Updates: Warframe Patch Notes (1 Viewer)

Axle

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Prime Vault: Hotfix 25.7.3

[IMG alt="a46b504a465da10d0ca31fa2204a2f68.jpg"]https://n9e5v4d8.ssl.hwcdn.net/uploads/a46b504a465da10d0ca31fa2204a2f68.jpg[/IMG]

PRIME VAULT

Valkyr and Saryn Prime have emerged from the Prime Vault with their signature Prime Weapons, Accessories, and more!

Find their Relics in the Void or in Bounty rewards today!
Get your Prime Vault now: https://www.warframe.com/prime-vault

Nyx and Rhino Prime, as well as their signature Prime Weapons, Accessories, has entered the Prime Vault and have been removed from the drop tables.

*If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.

Shawzin Changes:

  • You can now record Shawzin songs with up to 1000 notes, but can only Chat linked if they're 100 notes or less.
    • I wrote this change wrong! The true change is: You can now load 1000 note songs that you have recorded, but the Chat link limit of 100 notes still applies.
  • Fixed Shawzin 'Autoplay’ always showing a score of 0 the whole time, instead it now shows "Autoplay".
Optimizations:

  • Fixed a crash if an enemy attempted to spawn out of world bounds.
  • Fixed a functionality loss when choosing not to purchase an item from Look Link.
  • Fixed a UI lockup when Mod Link is open during a mission transition.
  • Fixed a UI lockup when selecting a Chat linked Shazin song or Mod Link.
Fixes:

  • Fixed an issue where "Completed Ayatan Sculpture" based Challenges couldn't be completed.
  • Fixed certain Amps no longer applying multiple instances of damage to Eidolons. This resulted in the Shwaak Prism feeling like it lacked punchthrough, when in fact it was the Eidolon who was not registering hits.
  • Fixed Gorgaricus Spores not exploding when they impact the ground.
  • Fixed sorting equipment in Arsenal by Usage for Moas, Kubrows and Kitguns.
  • Fixed an issue where some projectiles wouldn't come to a complete stop and would slowly float away (noticed on some bouncing Penta grenades).
  • Fixed Sigils not stacking in your Inventory when obtaining multiple copies.
  • Fixed teleport volume in the Corpus Ship tileset that was poking into other tiles causing players to get teleported in rare instances. As reported here:
  • Fixed missing pillar tops in the Lua tileset. As reported here:
Prime Vault: Hotfix 25.7.3.1

Optimizations:

  • Fixed Arsenal UI crash if you had a Moa, Kavat or Kubrow but never used a Sentinel.
  • Fixed UI breaking when attempting to search for square bracket text in Shawzin Songs.
Fixes:

  • Fixed not gaining any Affinity from an installed Lua Lens if the Blueprint was Rushed. As reported here: Lua lens bug (gain zero or unasigned affinity)
    • A script is in the works to refund Blueprint Rushing costs to those affected. Script is complete!
  • Fixed Gauss Kinetic Plating not giving the minimum damage protection when his meter is completely empty.
  • Fixed the Handspring Mod not functioning for Clients.
  • Fixed Look Link of anything equipped appearing as massive text strings when viewing the linked items screen.
  • Fixed holes in the Grineer Galleon tileset that could cause AI to get stuck.
Edited September 3 by [DE]Megan
Lua Lens Blueprint Rush refund is done!
 

Axle

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rime Vault: Hotfix 25.7.4

Optimizations:

  • Fixed a crash in player Inventories.
  • Fixed a Dx11 crash.
Rendering Changes:
As mentioned back in 25.7.2, the team has been relentlessly working to fix issues brought up with the Rendering changes brought in Update 25.7.0. The most prominent feedback was related to ‘dull looking metal’, and you weren’t wrong!

We’ve applied a shader change to the entire game for an overall wash of the dull metal textures to reduce roughness. This should be most noticed on characters (Warframes, Operators, etc) where your Fashionframe eye is trained to spot imperfection.

Please keep in mind that even though rendering is more accurate/consistent now, some legacy materials could suffer. Let us know if you spot something funky!

Disruption Changes:

  • Disruption Arbitration now requires 8 completed Conduits to extract. It was always meant to be 8, but Mainline didn’t include that change!
    • Rewards are still given every other round: 4 Conduits per Round = 2 Rounds to extract.
  • Joining a Disruption mission in progress will now lock when either 2 Conduits are completed or 1 Conduit has failed, as opposed to locking after 1 Conduit is completed/failed.
  • Changes to reduce marker clutter:
    • Markers only show for active Conduits or if a player has picked up a Conduit key for it.
    • One marker will always be shown if there are no active Conduits and no Conduit Keys picked up.
    • Conduit Keys on the ground for a matching Conduit will be removed as soon as it is activate
Shawzin Changes & Fixes:

  • Added custom Shawzin keybind settings for keyboard and controller!
    • Keyboard defaults are: Fret keys have moved from mouse to arrow keys.
    • Controller defaults are: Exit is now the start button (unbindable) so it does not cause accidental Shawzin exits. Notes are defaulted to the bottom three buttons.
  • Added unique open/close sounds for the Nelumbo Shawzin (this time without causing crashes).
  • Fixed chosen Shawzin not retaining when switching to a different Shawzin.
  • Fixed a second player equipping a Shawzin with different notes resulting in your Shawzin notes being overwritten.
  • Fixed inability to reload if you play the Shawzin with less than max Ammo on your equipped weapon.
  • Fixed inability to be Gifted a different type of Shawzin then the one you already own.
  • Fixed the Shawzin no longer playing notes after playing for a prolonged time.
Gauss Changes & Fixes:

  • Gauss’ battery meter now builds when Reviving a teammate!
  • Fixed firing Exergis at the right time as Gauss’ Redline is activated causing you to be able to fire it continuously without needing to reload.
  • Fixed not being able to Gauss Mach Rush across the coolant in Orb Vallis Captura Scene.
Universal Syndicate Medallion Change:
As stated in Update 25.7.0, the Universal Syndicate Medallion is now useable for Ventkids and Simaris Standing! After some internal discussion and player feedback, we decided against allowing the Universal Medallion to apply to Conclave. It didn’t feel right to add a PvE path for a PvP gamemode, especially towards those you have actively played Conclave to get their Standing. Apologies for the chain yank!

Toroid Changes & Fixes:

  • Increased drop rate from 1.1% to 2%.
  • Fixed Toroids not dropping from non-Raknoid enemies at Spaceport, Research Base, and Temple of Profit in Orb Vallis.
Changes:

  • Further decreased the max size of Atlas’ Rumblers ever so slightly so they no longer get caught in certain doors.
  • Sniper scopes and Mining will no longer show the player if they're cloaked and zooming in (Loki’s Invisibility etc).
  • Removed Nightwave tips that were showing incorrectly for certain item previews.
  • The ‘unowned’ label in Mod Link preview will only appear now when you don't own at least one Mod.
  • Tweaked Interception HUD by moving and aligning UI.
  • Removed Railjack binding options from the Controller customization screen.
  • Removed a radar dish in Plains of Eidolon due to it blocking a turret from firing.
Fixes:

  • Fixed enemies in Nightmare missions spawning at different levels than advertised in the Star Chart UI.
  • Fixed Corpus Mankers not spawning in the Profit Taker fight.
  • Fixed momentum from your Warframe being carried through to your Operator if you Transferred and then Void Dashed.
  • Fixed an issue where Cloud Walker being deactivated would launch Wukong in the direction he was traveling before activating it. He now maintains the momentum that he was traveling with during Cloud Walker.
  • Fixed Nova’s Antimatter exploding prematurely when aiming with your gun, and looking down a bit.
  • Fixed Ivara's Sleep arrow sometimes causing birds to fall through the ground.
  • Fixed Nezha’s Pyroclastic Flow Augment kicked fire remaining indefinitely and damaging allies when Nezha dies and respawns.
  • Fixed Mirage’s Hall of Mirror clone kills not counting towards ‘kills’ for relevant Challenges/Acts.
  • Fixed ability to install an Umbra/Aura Forma on Archwings and Sentinels. As reported here: Aura forma installed on archwing
  • Fixed Mod drops no longer showing in the Codex.
  • Fixed Bundle dioramas for Operator cosmetics not applying your Operator attributes.
  • Fixed (for real this time) Sigils not stacking in your Inventory when obtaining multiple copies.
  • Fixed some Archwing enemies having behavioural problems when at a certain, exact distance away from the player.
  • Fixed Archwing enemies that move while facing the target having problems if directly underneath or over their target.
  • Fixed opening a Look Link while in the main menu using a controller resulting in the preview being overly dark.
  • Fixed part of Harrow’s Reliquary Thurible being visible when loading into missions.
  • Fixed missing Sanctuary Onslaught Portal FX.
  • Fixed Melee Elemental FX not always showing up when you swing the weapon. As reported here: Elemental FX On Melee Weapons Aren't Showing Up In-Game
  • Fixed Solo players still moving in the direction the elevator was moving when the game is paused.
  • Fixed Trinity Link's beam flickering (and likely some others. As reported here: Photosensitive / Epilepsy / Migraine Warning: Saint of Altra made Trinity's Link flash and blink dangerously!
  • Fixed the Operator Dual Oculus Lenses being too opaque after recent changes. It's now closer to what it was before. As reported here:
  • Fixed Akarius ammo parts not hiding with invisible frames (Loki, Ivara, etc).
  • Fixed Volatile Orokin Containers having a blue light instead of the intended red.
  • Fixed Secondary and Bonus Bounty objectives pertaining the Host language for Clients.
  • Fixed ‘PICK UP KUVA CATALYST’ being incorrecting translated in Japanese.
  • Fixed filepath showing instead of "INSERT SHARD" text in Teralyst Bounty.
  • Fixed picking up Heavy Weapon Ammo showing "|NAME| cooldown reset".
  • Fixed stuck loot in the Corpus Ice Planet tileset. As reported here:
  • Fixed Chat linked Sentinel weapons not showing any info in the preview.
  • Fixed a constant reload and recharge sound for some Kitguns.
  • Fixed incorrect Energy colors on the Simaris Helios Skin.
  • Fixed ability to overflow Dojo MOTD boxes with lines.
  • Fixed Acceltra not having the correct model/text when picking it up.


Prime Vault: Hotfix 25.7.4.1

Changes:

  • When previewing Kubrow/Kavat Armor that cannot be equipped on your current Kubrow/Kavat (Hyekka, Moonless, etc) it will now display the compatible Kubrow/Kavat Skin.
Fixes:

  • Fixed inability to initially move when logging into the game.
  • Fixed some overly glowing ice textures.
  • Fixed hard to reach loot spawn that was stuck in mesh collision in the Corpus Ice Planet tileset. As seen here:
Edited September 5 by [DE]Megan
added Disruption reward clarification
 

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Prime Vault: Hotfix 25.7.5

Optimizations:

  • Optimized level loading and level streaming (you'll have to optimize your cache once to use the new system).
  • Increased estimate for free-space needed to optimize download cache to avoid some people with nearly-full drives running into problems.
  • Fixed crash when changing maps in Conclave (among other rarer cases).
  • Fixed softlock when opening Chat.
  • Fixed Chat functionality in Shawzin screen.
  • Fixed a script error when "joining the hunt" from Simaris.
Shawzin Changes:

  • Chat button on Controllers can no longer be rebound in the Shawzin controller bindings. If this key has already been bound due to not having this restriction previously, rebinding what's there will fix it.
  • Changed the name ‘Vibrato’ to ‘Whammy’ to more accurately reflect its function.
Changes:

  • Tweaked Liset “sky” loading screen emissive/lighting.
  • Updated reflections in Captura Scenes.
  • Augur Mod Set Bonus will now continue to grant more Overshields up to the maximum amount of Overshield.
  • Toned down the brightness of Gauss’ Thermal Sunder Ability.
  • Operator Ear Accessories will now be visible when the Saturn Six mask is in the closed position.
  • Updated terminology for Damage Types in Portuguese.
Fixes:

  • Fixed Catchmoon Kitguns, Arca Plasmor, and a few other weapons not being able to damage the Ropalolyst Synovia.
  • Fixed Nova’s Antimatter Drop exploding prematurely when aiming with your gun, and looking down a bit. We attempted to fix this in 25.7.4 but it actually broke it more!
  • Fixed ability to equip Arcanes you do not own through Mod Link. As reported here: Stumble upon duplicating glitch?Yes?No?Maybe?
  • Fixed the Lua Lens appearing as the same basic Lens icon in the Arsenal/Inventory screen.
  • Fixed Mag Prime appearing super glossy.
  • Fixed Operators running on air as a Client if you use Transference just as you're falling off a level. As reported here: Video: Flying bug, fall down and transference at the same time as client
  • Fixed a number of different Operator accessories excessively clipping with the Norg Mask and Mother's Mask when ‘Hood Opened” is selected.
  • Fixed Horrasque's not appearing in the Codex..they were shy and hiding underground.
  • Fixed Host Revive FX being replicated for Clients.
  • Fixed inability to complete the Mastery Rank 12 test if you fall off the starting platform.
  • Fixed the Etheria Armor set clipping with many Warframes/Skins.
  • Fixed duplicate color names in the Heino Kubrow Gene-Masking Kit.
  • Fixed typo in name of Deaelra Kavat Skin (switched an L to an I).
  • Fixed a text string appearing when dismantling Servofish in Fortuna.
  • Fixed elevator control panels hovering in the air in the Corpus Outpost tileset.
  • Fixed enemies spawning inside walls in the Corpus Outpost Exterminate tileset.
  • Fixed enemies not being teleported when falling into pits in the Orokin Derelict Exterminate tileset.
  • Fixed Teleporters in Featured Dojos sometimes teleporting back to your own Dojo.
 

