Path of Exile - Path of Patch Notes (1 Viewer)

Menicejw86

Clan Officer
Jan 8, 2018
74
PA, USA
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Vetted Officer
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3.3.0d Patch Notes

3.3.0d Patch Notes

3.3.0d Patch Notes
  • Incursions can no longer spawn in the Maelström of Chaos unique map.
  • Remote mines which place traps with a cooldown now consume as many cooldowns as mines are placed (ie. Seismic Trap supported by Remote Mine Support and Minefield Support will consume 3 Seismic Trap charges and place 3 mines). Waiting long enough for the cooldown to reset will allow mines supported by Multiple Traps Support or Cluster Traps Support to place additional traps.
  • Added Siphoning Trap as a vendor quest reward for the 'A Fixture of Fate' quest.
  • Added new voiced dialogue for Alva Valai when exploring the jungles outside the Temple of Atzoatl.
  • Elemental Hit's Area of Effect component now correctly applies to the additional targets hit as a result of the Ancestral Call support.
  • Mirage Archer can no longer gain the Innervation buff.
  • Adjusted the visual effects of Shocked Ground to be less erratic.
  • Improved the performance of the Frostflower Ice Trap Cosmetic Effect.
  • Doors in the Temple of Atzoatl no longer display "Place explosives" after being blown up if you have additional Flashpowder Kegs.
  • Paquate, Architect of Corruption's Blood Beam is now removed when that architect dies.
  • Fixed a bug where the wrong character would be higlighted when exiting to character selection.
  • Fixed a bug where the Jungle Valley map could generate with unconnected sections.
  • Fixed a bug where white Burning Ground was invisible.
  • Fixed a bug introduced in patch 3.3.0 where players in a party in the Whakawairua Tuahu unique map were not placed at different locations after using some in-map portals.
  • Fixed a bug where Arcane Surge would not work when supporting a castable spell which was linked to a Cast when Damage Taken Support gem.
  • Fixed a bug where Vaal Detonate Dead displayed Attack stats rather than Spell stats in the Offence Tab of the Character panel.
  • Fixed a bug where Vaal skills placed as mines would display an incorrect amount of uses remaining.
  • Fixed a bug where Architects could be killed after an Incursion ended, causing an incorrect room to be changed or upgraded.
  • Fixed a bug where the Blood Beam Architect skill was not visible when re-entering an area after the skill has been used.
  • Fixed a bug where Apparitions from the Soul Conduit Nemesis mod gave progress towards the Incursion progress bar, causing it to extend too far.
  • Fixed a bug where players could sometimes get more than 10 stacks of Grasping Vines, causing them to be unable to move.
  • Fixed a bug where The Plaguemaw III prophecy could trigger while in an Incursion.
  • Fixed a bug where The Unbreathing Queen V prophecy replaced monsters in an Incursion.
  • Fixed a bug where Radiant Scorching Ray had a Celestial surge effect. Reduced the amount of flickering while channelling Radiant Scorching Ray.
  • Fixed a bug where Lightning Warp with cosmetic effects applied to it did not play the correct audio.
  • Fixed a minor graphical issue in the Crucible of Flame room in the Temple of Atzoatl.
  • Fixed a buffer underflow client crash.
  • Fixed a client crash with Vaal Earthquake.
  • Fixed a client crash with Arc.
  • Fixed a client crash that could occur when travelling over unwalkable terrain while affected by Grasping Vines.
  • Fixed a client crash that could occur when changing areas.
  • Fixed an instance crash.
 

Menicejw86

Clan Officer
Jan 8, 2018
74
PA, USA
Clan Rank
Vetted Officer
Vetted Officer
3.3.1 Patch Notes

3.3.1 Patch Notes

3.3.1 Patch Notes
  • Two new types of rooms (themed around Tormented Spirits and Strongboxes) can now be found in the Temple of Atzoatl in the Incursion league.
  • The Altar of Corruption will now return the skinned item if it destroys an item with a skin transfer applied to it.
  • Slightly adjusted the Labyrinth's Mansion Atrium area to prevent players getting stuck after using Leap Slam to reach a small ledge.
  • The default loot filter now plays audio when an item with 5 linked sockets drops.
  • You can now have separate portals to Maps and the Temple of Atzoatl open in your Hideout at the same time.
  • Fixed a bug where Cold Snap's damage over time stacked with itself. To compensate for this, we have increased Cold Snap and Vaal Cold Snap's damage by 25% at gem level 20, scaling down to no change at gem level 1.
  • Fixed a bug where Zana mission portals could open around Alva Valai.
  • Fixed a bug where the orientation of Zana mission portals was sometimes incorrect.
  • Fixed a bug where portals to a Breachlord's Domain could open around Alva Valai in your Hideout.
  • Fixed a bug where portals to the Temple of Atzoatl around Alva Valai would not relocate correctly when moving Alva if you had dismissed her and invited her back to your Hideout.
  • Fixed a bug where opening portals to the Temple of Atzoatl from your Hideout was sometimes not possible.
  • Fixed a bug where you could sometimes not be able to invite Alva Valai back to your Hideout after dismissing her.
  • Fixed a bug where Alva Valai in a Hideout would not be able to open portals to the Temple of Atzoatl if the character interacting with her was not the character that created the Hideout.
  • Fixed various bugs which could prevent an Abyss from spawning.
  • Fixed a bug where The Three Dragons unique helmet did not prevent Lightning damage from applying Shock.
  • Fixed a bug where the Gluttony unique belt could drop in lower level areas than intended.
  • Fixed a bug where players would sometimes not return to proper size after casting Lightning Warp.
  • Fixed a bug where totems could be summoned through closed doors.
  • Fixed a bug where characters could be locked into a Barrage action after leveling up a support gem linked to Barrage.
  • Fixed a bug where detonating corpses with Vaal Detonate Dead did not count as "consuming" a corpse.
  • Fixed a bug where some monster versions of Arctic Breath would disappear visually while still being able to deal damage.
  • Fixed a bug where a Lever in the Labyrinth's Basilica Passage only opened one Locked Door, rather than multiple.
  • Fixed a bug introduced in 3.3.0c which slightly altered the colour of the Apocalypse Cloak.
  • Fixed a rare bug where The Vaal Omnitect continued to deal damage underneath itself after dying.
  • Fixed a rare bug where a teleporter in the Caldera map could have trees spawned on it, causing the player to be unable to move.
  • Fixed a client crash that occurred when trying to use Charged Dash while being pinned in place by a Labyrinth's Spike Trap.
  • Fixed an instance crash in the Solaris, Eternal Sun and Lunaris, Eternal Moon boss encounter.
  • Fixed an instance crash in the Guardian of the Chimera map boss encounter.
 

Menicejw86

Clan Officer
Jan 8, 2018
74
PA, USA
Clan Rank
Vetted Officer
Vetted Officer
3.3.1b Patch Notes

