Path of Exile - Path of Patch Notes (1 Viewer)

Axle

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Oct 13, 2016
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3.6.1 Hotfix

We have deployed a serverside hotfix that should prevent clientside stuttering during Betrayal encounters. It will take effect in any new instances created from this point on.

 

Axle

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Oct 13, 2016
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3.6.1 Hotfix 2

Adjusted map drop rates up based on data from the first week of Synthesis.

This has been deployed on the servers, there is no client component to this update.

 

Axle

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3.6.1b Patch Notes

  • Fixed a bug where defeating the Syndicate Mastermind did not fulfil the 'Syndicate Mastermind' step of the "Defeat the Syndicate Mastermind" challenge.
  • Fixed a common client crash.


This has been deployed without a restart. You will need to restart your client to apply these fixes if you are having these specific problems.
 

Axle

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3.6.2 patch
Synthesis Fixes
  • Added 3D Art for Nebulis.
  • Added 3D Art for Offering to the Serpent.
  • Added visible labels to Synthesised Chests.
  • Re-enabled the Shanty Town Memory. This was temporarily disabled in 3.6.0 Hotfix 4.
  • Fragmented Memories and Distant Memories now require an area level of at least 50 to be able to generate Burning Ground, Chilled Ground, Shocked Ground or Desecrated Ground modifiers.
  • Items that are consumed by Decay in non-decaying Memory Void areas are now dropped near a Memory Stabiliser when you move close to one. Items are now only consumed by Decay if collecting that item would teleport you.
  • Fixed various issues where monster packs in Fragmented Memories and the Memory Void didn't contain the correct Rare monsters. This also fixes the issue that many players are having where they can't find the Rare monsters required for the "Defeat Synthesis Monsters" challenge.
  • Fixed a bug where defeating The Elder sometimes did not fulfil the 'The Elder' step of the "Defeat Elder and Elder Guardians" challenge.
  • Fixed an issue where Bloodlines effects (such as Heralds of the Obelisk) could be active in the airlock of a Fragmented Memory or Placed Memory.
  • Fixed an instance crash that occurred in the Cortex boss encounter.

Betrayal Fixes
  • Preloaded further Betrayal assets in an effort to reduce the amount of lag and client "freezes" that occur when Intervention encounters begin.
  • Added a button that can be used to release Betrayal Targets at the completion of an encounter. This can be used to avoid having to choose an option that you do not wish to.
  • Increased the amount of Intelligence gained from various decisions after a non-Safehouse Betrayal encounter.
  • Increased the amount of Intelligence gained at the completion of a Safehouse. This change affects existing characters with Intelligence towards unlocking the Mastermind's Lair.
  • Reduced the distance threshold required before Intervention targets teleport back to you. This is to prevent accidentally abandoning the encounter.
  • Reduced the distance from the player at which Transportation encounters begin.
  • Reduced the amount of additional monsters that spawn during Betrayal Intervention encounters, and the frequency at which they spawn.
  • Betrayal Targets spawned by Intervention encounters now deal reduced damage for a short duration after spawning.
  • Fortification and Transportation encounters now spawn a smaller variety of monsters, in an effort to reduce preloading requirements.
  • Areas prior to Maps will only generate with a single Betrayal encounter. Map areas will continue to generate with three encounters.
  • Jun is no longer visible outside of the Syndicate Laboratory entrance if you are currently engaged in another Betrayal encounter.
  • You can no longer enter the Syndicate Laboratory if you are currently engaged in another Betrayal encounter.
  • Fixed a bug where Intervention encounters could not occur if you had already completed another Syndicate encounter in the same area.
  • Fixed a bug where Jun sometimes did not aid you in combat during Fortification encounters.