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Arbitrations Revisited: Hotfix 25.7.6

Arbitrations Revisited

Last week we released a Dev Workshop (link on those words: Arbitrations Revisited Part 2) outlining our plans to improve Arbitrations, revisiting the droptables and improving reward frequency to be more consistent between modes. From new players who just completed the Star Chart, to veterans returning for new Arcanes and Aura mods, we hope these changes result in a more satisfying gameplay experience overall.

All changes are potentially subject to later changes based on feedback, so try out a few mission types and tell us your thoughts!

Reward and Rotation Changes:

In the original Arbitrations, Excavation missions were the clear outlier in terms of reward output for time spent. The following changes are intended to bring all other missions to the same level as Excavation, and also iterate on other community feedback:

  • Arbitrations now use regular rotation length for their rewards, with the exception of Excavation. Excavation timers have been adjusted to compensate. Example:
    • EX: In lieu of a reward every 10 waves of Defense, you will now receive a reward every 5 waves.
  • Arbitration rotation cadence has been changed from “ABCCCCC...” to “AABBCCCCC...”, so that the same level of time investment is encouraged.
  • Reduced Endo Rewards drop percentage in the drop tables. Rare non-endo reward drop rates are unchanged - you’ll just get twice as many chances!
  • Arbiter Drones will now have a small chance to drop Vitus Essence on kill.
    • Vitus Essence dropped by destroyed Arbitration drones will have the special pickup notification.
New Arbitration Rewards:
The following rewards have been added to the Arbitrations drop tables:
Stats shown at max rank*

  • New Aura Mods:
    • Aerodynamic: 6 seconds added to Aim Glide/Wall Latch time, decreases damage taken while Airborne by 24%*
    • Swift Momentum: 30% faster Charge Attack speed, 6 seconds added to Melee Combo time*
    • Shepherd: Increases Companion Armor by 180 and Companion Health by 300*
    • Combat Discipline: Allies gain 20 Health when they make a kill, but the aura bearer loses 10 Health when the bearer makes a kill.*
    • Melee Guidance: Reduces Melee Combo timer on Self by 6 seconds, increases Melee Combo timer for Allies by 12 seconds*
  • New Arcanes:
    • Arcane Primary Charger: On Melee Kill: 20% chance that Primary Weapon damage is increased by 200% for 8 seconds*
    • Arcane Blade Charger: On Primary Weapon Kill: 20% chance that Melee damage is increased by 200% for 8 seconds*
    • Arcane Pistoleer: On Pistol Headshot Kill: 30% chance to gain 100% ammo efficiency for 4 seconds*
    • Arcane Bodyguard: On Six Melee Kills Within 30 seconds: Heal companion by 600*
    • Arcane Tanker: On Heavy Weapon Summon: Gain 1200 armor for 16 seconds*
    • Per usual rules, an equipped maximum rank Arcane will also grant an extra Arcane Revive
      • Note: You may notice that the new Arcanes have default icons - we will be updating these in the near future with unique imagery.
    • Added 3 x Vitus Essence bundle to the Arbitrations drop table.
September 20th Update: Regarding our recent Arbitration reward changes: we are keeping an eye on first impressions, but do not want to rush into changes before players have gotten to actually try the mode themselves. Once we have a solid body of statistics to examine, we will perform an audit to see if further tweaks are required.


Arbitrations Changes and Fixes:

  • With the increased reward cadence resulting in more than double the Vitus Essence Output as before, prices in the Arbiter’s reward manifest have increased by roughly 1.5 times. To offset this change, we have run script to increase players’ existing Vitus stockpiles by an equivalent amount. Your Vitus should be increased to the correct amount upon login!
  • Arbitration Disruption Missions:
    • Changed the extraction requirements for Disruption missions in Arbitrations from 8 completed Conduits to 4.
    • Added “extraction available” pop up when it is ready if the round is reached and 4/4 Conduits were completed.
    • Fixed round counter missing from the UI.
Additions:

  • Added “Dayform” and “Nightform” icons beside the emissive color selection in Equinox’s Appearance screen. Choosing a dark or a light color for your emissive will change what form you spawn into mission as -- this just makes it easy to see which one!
  • Added “Yo” Scale to the Shawzin. ‘Sup.
Changes:

  • Ghoul Purge inbox messages will no longer automatically open your inbox or play the transmissions if you have completed all of the Encrypted Journal Fragments.
  • Tweaked weather patterns in the Plains of Eidolon to prevent lengthy rainy periods.
  • Increased brightness of Ash’s Bladestorm mark slightly to improve visibility.
  • Ally NPCs will no longer attack Garuda’s Blood Atlar Victims.
  • Updated Umbral Forma’s description to properly reflect the items it can be installed on (Warframes and Melee Weapons). Removed the ability to use Umbral Forma on K-Drives and Archwing Melee.
  • Tweaks Ostron eyes to make them less glowy.
  • Limited Shawzin to 30 notes per second to prevent macros playing ridiculous amounts of notes and causing issues.
  • Enemies may now “react” (without changing their Alert state) to you by stopping and looking around if you shoot a Silent weapon within 2-3m of them several times quickly.
  • Applying a Look Link to the same item (ex: a Nova Look Link applied to a Nova) that uses default colours will now properly apply the default color. Previously, the original color would remain unchanged.
Optimizations:

  • Made micro-optimizations to core math libraries.
Fixes:

  • Fixed title of ‘Thank You’ messages running off screen.
  • Fixed momentum carrying over when Bullet Jumping and immediately entering Void Mode after.
  • Fixed a crash due to corrupt data that could occur while updating.
  • Fixed chat linked Veiled Rivens not showing the unveiling challenge information.
  • Fixed incorrect Operator Hair icon.
  • Fixed hitting an enemy caught in Strangledome with your Whipclaw not transferring damage to other foes held in the Strangledome if you are a Client.
  • Fixed unintended fire rate increase for Acceltra while jumping.
  • Fixed mysterious Plains of Eidolon fragment showing up in the Codex.
  • Fixed exploit with Titania’s Razorwing and Syndicate weapons.
  • Fixed Synth Fiber not working correctly when equipped on Venari.
  • Fixed missing “Jog” callout for the Golden Maw section of The War Within Quest.
  • Fixed dropping the Datamass off the cliffs around the Extraction point on the Grineer Earth Tileset resulting in the Datamass teleporting to an unreachable location.
  • Fixed cases where enemies would be standing around idle in Sanctuary Onslaught instead of storming towards you.
  • Fixed “long clicks” (more than half a second) in the Shawzin song menu cancelling the Shawzin emote.
  • Fixed Saryn’s Spores costing no Energy when casted if the Venom Dose Augment is equipped.
  • Fixed Nightwave button appearing dark when accessing menus in Operator mode in the Orbiter.
  • Fixed Veiled Companion Weapon Rivens issues when chatlinking.
  • Fixed Saryn’s Venom Dose Augment’s effects not properly applying to allies as per: Saryns 1 with the augment "Venom Dose" can be cast on any ally without effect
  • Fixed Khora’s Whipclaw healing enemies instead of damaging them when equipping Mods for negative Puncture damage.
  • Fixed small grammatical errors in the Training section of the Codex.
  • Fixed hole in the Harrow Hieropha Helmet.
  • Fixed K-Drive races not appearing properly on the minimap when using the default K-Drive from the Vox Solaris Quest.
  • Fixed Warframes running at a weird angle in Conclave.
  • Fixed missing audio queues in the Chains of Harrow Quest.
  • Fixed some weirdness with the Paracyst’s projectile FX.
  • Fixed Clients being unable to see theirs or the Host’s Glyph when deployed in mission.
  • Fixed “Reset All Decorations in Room” option for appearing in the Decorations UI when in an Orbiter room with no decorations placed.
  • Fixed Growing Power Aura effects not triggering when equipped on Excalibur Umbra after transferring to and from Operator.
  • Fixed Mesa being unable to use abilities or melee when using the Venka after casting Peacemaker.
  • Fixed the Norg Mask not appearing in Nakak’s Masks and Oddities rotation.
  • Fixed camera panning through the ship when accessing the Focus Tree via the Arsenal.
  • Fixed Teralysts (and other Eidolons) taking more damage to weak points than they should be.
  • Fixed Saryn’s Molt not properly cleansing her of Nox’s sludge.
  • Fixed "Complete X to unlock this Act" showing X as broken code for French.
  • Fixed unowned Baro offerings showing credit cost instead of Ducat cost in the Void Trader screen.
  • Fixed enemy Tenno minimap markers showing up as white in Conclave.
  • Fixed the “D” key resetting Shawzin songs. Now you can hit the D key all you want.
  • Fixed Mesa Immortal Skin not applying properly to Mesa Prime.
  • Fixed enemies in the Simulacrum not recovering from Stomp cast by a Rhino Specter.
  • Fixed exploit tied to Tenno Spectres.
  • Fixed issues when previewing cosmetics in the Arsenal that are part of a bundle, like the Harrow Reliquary Skin.
  • Fixed UI bug when previewing unowned skins in the Arsenal and backing out of the menu.
  • Fixed waypoint marker not updating to the closest enemy in Archwing Exterminate missions.
  • Fixed crawler pathing to help them stop getting stuck.
  • Fixed Infested units sometimes preferring to vomit projectiles they have the opportunity to melee their target instead. I will take any option that involves less vomit, thank you.
  • Fixed enemies on Dropships popping into view briefly for Clients.
  • Fixed the hostages in the “Rescue the Hostages” mission during the Vox Solaris quest not all behaving in the same cowering way. Cowards...
  • Fixed Wisp not aiming her rifle up when firing upwards.
  • Fixed in-construction Dojo decorations sometimes going invisible.
 

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Grineer Settlement - Mars, Olympus

Will you be able to stop Grineer Ghouls before it’s too late? This will be a new player’s first encounter with Disruption, and it’s balanced accordingly.

  • Moved Olympus mobile defense from Mars Olympus to Tharsis to replace ice planet Hijack.


Corpus Outpost - Neptune, Laomedeia

Expect higher-than-usual Credit Rewards from this Endless mode. While it may not be a perfect competition for the Index, it’ll be a change of pace for those looking to get some Credits with a change of scenery.

The new ‘Universal Syndicate Medallion’ can also be found in Disruption here!

  • Moved Spy mission on Neptune Laomedeia to Nereid on the main path.
  • Replaced Spy mission on Laomedeia with Disruption since it’s off the main path (ice planet hijack gets removed in the process as it has Jupiter in its skybox).


Grineer Galleon - Sedna, Kelpie (Grineer)

If you’re looking for how to earn Gauss, he can be earned here on Sedna’s Disruption mode!

The new ‘Universal Syndicate Medallion’ can also be found in Disruption here!

  • Moved Sabotage from Kelpie to Rusalka to replace Capture


Grineer Galleon - Uranus, Ur (Infested)

Take on the endless swarms of Infested in Disruption, including a sneak peak at a new enemy! Here you’ll find Gauss’s Signature Weapon Blueprints for the ACCELTRA and AKARIUS on Infested Demolyst Agents!

The new ‘Universal Syndicate Medallion’ can also be found in Disruption here!



Grineer Kuva Fortress - Kuva Fortress, Tamu

The Kuva Fortress has a new endless mode! Here you’ll be able to earn Kuva in a new way! First - the mission reward tables themselves. This is of course the obvious choice, but as we developed these tables we know the fact that Boosters don’t work on them is an issue. So we’ve also added Kuva to the Grineer Demolysts that aim to destroy the Conduits of Kuva Disruption! The new ‘Universal Syndicate Medallion’ can also be found in Disruption here!

