Two-Factor Authentication” there.
  3. You’ll receive an email with a link to confirm. Click the link, and you’re all set!
PLEASE NOTE: Before enabling 2FA, be sure that you have access to the email associated with your Warframe PC account. If you no longer have access to the email associated with your Warframe PC account, submit a ticket to support.warframe.com and request an email change. Support will also enable 2FA on your behalf once the email update is complete.
If you already have 2FA enabled, you can log in now to receive the inbox message from Ordis containing the Fae Step Ephemera.
2FA and Trading:
You are now required to have 2FA enabled to trade with fellow Tenno. It is required to protect both parties from participating in account invasion-related situations. When both players have 2FA enabled, it helps to ensure that the persons trading are the legitimate account holders trading their own items.
Learn more about 2FA here: https://www.warframe.com/2fa-faq
UI SCREEN REWORKS:

The following screens UI screens have received a brand new look and functionality with a mix of player-requested mechanics!
Market
  • More information is directly exposed that removes the requirement to click-through tabs and scroll to find the information you want, such as related Bundles and the quantity of Blueprints owned (ex Forma).

Syndicates
  • Alongside the original 6 primary Syndicates, you can now view your Cetus, Fortuna, and Miscellaneous (Conclave, Simaris) Standing! However, the original primary Syndicates will appear hidden if you have never met them in the Relay, and will reappear after talking to them once.
  • You can now directly visit ALL Syndicates from their UI screens!
  • Daily Standing information is now clearly exposed. This value is the amount still earnable.
  • Neutral Rank now shows up for Syndicates with no negative Ranks.

Void Relics/Refinement
  • Overall more information displayed/available.
  • Hovering over the possible Rewards in the selected Relic now displays how many you own, the crafting requirements, and the respective Ducat value.
  • You can continue to Refine already Refined Relics in both the Void Relic Refinement station and in Navigation when selecting a Relic for a Void Fissure mission.
  • Relics you do not own are displayed at the bottom of the grid, which you can select to view the Rewards.
  • The in-mission Void Fissure Reward screen has also been reworked to reflect these aesthetic changes with the added Refinement functionality in the Relic selection screen for endless Void Fissure missions.

Extract/Battle
  • One of our oldest screens to date, the Extract or Battle screen, has been given a visual facelift!

TWO-TONED COLOUR CUSTOMIZATION - Round 2!
Warframes, Sentinels, Weapons, Attachments (Armor, Ephemera, etc), Regalia, Syandanas, K-Drives, and Archwings now all have a double Emissive color option (no Forma required), and a double Energy color option (Forma required).
  • Operators and Gilded Amps now have a Secondary Energy option!
  • Primary Energy color will reflect the core (brightest) area of the FX. This allows for a Cold Damage Chroma to have a pink FX, Heat Damage Chroma to have a green FX, etc.
  • Ephemera now uses your Attachments color.

General Additions:
General Weapon Changes:
  • Zenith Alt Fire Ammo cost reduced from 5 to 3.
  • Zenith’s Alt Fire radar deployable is now Ammo based instead of duration.
  • Tysis Corrosive Damage-over-time will now be apply a single tick to targets the projectile punches through.
  • The Gaze Kitgun Chamber now chains to up to two targets within 5m.
Gun Spear Weapon Changes:
General

  • 33% of clip reloaded every second when Spear is deployed. This allows for a more fluid use of all the Gun Spear mechanics.
  • Increased flight speed of all Gun Spears.
Javlok
  • Reduced zoom FOV.
  • Adjusted Impact and radial Damage split from 230 Impact and 50 area-of-effect to 160 Impact and 120 area-of-effect.
  • Increased area-of-effect radius from 1.6m to 2m.
  • Increased projectile speed from 70 to 130.
  • Removed self damage from Primary fire.
  • Removed damage fall off from Primary fire area-of-effect.
  • Auto recall timer reduced from 20 to 6 secs.
Ferrox
  • Added 100 Impact damage with 3m area-of-effect at end point of Primary fire.
  • Increased Alt Fire's tether range from 6m to 10m.
  • Increased tether's Status Chance from 33% to 50%.
  • Increased tether's Damage pulse from every 5 secs to every 2 secs.
  • Quick throw auto recall timer reduced from 20 to 10 secs.
  • Charged throw auto recall timer increased from 20 to 30 secs.

Scourge
  • Increased Ammo pool from 100 to 200.
  • Increased Alt Fire's bullet attractor radius from 1.8m to 2m.
  • Increased Magazine size from 20 to 40.
  • Increased Primary fire area-of-effect damage from 30 to 55.
  • Primary Fire recoil reduced.