3.3.1b Patch Notes
  1. Added 3D art for Sinvicta's Mettle.
  2. Added particle effects to the Dreamfeather unique item.
  3. It is no longer possible to seal a prophecy if you have an item on your cursor.
  4. Entering Doedre's Cesspool from the Grand Promenade, The Quay, or the waypoint no longer causes prophecies which trigger when you enter an area to trigger. This fixes an issue where prophecies would trigger but you were not able to easily access most of the area.
  5. Vaal Detonate Dead can now be used by Totems, Traps and Mines.
  6. Killing Atziri in the Temple of Atzoatl now counts for The Queen's Vaults prophecy.
  7. The "Full Clear: Dread Thicket" achievement can now be completed in the Dread Thicket in Act 7.
  8. Disabled two dialogue options from Tarkleigh in Act 6 which are missing voice acting.
  9. Added audio for attacks using Chin Sol, Doomfletch, Infractem, Null's Inclination, and Voltaxic Rift.
  10. Removed the "Bestiary Recipe" notification option.
  11. Removed screenshake on death from Formless Witness monsters.
  12. Fixed a bug introduced in patch 3.3.1 where hovering over the experience bar displayed the tooltip in the wrong location.
  13. Fixed a bug where players in Predictive mode were sometimes unable to gain Vaal Souls after using a Vaal skill.
  14. Fixed a bug where the From The Void prophecy did not complete by killing Bameth in an Incursion.
  15. Fixed a bug where prophecies could cause items to drop in inaccessible locations.
  16. Fixed a bug where the AI of Warped Regurgitator monsters could cause performance issues.
  17. Fixed a bug where some monsters that summon other monsters on death did not actually summon those monsters.
  18. Fixed a bug where the exit portal of an Incursion in the Factory Map and The Quarry could sometimes not enable correctly.
  19. Fixed a bug where Varhesh, Shimmering Aberration could become untargettable if brought from 51% health or above to 33% health in a single hit in a Map that would cause it to be possessed by Shaper when reaching 50% health.
  20. Fixed a bug where Alva Valai would be unable to open portals to the Temple of Atzoatl if you started your 11th Incursion, returned to your Hideout, and then interacted with Alva Valai.
  21. Fixed a bug where +2 to Level of Socketed Aura, Curse, Projectile, Fire, Cold, and Lightning Corrupted Implicit mods were not able to spawn with one another on the same item.
  22. Fixed a bug where flasks with the "of Dousing" mod would not prevent Ignite or Burning if activated just as the ailment was about to be applied.
  23. Fixed a bug where the "Lucky" buff granted by Vaal Arc did not work.
  24. Fixed a bug where the Lightning Mirage nemesis mod when stolen from monsters created clones that would target the player, rather than monsters.
  25. Fixed a bug where Vaal Cold Snap effects would persist through death indefinitely.
  26. Fixed a bug where the Vaal Righteous Fire effects could appear in the wrong location for a brief period of time.
  27. Fixed a bug where the Divine Blink and Mirror Arrow Effect was using the wrong arrow effect.
  28. Fixed a bug where players could be placed in the wrong arena during the countdown of a PvP duel.
  29. Fixed a bug where specific characters used in character names could cause display issues in the social panel and prevented talking in chat.
  30. Fixed an issue where a passageway in the Haunted Lair mission area was too narrow to walk through.
  31. Fixed an issue where a passageway in Kaom's Stronghold was blocked by an object.
  32. Fixed an issue in the Malformation map where an area was impassable without a movement skill due to Haku's arena blocking the path.



EDIT: Fixed an issue introduced by patch 3.3.1b which caused the default loot filter to be unable to load. If you were having this issue, please close and re-open your client in order to download the fix.
 

Menicejw86

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Jan 8, 2018
74
PA, USA
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Vetted Officer
Vetted Officer
3.3.1c Patch Notes

Tomorrow (Tuesday NZST) we're planning to deploy the 3.3.1c update that includes a minor improvement to the Tormented Spirit room and various bug fixes. In the meantime, we've prepared the full patch notes to keep you informed.

  • Adjusted the layout of the Tormented Spirit room to increase the likelihood of a Tormented Spirit to possess a monster.
  • The "A Regal Death" prophecy can now be completed by killing Atziri in the Temple of Atzoatl, Garukhan, The Vulture Queen, or Shakari.
  • Adjusted the visual effects of the Divine Herald of Ice microtransaction to more closely match their original state. These were accidentally altered in content update 3.3.0c.
  • Fixed a bug where Vaal Blight could damage enemies through walls.
  • Fixed a bug where Dark Pact had duplicate Labyrinth Helmet enchantments for Dark Pact Cast Speed and Dark Pact Area of Effect.
  • Fixed a bug where "Socketed Skill Gems get a 90% Mana Multiplier" was actually applying a 95% Mana Multiplier.
  • Fixed a bug where items could not have the "+X to Strength" and "X% increased Strength" or the "+X to Dexterity" and "X% increased Dexterity" mods at the same time.
  • Fixed a bug where Alva would not leave an existing area if you had opened a Temple of Atzoatl in a different area.
  • Fixed a bug where various monsters in Incursions were being counted towards the /remaining count, preventing full clears of areas.
  • Fixed a rare bug where monsters killed by the secondary explosion damage of Infernal Blow would not drop items.
  • Fixed a bug causing the Apocalypse Wings to become transparent while near large sources of light.
  • Fixed a bug where the Automaton Wings did not have Physics applied to them as intended.
  • Fixed a bug where the Sin, Innocence, Sin and Innocence, Wasteland, and Automaton microtransaction weapon skins were not playing audio when hitting monsters.
  • Fixed a rare client crash with window resizing that was introduced in content update 3.0.3.


The 3.3.1c update for the Xbox One version is also scheduled for tomorrow. Alongside the changes mentioned above, this patch includes several specific Xbox One improvements and bug fixes. The full patch notes will be posted in the Xbox One Patch Notes forum section before the release.
 

Axle

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Oct 13, 2016
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3.4.0 PATCH NOTES

Path of Exile: Delve Patch Notes
Content Update 3.4.0 - Path of Exile: Delve

The Delve Challenge League
Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
With 3.4.0, there are Standard and Hardcore, and Solo Self-Found Standard and Hardcore, variations of the Delve challenge league available. They have the same core mechanics and items.
In the Delve Challenge League you will delve into the Azurite Mine's infinite depths to extract treasure and discover its subterranean secrets.
Help inventor Niko the Mad harvest Voltaxic Sulphite to power his potent lights. You'll need those lights if you are to survive in the mine, for stepping deep into the darkness is a sure way to die. Niko's mechanical explorer, the Crawler, will guide you to valuable pockets within the mine but deadly monsters and great treasures are waiting in the darkness.
Bring flares to light your way when you explore away from the path the Crawler has laid for you. Carry dynamite to harm dangerous enemies and tear down fragile barriers, revealing treasures untouched for centuries.
The deeper you go, the more dangerous and fierce both the darkness, and the monsters that inhabit it, become. How deep can you go?
Ladders for each league (including both Solo and Party ladders for non-SSF leagues) track your maximum depth. Prove once and for all you have the best build!
The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Canary pet. When you reach 24 challenges, you will receive the Azurite Back Attachment. At 36 challenge completed you'll receive the Delve Portal Effect. These microtransactions are only obtainable in this league.
From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Delve Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Delve challenges you completed during the league.