  • Moved defense from Fortress Tamu to Nabuk to replace Capture


Lua - Lua, Apollo (Corpus)

A new node has been added on Lua featuring Disruption revisit your past for a chance to earn Somatic Fibres, a necessary component in Lua Lens construction!

The new ‘Universal Syndicate Medallion’ can also be found in Disruption here!

Disruption has also been added as a possible mission type for Void Fissures, Sorties, Syndicate missions, and more!



NEW REWARD:

LUA LENS BLUEPRINT

A new Focus Lens found only on Lua Disruption which allows you even greater Focus conversion!



NEW REWARD:

Universal Syndicate Medallion!

This mysterious item is accepted by all eligible Syndicates to give you 1,000 Standing. If you’re lucky enough to find one in Disruption, you’ll be able to gain favour with any of the core 6 Syndicates (Steel Meridian, Arbiters of Hexis, Cephalon Suda, New Loka, Red Veil, Perrin Sequence)! You will also be able to use it with Quills, Vox Solaris, Ostron, and Solaris United.

We are planning on making ‘Universal’ mean a bit more here and in a future Hotfix this will be usable in Conclave, Simaris, and Vent Kids as well.

We are starting small with this item as it has potential for a large impact on various economy elements that we want to carefully measure, but expect iteration and larger versions of these for rewards! Anything from special Alerts featuring multiple, future drop tables, and more!



NEW MARKET ITEM: Aura Forma !
Making its debut as a Blueprint in Arbitrations, we have added AURA FORMA to the Market for Platinum. You can buy 1 (80 Platinum) or a bundle of 3 at a discounted Platinum Price (150 Platinum).



Riven Additions and Changes:

  • Your total max Riven Slots is now 120 (up from 90)! Should you wish to purchase more Slots, you may now do so (up to 120)!
  • Companion Weapon Rivens are available from Simaris’ Offerings for Standing (The War Within completion required), and yes, this includes the Artax!
    • If you recall back in Update 24.0 we removed Sentinel Weapon Rivens from the pool due to being lackluster in comparison to more applicable weapons. Adding Companion Weapon Rivens to Simaris’ Offerings allows players to freely choose these Rivens if they desire, and leaving it out of the general Riven Mod generation pool for those who don’t want them.
    • The follow Riven challenges now count towards Sentinel kills:
      • Kill X enemies
      • Kill X enemies that are on a dropship
      • Kill X enemies in a row while wall dashing/clinging without touching the ground


Plains of Eidolon: Bounty Additions

With the launch of Orb Vallis, we added Bounty Bonuses as a way to reward players who went above and beyond to complete their missions. It’s about time that new system was extended to Plains Bounties as well!

All normal Plains of Eidolon Bounties have Bonus Objectives, meaning you will receive extra rewards for performing well:

  • Assassinate: Draw out the target within X minutes.
  • Caches: Complete within X minutes.
  • Capture: Complete without killing an enemy.
  • Defend the Area: Keep the control level above X%.
  • Exterminate: Complete within X minutes.
  • Hijack Drone: Keep drone health above X%.
  • Rescue: Keep rescue target health above X%.
  • Sabotage: Kill X enemies.
  • Armored Vault: Keep the Vault health above X%.


Friend Limit Cap

We PSA’d back in July this year that a Friends List Cap was in the works, and the unlimited friends bottle has officially been corked. If you have more than 1000 friends, they will all stay on your list, you simply won’t be able to add any more.

For those of you with sizeable friends lists, we have added a few management tools to help whittle down the numbers, if you so wish:

  • Added batch remove option for friends who have been inactive for one, three, six, or twelve months. You will have to type in “Batch remove” as additional confirmation, so you don’t accidentally Thanos snap your friends list.
  • Added “Exclude Clan Members” toggle to the batch removal screen.
  • Added manual “Skip These Friends” text box to the batch removal screen.


NEW FEATURES: LOOK LINK & MOD LINK

We have added 2 new features that allow you to instantly share 2 major parts of the Warframe experience:

Share the way you Mod: Mod Link
Share the way you Look: Look Link

Read on for details on how to instantly share your builds and customizations:


MOD LINK!

Instantly share the way you play in Chat with MOD LINK! By clicking the handy ‘Link’ icon in your Modding screen, your active Chat window will be instantly populated with your build. Just hit enter to share - whether in a Private Message, with your Clan, or in Region chat! Note that we put a 15 second cool-down to reduce spam!

[IMG alt="ff8e69722049afb1642b13d304813c5d.png"]https://forums.warframe.com/applications/core/interface/imageproxy/imageproxy.php?img=http://n9e5v4d8.ssl.hwcdn.net/uploads/ff8e69722049afb1642b13d304813c5d.png&key=fad32a322c098bb47b907705e232d7baf1bf9e689268616d9b27d38bfd9fbcb0[/IMG]

LOOK LINK!
Instantly share the way you look in Chat with LOOK LINK!

By clicking the handy ‘Link’ icon in your Arsenal>Appearance screen, your active Chat window will be instantly populated with your build. Just hit enter to share - whether in a Private Message, with your Clan, or in Region chat! Note that we put a 15 second cool-down to reduce spam!

  • We also moved the Captura button on the Appearance screen to the upper right-hand corner and updated the icon to better match the Look Link style.
[IMG alt="30a94d11ba483646dbfb8b285947bb95.png"]https://forums.warframe.com/applications/core/interface/imageproxy/imageproxy.php?img=http://n9e5v4d8.ssl.hwcdn.net/uploads/30a94d11ba483646dbfb8b285947bb95.png&key=64f1557064b8f0c61b2e47c0e8c580828b7ed7f858b0fa898b02bfc49a0a88bb[/IMG]



SHAWZIN 2.0: INTERACTIVE EMOTE!

Back in Update 25.4.0 we added the Shawzin to the Market for 40 Platinum - a placeable Decoration to remind you of The Sacrifice. Immediately the comments rolled in of ‘I wish we could play it’! And today that day has come:

All Shawzin purchases now come with a free ‘Shawzin’ Emote that you can equip to play your signature instrument! Those who have already purchased the Shawzin will retroactively have the Emote. With over half a dozen Scales, 3 frets and 3 strings, your song opportunities are endless. We cannot WAIT to see what you all come up with!

We have added 3 new Shawzin Decorations to the market with a different flair:

MIMICA SHAWZIN - custom colour Shawzin! This Shawzin features an adaptive enamel that senses and mimics the coloring of any musician playing it.

DAWN SHAWZIN - Like the morning’s first light, this Shawzin will wake the spirit within.

And NELUMBO Shawzin - with it’s own sound-pack, it’s completely unique!

SHAWZIN has been renamed to DAX SHAWZIN for clarity.

Simply change your Shawzin while using the Emote using the menu provided!

Some nifty features to explore with your Shawzin:

  • Numerous different musical scales to choose from
  • Play single notes and chords
  • Play along with Mandachord rhythm section
  • Practice songs included (and a "slow playback" feature also available)
    • "This Is What You Are", "We All Lift Together", and "Smiles From Juran" songs included!
  • Add vibrato and whammy bar effects
  • Record your Shawzin songs and share with friends by linking in Chat once you’ve achieved at least 4 Clems (points) by playing your track back
    • Shawzin can auto playback songs or you can play along
    • Metronome mode option (120bpm with quantization feature)
Shawzin music can be heard in Squads and aboard landing crafts. Relays do allow you to play, but you will only hear your music and not your peers.

[IMG alt="e30c45372806b669f5fb6ffbc6f97252.jpg"]https://n9e5v4d8.ssl.hwcdn.net/uploads/e30c45372806b669f5fb6ffbc6f97252.jpg[/IMG]



COMMUNITY CONTEST WINNER ADDITIONS

MOAs, Cetus, and Companions are receiving a touch more player flare. New content designed or inspired by players has been added to Warframe!

The MOAnimation Contest’s winning emote by Zeaban works on all MOAs with an Emotion Module installed! Direct a Boast emote at your companion MOA to check out the new reaction.





The winning Venetian Carnival Contest designs are now part of Nakak’s shop rotation! Keep an eye out at Nakak’s shop to obtain the majestic Norg Mask designed by Roimonstre and the beautiful Mother’s Mask designed by HUMERONYMUS.

[IMG alt="0d0ddb03a9c1aa157af3476e910806bd.jpg"]https://forums.warframe.com/applications/core/interface/imageproxy/imageproxy.php?img=http://n9e5v4d8.ssl.hwcdn.net/uploads/0d0ddb03a9c1aa157af3476e910806bd.jpg&key=c8e2758faf12bf7a62a0caf49c29be58a98a68df94bb0d91be301a78c1f060db[/IMG]



You can purchase the Prized Companion Skin Pack in the in-game Marketplace! The pack includes both winning skins from the Tenno’s Best Friend contest: the Heino Kubrow Skin based on Skvirl’s dog and the Deaelra Kavat Skin based on DeaeIra’s cat!

[IMG alt="67b8bec249d8ede31efc9a365a22e8f4.jpg"]https://forums.warframe.com/applications/core/interface/imageproxy/imageproxy.php?img=http://n9e5v4d8.ssl.hwcdn.net/uploads/67b8bec249d8ede31efc9a365a22e8f4.jpg&key=bad6e1cec82e532ad1b5f0f4f98abdf319f51766416466d1b54066977ef64023[/IMG]



New Infested Dojo Decorations!

Does your love for Infested Aesthetic spread through your being like a festering disease? Start crafting today and get your hands -- or hand-like appendages -- on Infested Dojo pieces that would make Lephantis wriggle with pride.

[IMG alt="d0a54dcb604022293967789ce7f94aae.jpg"]https://n9e5v4d8.ssl.hwcdn.net/uploads/d0a54dcb604022293967789ce7f94aae.jpg[/IMG]



General Additions:

  • Added 26 new Warframe Ability Tips in the Ability screen based on community submissions from the official Play Warframe’s #tenno-brainstorm Discord channel! Thank you to all those who participated and shared their knowledge.
    • Also edited several existing Warframe Ability Tips and replaced some of the tips on Augment Mods with new ones that focus on core ability features.
  • Added tips to the following screens! Simply hover over the tooltip icon to learn more about:
    • Nightwave
    • Loadouts
    • Syndicates
    • Relic Manager
    • Inventory
  • In Hotfix 25.4.1, we released the Essential Glyphs Bundle inspired by the Random Mod Packs’ iconography. Well, since then you’ve been telling us you want more! So here we are with the “Essential Glyph Bundle 2” to complete this series of Elemental Damage Glyphs. It includes the following six designs that you can purchase from the in-game Market: [IMG alt="4d4ac0380fc1902e9a034985877fa955.png"]https://n9e5v4d8.ssl.hwcdn.net/uploads/4d4ac0380fc1902e9a034985877fa955.png[/IMG]
    • Essential Blast Glyph
    • Essential Corrosive Glyph
    • Essential Gas Glyph
    • Essential Magnetic Glyph
    • Essential Radiation Glyph
    • Essential Viral Glyph
  • Added the ability to replay the following Quests:
    • Natah
    • Saya’s Vigil
    • The Jordas Precept
    • Patient Zero
    • The Silver Grove
    • The Archwing
    • Howl of the Kubrow
  • Added Clan Room and Decoration XP to the Research tab on Clan Statistics Page. This will help you identify missing affinity if you are close to your next Rank!
  • Added minimap markers to important NPCs in Iron Wake.
  • Added a Vintage Corpus Locker Decoration to the Market.
  • Eidolon Lenses have been added to the Market!
  • A new ‘Dark Lotus’ UI Theme and Background has been added! You can find it under Interface > UI Customization.
  • Orokin Grineer now have a unique looking grenade!
  • Added a ‘Recovered Artifacts’ section to Simaris’ Offerings.
  • Added Arsenal Ability videos for Chroma, Equinox, and Nezha!

Rendering Upgrades:

As part of the new rendering tech we showcased during TennoLive, we’ve implemented a few upgrades that are ready for your viewing pleasure! Metallic surfaces, such as gold and steel (etc), are improved across the whole game to respond better to lights and reflections. This boasts the detail and depth that were always there but hard to see. If you notice any areas or objects that are brighter than expected please let us know!













Optimizations:

  • You may notice slight performance improvements in the Relays. We are upgrading to new tech as time allows - so look forward to more improvements in the future!
  • Made micro-optimizations to core math libraries.
  • Optimized texture decompression.
  • Made some optimizations for systems with fewer cores (eg: Dual-core laptops with SMT).
  • Made experimental optimizations to multi-core support.
  • Made minor quality improvement to indirect lighting on characters.
  • Made visibility system performance optimizations.
  • Optimized several geometry culling functions.
  • Optimized VOIP automatic gain control.
  • Optimized particle system color randomization.
  • Fixed a crash in Sanctuary Onslaught.
  • Fixed one-frame loading screen drop out.