Post Processing Changes in Orbiter:
We have changed the post-processing effects in your Orbiter for a simple reason: it now matches the rest of the game! It will look less blown out and slightly more saturated. A before and after can be found here:
Exploiter Orb Changes:
  • Increased Ephemera drop rate on Exploiter Orb from 6% category drop to 10% category drop.
  • The Exploiter Orb now properly drops the Deck 12 Scene.
General Changes:
  • Konzu’s Eidolon Hunt now grants Ostron Standing!
    • 1000 Ostron Standing per Eidolon Hunt: Teralyst
    • 5000 Ostron Standing per Eidolon Hunt: Teralyst, Gantulyst, and Hydrolyst
  • Slightly increased the drop rate of the Seeding Step Ephemera and Aura Forma Blueprint in Arbitrations.
  • Revenant and allies can now perform Finishers on enemies blinded by Revenant’s Reave with the Blinding Reave Augment equipped.
  • Heavy Ammo now drops from Bombards, Heavy Gunners, Napalms, Corpus Tech, Fusion Moas, Oxium Ospreys, Ancients, Corrupted Ancients, and Corrupted Bombards.
  • Non-Endless Survival/Excavation/etc missions (i.e. Alerts, Sorties, Syndicate dailies, etc) now disable individual extraction as it leads to unnecessary Host migrations.
  • Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them.
  • Increased the base amount of Void Traces granted when your Relic is chosen from 1 to 5.
  • Reduced Platinum costs of Endo and Credit bundles by 50% and removed lowest Endo Bundle due to nonexistent value.
  • Improved the visibility of Nova’s Antimatter Drop to fix the ball being invisible until you shoot it.
  • Sanctuary Onslaught now has a chance to roll the Vay Hek Trial tileset.
  • Removed the Mesa Immortal Skin accidentally being in the Market. If you bought it you can keep it, otherwise it will remain a Baro exclusive.
  • Optimized accessing the Foundries with a large number of Blueprints and components (about 50% faster).
  • Hildryn will now use her Shields when Melee Channel Blocking.
  • Viewing Nightwave Challenges while in Solo will now pause the game.
  • Clan Research items now show if they’ve already been crafted and how many have been crafted.
  • Reduced the radial blur when picking up Convergence Orbs.
  • Removed keybinding to access the Dojo map legend, it is now there by default when you open the map.
  • Dimmed overbright lights in the Grineer Settlement tileset.
  • Changed Grineer Arc-Traps to prevent them from targeting Sentinels.
  • Adjusted offset position for the Due Volpi Syandana on most Warframes so it is positioned lower and closer to Warframe's back.
  • Adjusted offset for the Surator Syandana to avoid clipping on certain Warframes and Skins.
  • Optimized the transition from Fullscreen to Windowed for where the game was initially started in Fullscreen.
  • Adjusted holster position of Dual Secondaries on Saryn Prime.
  • Adjusted holster position for Dual Secondaries on Banshee Prime so they sit a little higher.
  • Adjusted some Melee holster positions on Mesa Prime to avoid clipping/floating.
  • Updated description of the 'Savior of Eris' Challenge.
  • Tweaked the brightness of Volt Prime’s electricity to fix dimness.
Fixes:
  • Fixed Taxon attacking Conservation animals if equipped with Molecular Conversion and Retarget.
  • Fixed ability to use the Aura Forma on Sentinels and Companions.
  • Fixed Chesa Retrieve double dipping with Nekros’ Desecrate.
  • Fixed Chesa/Desecrate double dipping with Hydroid/Khora.
    • **Added info: When we added the Nightwave challenge for the Silver Grove, we encouraged a return to content that normally would have been fine. A small handful of players found an exploit and as we looked into things, we thought we fixed the issue with the new Chesa behavior that could lead to problems. We didn't. We decided to cut a bit deeper. Ivara's looting ability is now the only one that stacks with other looting because it works while alive. If a target is dead, a successful loot now happens once, no matter the source. However, multiple can attempt to loot the same body. Yes... this is different from how it previously behaved, but this is the new intended behavior.
  • Fixed the Deimos Claw Skin's long claw not unfolding upon player switching Melee mode.
  • Fixed ‘Cryogenic Leak’ conditions not applying its respective Status Effect.
  • Fixed doors leading to the Plains of Eidolon from Cetus losing its textures when jumping on it.
  • Fixed Mesa's Shatter Shield not being cancelled by Nullifier bubbles.
  • Fixed Tatsu missing the “Holster Style” option in the Arsenal.
  • Fixed Stalker falling off the edge in the final stage of The Second Dream.
  • Fixed level holes in the Grineer Galleon defense tileset as seen here:
  • Fixed Coildrive teleporting inside the building in the “Retrieve Data” phase of the Vox Solaris quest.
  • Fixed Hildryn’s Haven remaining active without consuming shields while riding a Dargyn. Haven will now be disabled once Hildryn boards a Dargyn since it has no Shields to fuel it.
  • Fixed missing alarm sound in Corpus Survival missions when the first console is hacked.
  • Fixed black screen with limited UI for Clients when Host selects repeat mission after returning to the Orbiter from one.
  • Fixed Ghouls not spawning around the Defense objective in the last stage of one of the Ghoul Purge Bounties.
  • Fixed Host migration restarting the second stage of the Profit-Taker Bounty and being unable to continue with the mission if the Host grabbed the datamass.
  • Fixed several animation and FX issues when Baruuk has Serene Storm active and is dual-wielding a Pistol and throwing Melee.
  • Fixed Hildryn having an Energy bar when entering the Plains of Eidolon from Cetus.
  • Fixed being unable to do anything with Mesa when Peacemaker is cast at the exact moment a ledge grab is attempted.
  • Fixed Tipedo Prime’s ground slam not knocking flying enemies (Oxium Ospreys, Corrupted Drone, etc.) out of the air.
