Path of Exile - Path of Patch Notes (1 Viewer)

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We have deployed a server-side update to fixed a bug where The Beachhead Map dropped no items.
 

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3.5.0b Hotfix 5 Patch Notes

  • Fixed a bug where some Delve areas at low depth levels would fail to generate.
  • Fixed an instance crash that could occur when in combat with Riker Maloney.
  • Fixed an instance crash that could occur when Masters teleported to you.
  • Fixed a rare instance crash that could occur when changing areas.
 

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3.5.0b Hotfix 6 Patch Notes

  • You can now sell items to Einhar, Alva and Niko in your Hideout.
  • Fixed a bug where Betrayal encounters could fail to generate.
  • Fixed a bug where Betrayal's Investigation Board and targetable nameplates could fail to display correctly if the Syndicate Member died while you were dead.
  • Fixed a bug where the "Breaking Down the Door" Betrayal quest could be uncompletable if you skipped it and did the "Cutting Off the Supply" quest first.
  • Fixed a bug where you could be unable to interact with the Delve Crawler.
  • Fixed a bug where you were able to access the Azurite Mine earlier than intended.
  • Fixed a bug where you were able to use the "teleport to player" button to enter Safehouses and the Mastermind's Lair area.
  • Fixed a bug where you could use the "teleport to player" button to enter hideouts that had permissions set to prevent friends, guild members or party members from entering.
  • Fixed a bug where a Winter Orb supported by Spell Totem Support would lose its stacks if its target died.
  • Fixed a bug where Zana would not sell Maps until you used the map device in the Templar Laboratory.
  • Fixed a bug where the "Talk to Helena" quest text appeared earlier than intended.
  • Fixed a bug where old versions of Courthouse and Channel Maps were the wrong tier.
  • Fixed a client crash that could occur when trying to search in the Map Stash Tab.
 

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3.5.0c Patch Notes

  • You will now receive the recipes to craft two or three sockets on items by interacting with the plinth in the first Delve encounter. For players that have already interacted with this plinth, simply return to the first Delve encounter and you should be able to interact with the plinth once again to receive these crafting recipes. In a future patch, we will retroactively grant these recipes to all players that have interacted with the plinth prior to this change.
  • Reduced how much healing Bu's Delight granted to Syndicate Members per corpse consumed.
  • Enabled the "+1 to maximum number of Summoned Totems" Veiled modifier.
  • Adjusted crafted Maximum Life modifier values as they were higher than intended at low levels.
  • Fixed a bug where the Defeat Mastermind I challenge was not granted on successful completion of the encounter.
  • Fixed a bug where the Elder was generating at the level of previous map tiers.
  • Fixed a bug preventing completion of the "Einhar's Hunt" Bestiary quest.
  • Fixed a bug preventing completion of the "No Time like the Present" Incursion quest.
  • Fixed a bug preventing travel from the Azurite Mine to the Menagerie and vice versa.
  • Fixed a bug where a Stone of Passage could drop in Incursions even though no doors required opening.
  • Fixed a bug where you could get duplicate rooms in the Temple of Atzoatl.
  • Fixed a bug where you were unable to sacrifice unique items using the Table of Sacrifice in the Temple of Atzoatl.
  • Fixed a bug where The Unbreathing Queen II and Unbearable Whispers V prophecies would not trigger in the Labyrinth.
  • Fixed a bug where some Safehouse chests failed to generate divination cards or items with labyrinth enchantments if your character level was too low.
  • Fixed a bug where Rin Yuushu could spawn in non-map areas.
  • Fixed a bug where your maximum totem count was incorrectly 0 when you had the Runebinder keystone and the Pursuit of Faith ascendancy passive allocated.
  • Fixed a bug where Ground Slam, Leap Slam, Charged Dash, Double Strike, Sunder, Tectonic Slam, Ice Crash, Ancestral Warchief, Vaal Ancestral Warchief, Vaal Earthquake, Vaal Double Strike and Vaal Ground Slam were using only the main hand weapon to deal damage, rather than alternating weapons on each attack.
  • Fixed a bug with Eldritch Battery allocated where energy shield recharge was being interrupted when damage was dealt to a players life.
  • Fixed a bug preventing use of the Crafting Bench on corrupted items even if you had sufficient currency.
  • Fixed a bug where the "Hits can't be Evaded" crafted modifier displayed multiple ranks. This was purely a visual issue.
  • Fixed a bug preventing Atlas base items, such as Steel Rings and Gripped Gloves, from dropping.
  • Fixed a bug where "Find the Map Item" Zana missions could drop maps at higher tiers than intended.
  • Fixed a bug where unique Jewels could fail to be created from the Blood Altar Bestiary recipe if your captured monster levels were too low.
  • Fixed a bug where the Betrayal Gem Experience reward in Syndicate Safehouses was not usable on corrupted gems.
  • Fixed a bug where a Fortification encounter could spawn in an unreachable location in the Maze of the Minotaur map.
  • Fixed a bug where spectred Syndicate Silencers could deal damage to you with their "Throw Net" skill.
  • Fixed a bug where your current Sulphite amount was not displayed correctly in towns and hideouts.
  • Fixed a bug where Chayula, Who Dreamt had a chance to drop two Blessing of Chayula and a chance to drop two boss-specific uniques.
  • Fixed a bug where being hit by a Shaper Anomaly caused you to receive a failed challenge notification for a Delve challenge.
  • Fixed a bug causing Shaper Anomalies' area of effect to be larger than intended.
  • Fixed a bug where Arctic Breath wasn't available to purchase from vendors at level 12, but rather at level 28.
  • Fixed a bug where the background art for the Fragment Tab was incorrect.
  • Fixed a client crash that could occur when in combat with It That Fled.
  • Fixed an instance crash when killing The Constrictor in the Ruins of Despair area.
  • Fixed a rare instance crash that occurred when killing Keepers of the Trove bloodlines monsters.
 