Bow Stat Changes:

When tracking down a bug why Paris Bows were doing less Damage than their Arsenal stats indicated, internal stats were reporting all Bows doing more damage than they actually were. Below is a review of all Bows (with the exception of the Lenz) and increased stats where appropriate:

General Changes:

  • Normalized quick shots to have the same critical chance/damage and status chance as charged shots.
  • While reviewing Bow stats the team has also refreshed all their FX (including the Lenz)!
Specific Changes:

Cernos

  • Quick Shot increased from 110 to 190
  • Charged Shot increased from 220 to 380
  • Flight Speed increased from 85 to 90
  • Aim Zoom decreased from 2.23x to 2x
Mutalist Cernos

  • Quick Shot increased from 120 to 205
  • Charged Shot increased from 225 to 410
  • Aim Zoom decreased from 2.23x to 2x
Cernos Prime

  • Quick Shot increased from 60 to 92
  • Charged Shot increased from 120 to 184
  • Flight Speed increased from 85 to 95
  • Tightened the spread of the vertical fire mode and made the top arrow land on the reticle instead of the middle
Rakta Cernos

  • Quick Shot increased from 150 to 235
  • Charged Shot increased from 250 to 470
Daikyu

  • Status Chance decreased from 50% to 46%
  • Critical Chance increased from 20% to 34%
  • Charged Shot increased from 460 to 700
  • Flight Speed increased from 135 to 140
Dread

  • Quick Shot increased from 130 to 168
  • Charged Shot increased from 200 to 336
Paris

  • Quick Shot increased from 120 to 160
  • Charged Shot increased from 180 to 320
MK1-Paris

  • Quick Shot increased from 100 to 115
  • Charged Shot increased from 120 to 230
Paris Prime

  • Quick Shot increased from 130 to 180
  • Charged Shot increased from 260 to 360
  • Flight Speed increased from 85 to 95


The New Strange UI Changes:

  • Added Objective text, “Return to the Derelict” to the mission.
  • Added Objective text, “Visit Cephalon Simaris” to match the existing marker when the player arrives in the Relay and enhanced the distance display on the marker.
  • Added Object text, “Return to Orbiter” after talking to Simaris.
  • Added a marker after talking to Simaris that guides players to their docked Liset in the hangar.
  • Updated wording for the Arid Lancer Synthesis stage.
  • Added a marker to all nodes on Mars where Arid Lancer targets can be found instead of just one.
  • Changed the “Return to Orbiter” marker to an Extraction marker.
  • Added “Return to Orbiter” and “Return to Simaris” Objectives to the fifth quest stage.
  • Added two new markers and hint text that presents the option to run the Synthesis tutorial and obtain Synthesis Scanners and Traps.


Lua Spy Mission Changes:

  • Added shiny overlay to destroyable loot crates and made the surrounding glass more transparent.
  • Updated door materials to be consistent with other updated doors.
  • Slowed the music memory puzzle to reduce difficulty.


Nightwave Changes & Fixes:

  • In order to avoid spoilers, Nightwave Acts that require completing content tied to Quests will now be locked unless you have completed the related Quest. Locked Acts will point you to the Quest required to complete in order to unlock it. The following Acts will see this change:
    • “Don’t Fear The Reaper”, complete Kuva Siphon Missions, will now require The War Within Quest be completed.
    • “Ascendant”, complete Halls of Ascension on Lua, will now require The Second Dream Quest be completed.
    • “Grove Guardian”, kill Silver Grove Specters, will now require The Silver Grove Quest be completed.
  • Catch-up Acts will now appear once you have less than 3 current-weekly Acts left to complete, as opposed to only appearing once you’ve completed the whole current week.
  • Changed Nightwave Act progress / requirement number format (1500 to 1,500).
  • Fixed overlapping Nightwave UI after viewing an item diorama.
  • Fixed flickering issues with the orange screens in Episode 3 of Nightwave: The Emissary.
  • Fixed broken Nightwave UI when skipping through multiple Episode cinematics.
  • Fixed the Trinity Aura Helmet Blueprint appearing twice in the Nightwave Cred Offerings.
  • Fixed Nora Night’s Transmissions appearing when loading between Nightwave episodes.


General Changes:

  • Improvements towards AI pathfinding in the Grineer Sealab tileset across all missions.
  • Improvements towards AI maneuvering in the Grineer Forest Defense tileset.
  • Improvements towards AI orientation in the Gas City tileset to fix enemies facing the wrong direction.
  • Improvements towards Defection AI maneuvering in the Infested Corpus Sip tileset. As reported here:
  • Tweaked the Redeemer and Redeemer Primes equipped position so it sits more in Warframes' hand.
  • Reduced Status Effect light FX intensity further to compensate for stacking procs (Gas multiprocs, etc.)
  • If you freeze enemies with things like Frost, Atlas, or Gara’s abilities, you can now immediately apply other Status Effects! Before these powers would prevent Status Effects from being added. Read more on that here: Cold Status Effects & how they block new Status Effects. Coming Changes.
  • Removed the retired Deception gamemode from the Codex ‘Missions’ setting.
  • Captura Scenes can now be linked in Chat!
  • Revenant now holds the Tatsu instead of the Galatine in his in-game Market diorama.
  • We’ve updated the Interception HUD style to provide clearer information when a Tower is being captured by you or by enemies.[IMG alt="53371253193efecd6dbfa8f3cdf9278c.jpg"]https://n9e5v4d8.ssl.hwcdn.net/uploads/53371253193efecd6dbfa8f3cdf9278c.jpg[/IMG]
  • Updated the following Warframe Ability Descriptions to better explain the Ability. Below are the latest edits:
    • Equinox’s Mend and Maim: “In Night-Form, allies’ Shields are replenished with each nearby enemy killed. In Day-Form, enemies are inflicted with the Bleed Status Effect. Deactivate to cast a wave of slashing force, or restore Health and Shields to Equinox and allies in Night Form.”
    • Ivara’s Navigator: “Assume control of any projectile launched by Ivara and guide it to the target."
    • Nidus’ Parasitic Link: “Bind to a target with parasitic link. When cast on an ally, both the host and Nidus have their Ability Strength increased. Linked enemies take some of the damage inflicted on Nidus.”
  • Adjusted some of the PBR materials on Mars, Jupiter, and Venus in the Navigation skybox.
  • Converted materials on some of the Grineer Forest trees to PBR.
  • The Platinum cost of unowned items now displays in the item grid when browsing unowned Color Palettes in the Arsenal, UI Customizations, and more!
  • Minor Disruption UI Polish / size changes.
  • Polished UI and Marker flow for Venus Ambush Bounties - namely markers match in-world and made text consistent with proper fictional names (Coildrive). Slightly adjusted console materials and placement for polish.
  • Zephyr's Tail Wind will now terminate early if you fly into a wall or similar (similar to Rhino Charge).
  • Defense and Excavation used to use the base node for enemy count scaling, now difficulty properly scales alongside current enemy level - meaning that the higher the enemy level, the more simultaneous enemies you’ll have to face!
  • Updated and fixed animations related to the Quatz clip when reloading and firing.
  • Adjusted color channels on the Galvanik Armor Set, Amphor Syandana, Kavat Amphix Armor, and Kubrow Amphatz Armor. As reported here:
  • Re-arranged color channel layout of the Provvok Shoulder Guard to match other armor pieces (metals in the accents channel, etc.).
  • Reduced brightness of Incubator light source to better represent the lighting of your furry friends in-mission.
  • Improved lava textures in the Grineer Asteroid tilesets.
  • Standardized Titania’s Tribute buffs to have a base range of 35m and duration of 120s, which acts as a buff in most cases.
  • Updated the icon for miscellaneous Syndicates in the Syndicate screen to match other miscellaneous categories.
  • Reduced Foundry rush cost from 25 to 5 for Detonite Injector, Fieldron, and Mutagen Mass as per Tenno Reinforcements: Update 25.4.0
  • Converted materials to PBR on the following weapons:
    • Grakata
    • Drakgoon
    • Ignis
    • Miter
    • Sobek
    • Vulkar
    • Karak
    • Grinlock
    • Furax
    • Hind
  • Converted materials to PBR on the following Sentinels (and Skins):
    • Wyrm
    • Para Carrier Skin
    • Shade
    • Shade Sprite Skin
    • Djinn
    • Dethcube
    • Dethcube Forest-Camo Skin
    • Dethcube Carabus Skin
  • Converted materials to PBR on the following Attachments / Items:
    • Capsule Sentinel Tail
    • Dome Sentinel Wings
    • Diamond Sentinel Wings
    • Hunhow Sentinel Mask
    • Mandible Sentinel Mask
    • Thorax Sentinel Tail
    • Chrysalis Sentinel Wings
    • Jet Sentinel Wings
    • Kubrow Sentinel Wings
    • Lotus Sentinel Mask
    • Mech Head Sentinel Mask
    • Para Sentinel Mask, Tail, and Wings
    • Caggro Sugatra
    • Braton Forest-Camo Skin
    • Dragon Nikana Sheath
    • Solaris Datamass
    • Animo Nav Beacon
  • Reduced particle FX on Fluctus’ projectiles.
  • Adjusted appearance of Volt’s Transistor Shield to make it clearer that squadmates can pick it up.
  • Removed the Loadout Options button from the Arsenal. Simply click on the Loadout name to open up the Loadout screen!
  • Updated Relay door materials to be consistent with other updated doors.
  • New players can now join Defense missions until the second Wave instead of the fourth Wave to guarantee enough time to collect Reactant during Void Fissure missions.
  • Derelict Survival Missions no longer have electrified water to prevent enemies from slowing down to jump over it
  • Previewing an Operator cosmetic in the Market will now show the item as it would appear on the player’s Operator.
  • Updated Loki Incubus Skin and Helmet default accent colours from gold to blue.
  • Better optimized pathing for the Plague Star Drone for next Operation re-run.
  • Improved collision on Jupiter tilesets, making traversal smoother.
  • Removed invisible walls from around the stairs on the Saturn Rescue tileset.
  • Players and allies have invulnerability until the loading screen goes away to prevent players from dying while in the loading screen due to poor connection.
  • Reduced the light intensity of the Arca Plasmor.
  • Changed the Dargyn Bow Riven challenge description to specific that it must be Dargyns in flight, not ones parked on the ground.
  • Mod descriptions are now included when searching in the Mod Trading screen (ie searching Toxin will display Fever Strike, etc).
  • Tweaked an unattractive light in the Relays' Steel Meridian Syndicate room.
  • Increased the range of the Infested Impedance Mod from 8m to 16m.
  • Reduced bloom in certain Orb Vallis caves that impeded successful fishing.
  • Kyta Raknoid and Coolant Raknoids are now resistant to Abilities rather than immune (still have immunity to Limbo Stasis and Mag Pull). Slash Bleed and Toxin Poison Status Effect will bypass Shields on the Kyta Raknoid.
  • Hyena Corpus proxies on Orb Vallis are now fully affected by Status Effects.
  • Enemies that are pinned to a projectile are now released if that projectile punctures through an object. This fixes ragdolls flying off uncontrollably instead of pinning to the wall.
  • To keep in-line with existing limitations, the first Ghoul Bounty is restricted to Mastery Rank 1, and the other Ghoul Bounty is restricted to Mastery Rank 3.
Controller Fixes:

  • Fixed a loss of functionality when using a controller and spamming Y as the round timer runs out in endless missions (Interception or Defense).
  • Fixed issue with being unable to scroll through a Bundle’s items in the in-game Market after selecting an item to view it and returning to the Bundle when using a controller.
  • Fixed Energy color for Secondary Weapons only appearing after they have been selected vs. showing up in preview when using a controller.
  • Fixed viewing a Syndicate in the Syndicate panel on the Orbiter while using a controller only having partial functionality for the right stick.
  • Fixed missing button callouts for toggling the Somachords ‘autoplay’ when using a controller.
Fixes:

  • Fixed inability to deploy your Arch-Gun during the Profit Taker fight you used all of your Arch-Gun Ammo and then attempt to use your Arch-Gun again after the recharge timer has expired. As reported here: FIX THE DAMN PROFIT TAKER MISSION
  • Fixed loss of functionality when the disabling animation for Exalted Abilities is interrupted (knock downs, bullet jumping, etc.).
  • Fixed friendly Mine Osprey Drones from Nekros’ Shadows of the Dead causing a progression stopper in Gas City ‘kill all remaining enemies’ missions due to the Drone not timing out, and not taking allied damage. This also fixes the same progression stopper in Gas City Defense missions due to an inability to end the Wave.
  • Fixed Wisp’s Mote buff having an infinite duration for Clients if they Transfer to the Operator, leaving the Warframe in range of the Motes, and then Transfer back.
  • Fixed a long-standing bug-turned-exploit with Ivara’s Noise Arrow that we’d like to explain in detail so you can understand why we have chosen to fix it now. The old bug is as follows: Enemies who are attracted to Ivara’s Noise Arrow never regain intelligence if Ivara is invisible. The fix allows them to ‘finish’ their investigation of the noise and thus regain some form of intelligence. This was exploitable in conjunction with the way that Interception missions work, and has been in the game for quite a long time on our end.
  • Fixed a long-standing issue where Clans were unable to destroy their Orokin Labs if it was created for a Solar Rail back in the day. Destroying the room now will cancel any pending Research tied to it and refund any Resources contributed to the Vault. As reported here: Armistice is preventing me from moving my Orokin Lab
  • Fixed the K-Drive disappearing if riding it from the Plains into the Cetus doorway. Also fixes sometimes being left without the use of Abilities.
  • Fixed Kitguns having a placeholder text when attempting to pick it up after being disarmed by a Drahk Master.
  • Fixed Larkspur beams lagging behind when flying in Archwing.
  • Fixed the FX on the edge of the War fading out very quickly if the Mara Detron is equipped.
  • Fixed a Host migration in any Rescue mission before the players locate/free the Hostage resulting in the remaining players having a broken UI.
  • Fixed some flat lighting when talking to Nakak in Cetus.
  • Fixed numerous Syandanas clipping through Wisp’s cape.
  • Fixed the Archgun Deployer Ammo pickup UI appearing in whatever language the Host is playing in.
  • Fixed sheathed weapons not taking elemental colors when default Energy color are used (Nikana, Silva/Aegis, etc).
  • Fixed incoming fire interrupting Gunblade charge attacks.
  • Fixed the Blind Justice custom idle not playing when equipped.
  • Fixed Lua Spy vault markers sometimes displaying differently between Host and Clients.
  • Fixed small ceiling hole in the Gas City Tileset.
  • Fixed lingering explosion FX on failed Coildrive Ambush Bounty in the Orb Vallis.
  • Fixed being unable to hit specific body parts with Wisp’s Sol Gate. Now you can Sol Gate a Nox’s helmet to pieces, and more!
  • Fixed broken water effects and reflections in the Void Tileset.
  • Fixed Domus Syandana not connecting properly to Khora’s back.
  • Fixed small map hole under the elevator to Fortuna on the Orb Vallis.
  • Fixed various older Prime Accessories cosmetics not being linkable in chat.
  • Fixed an additional stream of bullet FX shooting from the Quatz’ grip when a pistol skin is equipped.
  • Fixed Nezha’s Blazing Chakram ability counting towards Fire Accuracy stats.
  • Fixed Liset doors sometimes disappearing when viewed at certain camera angles.
  • Fixed being able to jump into Junction ceilings during the Spectre fights as per Climbing through Sedna junctions ceiling
  • Fixed switching Warframes in the Arsenal and then previewing unpurchased cosmetics via the Arsenal resulting in the Market preview showing the original Warframe you had equipped, not the current one.
  • Fixed Mesa using her primary weapon in bleedout if it was the last weapon equipped before being downed with Peacemaker active.
  • Fixed previewing Kubrow Armor in the Market with a Kavat active resulting in the default preview Kubrow’s fur clipping through the Armor.
  • Fixed Ayatan Treasure UI and animations not updating in real time as Stars are installed in the Ayatan Treasures menu.
  • Fixed Devotee model disappearing after viewing his Codex entry for a few minutes.
  • Fixed Amphatz Kubrow armor clipping into bulkier Kubrows.
  • Fixed textures on the leg plates of the Amphatz Kubrow Armor stretching during idle animations.
  • Fixed Fulmin mode swap animation not playing when used in Archwing over the Plains or the Orb Vallis.
  • Fixed Garuda’s Talons not using the proper textures for Clients with the Garuda Successor Skin equipped as per: Garuda Successor Talon texture defaulting to original textures as client
  • Fixed Gift of the Lotus Alerts not showing the mission’s level range.
  • Fixed braid on the back of the Valkyr Leonessa Helmet clipping through her head.
  • Fixed Titania being spawned inside the ground sometimes when scoring in The Index while in Razorwing.
  • Fixed offscreen flickering for Khora’s Spikes Syandana.
  • Fixed Quatz clip disappearing if you interrupted reload at just the right time.
  • Fixed Warframe Ability Tips not appearing in the Ability screen for those playing in Korean and Russian.
  • Fixed Operator expressions not working when playing in Russian and Korean. Facial expressions were based on matching English words, but English is stripped from these regions so the neutral expression would always be used.
  • Fixed performance issues when opening the Inventory on an account that has a lot of items.
  • Fixed players watching two Warframes attempt a handshake in Relays, Cetus, and Fortuna not actually seeing it happen. Truly the most secret of handshakes!
  • Fixed loss of functionality when canceling reload and changing fire modes with Rifles.
  • Fixed incorrect prompt text in Vor’s Prize when attempting to hack console.
  • Fixed missing translations for some of the Dog Days rewards and items from Nakak’s offerings during the event.
  • Fixed no mining deposits appearing after returning from Deck 12 even though the mining tool is beeping and showing that there are deposits nearby.
  • Fixed the Huntress Bundle diorama in the Market displaying Nova instead of Ivara.
  • Fixed Wukong holding the wrong staff in the Market dioramas for the Wukong Samadhi Collection and Wukong Samadhi Skin.
  • Fixed the Subhuti Syandana clipping through some Warframes’ legs.
  • Fixed Captain Vor not reacting when taking damage from a silent weapon.
  • Fixed the Narvarr Prime shoulder armor clipping through Mirage Prime’s shoulder plates.
  • Fixed shotgun shells floating if Corinth’s reload was interrupted.
  • Fixed the “Watch All” option in The Wolf of Saturn Six only playing the first three dioramas.
  • Fixed the Orthos (Prime) changing sizes randomly when cycling through skin options for it, predominantly the Forest-Camo and Tekelu skins.
  • Fixed Ghouls, Ratel, and Wolf of Saturn Six targeting your Sentinel when it and you are both invisible (eg: Ivara's Prowl, Loki’s Invisibility, etc.).
  • Fixed issue with being unable to swap back to Primary Weapon if the “Auto-Swap on Empty” option is enabled and the weapon runs out of ammo.
  • Fixed the Meteor Whip Skin only listing the Lecta as a compatible whip.
  • Fixed Iron Staff’s Energy drain not occuring when cast with Defy after emptying ammo from the only weapon equipped.
  • Fixed being able to clip through a certain wall in the Corpus Outpost tileset. You know the one…
  • Fixed issue with Lunar Pitchers not spawning in certain areas in the Orokin Moon tileset.
  • Fixed being able to spawn and “capture” Plains Conservation animals into the Simulacrum.
  • Fixed scanning Plains Conservation animals not always counting towards their Codex entry.
  • Fixed light ray meshes being too opaque and appearing blocky in the Corpus Outpost tileset.
  • Fixed an issue with Pistol hip fire aim poses that made the gun arm travel left and right a lot more than intended.
  • Fixed many Syandanas, including the Repala Syandana, reverting back to their default colors after dying.
  • Fixed the Wukong Samadhi Skin’s Shoulder Armor not appearing when previewing in the Arsenal.
  • Fixed some ugly texture stretching on the Wukong Samadhi Iron Staff Skin in the in-game Market.
  • Fixed being able to stack the Sniper zoom bonus beyond its intended multiplier by Meleeing while zooming and then transferring to Operator repeatedly.
  • Fixed a destroyed Galleon appearing in Saturn’s skybox when it should be whole.
  • Fixed the Narvarr Prime Shoulder Armor clipping through Excalibur Umbra.
  • Fixed extremely shiny texture on the Extraction point Orbiter docks.
  • Fixed several areas (Foundry, Relic Refinement console, Arsenal, and the Infested Chair) around the Orbiter not having any collision for the Roller Floofs from Dog Days Tactical Alert, causing them to clip through.
  • Fixed selecting Sugatras you do not own in the Arsenal defaulting the Melee weapon to its default Skin if you have a Skin equipped.
  • Fixed missing Map boundary ring during Orb Vallis Excavation Bounty allowing the player to fail the mission without even realizing it until it's too late.
  • Fixed the Glaxion Festive Skin missing its jolly green glowy lights when equipped on the Glaxion Vandal.
  • Fixed missing explosion from the cannons of a Grineer Galleon in the Koro, Kuva Fortress Assault mission.
  • Fixed the Magnolia Tree Decoration base disappearing if playing on low quality settings and walking too far away from it.
  • Fixed being able to collide with Kubrows and Kavats in the Orbiter.
  • Fixed certain NPCs in the Relays popping out of existence at certain camera angles.
  • Fixed NPC head tracking in the Relays going bananas when standing behind them. As reported here:
  • Fixed broken lighting on several doors in Corpus tilesets and made updates to reflections.
  • Fixed Coildrive sometimes not arriving to drop off Reinforcements in Orb Vallis Bounties.
  • Fixed grid icons sometimes being offset and leaving a small gap at the bottom in various menu screens.
  • Fixed issues with Melee Infested units being unable to step up/step down in certain areas in the Grineer Galleon tileset to engage players.
  • Fixed issues with Nova escaping certain maps for easy-mode Defense.
  • Fixed a graphics issue with some water textures on Uranus Tilesets.
  • Fixed polish and flow issues with The Jordas Precept Quest on the 'use Pherliac Pods' stage.
  • Fixed the Pataga Sugatra being unaffected by colour channels when equipped on the Ninkondi or Ninkondi Prime.
  • Fixed issues with Vents in the Corpus Ship Spy vaults always being closed.
  • Fixed an issue where some Market Blueprint cost requirements would show the wrong number of available weapons for building.
  • Fixed a level hole in the Plains of Eidolon. As reported here:
  • Fixed issues with Ayla, Misa Prime and Pyra Syandana offsets on Banshee Prime.
  • Fixed the Jat Kusar default holster position clipping inside Trinity Strega skin.
  • Fixed collision issues with Kuva Extractors in Kuva Survival.
  • Fixed the Atavist Prime Right Shoulder Plate clipping on the Ash Koga skin.
  • Fixed holster issues with the Kronen Prime on numerous Warframes.
  • Fixed the Sarva Harness Syandana clipping on Saryn.
  • Fixed the quiver of the Daikyu clipping inside Nezha.
  • Fixed Emblems being improperly offset on the Rhino Blade of The Lotus Skin.
  • Fixed a flickering issue with the Sarpa Day of the Dead Skin.
  • Partial fixes toward Leg Armor clipping with Frost.
  • Fixed missing icons for certain Melee Holster pictures.
  • Fixed Kubrow Amphatz Armor not lighting properly in-mission.
  • Fixed certain Relays showing the incorrect planet in their skyboxes.
  • Fixed Companions being hurt by electrified water in Orb Vallis caves.
  • Fixed Warframes floating with flat feet with the Wisp Agile animation equipped as per: https://forums.warframe.com/topic/1112277-minor-issue-with-wisps-agile-animation-set
  • Fixed Glaive weapons bouncing off of enemies not counting towards its bounce limit.
  • Fixed Warframe legs moving incredibly fast with multiple movement speed buffs applied. You will still move as quickly, but your run animation will look better!
  • Fixed Baruuk taking much longer to deploy Spectres.
  • Fixed wonky transition to Archwing from the Kuva Fortress during the War Within Quest.
  • Fixed being able to use Itzal’s Blink in Submersible levels to swim or fall outside of the map.
  • Reduced clipping of Silva & Aegis’s blade with the Danaus Sword & Shield Skin equipped.
  • Fixed Rescue mission UI sometimes being stuck at “Locate Rescue Target” regardless of actual Rescue progress in-mission.
  • Fixed landing incorrectly on tiles in the final stage of Octavia’s Anthem sometimes resulting in the music note FX appearing faint and hard to see.
  • Fixed mid-Wave Host migrations in Sanctuary Onslaught resulting in pixelated Warframes and enemies until you enter a new portal.
  • Fixed enemies not properly targeting Gara’s Mass Vitrify wall.
  • Fixed Operator legs clipping through the Smelter Apparel.
  • Fixed a box appearing around the Operator when the Infested Spore Ephemera is equipped during the Chimera quest.
  • Fixed Submersible enemies spawning outside of the water in the Grineer Sealab tileset.
  • Fixed weapon explosion FX not taking secondary Energy colors.
  • Fixed Status FX not applying to ragdolled enemies.
  • Fixed Cyanex’s Alt Fire not being affected by Fire Rate Mods.
  • Fixed inability to equip the Terminal Velocity Mod on the Komorex.
  • Fixed Mirage’s Hall of Mirror clones sometimes using their Primary Fire instead of Alt Fire for the Corinth and Euphona Prime.
  • Fixed ships in Archwing Pursuit missions flying in all directions except the one it’s supposed to be.
  • Fixed a level hole in the Grineer Settlement tileset as per:
  • Fixed issue where all Custom Obstacle Course decorations appeared at the centre of the room when a player entered the instance to run the course.
  • Fixed floating, detached fans on the Jupiter tileset.
  • Fixed foggy-looking floor reflection in Metis, Jupiter’s Spy Vault.
  • Fixed Arbitration Statue not being linkable in Chat.
  • Fixes to prevent art overlapping between Jupiter tilesets and to improve AI navigation.
  • Fixed wonky cloth appearance on some Warframes, like Equinox Prime.
  • Fixed water volumes appearing in incorrect tilesets.
  • Fixed Lex Prime not using its proper reload animation.
  • Fixed Mag’s Magnetize sometimes not disarming even with over 100% Magnetize Status Effect on burst. As reported here: https://forums.warframe.com/topic/1123392-augmentui-mags-magnetized-discharge-disarm-indicates-it-scales-with-str-doesnt/
  • Fixed Darygn Pilots getting trapped in a mounting animation due to attempting to pilot an already taken Darygn.
  • Fixed auto-dropping the Excavation Power Cell when picking up Primary Ammo with only a Primary weapon equipped.
  • Fixed ability to join another player in a Junction if you previously disconnected from their squad.
  • Fixed an Ayatan Sculpture spawning under the floor in the Infested Corpus Rescue tileset. As reported here:
  • Fixed abusing Host migrations to get multiple Beacon assassin spawns. Beacons will be ineligible to place after a Host migration if someone had already summoned an assassin previously.
  • Fixes towards the Arbitration Shield Drone sometimes spawning in unvisited rooms, making it feel as if the Drone doesn’t spawn at all.
  • Fixed Ash’s Rising Storm combo building much faster than intended due to an interaction with Relentless Combo and a Gunblade weapon.
  • Fixed the email field lock tooltip appearing even if the email field is unlocked.
  • Fixed Flash Accelerant having incorrect stat text (Extra Damage not Armor Reduction).
  • Fixed the Quanta and Quanta Vandal alt fire cube explosion sound no longer playing.
  • Fixed Cernos Prime equipped with Heavy Caliber causing Vertical Spread mode to function as a Horizontal Spread.
  • Fixed AI clipping through rocks thus entering the Upside Down in the Orokin Moon tileset. As reported here:
  • Fixed numerous Glyphs not appearing in the Market when searching for relevant tags.
  • Fixed the Spore Ephemera rendering overtop of the Operator chair. As reported here: https://forums.warframe.com/topic/1123164-the-effect-of-the-ephemera-equipped-by-the-operator-can-be-seen-through/
  • Fixed for certain Beam weapons playing the wrong weapon hit FX when hitting enemies in the head.
  • Fixed Baruuk’s Meroe helmet tassel sometimes disappearing when viewing his diorama at certain angles.
  • Fixed missing swing trail FX on the Nikana Tekelu Skin.
  • Fixed the Codex not including Refined Relics towards the number ‘owned’.
  • Fixed Infested Impedance not affecting some Infested enemy types. As reported here: https://forums.warframe.com/topic/1121929-infested-impedance-aura-doesnt-work/
  • Fixed incorrect button callouts in The War Within quest when playing with a controller.
  • Fixed reload circle filling instantly for weapons that reload individually (Zarr and Corinth), instead of filling up individually for each round loaded.
  • Fixed your Arch-Gun unequipping when casting Harrow’s Thurible ability twice.
  • Fixed your Arch-Gun constantly replaying it’s equip animation after casting Chroma’s Spectral Scream ability twice.
  • Fixed Wisp not angling Primary weapons when hip-firing.
  • Fixed your gun appearing to twitch when transitioning from hip-fire to aiming.
  • Fixed sometimes not switching to your Secondary weapon upon being downed.
  • Fixed a collapsing texture on Loki Prime’s Helmet. As reported here: https://forums.warframe.com/topic/1118949-loki-prime-collapsing-spot-on-the-helmet-missing-tennobet/
  • Fixed the Tatsu ground slam often failing to connect.
  • Fixed the Ludoplex diorama appearing to be zoomed in very close.
  • Fixed Octavia’s Mallet causing Resonator to stop moving.
  • Fixed only 2 Nightmare modifiers being chosen at a time across the Star Chart.
  • Fixed another case where the water splash FX would get stuck on your screen in the Grineer Sealab tileset (when Transferring to/from Operator while it's active).
  • Fixed the camera just spinning wildly when attempting to move when downed.
  • Fixed browsing Warframe Helmets, if the active one is a Prime Helmet, the preview for the selected ones will overlap the Prime, instead of switching to a different one.
  • Fixed a loss of functionality when exiting the cutscene that plays inside the Codex when first inspecting the Shatterbox in Saya’s Vigil quest.
  • Fixed Clients getting overlapping UI in The Index.
  • Fixed Foundry timers being unreliable for Blueprints when playing with a high frame rate.
  • Fixed having a negative capacity if you cycle a Riven Mod then Fuse it with Endo while it is equipped.
  • Fixed the Corpus Background having an incorrect icon.
  • Fixed Wukong’s Celestial Twin kills not counting towards Sanctuary Onslaught efficiency.
  • Fixed an edge case where player A invites player B to their Orbiter, B joins and then returns to their own Orbiter, then B goes to player C's orbiter. If C's Orbiter has no Decorations, B will see the Decorations of player A's Orbiter!
  • Fixed Grineer Butchers appearing to be unarmed for Clients.
  • Fixed Orb Vallis teleport Reinforcement FX not appearing for Clients.
  • Fixed towards enemies pursuing the cold, dead corpses of players in Excavation missions.
  • Fixed Client players in the Hydroid Relay Captura Scene seeing one female NPC without proper head textures.
  • Fixed Decorations with physics (Roller Floof, etc) sometimes falling out of the Orbiter into the dark, cold, vastness of space.
  • Fixed sometimes seeing duplicate corpses if the enemy died from a Slash Status Effect.
  • Fixed Nox and Lephantis targeting invisible Sentinels.
  • Fixed Tyl Regor sometimes endlessly stuck teleporting during his boss fight.
  • Fixed not receiving Focus Affinity after installing a Gravimag.
  • Fixed your Liset being parked sideways in the Relay after completing a practice Mastery Test.
  • Fixed the Citadella Prime Syandana spinning ring being slightly offset. As reported here: https://forums.warframe.com/topic/1122937-citadella-prime-syandana-bug/
  • Fixed ability to create two Mass Vitrify walls if a section of the first wall is broken.
  • Fixed inability to complete the Mastery Rank 12 test if you fall off the starting platform.
  • Fixed Shield Lancers potentially getting themselves stuck forever before or after attempting to climb ledges.
  • Fixed the Terra Shockwave MOA doing more damage if playing with a high FPS. As reported here: https://forums.warframe.com/topic/1118654-terra-shockwave-moa-does-10-times-more-damage-at-300-fps-or-no-limit-compared-to-30-fps/
  • Fixed inability to use the Helminth Infirmary chair if your Domestik Drone opened the door for you.
  • Fixed a Conservation call point spawning outside of the Orb Vallis boundaries. As reported here: https://forums.warframe.com/topic/1123404-orb-vallis-animal-crap-spawns-out-of-bounds/
  • Fixed your Kubrow’s head twisting into ungodly positions upon petting it.
  • Fixed Amalgam Heqet clones causing screen flickering when used on Mirage.
  • Fixed ability to use disabled Emotes for Operators if the Emote wheel is opened during Transference.
  • Fixed Atlas’ Titanic Rumbler Augment making his Rumblers too big to fit through the doors. As reported here: https://forums.warframe.com/topic/1122613-atlas-titanic-rumbler-augment-makes-rumbler-too-large-to-go-through-doorway/
  • Fixed the Cyanex canceling heavy throw animations if your magazine is empty. As reported here: https://forums.warframe.com/topic/1123316-cyanex-glaives/
  • Fixed Tyl Regor and his Grineer Manics not going invisible when jumping around the boss arena.
  • Fixed Raknoid hologram flickering in the Fortuna back room.
  • Fixed inability to Chat link some K-Drive Mods.
 