Major New Content and Features
Added a new Strength/Intelligence Skill Gem - Smite: Perform a melee attack, and in doing so, cause lightning to strike a targeted location or nearby enemy, dealing damage in an area. Enemies can't be hit by both the melee attack and the lightning. Gain a temporary aura which grants added lightning damage when you hit an enemy with this skill. Requires a Sword, Axe, Mace, Staff or Unarmed.
Added a new Strength/Intelligence Skill Gem - Consecrated Path: Slam the ground with your weapon at the targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Staff or Unarmed.
Added a new Intelligence/Strength Skill Gem - Summon Holy Relic: Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell, with a very short cooldown, that deals physical damage to enemies and grants life regeneration to allies. This life regeneration is more effective to your minions.
Added a new Strength/Intelligence Skill Gem - Herald of Purity: Grants a buff, adding physical damage to your spells and attacks. When you kill an enemy while you have this buff, you'll summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of Sentinels of Purity. The Sentinels of Purity have a single-target melee attack and an area melee attack.
Added a new Dexterity Skill Gem - Scourge Arrow: Channel the attack to infuse an arrow with chaos, gaining stages while channelling. Release to fire a single piercing arrow which leaves spore pods in its wake for each stage gained. The spore pods bloom, then fire a nova of thorn arrows.
Added a new Dexterity Skill Gem - Toxic Rain: Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. After a delay, the pods burst, dealing area damage.
Added a new Dexterity Skill Gem - Herald of Agony: Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon a minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.
Added a new Vaal Skill Gem - Vaal Ancestral Warchief: Summons an Ancestor Totem that attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap as it slams, bringing it closer. Being near it grants you more melee damage.
Added a new Dexterity Support Gem - Withering Touch: Supported skills gain a portion of their Physical damage as extra Chaos damage, have a chance to inflict Withered on hit. Withered lasts 2 seconds, and is the same as the debuff applied by the skill "Wither".
Added a new Atlas of Worlds feature: Shaper's Strongholds. These will appear once you have met the Shaper. They have multiple Shaper Influence mods active. Bosses of these maps can drop extra sextants, cartographer's chisels, Shaper-influenced items, and unique items.
Added 26(ish) new Unique items, 3 of which were designed by supporters.
Added 8 new Divination Cards designed by supporters.
Added a new system to handle high-level players playing with lower-level party members in lower-level areas. High-level players are downscaled, making the area more challenging, and allowing the lower-level players to get an appropriate amount of experience and currency. Previously, the lower-level players would have had their experience gains and currency finds penalised if the level gap was significant. This scaling applies only in areas at or below level 67, and is an optional feature for party play.
Added new Shadowed Point Light, Global Illumination and Ambient Occlusion graphics tech.
Significantly updated the water simulation used by Path of Exile. It now flows correctly around corners, at realistic speeds based on the shape of nearby terrain, synthesising foam where appropriate.
Added a new tooltip which, when hovering over a support gem, shows which currently-equipped skills can and cannot be supported by it. This includes skills built into items and skills whose functionality has been changed by another support (such as a spell supported by the Trap Support gem).

Minor New Content and Features
You can now right-click on a stash tab in the dropdown list to send it to the far left of your tab list.
Added a new vendor recipe.
Added 3 new Fated Unique Prophecies.
Added 22 new Labyrinth enchantments, including 2 for existing skills.
Updated several older monster models, including Goatmen, Beasts, Blood Apes and Blood Chieftains.
Added 3D art for the following unique items: Chains of Command, Speaker's Wreath, Tinkerskin, The Coming Calamity, Cloak of Defiance and Garukhan's Flight.
Updated the visuals for several older skills. Namely: Ice Nova, Cleave, Frenzy, Heavy Strike, Caustic Arrow, and Double Strike. The default attack and wand attack both also have new effects.
Added a League Information panel which you can view during character creation.
Items filters are now capable of displaying minimap icons and lightbeams for specific categories of items, making them much harder to miss.
Added the capacity to use custom local sound files in your item filter.
Important dialogue options (like quests) are now highlighted in the NPC dialogue window.
Enabled 2v2 PvP queues.
You can now filter the Passive Skill Tree by the terms "Keystone" and "Notable".
Added a new story glyph to the Ashen Fields.
You may hear the slaves in the Slave Pens talking to you now.
Fleeing Oriath citizens now say things that will make you feel even worse for accidentally killing them!
That guy who opens the gate to Lioneye's Watch now also says something!
There are now children hanging out in Oriath Square (the nice version). Go say hi!
Added a section to the mapping panel in the Help Panel about the Shaper and the Elder.
Updated the art on the divination card The World Eater to display the Shaper effect, and updated the art of The Samurai's Eye to display the Elder effect.
Fire Trap and Explosive Trap now ignite the vegetation.
Improved the physics simulation at low framerates.
Added a new buff icon for Arcane Surge.
Continued to incrementally improve the sound, art, effects and environments.

Character Balance
Chance to Block and Chance to Block Spells have been reworked. Previously there were several different modifiers that applied in different ways but achieved the same thing. For example, Stone of Lazhwar allows a portion of your block chance to apply to spells, while Great Old One's Ward has a discreet chance to block spells. Some sources provided block chance that did not require that you have a shield equipped, while others required that you have some form of block chance for them to apply.
Now, there is simply Chance to Block Attack Damage and Chance to Block Spell Damage. Sources that previously caused some portion of your block chance to apply to spells now grant Chance to Block Spell Damage at a specific value (check the Item Balance section below) and do not require other sources of block. The exception to this is the Gladiator Ascendancy passive Versatile Combatant, which still sets your Chance to Block Spell Damage to be the same as your Chance to Block Attack Damage.
Instant skills can now be used while moving. This includes Warcries which have been made instant via Ascendancies or passive skills, and curses that are supported by Blasphemy. Note that a skill which is ordinarily instant (such as an aura) will not be instant, and therefore unusable while moving, if it has its cast speed changed by a support (such as Spell Totem).
Please note that there is a known issue right now where instant skills with cosmetics applied that would ordinarily change their on-cast effect instead use the default on-cast effect. This will be fixed in the near future.
Secondary damage (such as the explosive part of Explosive Arrow) can now be blocked, dodged, evaded, and spellblocked depending on its source.
Sources of "Avoid Interruption from Stuns while Casting" no longer affect actions that are not considered casting, such as throwing a trap, laying a mine, or placing a totem.
Repeatedly weapon-swapping is now limited to once every 250ms.
Base Trap Throwing Time has been raised to 0.6 seconds (from 0.5).

Skill Balance
The auto-targeting done by single-target melee attacks such as Heavy Strike or Molten Strike (ie. any attack that requires "namelocking") now targets enemies within a wider area, based on the total range of your attack. The width of this targeting area grows by 1 unit per 3 units of melee range. This should make it much easier to target enemies with these skills.
The following melee skills now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21): Dual Strike, Elemental Hit, Frenzy, Glacial Hammer, Heavy Strike, Molten Strike, Puncture, Riposte, Static Strike, Viper Strike, Wild Strike, Vigilant Strike, Ancestral Protector, Dominating Blow.
The following skills are now instant by default and can therefore be used while moving: Blood Rage, Righteous Fire, Molten Shell, Haste, Vitality, Discipline, Grace, Determination, Anger, Hatred, Wrath, Clarity, Envy, Arctic Armour, Purity of Fire, Purity of Ice, Purity of Lightning, Purity of Elements, Convocation, Herald of Ash, Herald of Ice, Herald of Thunder, Phase Run, Aspect of the Cat, Aspect of the Avian, Aspect of the Spider and Aspect of the Crab.
All instant skills now have some sort of cooldown (typically 1 second or less).
Instant skills cannot be supported by Spell Echo and will not be cast a second time by similar effects (such as from the Echoing Shrine).
Vaal Soul Gain Prevention time is now modified by modifiers to skill duration and buff duration if those modifiers in some way affect the associated skill. For example, reducing the duration of Vaal Earthquake will also reduce the Vaal Soul Gain Prevention time, while increasing the duration of Vaal Haste will increase the Vaal Soul Gain Prevention time.
Minions no longer wander around as much as they used to while you're idle.

Skill Reworks
In this expansion, we reworked three existing skills: Dominating Blow, Static Strike, and Caustic Arrow.

Dominating Blow
Now when you hit an enemy with Dominating Blow, you will apply a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, its corpse will be consumed, and a Sentinel of Dominance minion with the same rarity and mods will be summoned.
You may have up to 9 Normal-rarity, 3 Magic-rarity, and 1 Rare-rarity Sentinels of Dominance.
Attacks against Unique enemies have a 10% chance to summon a Normal-rarity Sentinel of Dominance.
Deals 140% of base damage at gem level 1, up to 172% at gem level 20.
Base debuff duration is 1 second and base minion duration is 20 seconds at all gem levels.

Static Strike
Now when you hit an enemy with Static Strike, you will gain a buff which causes you to frequently hit nearby enemies with beams, dealing attack damage. The beams deal more damage while you are moving than while you are stationary. The buff can stack up to three times, increasing the frequency with which the beams strike.
Deals 100% of base damage at gem level 1, up to 146% at gem level 20.
Beams deal 60% less damage while stationary, and 40% less while moving. This penalty drops slightly as the gem levels.
Beams can hit up to 4 targets at gem level 1, and up to 6 at gem level 20.
The base buff duration is 4 seconds, and each stack increases the beam's striking frequency (which is every 0.4 seconds) by 10%.

