Updates: Warframe Patch Notes (1 Viewer)

Axle

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Fortuna: Hotfix 24.0.5
Changes:

  • Reduced the Fieldron crafting requirements for the Kreska, Ocucor, and Battacor from 20 to 10.
  • A script is in the works and will be run tomorrow to refund Fieldron to those who have already crafted - we will update you in this thread when the script has completed.
  • Added strokes to Mining laser HUD components based on Forum request for improved visibility.
  • Tweaked some plants in the Orb Vallis to improve quality.
  • The Eye-Eye now shows up during warm temperature only instead of cool temperature in Orb Vallis.
  • Recaster Bait is now correctly labeled as Longwinder Bait.
  • Narrow-Spectrum Bait was incorrectly described as attracting Tinks and Brickies (they are common fish and only require Broad-Spectrum Bait; Narrow-Spectrum Bait attracts Recasters and Eye-Eyes).
Fixes:
  • Fixed a crash related to Chat linking.
  • Fixed the Fetch mod causing other Companion Mods to not function (specific to Kavats and Kubrows).
  • Fixed inability to spawn any vehicle while somebody is standing in the Fortuna elevator.
  • Fixed being able to accept Bounties while replaying the Vox Solaris quest.
  • Fixed loadout summary showing gear unranked if examined while in Operator mode.
  • Fixed the War Within Operator ability prompts when switching between keyboard/mouse and controller inputs
  • Fixed public matchmaking bounty UI remaining on screen when entering the Orb Vallis
  • Fixed incorrect pond coolant material in Orb Vallis which resulted in inability to fish in that coolant.
  • Fixed Profile stats summary page being cut off on the bottom.
  • Fixed Daily Tribute tooltips for certain items (e.g. Oxium, Cryotic) displaying incorrect counts.
  • Fixed overlapping UI when attempting to Dissolve a Riven Mod.
  • Integrated localized translations and layout fixes.
 

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Fortuna: Hotfix 24.1.3 + 24.1.3.1
  • In-game Kick, Ban, and Spam Flush messages will now be handled as a system notification instead of a private message. We are in the process of reviewing the human element of our in-game chat moderation. You can read the details here:
Changes:

  • Improved the accuracy of the in-game FPS counter and made made numerous improvements to the Max Framerate setting as described here:
  • Made numerous optimizations to enemy/NPC navigation and included additional optimizations for modern CPUs with F16C instructions
  • Tweaked audio delay to Eudico’s Bounty transmission.
  • Tweaked audio of Nef’s billboard lines.
  • Enthrall can now be used while on Ziplines.
  • Mining results now use the themed resource icon if available.
Garuda Changes & Fixes:

  • Capped Garuda's Dread Mirror and Blood Altar dashes to 150m/s max. No more going going 42km/s anymore.
  • Fixed Dread Mirror’s dash causing players to get stuck.
  • Fixed delay between the end of Garuda's Seeking Talons release animation and being able to charge her Dread Mirror.
  • Fixed a crash while Garuda siphons blood.
  • Fixed (maybe) Blood Altar and Dread Mirror falling through the floor.
  • Fixed Garuda Dread Mirror failing to cast because of TARGET OBSTRUCTED when the leap into the air would clear whatever obstruction was blocking her.
  • Fixed Seeking Talons not being cancelled by Stalker.
Fixes:

  • Fixed a memory leak in the gear wheel that would degrade performance the more often you used it
  • Fixed non-energy draining abilities getting canceled when riding vehicles.
  • Fixed Kyta Raknoid spin beam removing invulnerability.
  • Fixed terrain clipping in Connector 13 of Grineer Settlement tileset.
  • Fixed some types of camera shake ignoring the view shake option.
  • Fixed Companions orbiting around you sometimes when you stop moving.
  • Fixed rushing forward with zero input when equipping Archwing.
  • Fixed enemies having trouble entering cover.
  • Fixed certain melee sounds that were playing when using abilities in Operator mode.
  • Fixed choppy automatic weapon fire sound playback
  • Fixed Champion of the People challenge not working as advertised.
  • Fixed Thurible loop sound to stop playing if you get killed while using the ability.
  • Fixed issue where lures/tranq rifle gear items were getting into bad anim states.
  • Fixed the Hades Tonfa skin not applying the correct material to the flame.
  • Fixed Kitguns not creating tracers and other effects after exiting Submersible Archwing.
  • Fixed the behavior of the Max Framerate setting: when Vertical Sync is enabled the Max Framerate has always been locked to the Refresh Rate and the UI now shows this properly.
  • Fixed K-Drive GrindSwap trick not triggering when jumping from rail while grinding.
  • Fixed a crash that could occur when loading into Orb Vallis.
  • Fixed non-EMP fishing spears ignoring the reset condition on the "Catch X fish without missing a throw" riven challenge
  • Fixed dropship passengers getting frozen mid air.
  • Fixed Oxylus Lifeform precept not showing Kubrodon points.
  • Fixed ‘Stay Frosty’ Challenge being impossible (edit) inconsistent due to K-Drive height calculations.
  • Fixed launcher crashes related to high-resolution displays.
  • Fixed missing chain dangle on the Hades Tonfa skin.
  • Fixed missing lightmap info on some cave water planes.
  • Fixed Cryotra only firing at targets within its firing range.
  • Fixed a script error that could occur in the Ayatan Treasure screen.
  • Fix to Howl and Nekros’ Terrify sometimes not making the target run away in the Plains or Vallis.
  • Fixed invisible hazard bubbles in Hive missions.
  • Fixed a loot crate that was under the floor in Grineer Shipyards tileset.
  • Fixed gory nano particle effects not being hidden when gore is disabled.