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TennoGen & Nightwave Episode 5: Hotfix 25.7.7

[IMG alt="e8e65653438ce5442d42fc31ca66845b.jpg"]https://forums.warframe.com/applications/core/interface/imageproxy/imageproxy.php?img=http://n9e5v4d8.ssl.hwcdn.net/uploads/e8e65653438ce5442d42fc31ca66845b.jpg&key=ba5a06bec43509b855e9e75a2bdd0e3fd546452e3304c4f4d23c01dab9302f0f[/IMG]

Developer Note:

Tenno! We have intentionally left September as a bit of a ‘light’ month for releases. We wanted to give ourselves time internally to focus the whole team on finishing that infamous Whiteboard. However, our amazing and dedicated TennoGen community generate their success on our Updates! So you’ll find the headline of this week is dedicated to TennoGen Round 17.

Regarding our recent Arbitration reward changes: the team is viewing not only feedback, but also statistics. Currently, our statistics are looking at the effects of adding Vitus to Drones, reward balance between different mission types, and the overall reward output, comparing Arbitrations both before and after changes. Stay tuned for changes coming in the near future.

The final episode of Nightwave: Series 2 is live on all platforms!

We also have an official end date for Nightwave: Series 2! You have until October 13th to rank up and earn rewards, including the Emissary Operator Suit, Nikana Maligna Skin, Spore Ephemera and more!

A note on Episode 5:
Without spoiling too much on what Episode 5 brings, we wanted to provide a bit of information on ZEALOT CODES.

Zealot Codes are required to engage in a new encounter brought in Episode 5.

What’s a Zealot Code? If you’ve noticed this, you’ll know completing these gives you access to Zealot missions:
[IMG alt="5b2509d3832938bc92ad52c326c01ea4.JPG"]https://forums.warframe.com/applications/core/interface/imageproxy/imageproxy.php?img=http://n9e5v4d8.ssl.hwcdn.net/uploads/5b2509d3832938bc92ad52c326c01ea4.JPG&key=ddf84527b0ab4b93e872163281119d6e664b114c7505e75d26118317defd216b[/IMG]

(1 Zealot Code is acquired from completing 3 Infested Outbreak missions on a planet under an Outbreak. 2 planets are always under an Outbreak at all times, meaning you can get 2 Zealot Codes per day.)

If you have Zealot Codes in your Inventory, you can engage that respective amount of times plus with the more Codes you can continually earn.

Fun fact: this mysterious encounter will return after Nightwave Series 2 ends on October 13th as a permanent new boss fight.