  • Fixed killing enemies with a stolen Dargyn triggering the “Rank Up!” UI notification.
  • Fixed the Thermia Fracture Nullifier Burp affecting players even if they are outside of the Nullifier volume.
  • Fixed some players having extra “Kitgun” entries in their Profiles that are blank.
  • Fixed countdown timer infinitely looping when Host accepts and cancels a Bounty selected by a Client from a tent in the Plains of Eidolon.
  • Fixed Clients seeing incorrect Corpus Hack panel FX.
  • Fixed an issue with the Mining Cutter/Drill being unequipped when aiming after Quick Melee.
  • Fixed issue with destroying a Tusk Thumper’s armor plates too quickly causing it to continue to hop around as a terrifying immortal slap chop.
  • Fixed several clipping and floating issues with the Narvarr Prime Armor on multiple Warframes.
  • Fixed a laser trap in the floor not disarming after pulling out a Coolant Cell in Corpus Sabotage missions and creating an unintended wave point.
  • Fixed black flickering and other VFX issues occuring after a Thermia Fracture burp.
  • Fixed incorrect growth size and duration of Vazarin’s Void Aegis as per:
  • Fixed flashlight remaining on and blaringly bright after destroying reactor Sabotage missions in the Griner Settlement and Shipyard tilesets.
  • Fixed blinded enemies standing still and not doing anything after the animation finishes while still blinded.
  • Fixed Iradite formations and pickups appearing yellow instead of dark red.
  • Fixed Baruuk’s Elude FX appearing opaque and bright green no matter the chosen Energy color.
  • Fixed Corrupted enemies in the Void appearing very yellow.
  • Fixed Odonata's Energy Shell appearing 2x smaller than it should be in the Plains of Eidolon and Orb Vallis.
  • Fixed Maroo standing in a T-pose in her Bazaar.
  • Fixed mesh issues in Grineer Galleon Spy mission tilesets.
  • Fixed zoning issues in the Corpus Ice Planet tileset that was causing meshes to disappear.
  • Fixed the Cestra and Dual Cestra barrel being rotated incorrectly in Fortuna and Cetus.
  • Fixed K-Drives not gaining Affinity and only Focus points after installing a Lens on it.
  • Fixed being unable to interact/capture with downed Plains of Eidolon Bounty targets.
  • Fixed being able to walk on top of water volumes in certain areas in the Grineer Forest tileset.
  • Fixed three entries of each Kuaka variant appearing in the Codex.
  • Fixed certain Quest dioramas showing your equipped and custom Warframe instead of the rewarded Warframe.
  • Fixed Extractor UI disappearing from Star Chart after reclaiming a completed one.
  • Fixed Varazin’s Protective Dash not affecting Companions after mounting a K-Drive or Archwing as per:
  • Fixed being unable to change Clan size during the following non-Clan related Events:
    • Balor Fomorian
    • Razorback Armada
  • Fixed a script error when trying to buy an item from Nightwave offerings.
  • Fixed Oberon, Khora, and Harrow getting stuck on certain kinds of geometry if they try to cast their Abilities mid-air and come down because of it.
  • Fixed enemies amed with the Tetra having incorrect reload animations.
  • Fixed Mirage’s Hall of Mirror clones not reflecting the default colours of either the Winter Skin or Sigyn Skin.
  • Fixed the Telos Boltace and Kronen Prime not appearing when searching ‘Tonfa’ in the Arsenal.
  • Fixed Baruuk’s Desert Wind fists not properly applying the chosen Energy colour as Client.
  • Fixed a crash that could occur when talking to Maroo about Ayatan missions in Maroo's Bazaar.
  • Fixed wonky water textures when looking through the water with your weapon scope.
  • Fixed the Bloodshed Sigil and Bleeding Body Ephemera still appearing visible when your Warframe is hidden (talking to Bounty givers in Orb Vallis).
  • Fixed enemies affected by Nyx’s Psychic Bolts not applying the chosen Energy colour.
  • Fixed the Vistapa Prime Syandana clipping through numerous Warframes.
  • Fixed the Halikar not actually stealing the Wolfs Sledge Hammer.
  • Fixed cases of the Inventory screen causing overlap at multiple areas on the Orbiter.
  • Fixed getting stuck in the Grineer Forest Defense level ceiling as reported here:
  • Fixed light brightness on the Opticor Vandal to match base Opticor.
  • Fixed Valkyr’s Hysteria FX appearing to flicker when ‘Color Correction’ is enabled.
  • Fixed Emblems and Badges not hiding when aiming with the Atlas Karst Skin.
  • Fixed Altas Karst Skin chest cloth clipping through some weapons.
  • Fixed Tonfa weapons (Ohma, Kronen, etc) not having holster positions set up for Equinox Primes Night Form.
  • Fixed Baruuk’s Serene Storm ability interfering with the way your Dual-Wielded Pistol and Glaive is presented.
  • Fixed an issue with getting stuck in the ground when exiting a Grineer Sea Lab vault.
  • Fixed an issue with Nidus' Symbiotic Link FX on Titania.
  • Fixed ceiling issues as seen here: - also slightly reduced ceiling damage and prevent them from outright killing player.
  • Fixed an issue with missing reload sounds when using Glaives with Kitguns.
  • Fixed an issue with players going out of bounds on the Ceres Shipyards as seen here:
  • Fixed an issue with Melee Weapon Trails not respecting swing speed Mods which would make them invisible.
  • Fixed old Corpus lockers in Maroo's Bazaar
  • Fixed an issue where depleting all ammunition for a single gun then picking up more doesn't re-enable use of the weapon.
  • Fixed missing FX for the “music notes” in the final mission of the Octavia’s Anthem quest.
  • Fixed Dropships not actually picking a clear landing zone and flying through trees in the Plains of Eidolon.
  • Fixed Titania able to fly out of the level in the The Second Dream.
  • Fixed an incorrect teleport placement in the Vor’s Prize quest.
  • Fixed Dargyn patrols sometimes picking unreachable destinations underground and getting stuck in the Plains of Eidolon.
  • Fixed some Ephemera’s not appearing in Relays or missions after a cinematic is triggered.
 