Fortuna: Hotfix 24.1.3.1

  • Fixed a crash that could occur with gore disabled.
  • Fixed (potentially) crashes on Windows 7 without Service Pack 1. Everyone on the team wants to point out if you are in this scenario, you've resisted updating for almost 7 years. C'mon.
  • Fixed a crash in the Ambulas fight.
  • Fixed an issue with the mining laser UI getting stuck on screen if town gates were opening.
  • Fixed additional crashes.
 

Axle

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Fortuna: Hotfix 24.1.3.2

Fixes:

  • Added a potential fix for crashes on Windows 7 systems without Service Pack 1 or updated BIOS (CPU features are being mis-advertised as available that need SP1 to actually use).
  • Fixed a soft-lock if you tried to rush a pet's stasis recovery without enough Credits.
  • Fixed a soft-lock when exercising Focus options in Relays, Simulacrum or Captura.
  • Fixed a crash that could occur on shutdown.
  • Fixed missing ground-punch sounds on Atlas' Rumblers
  • Fixed several random crashes.
  • Fixed Pet Moa's equipped weapons not gaining shared affinity.
  • Integrated localization fixes.
 

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Fortuna: Hotfix 24.1.4

Changes:

  • Updated Arcane Rage description to read "Primary Weapons" instead of "Rifles".
Exploit Fixes:

  • We have fixed an exploit that could only be performed knowingly. Now that the issue is fixed, we will be reviewing our database for extreme offenders and issuing suspensions accordingly.
Fixes:

  • Fixed an issue where Ivara's Navigator would lock a player if taken control of certain Fishing gear and never let go.
  • Fixed a ‘/glitch’ in one of Ordis’ transmissions during The Jordas Precept.
  • Fixed some localization consistency.
 

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Fortuna: Hotfix 24.1.5

Changes:

  • Updated Life Strike, Focused Defense, and Corrupt Charge Mod descriptions to read better.
Fixes:

  • Fixed Staff and Polearm Zaws not hitting properly with attacks that use the bottom end of the weapon.
  • Fixed an issue where Power Cell Carriers sometimes took longer than expected to spawn in Venus Excavation missions.
  • Fixed Host migration in Orb Vallis resulting in the remaining players finding they are missing alert level UI and Reinforcement Beacons self destructing on deployment.
  • Fixed glitchy/floating K-Drive animations when dismounting/mounting over water/coolant.
  • Fixed ‘Decline All’ pending friend requests not working.
  • Fixes towards Corpus Trenchers/Provisors appearing stuck in midair.
 

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Fortuna: Hotfix 24.2.1

Additions:

  • Added a new Dojo Decoration; the TRIBUTA - Honor, support or commemorate a fellow Tenno with this venerated sculpture.
Changes:

  • Removed the dissolve FX when equipping your Atmosphere Arch-Gun.
Fixes:

  • Fixed some AI spawning issues in the Orb Heist Bounties resulting in certain phases to be unplayable.
  • Fixed inability to complete Mastery Rank tests (the increased Mastery for K-Drive and Moa-Pets was not being included).
  • Fixed crashes caused by optimizations that were not compatible in 32-bit Warframe.
  • Fixed certain language text appearing wonky/distorted.
  • Fixed incorrect Sugatra offset on the Cobra & Crane.
  • Fixed a script error when attempting to invite another player.
  • Fixed a script error when casting Wukong’s Iron Jab ability.
 

