Updates: Warframe Patch Notes (1 Viewer)

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Plains of Eidolon Remaster: Hotfix 24.6.2
Plains of Eidolon Remaster Changes & Fixes:

  • Cuthol Bait blueprint is now sellable for 100,000 Credits.
  • Increased the visual size of the Plains sun to match remastered sundisc.
  • Fixed Loc-Pins being placed at unreachable heights in the Plains.
  • Lost Loc-Pins have been returned to your Inventory.
  • Fixed the sleep abilities of Ivara, Baruuk, and Equinox not giving you the option to capture animals in Plains of Eidolon.
  • Fixed the Drone in "Protect the Drone" Plains Bounties sometimes getting caught on the landscape.
  • Fixes towards waterfall textures in the Plains looking more like yogurt than water (also applies to Dojo waterfall Decorations).
  • Fixed a level hole in the Plains terrain.
  • Fixed some darkly lit rocks in the Plains.
  • Fixed rain clouds persisting in the Plains but no rain falling.
  • Fixed Konzu Transmissions appearing to flicker when Temporal AA is enabled.
  • Fixed Cetus vendors appearing to have ‘poppy’ looking lip animations.
  • Fixed squished Mining result icons.
  • Fixed Plains enemies getting stuck on cables.
  • Fixed holes in geometry at the main gate of Cetus.

Tusk Thumper Changes & Fixes:
  • Tusk Thumpers will now only call in reinforcements when at half Health or lower.
  • Tusk Thumper charge behavior now has a timeout to prevent it from getting stuck charging indefinitely.
  • Tweaks to improve Tusk Thumper jump animations.
  • Fixed Tusk Thumper weak points getting covered / disabled when it wasn't the one taking damage.
Changes:
  • Reverted the Ogris Changes made in 24.6.0:
    • Converted from Charged to Semi Auto.
    • Ammo pool increased from 20 to 30.
    • Area-of-Effect increased from 6 to 7m.
    • Area-of-Effect damage reduced from 600 to 400.
  • The Tatsu Soul Swarm (Revenant) projectiles now have a lifetime of 5 seconds.
  • Reduced some casting sounds for Hildryn.
Fixes:
  • Fixed inability to extract from the Archwing Mobile Defense mission on Earth, Erpo.
  • Fixed Arcane ranks displaying with wrong formatting as reported here: https://forums.warframe.com/topic/1080065-that-moment-when-you-finally-earn-nightwave-arcane-energize/
  • Fixed Secondary Energy colors not applying to certain things (Revenant's Helmet beard, etc).
  • Fixed ability to utilize dual Energy colour without Forma by using ‘Copy Warframe Colors’ to your weapon.
  • Fixed a nonfunctional ‘Railjack’ related prompt.
  • Fixed seeing a flash of color when switching between Upgrade tabs in the Arsenal.
  • Fixed small font Chat appearing blurry.
  • Fixed all Mergoo variants appearing the same in the Codex.
  • Fixed a script error when attempting to start an animal hunt after a Host migration.
  • Fixed a script error when you capture an animal but die just as the screen comes up.
  • Fixed a script error when viewing Nightwave Episode dioramas.
  • Fixed a script error when casting Oberon’s Reckoning.
Plains of Eidolon Remaster: Hotfix 24.6.2.1
Changes:

- Added some cooldowns to Nora Night's transmissions on menu closing / Fugitive captures.
Fixes:
- Fixed multiple crashes.
- Fixed a major UI bug that would break screen functionality of most screens (inventory, Mod, etc).
- Fixed pet Moa Tractor Beam Precept inhibiting the use of others Precepts.
- Fixed some old terrain materials in the Plains of Eidolon.
- Fixed a couple of level holes in PoE.
- Fixed issues with Coolant Raknoid level scaling being inconsistent. They are now level 30.
- Fixed a crash when quitting game/leaving a hub while arsenal was open and you had a sentinel equipped.
- Fixed an issue where catching fish would result in a crash / game freeze.
- Fixed some bleeding edges when using Dynamic Resolution.
 