Axle

Clan General
Oct 13, 2016
435
USA
Steam
View
Clan Rank
General
General
he Jovian Concord: Update 25.2.0
[IMG alt="d007ffc1161a2048b944127ccd037333.jpg"]https://forums.warframe.com/applications/core/interface/imageproxy/imageproxy.php?img=http://n9e5v4d8.ssl.hwcdn.net/uploads/d007ffc1161a2048b944127ccd037333.jpg&key=733f88d7fd1a08ec39443c719ab702dfd25774661610ddf54895f46d2b21c272[/IMG]
WUKONG REVISITED!
To celebrate the changes, all players who currently own Wukong will receive 3 Forma (per Wukong owned)!
General Wukong Changes:

  • Health increased from 100 to 150 (at max rank increased from 300 to 450).
  • Shield decreased from 125 to 100 (at max rank decreased from 375 to 300).
  • Why? Since Wukong’s new kit now involves an Armour buff, relying more on his Health will enable a better synergy.
  • Energy increased from 100 to 120 (at max rank 150 to 180).
  • Sprint increased from .95 to 1.0.
  • Improved his Primary/Secondary Energy blend on his Helmet tails.
  • Updated Wukong’s Arsenal Ability videos to reflect his Revisited abilities.
  • Replaced existing Wukong tips with tips based on his revisited abilities.
PASSIVE
5 Levels of Immortality:
Wukong has learned 5 techniques to avoid death whenever he takes fatal damage. Wukong will be randomly allowed 3 of these techniques per mission to avoid death 3 times. Each technique will make Wukong invulnerable for 2 seconds, restore 50% health, and provide a unique buff.
  • Primal Forces: Triple elemental damage for 60 seconds
  • Heavenly Cloak: Invisibility for 30 seconds
  • Cosmic Armour: Invulnerable for 30 seconds
  • Monkey Luck: Extra loot drops for 60 seconds
  • Sly Alchemy: Orbs 4x more effective for 60 seconds

Celestial Twin
  • Replacing Iron Jab, Celestial Twin will allow for Wukong to shed a part of himself to call a supporting clone into action. The clone will attack from range while Wukong uses melee, or will use melee while Wukong uses range.
  • Press ability again to command Wukong’s clone to attack a specific target with increased damage.
  • Wukong’s clone will remain until it runs out of life.
Cloud Walker
  • Wukong evaporates into a fast-moving cloud of mist that will temporarily daze and paralyze enemies in his path. While in his cloud of mist, Cloud Walker has the additional mechanic of healing Wukong and his clone.
  • His movement can be interrupted by attacking at any time.
  • Cloud Walker has a much faster cast time which will no longer hold Wukong in place.
  • Wukong will no longer trigger laser traps or doors while using Cloud Walker.
  • Energy cost for Cloud Walker has been lowered.
Defy
  • Defy will now taunt enemies while Wukong and his clone gain temporary invulnerability with reduced movement speed. All damage is captured, stored, and dealt back in a single furious long range staff spin attack.
  • Based on the amount of damage prevented by Defy, Wukong and his clone will receive a temporary armour buff.
  • Press ability again to trigger spin early.
Primal Fury
  • Primal Fury will feature a new specialized and streamlined combo for Wukong’s legendary Iron Staff. As a preview of the upcoming Melee 3.0 system, Wukong’s Primal Fury uses new combo routes with simplified inputs providing a safe, limited space to try out coming releases.
  • Damage for Wukong and his clone is redistributed for a more powerful feel, with a much higher status chance, larger base range, and some slash.
  • Casting no longer holds Wukong in place. With new energy requirements, the cast cost of Primal Fury was lowered but cast drain was increased to be turned off and on as desired.
  • Animation has been trimmed.
  • The range of Wukong’s Iron Staff is always long, comparable to top range Zaws, and no longer needs to build combo to scale range.
Wukong Augment Changes:
  • Celestial Twin Augment: Replacing Iron Vault, Wukong will command his clone to perform a wide radius slam, suspending enemies.
  • Primal Rage: Increased cap from 100 to 150%, increased bonus per kill from 10% to 15%. Drain now scales with duration, so the higher Wukong’s duration, the slower it drains, and when Wukong gets a kill the drain stops for 5 seconds.
Please visit our Dev Workshop post to read more about the reasons for these changes:
UI Change:
Warframe Ability Augment stats are now displayed in the Ability screen for Excalibur, Mag, Volt and Wukong! More to come in the near future.