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Fortuna: Mesa Prime - Hotfix 24.2.2



Become the fastest gun in the system with Mesa Prime. This legendary gunslinger comes with the Akjagara Prime dual pistols, the long-awaited Redeemer Prime gunblade and more!



Mesa Prime, Akjagara Prime, and Redeemer Prime Relics have replaced all exclusive locations of Chroma Prime, Gram Prime, and Rubico Prime Relics:

  • Sanctuary Onslaught
  • Elite Sanctuary Onslaught (Radiant)
  • Numerous Endless mission modes
  • And the list goes on! Check out the official public PC drop tables here.
    • *Chroma Prime, Gram Prime, and Rubico Prime Relics are also still out in the wild.
Check out Mesa Prime Access for the newest golden Prime Accessories and more: https://www.warframe.com/prime-access


Banshee Prime, Helios Prime, and Euphona Prime have entered the Vault!
With this Vaulting comes the shift of the following Syndicate Sacrifices:

  • Replaced New Loka’s Sacrifice of Banshee Prime Chassis to Hydroid Prime Systems.
  • Replaced Red Veil’s Sacrifice of Banshee Prime Chassis to Hydroid Prime Systems.
If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.

Missed Changes:

  • When completing a successful animal Conservation using a Warframe ability, it will yield a ‘Good Capture’, as opposed to sometimes yielding a ‘Perfect Capture’. A successful animal Conservation using the tried-and-true Tranq/Echo-Lure technique was always intended to yield a higher gratitude.
  • Tonkor Reload Speed increased from 2 seconds to 1.7 seconds
Chat Moderation Changes:
As a continued improvement to our Chat Moderation, we have removed the ‘purple text’ indicator from Chat. Our previously mentioned third party professional moderation team will also be starting to emerge as early as tomorrow.

A full outline of the Chat Moderation Responsibilities and Code of Conduct can be viewed here: https://www.warframe.com/community/volunteers

Changes:

  • Increased the drop chance of a certain Cosmetic item dropped by the Profit-Taker.
  • The Profit-Taker now only requires 3 Codex Scans to complete the Codex entry.
  • Excluded the Profit-Taker from being spawnable in the Simulacrum.
  • You can now equip the Fulmination Mod on the Staticor.
  • Updated Nyx's Mind Control + Psychic Bolts and Titania's Lantern ability descriptions to better reflect their recent ability changes.
  • Improved numerous ability FX for Profit-Taker.
  • Improved the Staticor and Simulor FX.
  • MOA Companion vocals are now muted while in the Arsenal.
Fixes:

  • Fixed a script error when completing the ‘Prove Yourself’ Plains Bounty which would prevent new players from earning the Bounty reward.
  • Fixes towards a script error when voting on a mission.
  • Fixed inability to edit the Baruuk Mandala Decoration after placing it.
  • Fixed Corpus Amp Energy FX.
  • Fixed Baruuk’s [PH] NOT EDGY ENOUGH UI text.
  • Fixed LB on controllers not cycling Loadout Appearances.
  • Fixed a script error when waypointing Mine deposits.
 

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Fortuna: Mesa Prime - Hotfix 24.2.3

Profit-Taker Bounty Changes & Fixes:

  • Replaced the Profit-Taker Phase 4 Vaulted Relic reward with a Mesa Prime Relic.
  • Increased the reward chance of Gyromag, Atmo and Repeller Systems from Profit-Taker Bounties.
  • Operators can now switch the Profit-Taker’s Shield type regardless of the damage type of the equipped Amp.
  • Lowered spawn chances and max simultaneous counts of Nullifier Shield Ospreys and the Fluctus carrying Terra Manker during the Profit-Taker end fight.
  • Tweaks towards Eudico’s Profit-Taker Bounty transmissions.
  • Fixed ability to kill the Profit-Taker during Phase 3 of the Profit-Taker Bounty.
  • Fixed certain Profit-Taker abilities and leg Electricity damaging Limbo when in the Rift.
  • Fixed missing Transmissions for "Stealing Tech" Profit-Taker Bounty.
  • Fixed an issue with 'Back Room' holograms not being replicated properly based on Heist phase.
Changes:

  • The Bloodshed Sigil will show up in Relays/Liset provided you're returning from a mission where you took damage (more damage = more blood). We have also decreased the time it takes to appear by 20%!
  • Changed the hit effect sound to the Corpus Exard Scaffold.
  • Removed the ‘Prime Toggle’ for Mesa Prime and her TennoGen Skins due to an overly aggressive and not-so-glamorous overlap of her Prime accessories.
  • Tweaks towards the ‘Fluid Mechanics’ Orb Vallis ambient music track.
Fixes:

  • Fixed a crash that occurred when switching to your Arch-Gun with a Smeeta Kavat active.
  • Fixed an issue with Mesa Prime's Shatter Shield being too bright in some levels.
  • Fixed certain Operator Hoods not hiding Hair/Accessories when ‘open’.
  • Fixed a script error that could occur if you died and revived shortly after casting Baruuk's Lull, resulting in affected enemies being permanently asleep.
  • Fixed Titania's Tribute not actually costing 25 Energy as was intended in Update 24.2.0.
  • Fixed inability to bring more than 1 Pheromone Synthesizers. You can now bring up to 100!
  • Fixed Nightmare Alerts not being called out as such in World State Window.
  • Fixes towards a bad frozen Raknoid animation.
  • Fixed the Exergis not actually shattering the crystal.
  • Fixed missing textures for Operator Hair that include a hair band.
  • Fixed the camera zooming out when hovering over ‘Hair Tips’ in the Operator Appearance Arsenal.
  • Fixed the Adaptation Mod showing a Corrosive Damage Icon instead of the correct Tau Resistance in the HUD.
  • Fixed missing sounds when typing into search fields.
  • Fixed missing equip and unequip sounds on the Falcor.
  • Fixed missing Charged Explosion sounds for the Glaive/Glaive Prime.
  • Fixed occasional missing reload sounds for the Corinth.
  • Fixed a script error in the Invite panel screen.
  • Fixed MOA Companions Security Override Precept not turning off radio towers on the Plains of Eidolon.
  • Fixed Dropship Turrets not firing from alternating barrels.
  • Fixes towards Host migrations during a mission load causing issues.
  • Fixed an issue with new hair having collision fixes which could impact performance, but also allow stacking ... which was fun, but sadly had to go.
 

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Fortuna: Hotfix 24.2.4

This Hotfix contains a few of the recently broadcasted changes coming mentioned here. More to come!

Additions:

  • The ‘Fluid Mechanics’ ambient music track has been added as a Somachord Tone out in Orb Vallis!
Profit-Taker Additions, Changes and Fixes:

  • Added waypoints to the spawned Pylons.
  • Added a waypoint to the Crisma Toroid when dropped.
  • You can now skip the Profit-Taker Bounty cutscenes.
    • There was much debate before launch about how to treat these - there have been cases of 'cutscenes & skipping' causing toxicity in other games and communities, which is something we wanted to avoid. We are going to find a way to quickly enable skipping, and put our hope in the positivity of the Tenno that there won't be disrespect toward players who want to watch the Cutscenes for the first time in the event people matchmake together!
  • Removed Knockdown from the Profit-Taker’s lightning attack.
  • The Fluctus carrying Terra Manker now has a guaranteed Heavy Weapon Ammo drop. Their spawn rates have also been increased to allow up to 3 of them simultaneously at max Alert Level.
  • Sound tweaks towards the Profit-Taker.
  • Fixed Limbo getting pushed back from the Profit-Taker when in the Rift.
Arch-Gun Changes & Fixes:

  • Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.
  • Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
  • Fixed the Fluctus’ Atmosphere Arch-Gun FX appearing when in a Archwing mission, which was aggressively bright and overwhelming.
  • Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.
  • Fixed missing Fluctus Atmosphere Arch-Gun summon sound.
Changes:

  • Sola, Calda, and Vega Toroid drops are now affected by Resource Drop Chance Boosters.
    • Worth noting that the Resource Booster always applied - this is specifically the Resource Drop Chance Booster.
  • Removed the self-damage from the Staticor Charged Shot.
  • Updated the Martial Fury Mod description to use Attack Speed instead of Fire Rate.
Fixes:

  • Fixed discrepancies between the Fortuna Lore Fragments you find vs what is shown in the Codex as reported here https://forums.warframe.com/topic/1045252-eudico-fragments/?page=0#comment-10409783. For clarity, Lore Fragments will always be picked up in order as to properly guide the narrative.
  • More fixes towards inability to capture Corpus Bases in Orb Vallis due to the missing ‘Eliminate the Remaining enemies’ phase.
  • Fixed the Mecha Mods not transferring Status Effects that were activated on the killing blow to nearby enemies.
  • Fixed the Cobra & Crane Elemental FX showing up in the Arsenal when it's dissolved out.
  • Fixed Fortuna NPC dialog volume levels.
  • Fixed non-positional Simulor firing sounds.
  • Fixed UI button sizes shrinking to the width of their contained text when switching from mouse to controller.
  • Fixed a script error when casting Titania’s Lantern ability.
 

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