Updates: Game Update December 2nd (1 Viewer)


Requ1em

Vetted Officer
Apr 16, 2016
5,317
Clan Rank
Vetted Member
Vetted Member
Hi Survivors!

Two months ago, we updated Just Survive…and it wasn’t the prettiest update we’ve done in the game’s history.

We’ve taken a different approach to how we deal with Live patches since then. We’re communicating with you, the community, as much as we can about what we’re up to (and what you’re seeing) on Reddit and on Discord. We’re using Test heavily and repeatedly. If you’re unfamiliar with what we’ve been up to on Test since that last update, take a peek at these past Reddit posts here, here, and here and you’ll see what I mean. We listened to your feedback. We addressed issue after issue, tweaked, and resubmitted back to Test – not directly to Live. We intend to continue using Test just like this in the future.

This Live patch addresses a long list of issues so I’ll highlight just some of the more important ones: lag was a major issue with the last update. We’ve reduced it. Vehicle and base exploits were huge issues. We’ve addressed those. Loot balance was a little inconsistent before. We’ve tweaked that, too. Perhaps what’s been most important to me to address is simply how we interact with you, the Just Survive community. This starts by earning your trust back. It’s been a long two months, but I hope the team’s efforts with this update confirm our devotion to this game and to all of you.

In my first two months here, I’ve learned a ton about Just Survive and more importantly, about you guys. I can say beyond the shadow of a doubt that the core player base here is one of the most devoted I’ve personally ever seen in my career. That’s beyond inspiring to me. I’m not going to lie to you - we’re not always going to see eye to eye. We’re going to break a few things along the way. And we might not always fix things in the order you want us to. But I can promise you that I’ll always be straight with you and communicate with you on a regular basis. This means frequent updates on Reddit. It means doing AMAs now that we’ve restored the Live version of the game to something you will enjoy playing again. It means Community Outbreak streams with the JS team.

Most exciting to me is that it means finally being able to talk about what we have planned for 2017. What most people don’t know yet is that we have a core portion of the team that has been working on nothing but the future of Just Survive. We’ll finally get to start talking about that soon. Fix now, cool later. Right? We’re getting a lot closer.

Just Survive isn’t dead. Far from it. We’re just getting started.​
 

Requ1em

Vetted Officer
Apr 16, 2016
5,317
Clan Rank
Vetted Member
Vetted Member
General Improvements

Loot Spawn Adjustments
Fixed bugs causing loot items to not spawn at intended rates
Updated non-weapon item balance
Increased ammo slightly
Weapons and items are now more evenly distributed across map locations.
Reduced server latency - this was the root cause of many UI/interaction lag issues
AoE (area of effect) checks for AoE weapons - this fixes several bugs including a few listed below

Exploits Fixed

General vehicle exploits have been fixed (namely those related to glitching into bases)
General base exploits have been fixed (lag switching into bases, jumping through deck foundations, etc)
Placing IEDs through doors is no longer possible
“Map teleport” exploit has been fixed
Fixed an exploit where melee weapons could take on the behavior of other items

Bugs Fixed

Character Portraits now match their in-game character
General latency reduced; mostly UI / interactions taking multiple attempts, including:
Containers not transferring loot consistently
Door codes not entering/changing consistently
Discovering taking multiple attempts
Bows not reloading properly (causing them to never shoot) has been fixed
Door misalignment has been addressed
IEDS and Biofuel should now inflict proper damage next to structures
Explosive Arrows now should no longer damage players through building walls
Most structures now should be place-able inside shelters (workbenches, bee boxes, etc.)
Experimental Weapon Zombies should now respawn as expected
Medical stations should work as expected now
Bullets traveling through players occupying the same space – should be fixed
Bandages can be equipped in the flashlight slot but do nothing – should be fixed
Silent Zombies bug has been fixed
Character names can now be reused after the character has been deleted
Fixed an issue with free placing objects on base foundations (IEDs, etc)
Jittery camera issues have been fixed
 

Hemera

Banned
Jun 14, 2016
1,380
General Improvements

Loot Spawn Adjustments
Fixed bugs causing loot items to not spawn at intended rates
Updated non-weapon item balance
Increased ammo slightly
Weapons and items are now more evenly distributed across map locations.
Reduced server latency - this was the root cause of many UI/interaction lag issues
AoE (area of effect) checks for AoE weapons - this fixes several bugs including a few listed below

Exploits Fixed

General vehicle exploits have been fixed (namely those related to glitching into bases)
General base exploits have been fixed (lag switching into bases, jumping through deck foundations, etc)
Placing IEDs through doors is no longer possible
“Map teleport” exploit has been fixed
Fixed an exploit where melee weapons could take on the behavior of other items

Bugs Fixed

Character Portraits now match their in-game character
General latency reduced; mostly UI / interactions taking multiple attempts, including:
Containers not transferring loot consistently
Door codes not entering/changing consistently
Discovering taking multiple attempts
Bows not reloading properly (causing them to never shoot) has been fixed
Door misalignment has been addressed
IEDS and Biofuel should now inflict proper damage next to structures
Explosive Arrows now should no longer damage players through building walls
Most structures now should be place-able inside shelters (workbenches, bee boxes, etc.)
Experimental Weapon Zombies should now respawn as expected
Medical stations should work as expected now
Bullets traveling through players occupying the same space – should be fixed
Bandages can be equipped in the flashlight slot but do nothing – should be fixed
Silent Zombies bug has been fixed
Character names can now be reused after the character has been deleted
Fixed an issue with free placing objects on base foundations (IEDs, etc)
Jittery camera issues have been fixed
He Req maybe we should stickie this ? i have cleaned up alot of stickies in h1z1 so we got room for a update/patch stickie
 

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