Changes:
  • Made micro-optimizations to dozens of UI scripts.
  • Made micro-optimization when handling loot that falls into teleport pits.
  • Improved handling of corrupt cache and malfunctioning graphics drivers.
  • Improved error handling for failures to teleport people out of pits.
  • Improved handling of corrupt download caches.
  • Improved handling of crashing graphics drivers.
  • Refactored runaway loop detection for improved performance.
Fixes:
  • Fixed ability to choose any Relic type on any Void Fissure mission by queueing with squad.
  • Fixed Kela De Thaym not coming back down after completing the puzzle step which resulted in an infinite loop of firing missiles and Kela throwing insults at you.
  • Fixed ability to gain Set Mod bonus by using multiple copies of the same Mod if you have a Sentinel or Moa. Set Mod bonuses require different Mods from the Set to gain the bonus.
  • Fixed ‘Everything Old is New Again’ and ‘Loyalty’ Nightwave Acts not awarding Standing.
  • Fixed the ‘Silent Eliminator’ Nightwave Act not failing when an enemy detects you, regardless of alarms. Step your stealth game up!
  • Fixed Harrow’s Last Covenant Augment bonus time from headshots only appearing in the UI buff section (top right), not the Ability bar, where Ability would simply become "in use".
  • Fixed Mirage Sleight of Hand not working with Gas City objects.
  • Fixed Archwing enemy markers not showing more than 5 at once.
  • Fixed having 6 unranked Mods in the Trade slots appearing as fully rank after "the slots are full" message prompted, and accepting the Trade results in giving 1 max-ranked same Mod away instead of 6 unranked Mods, even when you didn't swap it.
  • Fixed Domestik Drones not spawning when returning from the Simulacrum.
  • Fixed a level hole in the Plains of Eidolon as reported here:
  • Fixed a level hole in the Orb Vallis tileset.
  • Fixed Equinox’s Duality Augment clone running off ledges so frequently.
  • Fixed 'Loot corpse' context action was not disappearing for Clients in the Gas City tileset.
  • Fixed cases where the Capture target will not make attempts to escape in the Gas City tileset.
  • Fixed Gas Traps not replicating SFX / VFX for Clients in the Gas City tileset.
  • Fixed the bright white FX projector on Electrical Melee FX.
  • Fixed the Bow Dryad Skin having misaligned strings when equipped on the Lenz.
  • Fixed missing Melee front-finisher sounds for the Tatsu.
  • Fixed zipline slide sound looping forever open dismount.
 

Axle

Clan General
Oct 13, 2016
435
USA
Steam
View
Clan Rank
General
General
The Jovian Concord: Hotfix 25.2.1
Wukong Changes & Fixes:

  • Wukong Celestial Twin can now be cancelled by the Stalker.
  • Cancelled Warframe's live adaptation of Planet of the Apes due to "too much monkeying around" by fixing the ability to spawn infinite Celestial Twins.
  • Fixed Wukong’s Celestial Twin swapping from Secondary to Primary weapon on his own.
  • Fixed Wukong Cloud Walker invulnerability duration at Ranks 1 and 2 to always be a base 2 (s).
  • Fixed Wukong not being able to Melee slam out of Cloud Walker.
  • Fixed a script error when casting Wukong’s Celestial Twin.
  • Fixed a script error when casting Wukong’s Defy.
Changes:
  • Adjusted Gunblade holster position on Wisp for the Sarpa.
  • Removed the "+" from Amalgam Argonak Metal Auger Mod in "Reduces Armor by +X."
Fixes:
  • Fixed Titania’s Diwata not functioning when attempting to Melee in Razorwing.
  • Fixed the Inbox for Wukong Revisited not being localized.
 

Axle

Clan General
Oct 13, 2016
435
USA
Steam
View
Clan Rank
General
General
The Jovian Concord: Hotfix 25.2.2
You may have noticed a questionable Gift of the Lotus alert go live and then swiftly shoot up into the sky, never to be seen again... It hath returned in the form of a Summer Solstice celebration! Unthaw that frigid heart of yours and dip your toe into this limited Alert to receive a brand new Ignis Towsun Skin - going live shortly after this Hotfix.
Wukong Changes & Fixes:
  • Wukong’s Celestial Twin now behaves with Nullifiers by:
    • If Wukong enters the bubble with Celestial Twin active, nothing happens.
    • If Wukong’s Celestial Twin enter the bubble, his Health will drain down.
  • Performance improvements towards Wukong’s Celestial Twin and Cloud Walker.
  • Removed Wukong from Frame Fighter until balance can be restored with his newly revisited abilities.
  • Fixed cancelling Wukong’s Primal Fury with Celestial Twin resulting in an aggressive forward momentum. No Wukoptering with scissors!
  • Fixed Client Celestial Twin not choosing to use your Secondary weapon.
Fixes:
  • Fixed Amalgam Daikyu Target Acquired not applying lifesteal to Zaw Nikanas.
  • Fixed receiving an error when attempting to purchase the Vectis Silferer Skin.
  • Fixed misalignment and clipping of Domestik Drones to the Orbiter ramp.

*Missed Change:
  • Players will no longer see Vaulted Relics that they do not own in the Relic Manager. Relics which you do not have, but are in current drop tables, are still shown.
 