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3.5.0d Patch Notes

  • Improved Betrayal encounters by reducing damage dealt by most Syndicate members, improving skill signalling, reducing Syndicate member damage bonuses from some items, reducing skill off-screening, cleaning up residual objects to reduce clutter and reducing additional monster spawns in Fortification encounters.
  • Substantially increased the amount of Azurite dropped from Azurite Veins.
  • Increased the amount of Azurite dropped from Azurite Encounters by 20%.
  • Substantially increased Sulphite Capacity at all tiers.
  • Adjusted the cost of upgrades for Sulphite Capacity, Darkness Resistance, Light Radius, Flare Radius and Flare Capacity in situations where you are over-levelled relative to the expected Depth of having those upgrades.
  • Reduced the per-cell travel cost of Sulphite for Delving. Delves are now 50% cheaper at Depth 1, tapering to normal cost at Depth 52.
  • If you have active safehouse portals open and attempt to change to an area that would cause the safehouse to become invalid, you are now warned before changing areas. If you do invalidate your safehouse by ignoring the warning and changing areas, the safehouse leaders are now removed (as they have escaped) rather than made invulnerable. The reason that safehouses are invalidated is to prevent abuse cases.
  • Maps which drop from the "Bargain" option in Betrayal Encounters will now drop at appropriate levels relative to the area that you are in.
  • Enabled the "You can apply an additional Curse" veiled and crafting modifier.
  • Enabled various new veiled and crafting modifiers for amulets.
  • The "Prefixes cannot be Changed" crafting modifier can now correctly be acquired by defeating Inya, the Unbearable Whispers from the Unbearable Whispers V prophecy.
  • The crafting bench can no longer replace crafting modifiers on an item if that item has multiple crafting modifiers but does not have the "Can have multiple Crafted Mods" modifier, as this behaviour was unintentional. You will still be able to use the "Remove Crafted Modifiers" option to remove all crafted modifiers.
  • Zana missions can no longer spawn in Zana missions.
  • Players that have clicked the plinth in the first Delve encounter should now have both two and three socket crafting recipes as originally intended.
  • The plinths which unlock the three-socket-colour, six-socket and six-link crafting modifiers now correctly spawn in Vaal Outpost, Abyssal City and Primeval Ruins respectively.
  • "x% to Cold Damage over Time Multiplier" is now considered a Caster modifier.
  • Veiled modifiers for "x% increased Attack and Cast Speed" can no longer generate on rings as they were not meant to be able to.
  • Added names to various modifers that were missing them.
  • Updated the hideout loading screen art.
  • The Invisible Buff Effect microtransaction can now be applied to Dread Banner and War Banner.
  • Fixed a bug preventing players from unlocking the "Shaped" and "Elder" Zana mods.
  • Fixed a bug re-introduced in 3.5.0 where "Twinned" modifiers were able to apply to the Elder encounter.
  • Fixed a bug where an Elder Guardian portal could spawn in an unreachable location in the Acid Caverns Map.
  • Fixed a bug where the Map Device in your hideout could be used by other players.
  • Fixed a bug where veiled modifier experience and unlocks were not being migrated correctly.
  • Fixed a bug where your Atlas was not properly migrated when migrating to a different league if you had no characters in that league.
  • Fixed a bug where Shaper Strongholds could sometimes fail to be removed from the Atlas upon completion.
  • Fixed a bug where Elder and Elder Guardians could sometimes fail to be removed from the Atlas upon completion.
  • Fixed a bug where the "Day of Sacrifice III" prophecy would not complete correctly.
  • Fixed a bug where using currency in the "Tiny's Trial" safehouse reward rooms would fail if you had that type of currency in your inventory.
  • Fixed a bug where triggered Earthquake monster skills (such as the one used by Brinecrack) were sometimes dealing far more damage than intended.
  • Fixed a bug where one of Janus Perandus' skills could not be seen if your character was on much higher ground than Janus Perandus.
  • Fixed a bug where the Soul of Lunaris pantheon could sometimes cause your movement speed to be reduced until you changed areas.
  • Fixed a bug where the number of Brands that could be applied to a monster was not on a per-player basis.
  • Fixed a bug where you could trade jewels which were socketed in your passive tree.
  • Fixed a bug where Lightning Trap's "Fire X Projectiles in a Nova" value displayed incorrectly on the skill gem.
  • Fixed a bug where monsters could spawn in unreachable locations in the Overgrown Hideout.
  • Fixed a bug where you could be placed in unwalkable terrain when entering Act 3 and Act 8 towns from a portal.
  • Fixed a visual issue introduced in 3.5.0 with the Subjugator Cloak and the Gothic Cloak.
  • Fixed a visual issue with a Full Ringmail when equipped on a Templar.
  • Fixed a visual issue where the Dragon Spear weapon skin was held incorrectly when applied to 2-handed axes and maces.
  • Fixed a client crash when hovering over Foothills Debris in Alva's Decoration list.
  • Fixed a client crash with Frostbolt.
  • Fixed an instance crash with Storm Burst.
 

