For Honor: Upcoming Gameplay Improvements (1 Viewer)


Requ1em

Vetted Officer
Apr 16, 2016
5,316
Clan Rank
Vetted Member
Vetted Member
We are excited to see that our game is finally out there and that players are enjoying their time on the battlefield. Our team is also actively listening to the community and we would like to update you on a list of improvements that will be deployed in upcoming updates:

Bots Replacing Players in Duel / Brawl / Elimination Game Modes:
In response to player feedback from Beta, we will address your concerns regarding Bots with full health replacing leaving players. We will now replace the leaving player with a dead Bot in Duel, Brawl, and Elimination game modes. This will effectively make you win the current round if it was the only opponent left alive. For the rounds that follow, the Bot will stay in place of the player.
Conqueror and Berserker:
Currently if your opponent blocks a light attack from these two characters, they can combo into a free Guard Break. This will no longer happen. <--edited to clarify!
Peacekeeper:
We will address the bug where the second and third stabs from a guardbreak do not apply bleed.
Valkyrie:
Light Attacks: reduced recovery time
Light Chains: reduced time between attacks
Pouncing Thrust; Hunter’s Strike: Increased damage and link options after those moves
Shield Crush: add link to Light Attack chains
Hunter’s Rush: reduced recovery time
Guardbreak Counter (All Heroes):
Currently you can’t counter a guardbreak during a guardbreak attempt. This will be return to the previous behavior seen in the Beta.

Stay tuned for more information regarding future gameplay updates.
 

Stereo

Clan Member
Apr 6, 2013
425
Clan Rank
Sergeant Major of the Army
Sergeant Major

Of the Army
Glad to see improvements happening. Especially the bot stuff.
 

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