Misc Fixes
  • You can now toggle the visibility of area modifiers on or off by clicking on a new button found above area modifiers.
  • Updated the "Hideout Unlocked" notification.
  • Reduced the value of the "x% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry" modifier found on the Watcher's Eye Unique Jewel from 180% to 30%. This modifier was unintentionally six times higher than intended. This affects all existing versions of this item.
  • Arcane Surge Support can now be used in conjunction with Cast while Channelling Support. The "Supported Skills deal x% more Spell Damage while you have Arcane Surge" modifier does not apply to Triggered Spells.
  • Minion skills can now be supported by Unleash Support. This only applies to the summoning of minions, and does not cause your minions' skills to reoccur.
  • The Flow of Energy, Pleasure and Pain, Mouth of Horrors and Unbearable Whispers III prophecies can now be completed in Core Map.
  • Updated the description of the Intensity buff to accurately describe that the skill deals more Area damage, rather than all damage.
  • Updated the description of a helmet enchantment which referred to "Sanctify", rather than the correct name, Purifying Flame.
  • Purifying Flame's impact area can now destroy breakable objects (like barrels).
  • Arc's effect now visually hits monsters more centrally.
  • Vortex can no longer be supported by Intensify Support.
  • Legacy versions of the "To Dust" unique jewel can now be placed in the Unique Collection Tab.
  • The original version of Goddess Bound, Tipua Kaikohuru, can now be placed in the Unique Collection Tab.
  • The "Unaffected by Bleeding while affected by Malevolence" modifier found on Watcher's Eye unique jewels now prevents Corrupting Blood from affecting you.
  • Straightened a bent connection between some passives in the Ranger and Shadow sections of the passive tree. This is purely a cosmetic change.
  • Fixed a wonky quest state you could get into which would ask you to talk to Niko when you already had.
  • Fixed an issue where Plaza Map would sometimes fail to generate if it contained Alva, Master Explorer.
  • Fixed a bug where the Monstrous Treasure prophecy prevented Sulphite Veins from granting any Voltaxic Sulphite when interacted with.
  • Fixed a bug where the Monstrous Treasure prophecy prevented Beyond portals from being created.
  • Fixed a bug where a Crafting Recipe unlock object sometimes did not spawn in the Bazaar Map when it otherwise should have.
  • Fixed an incorrect modifier name for "+1 to maximum number of Summoned Totems".
  • Fixed a bug where the "Purifying Flame deals x% increased Damage" helmet enchantments did not work.
  • Fixed a bug where Brittle was applying a lower than intended chance to be critically struck to enemies.
  • Fixed a bug where you could lose the "Immunity to Curses" buff granted by Holy Flame Totem if you were standing in a second overlapping source of Consecrated Ground.

The 3.6.2 update for Xbox One will be deployed as soon as possible after its release on PC.
 

Axle

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3.6.2 Hotfix 2
Fixed a bug where other Betrayal jobs would not start if you died during an Intervention encounter.

We have deployed this as a server-only hotfix.
 

Zerakou

Yes, my avatar is my chest tattoo.
Nov 9, 2018
9
Illinois
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Gunnery Sergeant
Gunnery Sergeant
Someone let me know how this last set coming in are! Id like to play some more if the new content is actually worth doing.
 

kracker3599

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Aug 30, 2015
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3.6.4 Patch Notes