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Plains of Eidolon Remaster: Update 24.7.0
Over the weekend we rerolled the Sortie due to impassable doors in the chosen Grineer Galleon tileset. We have since fixed the issue of impassable doors in numerous Grineer tilesets as reported here: https://forums.warframe.com/topic/1080962-game-breaking-bug-brokenstuck-doors-main-thread/
*Reports of Corpus tileset doors having the same issue are being investigated.

[IMG alt="f3de3122862fc9db26dacebd27d054ff.jpg"]https://forums.warframe.com/applications/core/interface/imageproxy/imageproxy.php?img=http://n9e5v4d8.ssl.hwcdn.net/uploads/f3de3122862fc9db26dacebd27d054ff.jpg&key=c475c4dfeb9e464205c6b48c020ce46306b1a4d5b6f62134ff4b682fb8e00099[/IMG]

ATLAS KARST SKIN
To move a mountain, become the mountain. Embody the tectonic power of Atlas with this landmark skin.
TECTON SPARRING SKIN
With seismic force shatter and sunder, blow upon blow. Enemies quake at the sound of these signature sparring weapons.
STRATUM SYANDANA
Austere crystalline beauty, formed over time, deceptively delicate, lethally sharp. The Stratum Syandana perfectly complements Karst, Atlas' deluxe skin.
ATLAS KARST COLLECTION
Shake the earth with this collection of deluxe items for Atlas that includes the Atlas Karst Skin, Tecton Sparring Skin and Stratum Syandana.

[IMG alt="ea1673faa77d1851ffe89055e151ce0e.jpg"]https://forums.warframe.com/applications/core/interface/imageproxy/imageproxy.php?img=http://n9e5v4d8.ssl.hwcdn.net/uploads/ea1673faa77d1851ffe89055e151ce0e.jpg&key=f5d15262c0c784c804374c4748305565579ba671ac95baf6015ba090c3dcd547[/IMG]
NEW WARFRAME AUGMENTS (max rank)
Garuda (Dread Mirror) Dread Ward

Become unkillable for 5s when Dread Mirror kills a target by ripping its life force.
Revenant (Reave) Blinding Reave
Enemies hit are blinded by fog for 10s.
Nidus (Virulence) Teeming Virulence
Hitting 4 enemies with Virulence grants 120% Primary Weapon Critical Chance for 15s.
Khora (Strangledome) Pilfering Strangledome
Enemies held in Strangledome have a 65% chance of dropping additional loot.
Secondary Energy Color Changes & Fixes:
  • Secondary Energy color now applies to Warframe emissives! You might have to get creative with your color combinations to make it really pop:
  • Secondary Energy color now applies to Nova’s Wormhole ability.
  • Fixed Secondary Energy color not applying to numerous Melee weapons if the primary Energy color was default.
  • Fixed the Ki’Teer Sekhara being extremely bright after the Secondary Energy color update in 24.6.0.
  • Fixed lens flares not properly applying the Secondary Energy color (noticeable when casting Mesa’s Ballistic Battery/Shooting Gallery).
  • Fixed Clients only seeing primary Energy color on Syandanas.
Changes:
  • Renamed Hildryn's Shield Pillage ability to simply Pillage to not overshadow the Armor stripping functionality. Hildryn’s Pillage Arsenal SHIELD DRAIN stat now reads as "DRAIN".
  • Assassin type enemies (Wolf of Saturn Six, Stalker, Syndicate, etc) no longer choose to appear as you’re extracting as reported here: https://forums.warframe.com/topic/1079391-wolf-of-saturn-six-spawn-after-mission-end/
  • Capped multi purchases for Syndicate stores that use currency other than Standing (e.g. Nightwave, Nakak) to what can be afforded with currently owned Resources.
  • Moved spawn location of a Kuva Siphon to prevent the Kuva cloud from getting stuck under staircases in the Corpus Outpost tileset.
  • Limbo's Banish ability timer will now immediately expire if all Banished enemies are killed before the timer counts down (for real this time).
  • The 'Wolf Howl' Emote will now play howling sounds (only audible for the local player).
  • Changed the Korrudo Riven Disposition to 1 (previously 0.5).
  • Over 20 Melee and Primary weapons/Skins have received the PBR treatment! From Candy Cane Scythe to Tigris, our art team has been updating our back catalog!
  • Made Captura and dynamic skies play nicer together! Much of Cetus or Vallis FX were lost in the Captura settings, which should be fixed now!
  • Widened the wall gap for the purpose of Warframe size sliding in the Lua tileset as requested here:

Tusk Thumper Changes & Fixes:
  • Increased the Tusk Thumper encounter chances and lowered the encounter cooldown from 180-240s to 90-120s.
  • Converted the Tusk Thumper’s Health class from ‘Cloned Flesh’ to a more appropriate ‘Hulking Armor’ class.
  • Fixed cases of extremely high damage breaking Tusk Thumper, making it impossible to destroy, such as the Tusk Thumper remaining alive after destroying it and excess damage from shooting off the armor plates going towards the main Health bar.
  • Fixed Tusk Thumper despawning if it or players moved too far from where it originally spawned.
  • Fixed the Tusk Thumper’s damage reduction not applying to all hit types
  • Fixed a script error that could occur after killing the Thumper, such as Operator Amps.
Fixes:
  • Fixed Corrupted Vor no longer doing his monologue if you had Creator Mode enabled (sometimes without). Look at them, they come to this place...
  • Fixed an issue where abomination Landing Crafts were possible with customization bugs.
  • Fixes towards cases of Arbitration rewards being out of sync on the server.
  • Fixed The Index breaking if a player dies and then disconnects before they respawn.
  • Fixed cases of Caches in the Plains spawning in the ground.
  • Fixed Operator's initial Void Dash being frequently interrupted by Void Aegis and may require repeats to travel.
  • Fixed your Warframe attempting to “sheathe” the Operator during the Second Dream quest.
  • Fixed Inaros & Nidus being given Shields from ally Shield Ospreys.
  • Fixed Harrow Condemn slamming you to the ground if you are within 8m above it (before slam changes it only prevented cast when in air above 8m).
  • Fixed rare cases of Melee bonuses (Damage, Crit, etc) getting applied to your Sniper.
  • Fixed AI/Companions unable to escape damage zones, such as sewage pits, in the Grineer Shipyards Interception tileset.
  • Fixing Pet Companions being killed in the middle of a jump across a forced-teleport volume becoming unrecoverable, due to Pets being exempt from teleporting.
  • Fixed incorrect Alt Fire reload animation for the Corrinth.
  • Fixed an issue where your Melee weapon could get hidden if you spammed Dodge after a Melee Slam.
  • Fixed Equinox’s Metamorphosis Ability Day/Night stats being flipped in the Arsenal.
  • Fixed the Silver Grove ending diorama overwriting Titania with whatever Warframe you have equipped.
  • Fixed the Oberon Wendigo Skin having incorrect textures when ‘Toggle Prime Parts’ is enabled.
  • Fixed incorrect material meshes on the Corpus Lynx.
  • Fixed Archguns are being sorted both by name and the presence of a Gravimag.
  • Fixed Grineer Tram appearing pitch black in the Grineer Asteroid tileset.
  • Fixed Plains Cave water disappearing upon getting close to it.
  • Fixing a leaking effect on Hildryn's projectiles which could affect performance.
  • Fixed Dargyns having weirdly high flight paths near the edge of the Plains map.
  • Fixed your Profile screen appearing incorrect if opened in the Nightwave screen.
  • Fixed Sawgaw Codex images appearing as Condrocs.
  • Fixed a script error that would occur after a Host migration during a Bounty.

Plains of Eidolon Remaster: Hotfix 24.7.0.1
Changes
:
  • Nyx’s Psychic Bolts now have an instant recast which simply selects 6 new targets and despells on older targets automatically.
  • Atlas’ Karst Market dioramas now display his accompanying deluxe Golems.
Fixes:
  • Fixed a crash caused by the Pilfering Strangledome Augment.
 