Axle

Clan General
Oct 13, 2016
435
USA
Steam
View
Clan Rank
General
General
The Jovian Concord: Hotfix 25.2.3
[IMG alt="f1b2074d42ab2913ea8c08aeda068d6e.jpg"]https://forums.warframe.com/applications/core/interface/imageproxy/imageproxy.php?img=http://n9e5v4d8.ssl.hwcdn.net/uploads/f1b2074d42ab2913ea8c08aeda068d6e.jpg&key=fc8a828df9b0b3a2a6dfefebc4d10ad2a42bfd5c8594c9703d01c72a61370511[/IMG]
New Warframe Starter Bundle!
The Origin System can be a hostile place, especially when you’re a recently awakened Tenno just starting out! Luckily we’ve compiled a bundle of great items you can put to good use. The new Warframe Starter Bundle is full of gameplay boosters as well as some unique Cosmetics you can apply to your Warframe and set yourself apart.
The Warframe Starter Bundle is limited to one purchase per account and includes:
  • 300 Platinum - Warframe’s In-Game Currency!
  • 7 Day Affinity Booster - Level Up twice as fast!
  • 7 Day Credit Booster - Earn 2x the Credits!
  • 1 Essential Base Damage Mod Bundle - Apply these mods to your Weapons for an instant Damage boost!
  • 1 Orokin Reactor - Upgrade the Mod Capacity of your Warframes!
  • 1 Orokin Catalyst - Upgrade the Mod Capacity of your Weapons!
  • 1 Warframe Slot - Add New Warframes to your collection with more Warframe Slots!
  • 2 Weapon Slots - More Inventory Space for Weapons in your Arsenal
  • 1 Pyra Syandana - During the Orokin Era, only most fierce warriors were permitted to wear this flaming Syandana.
  • Kumuda Glyph (Starter Pack Exclusive) - Show your Warframe Pride with this exclusive Glyph you can display in your Profile!
  • Kumuda Sigil (Starter Pack Exclusive) - Pay respect to the Lotus with this elegant Sigil you can apply to your Warframes!
We’ve updated our Starter Bundle to offer you more items, and improve existing goodies so you get even more value! Now for the price of a 370 Platinum pack you can get so much more to kickstart your Warframe journey!
For more information on the items or how the Starter Pack can help you, check this out!
Changes:
  • Wisp's Sol Gate will now interrupt weapon reload like other full body animation Abilities do.
  • Changed Wukong’s Monkey Loot passive to not generate extra drops from ability immune or VIP enemies to follow cadence with others.
  • Made some micro-optimizations to XP notifications.
  • Made a micro-optimization to rendering.
  • Tweaked material layer coverage for the Ignis Towsun Skin clip.
  • Wukong's Passive will now refresh when he enters a Relay / Town.
Fixes:
  • Fixes towards a case of ‘failed Host Migration’.
  • Fixed a crash that could occur if someone in the same Relay, Town or Dojo had a corrupt Mandachord track.
  • Fixed performance issues related to Kavat ragdolls.
  • Fixed Client Saryn’s unable to apply a Status Effect if Toxic Lash is active as reported here: Saryn's Toxic Lash bug: Prevents weapon status procs AS CLIENT besides Toxin
  • Fixed Baruuk’s Desolate Hands charge indicator not updating for Clients after Transferring to the Operator.
  • Fixed Aura Mods stacking twice while using Operator mode with Umbra.
  • Fixes towards the Jordas Golem’s wonky flight animations and cases where it would face the wrong way.
  • Fixed Corpus Gas City enemies able to shoot through Gara’s Mass Vitrify.
  • Fixed Vigorous Swap sometimes ceasing to function if Gear tools are used.
  • Fixed Wukong's staff getting stuck extra girthy if you interrupt the melee attack with something (Ability cast, etc).
  • Fixed Energy color not applying to the Jattuk Mantle flames.
  • Fixed Energy color not applying to the Zephyr Graxx Helmet.
  • Fixed overly aggressive optimizations that could lead to graphical popping of certain meshes in the Void Defense tileset.
  • Fixed Rare Container spawn point that was behind a blocking volume potentially leading to unpickable pickups in the Infested Corpus Ship Tileset! As seen here:
  • Fixed missing ledge collision in the Gas City tileset.
  • Fixed some cables that were deemed unsafe by the Corpus Workplace Safety Board.
  • Fixed a [PH] tag in Excalibur’s Slash Dash tooltip.
  • Fixed a script error for Clients when using the Hecaton Shotgun Skin in the Plains of Eidolon.
  • Fixed Energy color not applying to the Glaxion Vandal’s Festive Skin.
  • Fixed Chroma’s Passive / Spectral Scream descriptions not stating that the Elemental effects are now dictated by the emissives colours, not the energy colours as given in the Ability / Mod descriptions.
 