  • Added support for the Synthesis Flashback Event.
  • Improved the graphical performance of Frostbolt, Frost Bomb, Magma Orb, Molten Strike, Summon Flame Golem and Vortex.
  • Improved the graphical performance of various monster skills, encounters and areas.
  • Improved the performance of the Doomcrow Portal Effect microtransaction.
  • Updated the art of the Sambodhi's Vow Divination Card.
  • Increased the brightness of the Seraph Spirit Wings microtransaction when viewed from behind the character as they appeared more faint than intended.
  • Slightly increased the area around a Memory Stabiliser where monsters cannot spawn.
  • The graphical effects from the Shrouded Bloodlines modifier are now removed from monsters when the pack is killed.
  • Monsters in the Azurite Mine can no longer have the Lightning Warp Heralds of the Obelisk Bloodlines modifier.
  • Fixed a bug where Bloodlines monsters in close proximity to Memory Stabilisers and the Delve Crawler could create their on-death effects when you entered the area. Monsters affected include Bearers of the Guardian, Heralds of the Obelisk, Voidspawn of Abaxoth and Living Blood Bloodlines monsters.
  • Fixed a bug that prevented the "x% increased Recovery rate of Life and Energy Shield while affected by Malevolence" modifier on Watcher's Eye unique jewels from affecting Energy Shield Recovery.
  • Fixed a bug where Cleave and Dual Strike would only use the stats and values of your off-hand weapon when dealing damage if you were dual-wielding.
  • Fixed a bug where some "Bleeding cannot be inflicted on you" modifiers did not prevent Corrupting Blood from being inflicted on you.
  • Fixed another bug where four Distant Memories could spawn facing each other, making them all inaccessible. For players in this situation, obtaining a new Fragmented Memory will cause an inaccessible Distant Memory to move itself to a valid location.
  • Fixed a bug where Decay in the Memory Void could sometimes begin its movement from the wrong Memory Stabiliser in three and four bridge Memories.
  • Fixed a bug where, if the Distant Memory you were in was no longer visible on your Memory Map, you would be unable to interact with the Memory Modifier object in it.
  • Fixed a bug where the "Doubles the values of Memory Modifiers affecting Memories placed on this location" Memory Amplifier was also doubling the values of Memory Modifiers on adjacent Memories.
  • Fixed a bug where the warning that your Synthesis queue was full did not occur if you had a planned Memory on your Memory Map.
  • Fixed a bug where corrupting Unique Maps could result in a Rare Map with eight modifiers which had the incorrect art.
  • Fixed a bug where Purifying Flame and Wave of Conviction did not play their surge effects on repeated casts.
  • Fixed a bug where monsters with the Nullifier modifier could remove charges from players affected by Minimum Charges modifiers.
  • Fixed a bug where the flags on the Synthesis Challenger Trophy appeared blurry.
  • Fixed a bug where the Corsair Monkey Pet appeared darker than intended.
  • Fixed a bug where the Bloodseeker, The Scourge, Cybil's Paw, Hand of Wisdom and Action and Hand of Thought and Motion unique claws had multiple 3D models visible when equipped.
  • Fixed a bug where the effects of the Celestial Aura Effect microtransaction could display below the ground.
  • Fixed a bug where the Garb of the Ephemeral unique body armour would clip into Sorcerer Boots.
  • Fixed an instance crash.
 

Meowskers

Clan Member
May 2, 2015
104
Kansas City
Clan Rank
Master Sergeant
Master Sergeant


Later today we're planning to deploy the 3.7.2 update with Legion improvements and some fixes we mentioned a couple of days ago. The 3.7.2 patch for consoles will be deployed as soon as possible after its release on PC.

Please note that the patch notes listed below may be changed prior to the release of this update.