Caustic Arrow
Now deals damage in an area around the targeted location, before leaving a lingering patch of Caustic Ground which deals Chaos damage over time. As Caustic Ground is a ground type (akin to Burning Ground) it will not affect flying monsters such as Raging Spirits.
Now has a base duration of 2 seconds at all levels.
60% of Physical Damage is now converted to Chaos Damage (previously, Caustic Arrow added extra Chaos damage based on Physical damage).
Now deals 7 base Chaos damage per second at gem level 1, up to 1714.8 base Chaos damage per second at gem level 20.

Other Skills
Fire Nova Mine
Base damage increased by 25% at all gem levels.

Fire Trap
Base damage from the initial explosion increased by 40%, and the base damage over time increased by 20% at all gem levels.

Lightning Trap
Base damage increased by 40% at all gem levels.

Ice Trap
Base damage increased by 40% at all gem levels.

Explosive Trap
Base damage increased by 40% at gem levels 4 and up. At gem levels 1 to 4, the damage has been increased, slightly more at each level up to level 4.

Frost Bomb
Now reduces Energy Shield Regeneration Rate and Recovery Rate, not just Life Regeneration Rate.

Shield Charge
Now has three distinct sections -- the start of the charge, the movement part of the charge, and the attack at the end of the charge. Your weapon's base attack time now affects the start and end, and movement speed and increases to global attack speed now affect the middle. Local attack speed modifiers no longer affect the middle movement part of the charge, whereas previously they would.
In other words, while using Brightbeak will cause the start and end of the charge to be quicker, it will not cause you to move from point A to point B any more quickly. For that, you need to invest in global attack speed and movement speed.
To help compensate for this loss in movement speed for most characters, Shield Charge now gains 1% increased movement speed as the gem levels up.

Flame Dash
Base cast time lowered to 0.7 seconds (from 0.75 seconds).
Range increased by 20%, bringing it in line with Leap Slam and Charged Dash.
Now gains 4% increased cooldown recovery speed per gem level, up to 76% at gem level 20.
Quality bonus now grants 1% increased cooldown recovery speed per 1% quality (was previously 1% cast speed per 2% quality).

Lightning Warp
Base cast time lowered to 0.85 seconds (from 1 second).
Now has 20% reduced duration at gem level 1 (from 0%), up to 39% reduced duration at gem level 20 (up from 38%).

Rain of Arrows
Now includes the "Projectile" tag on the skill gem.

Sunder
Base range reduced by 20% at all levels.
Base explosion radius reduced to 15 (from 16) at all levels. Radius now grows more slowly, gaining +1 to radius 1 gem level later than previously.

Kinetic Blast
Now deals 35% less Area Damage (down from 25% less).
Explosion placement has been reworked. They are now divided across 4 equal arcs (like pizza slices). In cases where there is no space in an arc that it could place an explosion, that explosion is not placed. Explosion spacing is also now more regular. The net result is that in open spaces, the area coverage will, on average, be more even, but single-target damage in tight spaces is now lower.

Orb of Storms
Can now be cast by mines, traps, totems, and can be triggered.

Molten Shell
Mana cost increased to 12 at gem level 1 (up from 8) up to 28 at gem level 20 (same as previously).

Earthquake and Vaal Earthquake
The aftershock now deals 70% (up from 50%) more damage with hits and ailments (as opposed to every form of damage) at all gem levels.

Vaal Righteous Fire
Now sacrifices the amount of Life and Energy Shield from Energy Shield before Life. In other words, low-life builds should not have the skill disable on use as long as they have enough Energy Shield to cover both the Life and Energy Shield costs.

Vaal Molten Shell
Now has a Soul Gain Prevention duration of 7 seconds (up from 5).

Vaal Clarity
Now has a Soul Gain Prevention duration of 14 seconds (up from 12).

Support Gem Balance
Multiple Traps
Now causes supported skills to deal 50% less damage at gem level 1 (from 40%) up to 31% less damage at gem level 20 (from 21%).

Cluster Traps
Now causes supported skills to throw up to 2 additional traps at all levels (down from 3).

Physical Projectile Attack/Vicious Projectiles
Physical Projectile Attack has been renamed Vicious Projectiles.
In addition to 30% more Physical projectile attack damage and 10% less Projectile attack speed, It now causes supported skills to deal 30% more Chaos damage over time and 30% more Physical damage over time (as opposed to more damage with Bleeding and Poison specifically) at gem level 1.

Minefield
Now causes supported skills to deal 55% less Mine damage at gem level 1 (down from 40% less), up to 36% less Mine damage at gem level 20 (down from 21%).

Passive Tree Balance
With the introduction of several new holy-themed minion skills, we've reworked the early Templar and Witch passive trees. These changes allow minion players to put power into their minions much earlier than previously and provide more interesting pathing choices later.

We've also taken this opportunity to improve the pathing through the Templar tree, unifying many of the attack, spell and elemental passive skills.

The Templar start's upper path has been reworked. The two first passive skills now provide increased Damage (rather than increased Elemental Damage). The Melee Damage passive skills on the lower arc of the upper cluster have been replaced by 6% increased Attack Damage and 6% increased Minion Damage passives.
The Retribution notable now grants 14% increased Damage (as opposed to 14% increased Spell Damage and 14% increased Melee Damage). This notable now also causes Minions to deal 10% increased Damage.
The small passives in the Amplify Cluster now grant 10% increased Area Damage (up from 8%). There is a new passive connected to the Amplify notable that grants 10% increased Area of Effect damage and allows players to exit north towards the Galvanic Hammer cluster.
There is a new passive connected to the Righteous Decree notable that grants 5% increased Maximum Mana and 3% reduced Mana Cost of Skills, and allows players to exit south towards the Sanctuary cluster.
The Elementalist, Catalyse and Light of Divinity clusters have been merged into one unholy cluster. Small Spell Damage and Weapon Elemental Damage passives have been replaced with Elemental Damage passives.
Catalyse has been renamed Divine Fervour. In addition to the 24% increased Elemental Damage and +10 to Strength and Intelligence, it now grants 25% increased Melee Critical Strike Chance and causes Damage with Weapons to penetrate 3% of Elemental Resistance.
Elementalist has been renamed Holy Dominion. In addition to +12% to all Elemental Resistances, 5% chance to Freeze, Shock and Ignite, and 12% increased Elemental Damage (up from 10%), it now grants 12% increased Global Physical Damage.
The small passives leading to Holy Dominion now grant 10% increased Elemental Damage (up from 8%).
Light of Divinity now grants 10% increased Light Radius (down from 20%), and 20% increased Critical Strike Chance for Spells in addition to the 15% increased Spell Damage, 4% increased Cast Speed, and +10 to Strength and Intelligence it previously granted.
The Elemental Damage passives in the Celestial Judgement/Celestial Punishment cluster now grant 8% increased Elemental Damage (up from 6%). The first passive in this cluster now grants 10% increased Elemental Damage (up from 8%).
There is a new cluster just north of the Celestial Judgement/Celestial Punishment cluster which grants Minion benefits. In particular, the farthest node causes Increases and Reductions to Minion Damage to also affect you.
The Puppet Master and Herd the Flock minion clusters immediately north of the Templar start have been renamed to Sacrifice and Spiritual Command.
The Sacrifice cluster now grants a total of 30% increased Minion Maximum Life (down from 36%), +15% to Minion's Elemental Resistances, Minions Regenerate 3% Life per second, and 0.5% of Life Regenerated per Second, split across 3 small passives and the notable. The additional Zombie and Skeleton from this notable has been moved to the Death Attunement notable north of the Witch.
The Spiritual Command cluster now grants a total of 43% increased Minion Damage, 7% increased Attack Speed for minions, 7% increased Cast Speed for Minions, and 40% increased Minion Accuracy Rating. The notable also causes increases and reductions to Minion Attack Speed to also affect you. These benefits are split across 3 small passives and a notable. The additional Zombie from this notable has been moved to Grave Intentions.
The second passive on the right path of the Witch's start now grants 8% increased maximum Minion life in addition to 12% increased Maximum Energy Shield.
The righthand arc of the Witch's leftmost starting cluster now grants 4% increased Cast Speed per passive (up from 3%).
The Mana and Mana Regeneration passives on the righthand arc of the Witch's rightmost starting cluster have been replaced by Minion Damage, Minion Attack Speed and Minion Cast Speed passives.
The Occultist's Dominion notable has been renamed to Arcanist's Dominion and now grants 5% increased Cast Speed (up from 4%).
The Lord of the Dead notable now also grants 30% increased Minion Accuracy Rating.
There is a new Mana cluster just above the Deep Wisdom notable which grants 31% increased Maximum Mana, 20% increased Mana Regeneration Rate, 20% increased Mana Recovery from Flasks, and 2 Mana Regenerated per second split across 2 small passives and the Arcane Will notable.
The northmost small passive of the Arcane Focus cluster now also grants 5% increased Mana Regeneration Rate.
Fire Walker, Lightning Walker and Frost Walker now each grant 20% increased damage of their respective elements (up from 18%). The passives immediately above them each now grant 12% increased damage of their respective elements (up from 10%). The Elemental Damage passives at either end of this wheel now grant 10% increased Elemental Damage (up from 8%).
Grave Intentions, near the Pain Attunement keystone, now grants +2 to Maximum number of Zombies (up from +1).
Death Attunement, near the Minion Instability keystone, now also grants +1 to Maximum number of Skeletons and +1 to Maximum number of Zombies.
The small Area of Effect passives in the Blast Radius cluster now each grant 10% increased Area of Effect (up from 8%).
We have added new clusters to the passive tree focusing on expanding the effect and utility of Warcries.
A new cluster, Words of Glory, has been added between the Marauder and the Templar. It grants increases to Warcry Duration, Warcry Cooldown Recovery Speed, and Warcry Buff Effect. The notable also causes your Warcries to cost no mana, and grants you and nearby allies 6% increased Attack, Cast and Movement speed if you've Warcried recently.
Another cluster, Battle Cry, has been added near the Unwavering Stance keystone. It offers increased Warcry Duration, increased Warcry Cooldown Recovery Speed, and increased Warcry Buff Effect. The notable also makes using Warcries Instant.

