Raid Composition and working individual raid group combos (Discussion) (1 Viewer)

Ghist

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Oct 23, 2017
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Our Classic WoW guild has large amount of very experienced players in all roles of raiding. At the moment about half of us have full or near full Naxxramas experience. There are many raid combos that work and we have room for experimentation as well. Personally I would love for us to come up with generic setup we can use to make the actual raiding time more efficient where we spend less time planning between pulls and can easily switch people in and out of raid when needed without having to spend a lot of time explaining.

General Horde raid Composition:
  • 3 tanks
    • On fights where 3 tanks are not needed, 3rd tank can use either Annihilator to boost Physical Damage or Nightfall to boost spell damage
  • 11-12 healers
  • 25-26 DPS
    • Generally ratio between Melee and Ranged varies a bit from 60% melee vs 40% range to 50/50 ratio.
  • NOTE: the above can vary from fight to fight and if we want to run speed runs, we are likely to scale down number of healers a bit.
  • NOTE2: There is no perfect composition to use, it all depends on what we have available

Importance Priority:
  1. People who show up.
  2. People who show up prepared with consumables and reagents.
  3. Two protection warriors for tanking and Sunder Armor.
  4. One druid for Faerie Fire.
  5. Three warlocks for Curse of Shadow, Curse of Elements, Curse of Recklessness, and Improved Shadow Bolt.
  6. One mage for Winter's Chill or Improved Scorch.
  7. One shadow priest for Shadow Weaving (could also be Holy with some Shadow)
  8. One enhancement shaman with Nightfall for the Nightfall debuff.
  9. Ten healers with the following priority: Priests > Shamans > Druids
  10. Two hunters for Tranquilizing Shot.
  11. Fury warriors.
  12. Rogues, mages, or warlocks.
  13. Hunters.

What to consider on what classes to bring:
  • Shadow Priest (1 Max)
    • They generally do 50% of the Warlock DPS and boost Lock DPS by 15%. This means if we have 4 Warlocks, they should be worth it for the raid
    • Advanced way to handle Shadow Weaving would be to bring Holy Priest
      • mind blast rank 1, mind flay rank 1, this priest would:
        • get weaving up faster
        • will do a better job at healing then a shadow priest would do dpsing
        • would be easier to replace with any other priest respecing
        • would not take caster items from mage/warlock would do much more with it
        • would take up less debuff slots
  • Enhance Shaman (1 Max)
    • Usually the designated Nightfall user.
    • Always in Melee group.
  • Elemental Shaman (0)
    • Unfortunately Elemental Shaman does not work well for raiding
  • Feral Druid (1-2)
    • For every 4 dagger specced rogues, enhancement shamans, or fury warriors in a group, add a feral druid
  • WIP...
 
Last edited:

Sidonis

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Jul 18, 2018
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Between the enh shaman providing WF and the crit from the druid, wouldn't the priority be fury warriors and combat rogues in the remaining 3 slots of the primary melee party, not dagger rogues? Especially given the benefit of Axes up through AQ on Orcs.
 

Ghist

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Oct 23, 2017
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Between the enh shaman providing WF and the crit from the druid, wouldn't the priority be fury warriors and combat rogues in the remaining 3 slots of the primary melee party, not dagger rogues? Especially given the benefit of Axes up through AQ on Orcs.
Generally better option with Combat (Sword) rogues is to have 3 Combat Rogues, 1 enhance shaman and 1 Fury Warrior in party.
 

Wooot

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Jan 15, 2016
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Shaman totem buffs are very useful for all roles, classes, and builds. If you wanted a 40man raid to have every group benefit from shaman totem buffs, you'd need 8 shamans. And 8 resto shamans taking up the healer slots usually isn't ideal. But you can have some of those 8 shamans come as enhancement and put them with tank, melee, and ranged dps. I mean comon, it's not 2004/2005/2006 when information was sim and bias. Back then people didn't believe in the concept of support classes.

Tank Group(s)
You'll maintain
Strength of Earth Totem and
Windfury Totem while twisting in
Grace of Air Totem. It's very important to make sure the main tank is maintaining these buffs to maximize threat gain. It's also worth noting that if the tank is tanking several mobs you could potentially use
Stoneskin Totem.

Melee Group(s)
This is probably the most common group you will find needs a shaman, you will be looking to keep up
Strength of Earth Totem and
Windfury Totem, while twisting in
Grace of Air Totem for most situations, as well as
Tranquil Air Totem on threat sensitive encounters.

Healer (and Caster DPS) Group(s)
One of two groups best to put resto shamans, as the shaman will also benefit from the totems, the other group being caster dps. For longer fights such as bosses, shamans can maintain
Mana Spring Totem and
Mana Tide Totem.

Notable Shaman Totem Raid Strategies
Some raids and specific fights benefit from element resistance. Shamans can add to this resistance with
Frost Resistance Totem,
Fire Resistance Totem,
Nature Resistance Totem, and
Windwall Totem.
There are also raids that have single target and aoe poison and diesease effects. If applied only to the tank, you can have one shaman in the tank's group to keep a totem down that will constantly remove the effects every tick. In aoe effect situations you could have a shaman in each group with either
Poison Cleansing Totem or
Disease Cleansing Totem.
And
Tremor Totem can be used to remove fear, charm, and sleep mechanics in raids.
 
Last edited:

Ghist

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Oct 23, 2017
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Wooot Good description of the Shaman roles. From raiding perspective, aside from few fights we are probably not looking consistently having 8 shamans in raid. I find your role description per group as a shaman quite clear and useful.
 

Sidonis

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Jul 18, 2018
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Columbus, OH
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With hunters usually getting dropped in the same group, as long as its communicated before start of raid you have only one with Trueshot Aura, one with the full Improved Hunters Mark, raising the overall DPS of the Hunters instead of having 3-4 identical hunters with a point in Trueshot Aura and 3/5 in Improved Mark of the Wild.
 

Ghist

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Oct 23, 2017
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With hunters usually getting dropped in the same group, as long as its communicated before start of raid you have only one with Trueshot Aura, one with the full Improved Hunters Mark, raising the overall DPS of the Hunters instead of having 3-4 identical hunters with a point in Trueshot Aura and 3/5 in Improved Mark of the Wild.
This is similar to only one mage having Winter's Chill or Improved Scorch.
 

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