TENNOGEN ROUND 17

WARFRAME SKINS
Ash Ryuga Skin by Rekkou
Steam Workshop :: Ash Ryuga 2.0 - Alt Helmet & Skin

Baruuk Graxx Skin by Faven
Steam Workshop :: Baruuk Graxx

Frost Hisame Skin by Malaya and AMO_017
Steam Workshop :: Hisame Frost Skin

Harrow Veles Skin by Vulbjorn, the graphical walrus.
Steam Workshop :: Harrow Veles v2

Ivara Kuvael Huntress Skin by Erneix
Steam Workshop :: Ivara Kuvael Huntress

Loki Jotunheim Skin by Mz-3

Mirage Kuvael Jester Skin by Erneix
Steam Workshop :: Mirage Kuvael Jester Skin

Saryn Ion Skin by Yatus

  • Please note that it is the designers intention for the Saryn Ion Skin to not have an accent channel tint.
Trinity Nightingale Skin by Matzan481
Steam Workshop :: Trinity Nightingale

Wisp Graxx Skin by Faven
Steam Workshop :: Wisp Graxx

[IMG alt="c2eb5dc316ad4eeec827e2df728a4ad5.jpg"]https://forums.warframe.com/applications/core/interface/imageproxy/imageproxy.php?img=http://n9e5v4d8.ssl.hwcdn.net/uploads/c2eb5dc316ad4eeec827e2df728a4ad5.jpg&key=85f653a8df116b9ce2ae265d78289f4c65f2881356ecb78a00f0013c32590b85[/IMG]
[IMG alt="f1cd2f80899118e42d602f54b9958db0.jpg"]https://forums.warframe.com/applications/core/interface/imageproxy/imageproxy.php?img=http://n9e5v4d8.ssl.hwcdn.net/uploads/f1cd2f80899118e42d602f54b9958db0.jpg&key=ea34fdd4f69abd3c89e0a03ad806d187c7527d7a903264f21ebc8638d41a23af[/IMG]


ALT HELMETS
Gara Rouen Alt Helmet by Hydroxate
Steam Workshop :: Gara Rouen Alt Helmet V4

Wisp Damas Alt Helmet by FrellingHazmot
Steam Workshop :: Damas Wisp Alt Helmet

[IMG alt="86ef1d513b2b6e96e11d1361c3223731.jpg"]https://forums.warframe.com/applications/core/interface/imageproxy/imageproxy.php?img=http://n9e5v4d8.ssl.hwcdn.net/uploads/86ef1d513b2b6e96e11d1361c3223731.jpg&key=d689b4363e3d6473fce5f3ed7e4316302a01d46ff50d8c7b3508384ab1ceb893[/IMG]


CHEST ARMOR PIECES
Diva Chest Armor by lukinu_u
Steam Workshop :: Diva Chest Armor

Fhan’Epak Chest Armor by Faven
Steam Workshop :: Fhan'Epak -Graxx Chest armor

Paxis Chest Armor by Malaya and Jadie

[IMG alt="6e976dc01a18150cc78ac87e37f2976f.jpg"]https://forums.warframe.com/applications/core/interface/imageproxy/imageproxy.php?img=http://n9e5v4d8.ssl.hwcdn.net/uploads/6e976dc01a18150cc78ac87e37f2976f.jpg&key=202be82f99483152344598d8027d244d0ff3e979dfd6cecccd624cd877f0e335[/IMG]

OPERATOR ACCESSORIES
Jotunheim’s Spirit Oculus by Mz-3
Steam Workshop :: Jotunheim’s Spirit I Operator Eyesmask V2

Konvalyst Oculus by Lukinu_u
Steam Workshop :: Konvalyst Oculus

Vuoto Oculus by Oh_Shimmy
Steam Workshop :: Vuoto Oculus

Yureilyst Oculus by Lukinu_u
https://steamcommunity.com/sharedfiles/filedetails/?id=1843081945&searchtext=

[IMG alt="74a423fc8e708d47477b24ce2c088e3b.jpg"]https://forums.warframe.com/applications/core/interface/imageproxy/imageproxy.php?img=http://n9e5v4d8.ssl.hwcdn.net/uploads/74a423fc8e708d47477b24ce2c088e3b.jpg&key=6c59643db4fd0f91b7005ca0d4ac5457d4717bccafcdc94871e91a9ccdc273eb[/IMG]


SYANDANAS
Jotunheim‘s Cloak by Mz-3
https://steamcommunity.com/sharedfiles/filedetails/?id=1711328911&searchtext=

Paxis Syandana by Malaya and Jadie
https://steamcommunity.com/sharedfiles/filedetails/?id=1833615473&searchtext=

[IMG alt="cea15397f97cdc7bb6cb27651b704c9c.jpg"]https://forums.warframe.com/applications/core/interface/imageproxy/imageproxy.php?img=http://n9e5v4d8.ssl.hwcdn.net/uploads/cea15397f97cdc7bb6cb27651b704c9c.jpg&key=ee0e4fe2869c32f4fad44c7cf40bb6a23ffb915952b399a91182565a8215c8ef[/IMG]


WEAPON SKINS
Insidia Sword Skin by HitsuSan and Reil
https://steamcommunity.com/sharedfiles/filedetails/?id=1819885862

Khatuun Nikana Skin by VoidPunch
https://steamcommunity.com/sharedfiles/filedetails/?id=1794814744&searchtext=

Lahnss Polearm Skin by Faven
https://steamcommunity.com/sharedfiles/filedetails/?id=1824770631&searchtext=

Wuush Whip Skin by Faven

[IMG alt="566c3015bdf2a2021bd8263ef9fbeaf9.jpg"]https://forums.warframe.com/applications/core/interface/imageproxy/imageproxy.php?img=http://n9e5v4d8.ssl.hwcdn.net/uploads/566c3015bdf2a2021bd8263ef9fbeaf9.jpg&key=c99ae3f6a41f1813238bed5bcc6169deef0e671ba00bb15008bea541fc2163b7[/IMG]


Optimizations:

Missed Vaporize Changes from Update 25.7.0:
This was initially meant for the upcoming release of Dethcube Prime, but it squeezed through the Mainline cracks.

  • Vaporize's base Damage of 600 now multiplies with Mods equipped to your Sentinel's gun.
  • Increased Vaporize’s max Range to 30 meters from 4 meters.
  • Decreased the cooldown to 10 seconds from 30 seconds.
Additional Vaporize Changes:

  • Vaporize now has Punchthrough and can hit multiple enemies at once.
  • Updated the FX of Vaporize.
Changes:

  • The Norg Mask, Mother’s Mask, and Grineer Mask now have a higher chance of appearing in Nakak’s store. This also fixes an issue where they would never appear - sorry!
  • Sentinel Rivens will no longer get the ‘with an active pet’ requirement. Existing Rivens with this requirement have been changed to ‘without dying or becoming downed’.
  • Removed reflection textures from Operator heads to reduce shininess.
  • Change Nightwave Silent Eliminator Act description to clarify that the minimum enemy level must be 30+, not the maximum
    • Previous:
      • Complete an Extermination mission with level 30 or higher enemies without triggering alarms
    • New:
      • Complete an Extermination mission with only level 30 or higher enemies without triggering alarms
  • Revenant’s Reave ability is now an upper body animation only; alleviating momentum cancelling lower body animations.
  • Increased the Glaive’s radial audio so it’s bouncing can be heard.
Disruption Changes/Fixes:

  • Reduced minimum range at which Demolyst markers hide when close to the player to 5 meters from 8 meters.
  • Fixed the red visual marker hint for Demolysts not appearing in Gas City.
Fixes:

  • Fixed remaining players being unable to complete the Mask of the Revenant specter fight after a Host migration occurs.
  • Fixed enemies standing around in Sanctuary Onslaught.
  • Fixed enemies not spawning in the first half of the final mission in the Archwing quest.
  • Fixed Warframe Look Links applying to Operators.
  • Fixed the Akarius not homing in on enemies when playing as a Client.
  • Fixed Hunter Synergy crit chance boost not actually being taken into account when rolling for crits for pet.
  • Fixed Void Dash not applying movement in The War Within or if you try to use it immediately after Transferring to the Operator.
  • Fixed Gauss Collection description having typo in ‘Credit’.
  • Fixed part of the Melee Toxin FX not taking on Energy colors as per:
  • Fixed Eidolon Hunt Bounties showing veiled rewards.
  • Fixed misleading objective marker in final Archwing quest mission.
  • Fixed Ivara Empowered Quiver stat display saying Crit Chance when it should be Crit Damage.
  • Fixed Arcane Primary Charger, Arcane Blade Charger, Arcane Pistoleer, and Arcane Bodyguard not listing “+1 Arcane Revive” at max Rank.
  • Fixed duplicate subtitles in transmission from Darvo in Vor's Prize.
  • Fixed inability to complete the Kuva Fortress Defense mission if you Nyx Mind Control a turret.
  • Fixed Vauban Prime's coat tails not being replaced by the regular non-Prime coat tails when toggling his ‘Prime Details’.
  • Fixed the random relic login reward saying 'Relic Pack' instead of 'Relic'.
  • Fixed certain snowy terrain in The War Within not playing the right footstep sound.
  • Fixed seeing a ‘Gear’ prompt when switching from the Trading screen to the Emote screen.
  • Fixed text on the Void Fissure reward screen appearing difficult to read when the chosen UI Theme is bright.
 

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TennoGen & Nightwave Episode 5: Hotfix 25.7.8

Optimizations:

  • Fixed the game crashing if it fails to synchronize your inbox on login (i.e. due to internet connection failure).
Changes:

  • Airborne resistance from Mods is now capped at 90% to prevent stacking past 100% in some cases.
Nightwave Changes & Fixes:

  • Emissary boss rewards will now only be revealed at the End of Mission screen to prevent aborting the mission if you didn’t receive the part you wanted.
  • Lowered the Zealoid Prelate and Zealoid Bastion Codex scans from 30 to 3.
  • Removed Zealoid Prelate and Zealoid Bastion from the Simulacrum due to breaking functionality.
  • Fixed Zealoid Prelate walking in place if it’s killed without picking up Arlo's Flame.
Fixes:

  • Fixed Arcane Blade Charger displaying the damage increase factor (2%) instead of as a percentage (200%). The Arcane still behaved correctly and applied 200%. As reported here: TennoGen & Nightwave Episode 5: Hotfix 25.7.7
  • Fixed the Norg’s Mask and Mother’s Mask having a temporary price of 1 Credit.
  • Fixed cloth physics on both the Wisp Graxx Helmet and Wisp Damas Helmet.
  • Fixed the Ash Ryuga Helmet missing its ponytail cloth.
  • Fixed the Gara Rouen Helmet stating the incorrect creator name in the description.
  • Fixed the Loki Jotunheim Skin not applying chosen Energy color.
  • Fixed the Jotunheim Oculus, Konvalyst Oculus, and Yureilyst Oculus not applying chosen Energy color.
  • Fixed email lock icon not pulsing in your chosen UI Theme colors.
  • Fixed missing localization for Aim Glide/Latch Duration in the Aerodynamic Mod.
 

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Atlas Prime: Update 25.8.0

[IMG alt="98df2f886efd1e479c87649a65cbdfe1.jpg"]https://n9e5v4d8.ssl.hwcdn.net/uploads/98df2f886efd1e479c87649a65cbdfe1.jpg[/IMG]

Embody the herculean strength of the mountain with Atlas Prime. This titanic warrior comes with the Tekko Prime, the Dethcube Prime Sentinel and more!

[IMG alt="d8ee5b9c47253472b76aa36a336ece16.jpg"]https://n9e5v4d8.ssl.hwcdn.net/uploads/d8ee5b9c47253472b76aa36a336ece16.jpg[/IMG]

Get the newest Prime gear with Atlas Prime Access and Prime Accessories here: https://www.warframe.com/prime-access

[IMG alt="d2a143dd8f06d2dcbe4d49ad76e98257.jpg"]https://n9e5v4d8.ssl.hwcdn.net/uploads/d2a143dd8f06d2dcbe4d49ad76e98257.jpg[/IMG]



  • New Axi Relics for Atlas Prime, Tekko Prime, and Dethcube Prime now also drop in Rotation C of Galleon Disruption, Lua Disruption, and Jupiter Disruption.
  • A 3-Day Mod Drop Chance Booster has been added in the following places:
    • Baro Ki'Teer to his offerings over several visits during Atlas Prime Access
    • In place of the Sortie Credit Booster reward.
Mirage Prime, Kogake Prime, and Akbolto Prime have entered the Vault!
With this Vaulting comes the shift of the following Syndicate Sacrifice:

  • Replaced Arbiters of Hexis Syndicate Sacrifice of Mirage Prime Systems for the Equinox Prime Neuroptics.
With the addition of this new Prime Access comes the next wave of Riven Disposition changes! Please read our Dev Workshop post for all the changes:

General Additions:

  • Added new “fast whooshing” sounds to the Pathocyst.
  • Added a subcategory on the player Profile stats screen called "MOST USED EQUIPMENT".
Warframe Looting Ability Changes:
Warframe Loot Abilities will again be able to yield multiple-drops from already looted corpses. A single enemy can be looted by at most one Ability from each group - which is how it worked before, this just clarifies it. Warframe Looting Abilities have been split into separate functionality groups for clarity:

  1. Loot while alive: Ivara
  2. Loot petrified: Atlas
  3. Loot on death: Wukong, Khora, Hydroid. An enemy can only be killed once, they can’t ‘die’ multiple times.
  4. Loot corpse: Nekros, Chesa
These changes stem from a bigger conversation that was addressed yesterday regarding not providing closure on the Loot Frame changes from The Jovian Concord. All the information can be found here:


TennoGen Changes & Fixes:

  • Improved tinting on the Kuvael Ivara Skin and Kuvael Jester Mirage Skin.
  • Improved volume definition in several areas of the Ivara Kuvael Skin.
  • Improvements towards the Wisp Damas Skin to remove seam line of top of her hood.
  • Tweaked Wisp Graxx Helmet cloth to be heavier.
  • Tweaked Ash Ryuga Helmet ponytail cloth as per creators request to fix deformation.
  • Updated Saryn Ion Skin textures.
  • Fixed the Jotunheim Syandana not applying chosen Energy color.
Changes:

  • Atlas' Rumbler summons will now create a burst of rocks when summoned/destroyed.
  • Increased Neptune, Laomedeia Disruption Credit Cache rewards based on feedback:
    • Rotation A is now solely a 100% chance for a 2x 10,000 Credits Cache.
    • Rotation B is now solely a 100% chance for a 3x 10,000 Credits Cache.
    • Rotation C is now 95% chance for a 5x 10,000 Credits Cache.
      • Universal Medallion still remains as a 5% chance reward
    • You’ll recall when we launched this node, we mentioned that “Expect higher-than-usual Credit Rewards from this Endless mode. While it may not be a perfect competition for the Index, it’ll be a change of pace for those looking to get some Credits with a change of scenery.” We still aren’t in Index territory, but it should at least be more rewarding. Let us know what you think!
  • Veiled Sentinel weapon Riven Mods can now be equipped on any Sentinel weapon type instead of a specific type (e.g. shotgun). All Veiled Sentinel Riven Mods are now "Companion Weapon Riven Mod".
  • Updated the terminology for Aim Glide/Latch Time to Aim Glide/Wall Latch Duration.
  • Teralyst vocals will now be ducked more when an Onkko transmission is playing.
Optimizations:

  • Fixed a script error when casting Gara’s Mass Vitrify.
Gauss Changes & Fixes:
Passive:

  • Increased Shield regeneration speed buff from 80% to 120% max.
  • Increased Battery charge rate from moving by 25%. Going from 0% to 100% at full (unmodded) sprint now takes 20s vs 25s previously.
  • Battery will no longer drain during the Sanctuary Onslaught Zone teleport.
  • Gauss Spectres will start with 80% battery.
  • Fixed battery gain not taking vertical velocity into account.
Mach Rush:

  • Now grants 1% Battery charge per enemy hit during the dash.
  • Increased Battery charge rate during continuous run by 33%.
  • Can now jump from ground while running (cannot jump in air) without cancelling the dash.
  • Added small synergy with Thermal Sunder; running through a bubble will add its damage to your dash and impact burst.
  • Fixed the ability screen showing "distance per energy" and unintentionally applying both Efficiency and Duration under the hood, resulting in Energy drain not matching the UI when you had Duration Mods. Changed Energy per meter stat into Energy per second: unmodded Energy drain remains the same, and while speed Mods previously increased Energy drain (more distance covered), they now no longer do. Thus, Energy drain will be either the same or better than before, never worse.
Kinetic Plating:

  • Decreased Battery drain from damage by 33%.
  • While active, Melee weapon hits will grant a small amount of Battery charge.
Thermal Sunder:

  • Increased bubble Duration from 4/6/8/10 to 6/9/12/15.
  • Increased minimum radius from 33% max to 50% max.
  • Split damage into two stats for Cold vs Heat. Increased damage for Heat mode by 2x.
  • Removed Blast damage stat, the Blast will use the damage of the mode you are applying (Cold or Heat) + the additional damage for cancelling the Status.
  • Blast Armor removal increased from 0-50% to 0-100%.
  • Blast Armor removal will now apply before the Blast damage is dealt, causing it to be more effective.
Redline:

  • Increased Redline % gain rate by 33%.
  • Increased projectile seek chance from 33% to 50%.
  • Decreased passive Battery drain by 33%.
General:

  • Added new sounds to Gauss when his Redline is filled and when it has been exceeded!
  • Fixed aimglide applying while holding aim with sword alone during Gauss Mach Rush, allowing you to become Zephyr.
  • Fixed jumping while using Gauss Mach Rush across water giving you no height, resulting in you getting wet.
  • Fixed Slash Status Effects dealing full damage to Gauss while Kinetic Plating is active. Status damage will be determined by current damage reduction at the time the Status occurs.

Fixes:

  • Fixed allies losing their Tidal Impunity buff if you cast Tidal Impunity elsewhere.
  • Fixed losing scrolling functionality in Menus upon binding mouse scroll to Shawzin keys.
  • Fixed enemy health bar remaining yellow on armored enemies that have their armor reduced to 0 for Clients.
  • Fixed doing too much damage to Corrupted Vor causing him to become invincible and stuck in an animation.
  • Fixed Arch-Gun animation playing when swapping weapons in an Archwing mission.
  • Fixed Note Beacon text not appearing for Orbiter guests.
  • Fixed Corpus console being used in a Grineer tileset. As reported here:
  • Fixed a hole in the Corpus Outpost Defense tileset. As reported here:
  • Fixed AI trying to move through windows in the Grineer Sealab tileset. As reported here:
  • Fixed inability for Clients to see waypoints in the Corpus Ice Planet tileset after completing an Exterminate mission.
  • Fixed a poorly lit hallway in the Grineer Sealab tileset.
  • Fixed door clipping through walls in the Infested Corpus Ship tileset.
  • Fixed tree with missing collision in the Grineer Forest tileset.
  • Fixed Clients in Archwing not seeing the "Projectile Incoming" message.


Atlas Prime: Hotfix 25.8.0.1

Changes:

  • Atlas Prime’s Tectonics rock wall now has a Primed appearance!
TennoGen Fixes:

  • Fixed Gara Zamariu’s Helmet dangles not applying chosen Energy color.
Fixes:

  • Fixed inability to use Warframe Abilities / Transference if Atlas’ Titanic Rumbler Augment Mod is activated due to bindings.
 

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Atlas Prime: Hotfix 25.8.1
One (maybe) last Hotfix before the team goes full heads down for the upcoming Mainline; featuring Grendel, Ember / Vauban Rework, and more! We’ll be back if Hotfix emergencies are required!
Additions:
  • Added 2 new tips regarding Gauss' Abilities.
Optimizations:
  • Made sweeping optimizations to the script runtime:
    • Eliminated 356KB of generated code by removing redundancy and writing custom interfaces.
    • Packed runtime data to save 136KB of memory and improve cache-locality.
    • Specialized RTTI system where possible to radically reduce overhead. On an i5-5960X this eliminated 100us of script execution.
      • While these numbers may seem small, it's worth noting that many processors have only 32K of instruction cache; for systems with slower memory the performance impact is expected to be greater.
  • Made some micro-optimizations to loading into Orbiter and Dojos.
  • Fixed an FX hitch when casting Khora’s Strangledome.
Touchpad/Mousewheel Changes:
  • Improved support for touch-pad "scroll" gestures (not all laptop drivers support DirectInput).
  • Added support for analog input mousewheel input so you can scroll windows to the top or bottom quickly.
  • Fixed Warframe stealing mousewheel focus in borderless fullscreen when scrolling another window.
Hyena Change (Razorback mission only):
An Orokin Cell farming exploit was brought to our attention by not only players, but also our internal flagging system when such a method is tripped for misuse. In short, players were forcing the Hyena’s to spawn infinitely by entering/exiting rooms knowing that their Orokin Cell drop rate is 100%. As a result of this misuse, the Orokin Cell drop rate for the Hyena’s in the Razorback mission will diminish the more you spawn, to still allow for multiple drop attempts but without giving away the entire cake. Please note that players who are trade banned due to triggering this exploit will be manually unbanned after this Hotfix.
Gauss Changes:
  • Improved visibility during Mach Rush and reduced camera shakes during longer jogs.
Changes:
  • Atlas Prime’s Rumblers will maintain their Primed appearance even if another Atlas Skin is equipped on him.
    • The only exception is if the Atlas Karst Skin is equipped, as it has Rumblers of its own.
TennoGen Changes & Fixes:
  • Updated the Wisp Damas Helmet textures to better match her body.
  • Subtly tweaked the Ivara Kuvael Skin skirt texture.
  • Fixes towards reducing cloth clipping with the Wisp Damas Helmet.
Fixes:
  • Fixed the Tusk Thumper Doma (and potentially others) sometimes jumping away and despawning.
  • Fixed Arcane Pistoleer not giving infinite Ammo at 100% efficiency for weapons that fire more than one bullet at a time.
  • Fixed Nightwave Emissary Assassinate ‘lantern’ illumination FX drastically changing when going through doorways.
  • Fixed Nightwave Emissary Assassinate ‘lantern’ illumination FX appearing different when on the ground vs being held.
  • Fixed an issue that prevented Donating your last of a type of Ayatan Sculpture to the Clan Vault.
  • Fixed Ziplines kicking you off if you bump into geometry instead of just stopping you short of overlapping. Also fixed colliding with other players/enemies on Ziplines when you should be able to pass through.
  • Fixed certain cases where kills were leading to Achievements completing twice as fast.
  • Fixed Gas City Dropships potentially despawning before you ever had the chance to see it.
  • Fixes towards Condor Dropships in Vallis getting stuck in the sky and refusing to drop off their units.
  • Fixed Khora’s Strangledome beam FX appearing incorrect.
  • Fixed Executioner Harkonar missing a description in the Codex.
  • Fixed Pax Charge sounds not playing properly.
  • Fixed a whole bunch of out of bounds decoration meshes that were poking into other tilesets as seen here:
  • Fixed unreachable loot in the Infested Corpus tileset. As reported here:
  • Fixed a typo in The Jordas Precept fight.
  • Fixed spelling discrepancy of ‘Armor’ in the Shepherd Aura Mod.
  • Fixed "start elevator" appearing unlocalized at the bottom of one of the elevators in the Plains of Eidolon.
Atlas Prime: Hotfix 25.8.1.1
Optimizations:
  • Disabled some overzealous bug-reporting that could cause UI lockups on poorly-timed UI events.
Changes:
  • Improved the Jotunheim’s Syandana material to fix texture issues.
 

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Atlas Prime: Hotfix 25.8.2
Nightwave Changes:
The following Acts for future Nightwaves have been changed based on player feedback:
  • The ‘Polarized’ Act has changed from 3 Forma to 1 Forma.
  • The ‘Grove Guardian’ Act has changed from killing 3 Silver Grove Specters to 1.
Disruption Relic Reward Changes:
Based on some great player feedback we’ve shifted Relic types around per Rotation for some Disruption nodes to better balance the reward vs length of time you’re dedicating to the mission:
Sedna/Kelpie
  • Rotation A Rewards now drop Meso Relics, replacing Lith Relics
  • Rotation B Rewards now drop Neo Relics, replacing Meso Relics
  • Rotation C Rewards now drop Axi Relics, replacing Neo Relics
*Uranus/Ur
  • Rotation A Rewards now drop Meso Relics, replacing Lith Relics
  • Rotation B Rewards now drop Neo Relics, replacing Meso Relics
  • Removed Axi Relics from Rotation C Rewards, it now only has Neo Relics
  • Added Neo C1 Relic to Rotation B and Rotation C rewards
Lua/Apollo
  • Rotation A Rewards now drop Neo Relics, replacing Lith Relics
  • Rotation B Rewards now drop Axi Relics, replacing Meso Relics
  • Rotation C Rewards now drop Axi Relics, replacing Neo Relics
Jupiter/Ganymede
  • Rotation A Rewards now drop Meso Relics, replacing Lith Relics
  • Rotation B Rewards now drop Neo Relics, replacing Meso Relics
  • Rotation C Rewards now drop Axi Relics only, Meso Relics have been removed
Mars/Olympus
  • Removed duplicate Lith Relic from Rotation A Rewards
  • Rotation B Rewards now drop Lith Relics, replacing Meso Relics
  • Rotation C Rewards now drop Meso Relics, replacing Neo Relics

Optimizations:
  • Minor performance improvements when killing Infested Crawlers.
  • Fixed a script error/loss of functionality if you fail to complete a trade in Maroo's Bazaar.
  • Fixed possible UI lock-up when attempting to contribute to incomplete Solar Rail Research (currently disabled).
Changes:
  • Swapped a duplicate Axi P2 Relic in numerous Interception mission drop tables with the correct Axi A6 Relic.
  • Swapped duplicate Relics on Rotation A of some Interception missions and replaced with correct Relics (Neo Z3 and Neo C1).
Fixes:
  • Fixed sometimes being locked out of spawning your K-Drive if you fail to spawn it due to being too close to the Plains of Eidolon boundary.
  • Fixed players being left floating if they were standing on an Excavator or a Capture Case when it is destroyed.
  • Fixed Hexenon and Orokin Cell drops from Amalgams appearing as Mods.
  • Fixed red emissives on the Venus Terra Moas.
  • Fixed some UI screens not having correct icons/textures displayed after a level transition.
  • Fixed a spawn point in the Corpus Ship Onslaught tileset.
  • Fixed a level hole in the Corpus Outpost tileset.
  • Fixed wonky plant spawns in the Grineer Shipyards tileset. As reported here:
 

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