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Rolling code for RP games - Learn how to (1 Viewer)


BigPun

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Rolling code for RP games - Learn how to
We now have a dice roll code for the forum games & rp games.

This follows the AdX+B format, where

A= number of dice,
X= number of faces on the dice and
B= modifier.

E.g. if you want to roll two dice of 6 faces, and add 5 to it, you would have a 2d6+5.



All you have to do is, when you want to roll in a post, you add the following code:


Normal roll: [.roll]AdX+B[/roll] (without the period) - for rolling and showing only the results or sum.
E.g: A roll of [.roll]4d4+6[/roll] will appear like this when you submit: (4d4+6)[15]


Sums roll: [.rollv]AdX+B[/rollv] (without the period) - for rolling and seeing the result of each die as well as the sum.
E.g: A roll of [.rollv]4d4+6[/rollv] will appear like this when you submit: (4d4+6)[4][1][4][2](11)



There are a few rolls that aren't used often, but are still available:


Open roll: [.rollo]AdX+B[/rollo] (without the period) - For having an open roll (meaning any die that rolls X maximum, will reroll).
E.g: A roll of [.rollo]4d4+6[/rollo] will appear like this when you submit: (4d4+6)[4][1][2][11](11)


Percentage roll: [.roll]d%[/roll] (without the period) - For having a percentage roll (like the d100).
E.g: A roll of [.roll]d%[/roll] will appear like this when you submit: (d%)[73]


Best out of roll: [.roll]AdXbB[/roll] (without the period) - For having a roll that will sum up the best B of the dice you will roll.
E.g: A roll of [.roll]4d6b3[/roll] will appear like this when you submit: (4d6b3)[8]


The numbers in the brackets [#] are the dice outcome.
 

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