To coincide with the new Chaos Damage bow skills, we've reviewed and adjusted some of the Poison and Bow passives around the Ranger.

The Fatal Toxins cluster between the Shadow and the Ranger now grants a total of 65% increased Damage with Poison (down from 115%), but now also grants a total of 55% increased Chaos Damage with Attack Skills.
Master Fletcher and the passive skill leading to it now grant increased Damage Over Time with Bow Skills, rather than increased Damage with Ailments from Attack Skills while Wielding a Bow.
Dirty Techniques now grants 25% increased Damage with Poison (down from 50%) but now also grants 25% increased Chaos Damage with Attack Skills. The passives leading to the notable now grant increased Chaos Damage with Attack Skills instead of Increased Damage with Poison.
Toxic Strikes now grants 30% increased Chaos Damage with Attack Skills rather than increased Damage with Poison. The small passive leading to it now grants 10% increased Damage with Poison (down from 20%) and 10% increased Chaos Damage with Attack Skills.
Deadly Draw and the passives leading to it now grant increased Damage over Time with Bow Skills, rather than increased Damage with Ailments from Attack Skills while wielding a Bow.
Aspect of the Eagle, and the passive skills around it, now also grant increased Damage over Time with Bow Skills, rather than increased Damage with Ailments from Attack Skills while wielding a Bow.
Lethality and the passives leading to it have had the same treatment.
So have the passives leading to King of the Hill.
... and Avatar of the Hunt.

Alongside our broader changes to Block Chance and Spell Block Chance, we've reviewed the block passive skills and made some adjustements.

The top two passives of the Sanctuary cluster (near the Templar) now grant 2% chance to block Spell Damage along with their previous +6% to Elemental Resistances while holding a Shield. They no longer provide chance to block Attack Damage (see below).
The bottom two passives of the Sanctuary cluster now each grant +1% chance to block Attack Damage. So that's where it went.
The first passive in the Mind Barrier cluster (near the Witch) now grants 40% increased Block Recovery, while the second now grants +2% Chance to block Spell Damage. The notable now grants +8% chance to block Spell Damage (up from 5%).
The first passive of the Deflect cluster (near the Shadow) now also grants 1% chance to block Attack Damage, the second passive now grants +2% chance to block Spell Damage, and the notable now also grants +4% chance to block Spell Damage.
The Whirling Barrier cluster (near the Templar) now also grants chance to block Spell Damage while holding a staff at the same values as the chance to block Attack Damage while holding a staff it previously granted (so, a total of +12% chance to block Spell Damage and +12% chance to block Attack Damage while holding a staff).

Ascendancy Balance
Pathfinder
Master Herbalist has been replaced by a new notable -- Nature's Reprisal: 30% increased Chaos Damage, Chaos Skills have 50% increased Area of Effect, and on Killing a Poisoned Enemy, nearby Enemies are Poisoned. The passive leading to this notable grants 15% increased Chaos Damage and 5% increased effect of Flasks on you.
Added a new notable which requires Nature's Reprisal -- Master Toxicist: Gain 10% of Physical Damage as Extra Chaos Damage, 10% of Physical Damage Converted to Chaos Damage, 10% more Chaos Damage with Attack Skills, you lose Virulence (from Herald of Agony) 50% slower, and Poisons you inflict during any Flask Effect have 40% chance to deal 100% more damage. The passive leading to this notable grants 15% increased Chaos Damage and 5% increased effect of Flasks on you.

Guardian
Prayer of Glory has been replaced by a new notable -- Radiant Crusade: You and Allies affected by your Aura Skills deal 20% increased Damage, 10% increased Area of Effect for each Summoned Sentinel of Purity, 10% more Damage while you have at least 1 nearby Ally, Herald of Purity has 40% increased Buff Effect, and Summoned Sentinels of Purity have 50% increased Area of Effect. The passive leading to this notable grants 14% increased Armour, 6% increased Maximum Energy Shield, and Minions deal 10% increased Damage.
Added a new notable which requires Radiant Crusade -- Unwavering Crusade: Summoned Sentinels use Crusade Slam, 100% increased Minion Accuracy Rating, Minions Intimidate Enemies for 4 seconds on Hit, and if you've Hit an Enemy Recently, you and nearby Allies Regenerate 3% of Life per second. The passive leading to this notable grants 14% increased Armour, 6% increased Maximum Energy Shield, and Minions deal 10% increased Damage.

Item Balance
Items which previously applied your block chance to spells have all been updated to the new "chance to Block Spell Damage". Existing versions of these uniques will have different values to new versions and cannot be updated with a Divine Orb.
Existing Shaper amulets with the lower-tier spellblock mod now have +8-11% chance to Block Spell Damage. New versions have +4-5%.
Existing Shaper amulets with the higher-tier spellblock mod now have +11-12% chance to Block Spell Damage. New versions have +6-7%.
Existing Shaper shields with the lower-tier spellblock mod now have +9-12% chance to Block Spell Damage. New versions have +7-9%.
Existing Shaper shields with the higher-tier spellblock mod now have +12-15% chance to Block Spell Damage. New versions have +10-12%.
Existing Elder staves with the spellblock mod now have +12-18% chance to Block Spell Damage. New versions have +12-18% as well.
Existing items with the spellblock corrupted implicit now have +6-8% chance to Block Spell Damage. New versions have +4-5%.
The "of the Barrier" shield suffix can now grant +7-9% chance to Block Spell Damage (up from +1-3%). Existing items with this mod can be updated to new values with a Divine Orb.
The "of the Bulwark" shield suffix can now grant +10-12% chance to Block Spell Damage (up from +4-6%). Existing items with this mod can be updated to new values with a Divine Orb.
Continued the ongoing process of improving and fixing ambiguous or incorrect mod descriptions.