Axle

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Plains of Eidolon Remaster: Hotfix 24.7.1
Secondary Energy Clarification

Yesterday’s Update 24.7.0 included the change of Secondary Energy color applying to Warframe emissives - but it seems we got it backwards and shipped with Secondary being the dominant color. This has been rectified to have Primary as the dominant color with Secondary Energy being the “halo” color around it. To clarify even further, Primary Energy colors will cover the brightest emissive area with the Secondary Energy color covering the darkest emissive area.
We know we have more work to do to really polish this new Fashionframe option, as you may still notice some emissive areas are not equal to others. This will take time to properly implement - we thank you for your patience!
Changes & Fixes
  • A short FX will now appear in the Arsenal as an effort to help display how your chosen Secondary Energy color will blend with your Warframe’s abilities.
  • Fixed Warframe Helmets not using the full Primary Energy color if defaults are applied, or if you just have the Primary chosen.
Changes:
  • Updated the public Drop Table for the Sentient Wolf to include the Wolf Hammer component Blueprints, and increased the drop chance to match the regular Wolf table. Previously was a 25% chance for the Wolf Hammer Blueprint to drop, now it's a 35% chance for either the Blueprint or one of its components to drop.
  • Slightly reduced the fog in the Grineer Forest tileset.
  • Swapped mentions of PRIMARY/SECONDARY to ACTIVE/INACTIVE, and MAKE PRIMARY to ACTIVATE in the Focus manager UI screen.
Fixes:
  • Fixed crashes caused by alt-tab when playing fullscreen and using a Steam Controller.
  • Fixed cases where you could move around with the Steam Controller when you should be locked in position (eg: during a Heist briefing).
  • Fixed recasting Nidus’ Ravenous in new a location not properly recalculating Maggot explosions.
  • Fixed sound discrepancies when using the ‘Wolf Howl’ Emote.
  • Fixed Hildryn attempting to give her Balefire to Rescue/Defense Targets.
  • Fixed a memory leak related to the Rahn Prism FX.
  • Fixed a HUD memory leak when dying and respawning.
  • Fixed Atlas’ Karst shoulder piece not hiding when aiming with a weapon.
  • Fixed Atlas’ Karst Golems not appearing in his Abilities Arsenal screen.
  • Fixed level holes in the Lua Halls of Judgement area.
  • Fixed level holes in the Infested Corpus tileset.
  • Fixed Hildryn’s Pillage ability being described as ‘Shield Pillage’.
  • Fixed Lisets having uncolorable areas.
  • Fixed unbaked textures in the Corpus Gas City tileset.
  • Fixed the Lynx hanging in the Grineer Spy Vault tileset appearing black.
 

Axle

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lains of Eidolon Remaster: Hotfix 24.7.2
Toroid Changes:

We are making some changes to Calda, Sola, and Vega Toroid Acquisition to simply act as an added chance / change of scenery for acquiring Toroids.
  • Calda Toroids have a 20% chance to drop from Scyto Raknoids.
  • Sola Toroids have a 20% chance to drop from Kyta Raknoids.
  • Vega Toroids have a 1% chance to drop from Mite Raknoids.
Changes:
  • Reverted the Warframe Emissive Energy inheriting Secondary Energy. Further information can be found here: https://forums.warframe.com/topic/1082887-de-response-inside-please-revert-emissive-texture-changes-introduced-in-u2470/page/2/?tab=comments#comment-10679681
  • Tusk Thumper Doma now drops Spring-Loaded Blade and Kinetic Diversion instead of Target Acquired and Stinging Thorn.
  • Changed the Conservationist Nightwave Challenge description to clarify ‘Perfect Animal Captures in Orb Vallis’ instead of ‘Perfect Animal Captures’.
  • The Ascension Altar and the Clan Vault are now displayed on the Clan Dojo minimap.
  • The Synth Reflex Mod now has a HUD buff icon.
  • Removed duplicate Spoiled Strike Mod entry from the Orokin Vault rewards table.
  • Removed duplicate Fast Deflection Mod from some Defense and quest node reward tables.
  • The Hildryn Collection now indicates that "Gravimag deployment requires gear obtained from the Profit Taker missions in Fortuna."
  • Reduced the "Join Squad" message size to avoid overlapping in UI.
Secondary Energy Colors Fixes:
  • Fixed Random Colors in the Arsenal giving you a Secondary Energy color.
  • Fixed Secondary Energy not being inherited by Exalted weapons (Excalibur’s Exalted Blade, etc).
Fixes:
  • Fixed the Zephyr Tengu Helmet having an outstanding inconsistent Oxium crafting cost in relation to other Warframe Helmets. This has been switched to now require 2 Neurodes instead of 2 Oxium.
  • Fixed the Korb Blueprint requiring 55 Fish Scales by swapping it to 50 Fish Oil.
  • Fixed the Cena Apparel Blueprint and Vahd Apparel Blueprint requiring 5 Cetus Wisps by swapping it to 5 Eidolon Gems.
  • Fixed Nekros’ Soul Punch not counting towards Challenges that count Revives.
  • Fixed Khora Strangledome ability timer no longer appearing on the UI when dying and respawning.
  • Fixed Mirage’s Hall of Mirror clones leaving behind Gaze (Kitgun) beams if the ability ends while firing.
  • Fixed Nyx’s Psychic Bolts ability sometimes going silent.
  • Fixed seeing a duplicate Magazine when interrupting Kitgun reloads.
  • Fixed pressing 'x' in Captura at the first camera settings screen causing settings to reset to default.
  • Fixed inability to Melee after casting Hildryn’s Balefire right when a Glaive weapon returns.
  • Fixed the Proboscis Mod having no further benefits when Ranking up past 3.
  • Fixed the Tecton Sparring Skin not applying properly to the Prisma Obex.
  • Fixed inability to interrupt your Bullet Jump in Lunaro.
  • Fixed Mirage’s Sleight of Hand ability confusing Pets equipped with Scavenge.
  • Fixed an Inbox message showing Eudico instead of Onkko.
  • Fixes towards visibility issues when in Limbo’s Rift.
 

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Plains of Eidolon Remaster: Hotfix 24.7.3
General Additions:

  • The Ventkids Clubhouse Scene that slipped through the Mainline cracks has been added to the Ventkids Offerings!
Changes:
  • A Clan Dojo Map Legend can now be accessed by pressing the \ key when viewing the Map (can be changed under ‘Customize Key Bindings’)!
  • Removed unreleased Ephemera from being Chat linkable...shhhhh.
  • Tweaks to bring Limbo’s Rift FX to a happy medium between different levels of environment exposure.
Fixes:
  • Fixed bugs caused by prototype code that could corrupt input bindings and break menu input as described here: https://forums.warframe.com/topic/1081881-mouse-buttons-isnt-working-after-resetting-to-default-keybinding/
  • Fixed a script error that could result in a Defense mission progression stopper.
  • Fixed a script error in timed Nightmare missions.
  • Fixed Submersible enemies not spawning in the Grineer Sealab tileset due to a script error.
  • Fixed inability to damage the Juggernaut with Hildryn’s Balefire.
  • Fixed dying as Operator while using Guardian Shell causing players to be unable to Transfer back to Operator.
  • Further fixes towards Assassin type enemies (Wolf of Saturn Six, Stalker, Syndicate, etc) choosing to appear as you’re extracting.
  • Fixed having no Shields in Archwing if Inaros or Nidus are equipped.
  • Fixed doing a double Melee slam attack when Dual Wielding with a Glaive.
  • Fixed perpetually spinning when Dual Wielding with a Glaive.
  • Fixed the Synth Mod Set Bonus resulting in your weapon reload stopping and Synth icon stuck for a Client players after Operator mode.
  • Fixed Clients being able to hear switching sounds for the Stradavar.
  • Fixed a script error that occurred when an objective was triggered.
  • Fixed the player Notes positioning not matching if Menu Scale is not 100%.
 

