Outdated: Rama Guide (1 Viewer)


Clan Member
May 18, 2016
Clan Rank
Sergeant Major of the Army
Sergeant Major

Of the Army
Seventh Avatar of Vishnu

Class: Hunter
Type: Ranged, Physical
Pantheon: Hindu
Role: ADC


Passive - Astral Quiver

Rama's Astral Quiver generates an Astral Arrow every 12s. Also, every basic attack that Rama lands will reduce the amount of time to generate an arrow by 2s. Astral Arrows are used with his other abilities.

1st Ability - Astral Strike

Rama switches to a more powerful arrow that pierces and slows enemies. This ability consumes 1 of Rama's Astral Arrows and deals bonus damage with every shot. Damage from this ability is reduced to 75% for each enemy hit after the first. Rama cannot toggle this ability if he has no Astral Arrows.The slow can be stacked up to 3 times.
Bonus Damage: 15/25/35/45/55
Time Slowed: 2 seconds
Slow: 10%
Cost: 20 mana + 1 arrow per shot


2nd Ability - Pick Me Up

Passive: Any time an enemy is hit by an Astral Arrow there is a % chance that an Astral Arrow pickup will appear on the ground (Only procs on the first enemy hit by Astral Strike). The pickup adds one Arrow to Rama's Astral Arrow count.Active: Rama gains increased attack speed.
Drop chance for Arrow Pickup: 10/20/30/40/50%
Attack Speed Increase: 30/35/40/45/50% for 5s.
Cooldown: 15/14/13/12/11 seconds
Cost: 80/85/90/95/100 mana


3rd Ability - Rolling Assault

Rama performs a roll in the direction he is currently traveling. After performing a dodge roll, for 5s Rama's next basic attack will consume an astral arrow that cripples the target and deals bonus damage. Rama incurs no movement penalty during this shot.
Cripple Duration: 1/1.25/1.5/1.75/2s
Bonus Damage: 20/40/60/80/100
Cooldown: 12/11/10/9/8 seconds
Cost: 70/75/80/85/90 mana


Ultimate - Astral Barrage

Rama launches into the air and shoots 3 powerful arrows at the ground, each successive shot increasing in damage: 50%, 75%, 100% and decreasing in AOE size: 30, 20, 15.
Damage: 200/300/400/500/600 (+60% of your physical power)
Radius: 30/20/15
Cooldown: 90 seconds
Cost: 100/110/120/130/140 mana


Ability leveling


Conquest start

Death's Toll


Healing Potion

Mana Potion


Other gamemodes start

Death's Toll

Healing Potion

Mana Potion


Final build

Warrior Tabi


Qin's Sais


Penetration or Crits build.

Titan's Bane/Wind Demon

The Crusher or Brawler's Beat Stick/Deathbringer




Rama is a god that can do alot of damage and finish of enemy gods from a distance and this is how you do it.

Now you can do a lot of damage with rama if you firstly use your 2. This will increase your attack speed after you activated your 2 use your 1 this will do a lot of damage to the enemy gods.

You can use your 3 for two things : dodge an enemy ability or to give you some space between you and the enemies.

Now at last your ult is mostly used to kill enemy gods that are on low hp you have a far reach with your ult so it is pretty easy to kill enemy gods on low hp.
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