Legion Improvements
  • Improved the visibility of the Legion Symbols that appear above monsters and chests that contain rewards.
  • Added an effect that is placed on your character while you are near the activation crystal in the Domain of Timeless Conflict.
  • Legion Monsters can now be Frozen and their corpses can be destroyed after being broken out from their crystals.
  • Legion Chests can now be affected by curses.
  • Re-enabled the Stygian Vise reward from Abyss rewards.
  • Reduced the range at which various Legion monsters will become aggressive.
  • Fixed a bug where the Brutal Restraint unique Timeless Jewel was not able to drop in the Domain of Timeless Conflict.
Skill Improvements
  • Improved audio levels of various sounds.
  • Improved the audio of Shield Charge, Leap Slam and Ground Slam.
  • Molten Shell visuals now render correctly when they come into view of the camera while they were already active.
  • Frostblink can now be supported by Totem, Trap and Mine support gems.
  • Bladestorm can now be supported by Multistrike Support.
  • Fixed a bug where Bladestorm's initial hit did not actually hit.
  • Fixed a bug where Fortify (and similar effects, such as Endurance Charge on Melee Stun) could not be gained when using Shield Charge with a Wand equipped.
  • Fixed a bug where the Blessing skill granted by the March of the Legion unique boots did not properly support the Pride skill.
  • Fixed a visual bug where your character would not correctly face each target when using Chain Hook supported by Multistrike Support.
  • Fixed a bug where Chain Hook's tooltip damage was not affected by area damage modifiers, such as Concentrated Effect Support. This was solely a display issue.
  • Fixed a bug where the Smite Aura granted by hitting an enemy with Smite could stack beyond 1. This was solely a display issue.
  • Fixed a bug where the Smite Aura was not gained when the area damage from the Smite skill hit an enemy.
  • Fixed a bug where all Auras would be deactivated when allocating or equipping an item that granted you Mortal Conviction.
  • Fixed a bug where Challenger Charges could not be gained when killing an enemy with damage over time while in Sand Stance.
  • Fixed a bug where the "35% chance to gain an Endurance Charge when you use a Fire skill" from the Chieftain Ascendancy did not work when using a Fire skill that was a Totem skill or when supported by various Totem supports.
  • Fixed a bug where Flame Dash could be cast multiple times, even if you only used the skill a single time.
Miscellaneous Improvements
  • Added 3D Art for Wreath of Phrecia.
  • Added Orb of Horizons and Horizon Shards to the Currency Stash Tab.
  • The Queen's Vaults prophecy can now trigger when defeating Atziri, Queen of the Vaal in The Temple of Atzoatl.
  • Increased the volume levels of all item filter sounds as they were quieter than intended.
  • Back Attachment microtransactions are no longer displayed on the clones created from the Dash skill.
  • Fixed a bug where the first hit with an attack against a monster would almost always miss if you did not have a 100% chance to hit.
  • Fixed the visual interaction between the Illusionist Body Armour and the Darkprism Helmet Attachment.
  • Fixed the visual interaction between the Illusionist Body Armour and the Zenith Weapon.
  • Fixed a bug where The Eradicator could become immune to damage after you had left and returned to his arena.
  • Fixed a bug where it appeared that the "Critical Chance and Gain Frenzy Charge on Critical Strike" veiled modifiers could be crafted on Gloves. They can only be crafted on Quivers. Tooltips have been updated to accurately reflect this.
  • Fixed a bug where things that would happen when you are hit were happening even if you had avoided the hit (such as via Dodge or Evasion).
  • Fixed a bug where a Graveyard Map that was occupied by The Elder did not disable interaction with the Altar, leading to players locking themselves in the boss arena.
  • Fixed a bug where the exit from the boss room in a Dungeon Map that was occupied by The Elder would not be unlocked after the encounter was complete.
  • Fixed a bug where Uber Hillock pulled Oni-Goroshi out of his chest multiple times.
Crash Fixes
  • Fixed a client crash that occurred when using Flicker Strike supported by Ancestral Call Support.
  • Fixed a client crash that occurred due to an animation having an event outside of its timeline.
  • Fixed two instance crashes.

 
 

Meowskers

Clan Member
May 2, 2015
104
Kansas City
Clan Rank
Master Sergeant
Master Sergeant

In addition to a small 3.7.2b patch, which was deployed earlier this week, the team has been working on a bigger 3.7.3 update with many improvements and fixes. We're planning to release it by the end of this working week on PC, and as soon as possible on consoles (after its release on PC).

As usual, we have prepared a preview of its patch notes beforehand, so you can get an idea of what to expect. Please note that the patch notes listed below may be changed prior to the release of the 3.7.3 update.