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Plains of Eidolon Remaster: Hotfix 24.8.1
Arbitration Changes & Fixes:

  • In an effort to increase visibility, both the Arbitration Shield Drone beam and Resurgence Burden colors have been changed to a more orange hue! We’ve also cranked up the contrast and added a more recognizable pulsing FX.
  • Resurgence Burdens are no longer affected by Vacuum.
  • All Resurgence Burdens will now be removed if the player needing revival leaves/dies, and if you die while carrying Resurgence Burdens.
  • Changed the VITUS ILLUMINA EMOTE to its proper name of ILLUMINA JUDICIUM.
  • Fixed losing all Resurgence Burdens after a Host migration if a player was still in need of revival.
Known Arbitration UI bug: Host sees a different amount of Resurgence Burdens on Clients when they Transfer to Operator/Warframe.

Fixes:
  • Fixed a crash when selecting different Loadout options in the Arsenal.
  • Fixed a crash when accessing the Gear wheel.
  • Fixed a functionality loss when viewing Cetus vendors while waiting for a Bounty mission to start.
  • Fixed several small problems with the Darvo Rescue stage of Vor's Prize.
  • Fixed Beam weapons and Gunblades not affecting the Bursting Mass Mod damage on detonate.
  • Fixed Alad V not having any eyeball textures.
  • Fixes towards waypoint flip-flopping in the Lua tileset.
  • Fixed a Corpus Archwing level hole as reported here:
  • Fixed an endless teleporting loop in the Grineer Forest tileset.
  • Fixed other players hearing Alt Firing sounds from numerous weapons.
  • More fixes towards wonky lantern textures in Teshin’s Relay room as reported here:
  • Fixed missing words in the Hystrix description.
 

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Plains of Eidolon Remaster: Update 24.8.0
Arbitrations ‘Iteration 1’ Changes

Our goal with this update is to maintain the challenge that Arbitrations promised, while also ensuring that if you or a teammate is knocked out, they still have a chance to jump back into the fight! Iteration 1 brings the discussed Revival mechanic and enemy scaling changes to mirror normal Endless mission modes. We will be watching how these changes play out as we plan to iterate further on the mode in the future, with our next review for Arbitrations focusing on reward pacing.
BE KIND, REVIVE
The rules of Arbitration death have shifted: players are still downed with no bleedout timer, but a Revive tower is now placed at the player’s spot of death. If any squadmate is awaiting Revival, the Arbitration Drones will begin dropping unique pickups known as a “Resurgence Burden”. These pickups function similar to Index points (otherwise known as “Financial Stress”), debuffing the players who carry them.
In order to revive a player, 5 of these Resurgence Burdens must be taken to their tower simultaneously. These 5 pickups can be delivered by one or multiple squadmates, but cannot be “dropped off” at the tower - it’s all or nothing!
NEW REWARDS
You can now spend Vitus Essence in the Arbitrations Market to purchase Archgun Rivens (if you are below your Riven cap), as well as new cosmetics! The new cosmetic offerings include:
AMPREX TELOS SKIN
ATOMOS TELOS SKIN
ATTERAX TELOS SKIN
ILLUMINA JUDICIUM (name showing incorrectly in game. Will be hotfixed)

Let Arbitration begin.
A similar Emote style to the TennoCon 2019 Emote, the Illumina Judicium displays your true dedication to Arbitrations with a looping Vitus Illumina Glyph whilst doing an angsty Meditation pose.
JUDICIAL OCULUS
Eyewear created by the Arbiters for those they deem worthy.
Also, a new Arbitrations reward has been added: the elusive Aura Forma Blueprint! Craft an Aura Forma to modify an Aura slot on a Warframe to be compatible with any Mod Polarity.
General Arbitrations Changes:
  • Removed custom enemy level scaling from Defense, Survival, Interception, Excavation, Defection, and Infested Salvage modes in Arbitrations. Enemy scaling now mirrors normal Endless missions that increase as the missions progresses.
  • Reduced Vitus Essence crafting cost for the Amber Star Blueprint from 2 to 1.
Fixes:
  • Potential fix for inability to use Warframe Abilities and prior active Invisibility being broken after using Transference.
  • Fixed cases of Plains Rescue Bounties prematurely ending.
  • Fixed (for real this time) the Synth Mod Set Bonus resulting in your weapon reload stopping and Synth icon stuck for a Client players after Operator mode.
  • Fixed a script error if Stalker's target disconnects after his initial Transmission fires up.
  • Fixed Alad V’s skirt clipping into his legs in his Wolf of Saturn Six Episode dioramas.
  • Fixed potential (harmless) script crash that can occur when Wolf dies in the middle of spinning.
  • Fixed equipping Castanas (in default Skin) placing a larger version of one of the projectiles between the Warframes legs.
  • Fixed windows in Grineer Settlement tileset being impassible when they look open.
  • Fixed some waypoints flip flopping around you in Lua tileset (more fixes required).
  • Fixed Void Dash colliding with Snowglobe.
  • Fixed a crash caused by Khora’s Strangledome.
  • Fixed wonky lantern textures in Teshin’s Relay room as reported here:
  • Fixed an issue where selecting default keybindings would remove the ability to scroll or click, as well as causing other issues.
 