Unique Item Balance
The Anima Stone no longer specifies that the Primordial items you must have to summon an additional golem are jewels.
Shimmeron now deals 200 Lightning damage per second per Power charge (down from 400). Using a Divine Orb on an existing copy of this item will update that item to new these values. Shimmeron will also deal that damage to you if your skills have dealt a critical strike recently, rather than just you. That means you will take the damage if any skill (including a trap, totem, or mine) deals a critical strike.
Hopeshredder now deals 200 Cold damage per second per Frenzy charge (down from 400). It now also has 15-25% increased Attack Speed. Using a Divine Orb on an existing copy of this item will update that item with both of these changes.
Nebuloch now deals 200 Fire damage per second per Endurance charge (down from 400). Using a Divine Orb on an existing copy of this item will update that item to these new values
Combat Focus now causes Elemental Hit to deal 50% less damage of the prevented element, including damage that gets converted from the prevented element to a new element. This affects all existing versions of the jewel.
Blood of Corruption's Gluttony of Elements skill now has a Soul Gain Prevention duration of 14 seconds (down from 16). This affects all existing versions of this item.
Items which previously applied your block chance to spells have all been updated to the new "chance to Block Spell Damage". Existing versions of these uniques will have different values to new versions and cannot be updated with a Divine Orb.
Stone of Lazhwar: Existing versions now have +15% chance to Block Spell Damage. New versions have +12-15%.
Reckless Defense: Existing versions now have +6% chance to Block Spell Damage. New versions have +2-4%.
Craiceann's Chitin: Existing versions now have +7-9% chance to Block Spell Damage. New versions have +4-6%.
Rathpith Globe: Existing versions now have +12-18% chance to Block Spell Damage. New versions have +10-15%.
Saffell's Frame: Existing versions now have +21-24% chance to Block Spell Damage. New versions have +15-20%.
Rainbowstride: Existing versions now have +6-7% chance to Block Spell Damage. New versions have +4-6%.
Wings of Entropy: Existing versions now have +7% chance to Block Spell Damage. New versions have... the same +7%.
Sentari's Answer: Existing versions now have +7% chance to Block Spell Damage. New versions have +10%.
Daresso's Courage: Existing versions now have +36% chance to Block Spell Damage while on Low Life. New versions have +30%.

Monster Balance
We have lowered some of the sources of damage in early Act 6, where we often see a spike in deaths due to Kitava's resistance penalty.

The Lava Ground from the Karui Rebels in Act 6 now deals 40% less damage.
Tukohama's Vanguard now deal 35% less damage with their Scorching Ray totems. They also appear less frequently. Note that this damage reduction does not affect player spectres - they will still deal the same damage.
Updated the trap models used by many older monsters.
Cases of Shield Throw used by monsters (Dawn and Justicar Casticus and their variants) will now explode into secondary projectiles whether they hit a target or not.

Map Changes
Zana's missions have been updated. Now when you encounter her, she will offer a selection of different maps and mission types for you to choose from. The maps she offers are always the same tier of the map you are currently in or one higher. This selection can include Shaped maps. The maximum Tier of maps she can now offer as part of a mission is Tier 16.
Additionally, we've added a bunch of new mission types that work previous league mechanics (such as Breach) into her missions.
Shortened the random Shaper Time-Freeze events quite a lot.
Malformation now has more even monster density across the map in most cases.
So does Alleyways.
Improved the layout of the Lair map, and reduced the total number of monsters to compensate.
The unique map Caer Blaidd can no longer generate certain layouts that allow you to bypass one of the minibosses.
Liantra from the Tower map no longer speaks at the start of the fight.
Bazur from the Tower map has a dirty new trick up his weird fleshy sleeve.
You can now see maps which have been taken over by the Elder or its Guardians even if that map is not yet revealed on your Atlas.
Once you have met the Shaper as part of the Hidden Architect questline, the Shaper will influence maps connected to a map you have already completed, and that influence will not shift between maps.

Zana League Mods Available During 3.4.0
Level 2: Onslaught (costs 2 Chaos Orbs): Monsters have 20% increased movement, attack, and cast speed, 20% increased quantity of items found.
Level 3: Bloodlines (costs 3 Chaos Orbs): Magic monster packs each have a Bloodlines mod, area contains more Magic monsters.
Level 4: Ambush (costs 3 Chaos Orbs): Areas contain 3 extra Strongboxes.
Level 4: Fortune Favours the Brave: (costs 3 Chaos Orbs) One of these options will be applied at random, including those you have not yet unlocked.
Level 4: Alternate of Same Tier (Costs 1 Chaos Orb): Requires a Rare map. Opens a random Rare map of the same tier, excluding the map you placed in the device.
Level 5: Beyond (costs 4 Chaos Orbs): Slaying enemies close together can attract monsters from Beyond, 20% increased quantity of items found.
Level 6: Essence (costs 4 Chaos Orbs): Areas contain 2 additional Essences.
Level 6, requires 5 Memory Fragments found: Shaped Tier 1-5 (Costs 2 Chaos Orbs): Requires a Rare map. Opens a version of your map at 5 tiers higher, randomly rolled as a Rare.
Level 7: Nemesis (costs 5 Chaos Orbs): Rare monsters each have a Nemesis mod, area contains more Rare monsters.
Level 7, requires 10 Memory Fragments found: Shaped Tier 1-10 (Costs 6 Chaos Orbs): Requires a Rare map. Opens a version of your map at 5 tiers higher, randomly rolled as a Rare, with a chance to be Corrupted.
Level 8: Harbinger (costs 6 Chaos Orbs): Areas contain 3 extra Harbingers.
Level 8, requires an Elder Orb to have been obtained: Elder Tier 1-15 (Costs 15 Chaos Orbs): Requires a Rare map. Opens a version of your map at Tier 16, randomly rolled as a Rare, with a chance to be Corrupted.

World Changes
Moved the player spawn location in The Feeding Troughs farther away from the area transition.
Improved walkability in and around Oak's Camp.
Made improvements to the sequence at the end of the final battle of Act 10.
Weylam Roth's dialogue option to sail to Act 7 now says where you're headed.
The Deep Dweller is now called the Dweller of the Deep, to be consistent with what the quest calls him. The other option was "Granddaddy Crab".
Improved the instructions for the Queen of the Sands questline.

Quest Rewards
Zana now rewards the player with a selection of maps upon advancing the state of the early Shaper questline.
Clarified in the Quest Tracker what is required to obtain the Shaper's 15th memory fragment.

PvP Balance
These changes aim to work towards a few goals, namely: To bring the PvP scaling formula up to date, tackle "unfun" or particularly suppressive styles of play, and begin addressing the dominance of flasks. These are not the only planned changes for PvP -- we have more on the horizon -- and we welcome player feedback as we make continued improvements to the PvP experience.

Please note that these changes also affect the Hall of Grandmasters.

Enemy players are now hidden from the minimap.

PvP Scaling
The player vs. player damage-scaling algorithm has been updated.
These changes aim to bring physical and elemental damage more closely in line with each other at higher player levels, where there are ways around player resistances, while accounting for those resistances at player levels where there are not.
For Physical and Chaos damage, the algorithm is: (((Damage ? Time) ? 100) ^ 0.6) x 100 x Time
For Elemental damage, the algorithm is: (((Damage ? Time) ? 180) ^ 0.58) x 180 x Time
You can no longer gain flask charges during a PvP round. This includes both active sources of flask charge gain (such as the Surgeon's prefix), and passive sources (such as the Ryslatha Pantheon power). You will still gain a number of flask charges between rounds.