Legion Improvements
  • Most, if not all, on-kill mechanics now work during Legion encounters.
  • Added a visual indicator near the Monolith if either faction in a Legion encounter contains a General.
  • Some Legion monsters can no longer generate Endurance, Power or Frenzy Charges. This is solely to reduce the impact on performance.
  • Using the Lapidary Lens in the Temple of Atzoatl can now grant credit towards the "Corrupt a Gem into a Level 21 Gem" step of the Embrace Corruption challenge.
  • Fixed a bug where no warning was given when trying to apply an Incubator to an item that had both an Incubator and a Labyrinth Enchantment on it already.
  • Fixed a bug where a Timeless Jewel that conquered a passive skill that was not connected to your passive tree (through the use of Intuitive Leap) could either reset your passive tree or cause you to be unable to log in to that character.
Skill Improvements
  • You can no longer animation cancel skills that are supported by Unleash Support and have consumed Seals until all Seals have been used.
  • Fixed a bug where skills that expend charges to bypass the skill cooldown, such as Flicker Strike or Vigilant Strike, would sometimes appear to expend more than one charge at a time. This was solely a display issue.
  • Fixed a bug where Cyclone's area of effect did not display correctly to other party members. This was solely a visual issue.
  • Fixed a bug where Frostblink, Dash, Chain Hook, Flicker Strike, Consecrated Path, Bodyswap and Flame Dash, when used just as an Incursion is ending, could cause you to not be teleported out of the Incursion.
  • Fixed a bug where "Recently" effects were being affected by effects that caused them to expire slower.
  • Fixed a bug where some enchantment effects were being affected by effects that caused them to expire slower.
  • Fixed a bug where some ascendancy (Elementalist, Guardian, Slayer, Hierophant, Deadeye, Berserker) effects were being affected by effects that caused them to expire slower.
  • Fixed a bug introduced in patch 3.7.2 where you could be incorrectly "kicked for too many actions" when using channelled skills if you were rapidly using the skill while moving.
  • Fixed a bug where skills could repeat if used while holding down the Move keybind when going to pick up an item.
  • Fixed a bug where triggered Molten Shell would absorb the damage of the hit that triggered it.
  • Fixed a bug where Frenzy granted Frenzy Charges even if your attack did not hit.
Miscellaneous Improvements
  • Added 3D Art for Fractal Thoughts.
  • Updated the 3D Art of Invictus Solaris to more accurately match its original visuals.
  • Updated the shininess of the Phoenix Armour Set to more closely match its original visuals.
  • Clicking on a Microtransaction notification will now open the Microtransaction Stash and filter to that reward.
  • Fixed a bug where using a life or mana flask while that flask was already active would not queue its use correctly.
  • Fixed a bug where the "x% increased Zombie Resistances" modifier on Mon'tregul's Grasp unique Void Sceptre instead granted a flat amount of Chaos Resistance to Zombies. It now grants Elemental Resistances as well. Its description has been updated to match its actual functionality.
  • Fixed desync that could occur when being teleported to different arenas in the Elder Guardian encounters.
  • Fixed a bug where you (and items) could get stuck inside a Sarcophagus in the Graveyard Map boss room.
  • Fixed a bug where the Gardens Map boss would not transition correctly if healed as a result of a Shaper event.
  • Fixed a bug where the Gardens Map boss did not drop items.
  • Fixed a bug where players were unable to change the language setting to Korean in the client.
  • Fixed a discrepancy between the language chosen in the patcher and the language's flag displayed in the client.
  • Fixed a bug where some Helmet Attachments were misaligned with the Empyrean Hood.
  • Fixed a bug where the Femurs of the Saints unique Primordial Staff was entirely black.
  • Fixed a bug introduced in patch 3.7.0 where the Master Body Armour fabric was the wrong colour.
  • Fixed a bug introduced in patch 3.7.0 where the Dreadforge Helmet lost its glow. That glow has now been restored!
  • Fixed a bug where the Wild Weapon would appear transparent in some cases.
  • Fixed a bug where the Zenith Character Effect clipped with character models.
PvP Balance Changes
  • Skills socketed in Sire of Shards now deal 40% less damage to players.
  • Skills supported by Advanced Traps Support now deal 15% less damage to players (previously no penalty).
  • Skills supported by Trap Support now deal 10% less damage to players (previously no penalty).
  • The reflected damage dealt by Molten Shell is now affected by PvP scaling.
  • The reflected damage dealt by Impale is now affected by PvP scaling.
Crash Fixes
  • Fixed a client crash that occurred when using Flicker Strike.
  • Fixed a client crash that could occur when using various Melee skills (including Flicker Strike) supported by Melee Splash Support or Multistrike Support.
  • Fixed a client crash that could occur when Legion monsters became active.
  • Fixed a client crash that could occur when using Cyclone if your weapon was removed or disabled.
  • Fixed a Terrain Generation Failure exception that sometimes occurred when entering The Torched Courts in Act 10 and The Lunaris Temple Level 2 in Act 3.
 

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