Axle

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3.5.0d Hotfix Patch Notes

  • In 3.5.0d we raised the cap of the final Sulphite Capacity upgrade from 60,000 to 70,000. This overflowed a 16-bit integer and caused wraparound for a few players. The new cap is now 65,000. Your Sulphite Capacity will still display as 70,000 until later this week.
 

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3.5.1 Patch Notes

  • We've added five new "Core" Supporter Packs to replace the ones that were released alongside War for the Atlas last year. Check them out at pathofexile.com/purchase after the patch deploys.
  • Substantially improved the rewards for defeating the Syndicate Mastermind. At the completion of the encounter, there are doors that unlock which lead to a treasure room. This room contains rewards based on the Syndicate leaders at the time of the Mastermind's defeat.
  • Added various new effects to many elements of the Mastermind encounter to better signal the state of the encounter.
  • The damage area of the wave from the sculpture in the Mastermind encounter should now more accurately match its visual effects.
  • Made various improvements to the audio in the Mastermind encounter.
  • Fixed various cases in the Mastermind encounter where some skills were not being displayed correctly when re-entering the area.
  • Fixed a bug where Safehouse rewards were entirely based on the leader's rank, rather than each reward being based on the rank of the syndicate member associated with that reward.
  • Fixed a bug where Syndicate members didn't pick from all their available dialogue options.
  • Fixed a bug where beasts from your Menagerie were not being migrated when leagues were merged. If you migrated from a public solo self-found league, please make a new character in solo self-found and use the Migrate All option on the character select screen. If you migrated out of a private league and don't have your beasts, please e-mail support@grindinggear.com for assistance.
  • Fixed a bug where Winter Orb could snapshot.
  • Fixed a bug where Ice Spear travelled slower than intended when used by monsters.
  • Fixed an instance crash that occurred when using The Dancing Dervish unique item.
 