PvP Skill Balance
Trigger supports, triggered skills (including Labyrinth Enchantments), and skills triggered by an item effect (such as Poet's Pen) all now deal 80% less damage against players.
Skills supported by Mirage Archer now deal 35% less damage against players.
Skills supported by Cluster Trap, Multiple Traps, Minefield, or Greater Multiple Projectiles now deal 15% less damage against players.
Explosive Arrow now deals 50% less damage against players (down from 25% less).
Kinetic Blast now deals 50% less damage against players.
Bear Trap now deals 30% less damage against players.
Glacial Cascade now deals 25% less damage against players (down from 15% more).
Cremation now deals 40% less damage against players.
Volatile Dead now deals 80% less damage against players.
Blight's Time-override has been lowered to 0.5 seconds (from 1.5 seconds).
Scorching Ray's Time-override has been lowered to 0.5 seconds (from 1.5 seconds).
Herald of Ice now has a T-override of 1 second.
Herald of Thunder now has a T-override of 1 second.
Molten Shell now has a T-override of 1 second.
You can no longer target another player's Mirage Archer.

Bug Fixes
Fixed a bug where Cold Snap did not correctly trigger the Trickster Ascendancy's Patient Reaper.
Fixed a bug where modifiers which increase projectile damage taken was applying to all non-melee attack damage, even if not from a projectile.
Fixed a bug where Glitterdisc's "You always Ignite while Burning" did not work in some cases.
Fixed a bug where skills with cooldowns and cooldown overrides (such as Cold Snap) that were supported by transformative supports with cooldowns (such as Trap) would not correctly override the cooldown, even if you had the necessary resource.
Fixed a bug where fire orbs from Volatile Dead were splitting their targets more than usual.
Fixed a bug which prevented the Inferno Bolt nemesis mod from correctly dealing more damage after taking multiple hits in quick succession.
Fixed a bug where Blade Vortex stacks carried across areas could deal damage during a player's grace period. This also fixed cases of minions dealing or taking damage during grace period (including through Minion Instability or Invoker).
Fixed a bug where casting Scorching Ray into very nearby terrain would cause all of the grass in the entire instance to burn. Cool, but not intended.
Fixed a bug where Siege Ballista's tooltip would not take into account the number of pierces the skill was capable of by default.
Fixed a bug where players with the Watcher's Eye mod that blinds enemies when they hit you while you have Grace would blind you if you hit yourself.
Fixed a bug which caused some terrain in the Coral Ruins map to be inaccessible.
Fixed a bug where you could become stuck and incapable of advancing in the Labyrinth with the use of Lightning Warp.
Fixed a bug which caused some monsters to spawn outside of the walkable area in the Ashen Fields.
Made significant improvements to many cosmetic pets which were "snapping" between two animation states.
Fixed some issues in the Burial Chambers map where things (such as Breaches) could spawn in inaccessible terrain.
Fixed several issues where the Vaal Oversoul (and variants) would appear to behave strangely for players who entered the area while the fight was ongoing.
Fixed a bug that prevented the Icestorm skill tooltip from displaying its duration.
Fixed a bug where you could bypass the Undying Blockage using Charged Dash (though you could still not enter the Ebony Barracks).
Fixed a bug where the location names above party members' portals would not update as they opened new portals in other locations.
Fixed a bug where, due to some unlucky timing, you could get into a state where you could not start, abandon or complete any new daily quests.
Fixed a bug where you could cause the Oak encounter to get into a bad state.
Fixed a bug where hits against chilled enemies that weren't from you but were from entities created by your skills (such as from a Double or a Totem) were not dealing the double-damage they should have been with Frostbreath.
Fixed a bug where the "Close All Panels" key was not functioning correctly if remapped.
Fixed a bug where, due to rounding errors, level 23 Purity auras were granting 1% less maximum resistance than they should have been at high values of increased aura effectiveness.
Fixed a bug where players wearing Omeyocan were losing mana while they were in town.
Fixed a bug where the returning Power Siphon effect would behave strangely for monsters slain with Power Siphon at great distances.
Fixed a bug where the Hierophant's Arcane Blessing could give traps, totems and mines Arcane Surge instead of the player.
Fixed weird Labyrinth quest states a dead hardcore character could find themselves in after transferring to Standard.
Fixed a bug where Yeena's "Fireflies" dialogue option never went away.
Fixed a literal bug -- one of Yeena's fireflies -- which had the incorrect flavour text.
Fixed a bug which caused the Plaguemaw's Offering strongbox (part of the Plaguemaw's prophecy chain) to not be a strongbox.
Fixed a bug which allowed totems to be supported by Curse on Hit, despite Curse on Hit saying it couldn't and it not doing anything for them anyway.
Fixed a bug which allowed multiple separate on-item support gem effects to appear as though combined, resulting in items which claimed to support socketed gems with "Level 38 Increased Critical Strikes". Note that this was purely a display issue, and in actuality gems were supported by a normal-levelled support effect.
Fixed a bunch of typos and improve the symmetry of written vs. spoken dialogue.
Fixed an instance crash caused by a Sextant barrel mod behaving badly.

We're looking forward to playing Delve with you this weekend.
Thank you so much for your support!

Recently added

Support Gem Balance
Minefield
Now causes supported skills to deal 55% less Mine damage at gem level 1 (down from 40% less), up to 36% less Mine damage at gem level 20 (down from 21%).
 

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3.4.0e Patch Notes

3.4.0e Patch Notes
  • Lilly Roth has returned to Lioneye's Watch in Act 6.
  • Temporarily disabled Orb of Storms being supportable by Mines, Traps and Totems. We will re-enable this in a future patch.
  • Fixed a bug preventing Atlas completion of the Belfry and Mao Kun maps.
  • Fixed a bug where various Fragments which dropped from Delve chests were not stackable in the Fragment Tab.
  • Fixed a bug where the "Close All User Interface" hotkey did not close the Instance Manager panel.
  • Fixed a bug where disabling Shadows on DX9 did not save your setting correctly.
  • Fixed a rare bug preventing some players from entering the Azurite Mine.
  • Fixed two instance crashes.
 

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3.4.1 Patch Notes

3.4.1 Patch Notes
Delve Improvements
  • Azurite and Delve Upgrades are now shared across all of your characters in the same league. When you log into a character for the first time after this patch, it will merge its Azurite and Upgrades into the total for the league.
  • The base light radius of Flares has been increased.
  • Flares now light instantly, protecting you immediately, and travel to the location you clicked. They are still instant to use.
  • Dynamite now destroys Fractured Walls with a single use.
  • Monsters which use EMP have received updated animations and effects to more clearly signal the attack.
  • Monsters with the "Allies Cannot Die" aura cannot be affected by the "Allies Cannot Die" aura themselves. This prevents multiple monsters with this aura from affecting one another.
  • Fixed a bug where Azurite could get stuck in walls.
  • Fixed a bug where a Delve Chest could spawn in a wall.
  • Fixed a bug where various Gorgol monsters were not giving credit towards the "Defeat following Monsters I" challenge when defeated.
  • Fixed a bug where Fossils were not allocated correctly in a party.
  • Fixed a bug where Light Radius from the Crawler and Flares appeared larger than it actually was.
  • Fixed a bug where the Crawler would sometimes not be present to protect players from Darkness after selecting a new location to travel to in the Azurite Mine.
  • Fixed a bug where Devouring Totem did not devour corpses in the Azurite Mine.
  • Fixed a bug where dead Hardcore players were removed from the Delve Ladder.
  • Fixed various display issues with the Quest Tracker for the Niko quest line.
Other Improvements
  • Orb of Storms can once again be supported by Traps, Totems, and Mines.
  • Changed the Quality stat for Convocation to grant "x% increased Cooldown Recovery Speed", rather than Cast Speed.
  • Fixed a bug where the "Slay the Corrupted Bosses" Zana mission did not complete in Maps with multiple bosses.
  • Fixed a bug where Tempest effects spawned by Prophecies were not visibly correct.
  • Fixed a bug where Blood Guard Herald and Faith Guard Herald effects were reversed when applied to Herald of Agony.
  • Fixed a bug where Lioneye's Fall did not convert Staff Spell Block to Bow Spell Block correctly.
  • Fixed a bug where Ichimonji prevented the Crawler from protecting you from Darkness.
  • Fixed a bug where the Battle Cry passive caused Warcry skills to consume the mana cost twice.
  • Fixed a bug where the stat descriptions for Holy Relic Enchantments were not visible on items.
  • Fixed a bug where some item mods were still referring to "Physical Projectile Attack Damage", instead of "Vicious Projectiles".
  • Fixed a bug where Scourge Arrow did not grant anything per Quality. It now grants 1% increased Projectile Speed per Quality.
  • Fixed a bug where Cremation and Volatile Dead could be cast while no corpses were available, resulting in mana being spent but no skill use occurring.
  • Fixed a bug where Vaal Ancestral Warchief did not work when dual-wielding claws.
  • Fixed a bug where Gruthkul's Pelt prevented the use of Flares and Dynamite.
  • Fixed a bug where quest items could be hidden on the minimap when using item filters.
  • Fixed an instance crash.
 