Axle

Clan General
Oct 13, 2016
435
USA
Steam
View
Clan Rank
General
General
The Jovian Concord: Hotfix 25.2.4
A chunk of this Hotfix brings Baro’s TennoCon 2019 Relay to life behind-the-scenes. Don’t miss out on his everything-he’s-ever-sold visit with the TennoCon 2019 Digital Ticket!
Fixes:

  • Fixed 2 Kuria collectibles damaged by neuro-carnivorous memes in the Gas City tileset. Cat hunters rejoice.
  • Fixed Wukong's new Passive Ability not resetting for Clients after going back and forth from Cetus/Fortuna to Plains of Eidolon/Orb Vallis.
  • Fixed Madurai Rising Blast no longer allowing uncharged Void Blast to be used.
  • Fixed the Amalgam Argonak Metal Auger enemy highlighting not functioning if you aim at Gara's Mass Vitrify wall.
  • Fixed casting Ash’s Teleport during Bladestorm resulting in a loss of proper functionality as reported here: Ash Blade Storm bug.
  • Fixed Fulmin's firing mode / appearance can become desynced if transition is interrupted by Wisp’s Wil-O-Wisp ability.
  • Fixed performing a ground slam on a Cryopod while Wukong's Primal Staff is equipped resulting in the Warframe’s animation to get stuck in the air.
  • Fixed Wukong's Celestial Twin kills not counting towards the Power Trip Nightwave Act.
  • Fixed ability to cast Abilities and sprint upon dying while in Archwing during The War Within quest.
  • Fixed a spot in the Gas City tileset where players could become Tubemen, sliding down inside extremely narrow tubular machinery.
  • Fixed hearing another player’s Wukong Specter casting Defy.
 

Axle

Clan General
Oct 13, 2016
435
USA
Steam
View
Clan Rank
General
General
Wukong Prime: Update 25.3.0
[IMG alt="4d57da42c98a161620c793727bfe1584.jpg"]https://forums.warframe.com/applications/core/interface/imageproxy/imageproxy.php?img=http://n9e5v4d8.ssl.hwcdn.net/uploads/4d57da42c98a161620c793727bfe1584.jpg&key=f52bc5ad4432bcc1b0aada2ba797b6843e6869276c6b3eb72178b89bc71afe1a[/IMG]
WUKONG PRIME
Become the ultimate trickster-warrior with Wukong Prime, Zhuge Prime and Ninkondi Prime by earning in-game through Relics!
Check out the official public drop tables here.
[IMG alt="02d88f5da8b8d7f7af4fc39e1a94399c.jpg"]https://forums.warframe.com/applications/core/interface/imageproxy/imageproxy.php?img=http://n9e5v4d8.ssl.hwcdn.net/uploads/02d88f5da8b8d7f7af4fc39e1a94399c.jpg&key=1ea8cbecdae53e9691cab3a50ca3fbb316ea8d3f7b7d419caeea91b195a59bf1[/IMG]

Get the newest Prime gear with Wukong Prime Access and Prime Accessories here:https://www.warframe.com/prime-access
[IMG alt="1e6d45e4aa21e88de945736c60ae6c84.jpg"]https://forums.warframe.com/applications/core/interface/imageproxy/imageproxy.php?img=http://n9e5v4d8.ssl.hwcdn.net/uploads/1e6d45e4aa21e88de945736c60ae6c84.jpg&key=7cff8a1fdc13d19f419b88cad632e8d1e13de8554e20c3613f049dc3fe761e4a[/IMG]
Hydroid Prime, Ballistica Prime, and Nami Skyla Prime have entered the Vault!
With this Vaulting comes the shift of the following Syndicate Sacrifices:
  • Replaced New Loka’s Sacrifice of Hydroid Prime Systems to Mesa Prime Systems
  • Replaced Perrin Sequence’s Sacrifice of Hydroid Prime Neuroptics to Zephyr Prime Chassis and Nami Skyla Prime Blade to Gram Prime Handle
  • Replaced Red Veil’s Sacrifice of Hydroid Prime Systems to Chroma Prime Neuroptics
With this new Prime Access comes changes to Riven Dispositions. See here for full changes:

If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.
NIGHTWAVE SERIES 2: THE EMISSARY
Nora Night’s next broadcast follows the remarkable tale of Arlo. As the story unfolds, you’ll learn more about Arlo and his mission to soothe our deepest wounds.
[IMG alt="wf_nightwaves2_theemissary_keyart_logo_1"]https://forums.warframe.com/applications/core/interface/imageproxy/imageproxy.php?img=http://n9e5v4d8.ssl.hwcdn.net/repos/wf_nightwaves2_theemissary_keyart_logo_1080.jpg&key=2e4d6cf3cf94f437e1cca1a660851582e8069df71a25706349d10d25d1fc0082[/IMG]

Earn New Rewards -- An Infested Display of Power
[IMG alt="ff3048a0fc2f26188de8b1c2bb1d710a.png"]https://forums.warframe.com/applications/core/interface/imageproxy/imageproxy.php?img=http://n9e5v4d8.ssl.hwcdn.net/uploads/ff3048a0fc2f26188de8b1c2bb1d710a.png&key=6fa4b91ac046f42e3c4b3d4c7633300029632f6e5975290c0c61e29095fa4956[/IMG]

