In-game Kick, Ban, and Spam Flush messages will now be handled as a system notification instead of a private message. We are in the process of reviewing the human element of our in-game chat moderation. You can read the details here:
Improved the accuracy of the in-game FPS counter and made made numerous improvements to the Max Framerate setting as described here:
Made numerous optimizations to enemy/NPC navigation and included additional optimizations for modern CPUs with F16C instructions
Tweaked audio delay to Eudico’s Bounty transmission.
Tweaked audio of Nef’s billboard lines.
Enthrall can now be used while on Ziplines.
Mining results now use the themed resource icon if available.
Garuda Changes & Fixes:
Capped Garuda's Dread Mirror and Blood Altar dashes to 150m/s max. No more going going 42km/s anymore.
Fixed Dread Mirror’s dash causing players to get stuck.
Fixed delay between the end of Garuda's Seeking Talons release animation and being able to charge her Dread Mirror.
Fixed a crash while Garuda siphons blood.
Fixed (maybe) Blood Altar and Dread Mirror falling through the floor.
Fixed Garuda Dread Mirror failing to cast because of TARGET OBSTRUCTED when the leap into the air would clear whatever obstruction was blocking her.
Fixed Seeking Talons not being cancelled by Stalker.
Fixed a memory leak in the gear wheel that would degrade performance the more often you used it
Fixed non-energy draining abilities getting canceled when riding vehicles.
Banshee Prime, Helios Prime, and Euphona Prime have entered the Vault!
With this Vaulting comes the shift of the following Syndicate Sacrifices:
Replaced New Loka’s Sacrifice of Banshee Prime Chassis to Hydroid Prime Systems.
Replaced Red Veil’s Sacrifice of Banshee Prime Chassis to Hydroid Prime Systems.
If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.
When completing a successful animal Conservation using a Warframe ability, it will yield a ‘Good Capture’, as opposed to sometimes yielding a ‘Perfect Capture’. A successful animal Conservation using the tried-and-true Tranq/Echo-Lure technique was always intended to yield a higher gratitude.
Tonkor Reload Speed increased from 2 seconds to 1.7 seconds
Chat Moderation Changes:
As a continued improvement to our Chat Moderation, we have removed the ‘purple text’ indicator from Chat. Our previously mentioned third party professional moderation team will also be starting to emerge as early as tomorrow.
This Hotfix contains a few of the recently broadcasted changes coming mentioned here. More to come!
The ‘Fluid Mechanics’ ambient music track has been added as a Somachord Tone out in Orb Vallis!
Profit-Taker Additions, Changes and Fixes:
Added waypoints to the spawned Pylons.
Added a waypoint to the Crisma Toroid when dropped.
You can now skip the Profit-Taker Bounty cutscenes.
There was much debate before launch about how to treat these - there have been cases of 'cutscenes & skipping' causing toxicity in other games and communities, which is something we wanted to avoid. We are going to find a way to quickly enable skipping, and put our hope in the positivity of the Tenno that there won't be disrespect toward players who want to watch the Cutscenes for the first time in the event people matchmake together!
Removed Knockdown from the Profit-Taker’s lightning attack.
The Fluctus carrying Terra Manker now has a guaranteed Heavy Weapon Ammo drop. Their spawn rates have also been increased to allow up to 3 of them simultaneously at max Alert Level.
Sound tweaks towards the Profit-Taker.
Fixed Limbo getting pushed back from the Profit-Taker when in the Rift.
Arch-Gun Changes & Fixes:
Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.
Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
Fixed the Fluctus’ Atmosphere Arch-Gun FX appearing when in a Archwing mission, which was aggressively bright and overwhelming.
Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.