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3.4.1b Patch Notes

3.4.1b Patch Notes
  • Fixed a bug where the Subterranean Chart could have unconnected paths, preventing some players from progressing through their Azurite Mine.
  • Fixed a bug where stairs in City Outposts sometimes did not become interactable.
  • Fixed a bug where Minions and Totems could not target monsters during the Darkness phase of Delve boss encounters.
  • Fixed a bug where players were unable to apply their maximum number of curses to a monster.
  • Fixed a bug where a Delve Chest couldn't spawn in the Beast Burrow Encounter.
  • Fixed a bug where Devourers could follow players into the Mine Encampment.
  • Fixed a bug where Skin of the Lords obtained from the Timeworn Reliquary would only have Minion Instability.
  • Fixed a bug where some Curse on Hit mods for Frostbite, Conductivity, and Flammability were not applying their chance to be Frozen, Shocked, or Ignited.
  • Fixed a bug where Mark of Submission could apply curses to you when damaging yourself.
  • Fixed a bug where players could teleport directly to another player in a Vaal Side Area.
  • Fixed a bug where sub-zones in the Azurite Mine did not correctly display map mods.
  • Fixed a client crash on DX9 in the Kurgal, the Blackblooded encounter.
  • Removed the horizontal scroll bar in the Graphics panel.
Delves are only meant to score on the Solo ladder when the player has completed ten progress-making Solo Delves beforehand (i.e. has a "Solo Streak" of 10).

Late last week, the ladder broke such that every successful Delve (regardless of whether it had a solo streak or not) was scored on the Solo ladder. We have fixed this bug in 3.4.1b and are repairing the ladder.

The below repairs will be completed within about 1-2 hours of this post being made.

Our method to repair the ladder is to remove the Solo score for all characters except those with active Solo Streaks of 10 or higher. Due to the existing streak, these characters have proven that they meet the criteria for having their Solo depth recorded.

Some characters who previously had solo depth values recorded before they did some party play will have lost their ladder depths as a result of this change. They will need to get a Solo Streak of 10 to re-assert their capability at whatever depth they're capable of doing, to appear on the ladder again.

We understand that this solution isn't perfect, but it removes all erroneous ladder entries, leaves the entirely solo players alone (which is the majority of entries), and provides a straightforward way for other characters to get back on the ladder. Thankfully, we're only a week in to the league, so players aren't yet reaching the hardest depths where progressing ten deeper will be very challenging.
 

Menicejw86

Clan Officer
Jan 8, 2018
74
PA, USA
Clan Rank
Vetted Officer
Vetted Officer
3.4.2 Patch Notes
Delve Improvements
  • Fixed an issue where some players were unable to find certain chests in their mine.
  • Voltaxic Sulphite deposits now only grant Sulphite proportional to the number of nearby players when they are first discovered. This brings it in line with how other reward systems work.
  • Fixed further cases of non-functional stairs in City Outposts that were not fixed in patch 3.4.1b.
  • You can now click your last-visited Delve (indicated by an arrow) on the Subterranean Chart to teleport to the Crawler.
  • Party members can no longer see hidden paths when in another player's Azurite Mine.
  • Party members no longer see an incorrect depth level when viewing the Subterranean Chart in another player's Azurite Mine.
  • Fossils can no longer grant Elemental Resistance prefixes. They now grant new mods for various item slots.
  • Lucent and Shuddering Fossils now have special modifiers that can be rolled on shields.
  • Poison mods are now considered Chaos mods for the purposes of Fossil crafting.
  • Bleeding mods are now considered Physical mods for the purposes of Fossil crafting.
  • Made improvements to the Necromancer Delve encounters.
  • Increased the life of Rogue Exiles in Delve Encounters.
  • Increased the damage of the totem beams in the Kurgal, the Blackblooded encounter.
  • Adjusted the hitboxes of the beam attack used by Kurgal, the Blackblooded to be more accurate.
  • Additional Projectile modifiers no longer increase the number of projectiles in the Beast Burrow encounter.
  • Sutured Aberrations can no longer be desecrated.
  • Fixed a bug where Solar Guard Spectres could prevent the Beast Burrow encounter in the Fungal Caverns from completing.
  • Fixed a bug where some Bestiary encounters would not spawn chests.
  • Fixed a bug where the "Complete Maps with Eight Mods" challenge was giving credit when using White and Yellow Maps, rather than only Red Maps.
  • Fixed a bug where players sometimes received a challenge reward more than once.
Other Improvements
  • Scourge Arrow: Additional Projectiles now apply to the primary arrow instead of the thorn arrows. The number of thorn arrows at lower levels has been increased to compensate. Pods are now distributed evenly among all primary projectiles.
  • Added a PvP T-value of 1 to Toxic Rain.
  • Level Downscaling now saves your chosen setting.
  • Using the new Zana mods now retains any Quality on the Map.
  • The Ranger can now buy Void Manipulation as a quest vendor reward.
  • The Herald of Agony skill gem now has a Chaos tag.
  • Reduced the cooldown of Righteous Fire to 0.3 seconds. This should improve the use of Righteous Fire Totems.
  • Fixed a bug where Shaper's Strongholds could not spawn in Standard league.
  • Fixed a rare bug where Shaper's Strongholds could not spawn in all leagues.
  • Fixed a bug where Herald of Purity would snapshot increased Buff Effect modifers.
  • Fixed a bug where Smite was not able to apply Curses when supported by Curse on Hit Support.
  • Fixed a bug where Instant Skills prevented triggerable spells from being triggered when supported by Cast while Channelling.
  • Fixed a bug where monsters that trigger skills when taking damage weren't actually triggering skills.
  • Fixed a bug where Melee skills could not deal damage to a target if you were standing directly on top of the target.
  • Fixed a rare bug where Voidspawn of Abaxoth monster packs would not spawn in some Zana missions, preventing completion of the mission.
  • Fixed a bug where The Coming Calamity unique did not consider Herald of Agony and Herald of Purity as Heralds.
  • Fixed a bug where a Vaal Side Area in The Wetlands did not have an interactable entrance.
  • Fixed a memory leak.
  • Fixed a client crash when a Barrage Trap was triggered.
  • Fixed three instance crashes.
 

Menicejw86

Clan Officer
Jan 8, 2018
74
PA, USA
Clan Rank
Vetted Officer
Vetted Officer
Hotfix to 3.4.2

We have deployed a fix for Heralds not applying curses on hit.

This should be fixed for any new instances without updating your client. Restarting your client will update your client to display the correct information on skills.
 

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