Series 2 brings a brand-new set of Infested-themed rewards to earn! Rise through all 30 Tiers to unlock these limited-time rewards before the Series is over.
Earn unique rewards like:
  • Spore Ephemera (Tier 19): Leave a trail of filth with every footstep.
  • Umbra Forma (Tier 26): Apply the Umbra polarity to any Warframe or Weapon.
  • Protosomid Shoulder Guard (Tier 28): Loathsome tendrils squirm from these hefty
  • Chitoid Sentinel Bundle (Tier 29): Give any Sentinel a flair of Infestation with this pack.
  • Emissary Operator Collection (Tier 30): Become like Arlo's devoted with this Operator cosmetics collection.
  • And so much more!
Cred Offerings
Earn Emissary Creds throughout Series 2 to spend on Nora's Offerings. After you reach Tier 30, prestige back through the Series to earn even more Creds to spend at her shop!
Visit the Nightwave Cred Offerings to acquire the Rewards you want the most, including Nitain Extract, Weapon and Helmet Blueprints, Catalysts, Reactors and rare Aura Mods. Missed out on hunting the Wolf in Series 1? Purchase a Wolf Beacon from Nora with your Emissary Creds! Emissary Creds must be redeemed before the Series is over or sold for Credits, so use them before the frequency is lost.
Nightwave Series 2 Changes
Based on your feedback, Nightwave Series 2 introduces a suite of changes to reduce the time and tension of earning rewards. Some of these went live with Nightwave: Intermission, but let’s refresh our minds:
  • Playing Catch-Up! - We added a way for you to replay missed Acts from previous weeks, in case you have missed them!
  • De-grindification! - Less Weekly and Elite Weekly acts, but still giving the same amount of Standing as you would get from Series 1! In addition, we are looking to front-load Emissary Creds as an earlier reward for participating in the Series!
  • Act Changes! - We have lowered the Time and Wave requirements for some Endless Mission Acts, as well as lowering the cost of Ayatan Statues (this was implemented during Series 1). In addition, we have also removed the ‘with friends’ requirements from all of our Nightwave Acts!
  • New Acts! - Including the most important one... petting your Kubrow or Kavat! We also included some Acts for Kuva missions, Transmuting Mods, K-Drive Races and more!
If you haven't yet, check out our full Dev Workshop on Series 2 Changes:

Fixes:
  • Fixed crashes caused by malformed input as per:
  • Fixed Perfect animal Captures not always giving credit for Nightwave Acts when it should.
  • Fixed Nightwave Act progression in the Orbiter causing UI to additionally count all the previously completed Acts in the ship and adding it to the displayed Standing.
  • Fixed game hang that could occur if you accessed your Arsenal in the Lunaro Arena Scene and then loaded a different Scene.
  • Fixed ‘Auto Installing’ Mods on Garuda's Talons with no Stance Mods resulting in 15 error popups.
  • Fixed progression stopper caused by players being able to pick up more than one Telemetry Key, except they stack and the newly picked up key goes missing as reported here: Kuva Assault mission: disappearing telemetry keys
  • Fixed AI traffic jams in the Grineer Asteroid Defection tileset as reported here:
  • Fixes towards AI ramp traversing struggles in the Grineer Galleon tileset.
  • Fixed exterior lights bleeding through walls in the Corpus Gas City tileset.
  • Fixed an odd red light reflection in the Corpus Gas City tileset.
  • Fixed random floating objects outside the Corpus Gas City tileset.
  • Fixed missing wall collision in the Corpus Gas City tileset as reported here:
  • Fixed broken terrain in the Grineer Asteroid tileset as reported here:
  • Fixed an inaccessible gap in the Grineer Shipyards tileset as reported here:
  • Fixed invisible walls in the Corpus Ice Planet tileset as reported here:
  • Fixed ability to clip into the wall in the Corpus Outpost tileset.
  • Fixed laser-door scanners appearing in strange places outside of door frame, in the Corpus Gas City tileset.
  • Fixed incorrectly spawned Submersible water volumes in the Sealab tileset.
  • Fixed numerous Kitgun Loaders appearing incorrect when "Preview Gilded" is on and off.
  • Fixed the Khora Mithra Skin not applying properly to Khora's Spikes Syandana.
  • Fixed Khora Mithra skin not applying to the skirt spikes after switching them.
  • Fixed previewing Khora Skins in Arsenal not always properly updating the spikes.
  • Fixed changing the spike mode in Arsenal, then switching Skins causing the spikes to be removed.
  • Fixed a script error when trying to go to the Appearance tab for Venari.
  • Fixed Wukong’s Tennogen Skins not updating some parts of his outfit.
  • Fixed Trinity Prime’s belt disappearing when equipping the Immortal Skin.
  • Fixed all endless missions have a Void Fissure title in the extract/ battle menu.
  • Fixed pressing X on controller while in the Relic station displaying the message "Refine |Name| to Intact?".
  • Fixed Clients pressing X on a controller to accept a Void Fissure mission vote, resulting in an immediate warning message telling them that they are about to enter the mission without a Relic.
  • Fixed missing Codex entry for the Repair Kit Mod.
  • Fixed inability to trade Synth Fiber or Synth Deconstruct when you only have a single copy of the Mods
 

Axle

Clan General
Oct 13, 2016
435
USA
Steam
View
Clan Rank
General
General
Wukong Prime: Hotfix 25.3.1
Changes:

  • Updated the Nightwave Act "Transmute 3/3 Mods" to read "Complete 3/3 Transmutations".
Fixes:
  • Fixed crash when returning to the Orbiter after earning Nightwave Affinity.
  • Fixed Wukong missing his tail when equipping the Wukong Mithra Skin.
  • Fixed Grineer Settlement level hole as reported here:
  • Fixed some laser beam types being triggered by Wil-O-Wisp
  • Fixed a door causing the screen to turn black in Grineer Galleon.
  • Fixed offset left shoulder Emblem on Wukong Prime.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Thread starter Similar threads Forum Replies Date
Axle Warframe 0
Lily WoW | Patch Notes 0
IceBear Warframe 3

Similar threads