Pre-Alpha Testing: Kimenu vs BigPun [Battle example #1] | FeverClan - Gaming Community

Pre-Alpha Testing: Kimenu vs BigPun [Battle example #1] (1 Viewer)


Kimenu

Wizzard

Magic Missiles, Force Shield, Thunderstorm, Essence Drain.

[MENTION=17424]BigPun[/MENTION] Do you accept my challenge?
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Force Shield
Reduces damage taken by 50% for the next 2 turns. As long as the shield is active, on an opponent's roll of 10 or less, the Wizard reflects back 33% of DMG taken rounded up (before shield mitigation).
25 Mana

Magic Missiles
10DMG +5DMG. Roll for extra damage. On a roll of 11 of higher it's +5DMG. 10 or lower is +3DMG
30 Mana

Essence Drain
Remove 15 Resource from the enemy. On a roll 17 or higher, do 10DMG and heal 5HP.
20 Mana

Thunderstorm
15DMG. Remove 33% Defense rounded up, from the opponent. On a roll of 17 or higher remove 50% Defense. Lasts 2 turns.
35 Mana

[MENTION=174]Cybernetcrash[/MENTION]
 
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BigPun

Vetted Officer
Jan 3, 2013
1,249
One in a mass
Clan Rank
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Vetted Officer
yes [MENTION=53250]Kimenu[/MENTION] and get yourself a weapon!

Warrior - Zaraandius

Haymaker
7DMG + WPN DMG. On a roll of 17 or higher on a D20, the enemy is stunned for 1 round.
20 Rage

Fury
Gain 20 Rage. Reduce DMG taken by 40% next round.


Hack And Slash
On a roll of 6 or higher on a D20, does double weapon damage.
20 Rage


Volcano Strike
Prerequisite: Has spent 50 Rage in the game.
20DMG + WPN DMG. Dot Effect for the next 2 rounds: First DoT does 6DMG, second DoT does 3DMG.
60 Rage

Weapons: Hatchet and Club (5dmg + 5dmg??)

Armor: Viking Coat (5 armor?)

[MENTION=53250]Kimenu[/MENTION] [MENTION=174]Cybernetcrash[/MENTION]

What about weapons and armor values!?

I am readdy KimeroooooO!
 

BigPun

Vetted Officer
Jan 3, 2013
1,249
One in a mass
Clan Rank
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Vetted Officer
I use Haymaker

7DMG + WPN DMG. On a roll of 17 or higher on a D20, the enemy is stunned for 1 round.
20 Rage

[roll0]

I do 12 dmg and you are not stunned!

HP:100
Rage:80
[MENTION=53250]Kimenu[/MENTION]
 
Force Shield
Reduces damage taken by 50% for the next 2 turns. As long as the shield is active, on an opponent's roll of 10 or less, the Wizard reflects back 33% of DMG taken rounded up (before shield mitigation).
25 Mana

[roll0]

Force Shield is now active and take 50% reduced damage for 2 turns. If you roll 10 or less I reflect 33% of the damage back to you.

HP - 88
Mana - 75
[MENTION=17424]BigPun[/MENTION] [MENTION=174]Cybernetcrash[/MENTION]
 
I use.

Thunderstorm
15DMG. Remove 33% Defense rounded up, from the opponent. On a roll of 17 or higher remove 50% Defense. Lasts 2 turns.
35 Mana

[roll]d20[/roll]

It fucked up so I rolled in the post below. My Thunderstorm fails and I lose 35 mana.

Force Shield is still active and take 50% reduced damage for 1 turns. If you roll 10 or less I reflect 33% of the damage back to you.


HP - 88
Mana - 45 [MENTION=17424]BigPun[/MENTION] [MENTION=174]Cybernetcrash[/MENTION]
 
Last edited:

BigPun

Vetted Officer
Jan 3, 2013
1,249
One in a mass
Clan Rank
Vetted Officer
Vetted Officer
I use

Haymaker
7DMG + WPN DMG. On a roll of 17 or higher on a D20, the enemy is stunned for 1 round.
20 Rage

[roll0]

I get 9 DMG from your attack. (15-40%)

I give you 6 DMG (12-50%) and i recive 4 DMG (33% of 12) from force shield and you are not stunned.

HP: 87
Rage: 80
[MENTION=53250]Kimenu[/MENTION]
 
I use.

Thunderstorm
15DMG. Remove 33% Defense rounded up, from the opponent. On a roll of 17 or higher remove 50% Defense. Lasts 2 turns.
35 Mana

[roll0]

You take 15 damage and lose 50% Defense and that lasts 2 turns

HP - 82
Mana - 5

[MENTION=17424]BigPun[/MENTION] [MENTION=174]Cybernetcrash[/MENTION]
 

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