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Plains of Eidolon Remaster: Hotfix 24.8.2
[IMG alt="49447e612d7a597aee38771f69491be2.jpg"]https://n9e5v4d8.ssl.hwcdn.net/uploads/49447e612d7a597aee38771f69491be2.jpg[/IMG]
The Prime Vault has opened once again!
Volt Prime, Loki Prime, Bo Prime, Wyrm Prime, and Odonata Prime Relics have been added back to the droptables until July 2nd!
Check out the Prime Vault Accessories and more here: http://www.warframe.com/prime-vault
Arbitration Changes & Fixes:

  • Fixed not receiving rewards at End of Mission if you’re awaiting revival while extraction is triggered by the remaining squadmates.
  • Fixed losing Arbitration Warframe/weapon buff each time a player respawns.
  • Fixed the Resurgence Burden UI lingering on the screen saying 0/5 if a player is near a Revive tower and doesn't have any Resurgence Burdens and another player performs the Revive.
Known Arbitaton UI bug: Host sees a different amount of Resurgence Burdens on Clients when they Transfer to Operator/Warframe.
Fixes:
  • Fixed Chroma’s Vex Armor not being hindered or removed by a Corpus Nullifier field.
  • Fixed a level hole in the Grineer Fortress Capture tileset.
  • Fixed a level hole in the Corpus Outpost tileset as reported here:
  • More fixes towards waypoint flip-flopping in the Lua tileset.
  • Fixed glowy blood in the Chains of Harrow quest.
  • More fixes towards lens flare under the Temple of Profit.
 

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Plains of Eidolon Remaster: Hotfix 24.8.3
The Wolf is on the prowl, Dreamers -- and we know exactly where he and his Fugitives are lurking.
Fight the Wolf in two Tactical Alerts starting today at 2:15PM ET for a limited time:

Changes:
  • Reduced The Wolf of Saturn Six’s tankiness.
  • Self Damage reduced by Cautious Shot increased from 90% to 99%.
  • Adjusted the Arbitration Shield Drone hitbox to encapsulate the whole visible body.
Fixes:
  • Fixed the Kuva Siphon Cloud hitbox being much taller than the Cloud suggests.
  • Fixed Saryn’s Toxic Lash not being affected by Corpus Nullifier fields.
  • Fixed the Tatsu unique mechanic no longer functioning correctly once a player dies and revives.
  • Fixed anti-stationary-target grenades thrown by Corpus Crewmen having their explosion timer being set to 0.5s upon landing on the ground. Now they are on par with Grineer grenades again (3~4s lifetime).
  • Fixed an issue where Damage conversion Mods could sometimes convert to the wrong type of Damage.
  • Fixed a memory leak on Khora’s Stangledome that could result in low FPS over time as reported here: https://forums.warframe.com/topic/1089381-khora-fps-drop-in-long-missions/
  • Fixed various cases of missing Transmission lip sync animations.
  • Fixed a sound bug when Dual Wielding the Glaive and performing an aerial attack.
  • Fixed an issue with Heavy Weapons not getting their Ammo back after cooldown time as a Client.
 

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