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3.5.1 Hotfix Patch Notes

  • Fixed an instance crash that could occur when re-entering the Mastermind encounter area.
 

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3.5.1b Patch Notes

Betrayal Fixes and Improvements
  • Syndicate members no longer spawn directly on top of one another. This prevents most cases of overlapping Syndicate nameplates.
  • Substantially rebalanced Fortification encounters.
  • Monsters spawned by Fortification encounters can no longer be Rare.
  • Monsters now spawn slower during Fortification encounters.
  • Reduced the total number of monsters that can spawn at the same time.
  • Reduced the amount of Ravager Maw monsters that spawn.
  • Reduced the spawn frequency of Necromancers and Ravager Maws.
  • Monsters spawn for a fixed duration, rather than until the completion of the encounter.
  • Monsters stop spawning when a Fortress Wall is destroyed.
  • Ghastly Phantasm monsters now deal less damage.
  • Rin's Rain of Arrows skill and default attack now convert some of their damage to Cold. Rin's Rain of Arrows skill now has 25% less Attack Speed and cannot be used on targets that are far away or "off-screen".
  • Betrayal Safehouses now allocate item drops based on the party leader's allocation setting, rather than always Free for All allocation.
  • Fixed a bug where progress towards the "Use Scarabs" challenge was not granted when using Scarabs along with Sacrifice Fragments in the Map Device.
  • Fixed a bug where It that Fled's projectile combo skill would sometimes target random directions.
  • Fixed a bug where the Mastermind's Carpet Bomb skill did not visually re-appear if you left the area and returned as it was occurring.
  • Fixed a bug where the Mastermind's corpse could be destroyed or consumed.
  • Fixed a bug where Consecrated Path could teleport you into Fortification encounters before a door was destroyed.
  • Fixed a bug where a Fortification encounter in the Gardens Map was overrun by trees.
  • Fixed a bug where defeated Syndicate members would escape if a Prophecy triggered while interacting with another defeated Syndicate member.
  • Fixed a bug where executed Syndicate members could be revived by the "Revives nearby dead Monsters with Onslaught" strongbox modifier. This fixes a case where strongboxes sometimes couldn't be opened.

General Fixes and Improvements
  • Einhar once again sells Bestiary Orbs.
  • Added various currency options to the selection list when pricing items in public stash tabs.
  • Updated the Hideout selection UI to display which acts specific hideouts can be found in.
  • Chance to Impale is now displayed in the Character Panel.
  • Fixed a bug where local "chance to Impale" modifiers did not grant any Impale chance.
  • Fixed a bug where Tower Map was the only Tier 15 Map that could corrupt into Vaal Temple Map. All Tier 15 Maps can now corrupt into Vaal Temple Map.
  • Fixed a bug where corrupting Tier 15 Shaped Maps could result in a lower tier Map. Shaped Maps can now corrupt into non-shaped Maps.
  • Fixed a bug where Phase Run could make you completely invisible to all enemies.
  • Fixed a bug where Scourge Arrow didn't consume mana while channelling.
  • Reduced the mana cost of Scourge Arrow to be more in line with other channelled attack skills.
  • Fixed a bug where supporting Raised Spectres with Multiple Totems Support didn't increase the maximum number of totems that they could summon.
  • Fixed a bug where the "Slay the Beyond Boss" Zana mission sometimes failed to spawn a Beyond boss.
  • Fixed a bug where some "Slay the Target" Zana missions could not be completed if the target was removed rather than slain, such as if the target was a Bestiary monster which Einhar collected.
  • Fixed a bug where Shaped and Elder Maps from between updates 3.1.0 and 3.5.0 opened Maps with an incorrect monster level.
  • Fixed a bug where the Courts Hideout incorrectly awarded a pair of Light Mural tiles (which are purchasable microtransactions) rather than Templar Rugs.
  • Fixed a bug where the Death Aura from the Death's Oath unique body armour and Blinding Aura from the Corona Solaris unique wand would not activate in PvP matches unless you re-equipped the item or changed socketed gems.

Crash Fixes
  • Fixed a client crash that could occur from Paquate, Architect of Corruption's Blood Beam skill.
  • Fixed an instance crash that could occur when fighting Janus Perandus.
  • Fixed an instance crash that could occur when fighting High Lithomancer.
  • Fixed two instance crashes.
 

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