Fever Press: Fever Weekly Newsletter #404 (1 Viewer)


SunKenRock

Clan General
Aug 5, 2016
2,534
Kitchen
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Lt. General


Issue 404


Index:
(Click on any of them to be redirected)


Editorial

Announcements
Fever Events
Special Events and Tournaments
Fever Jobs
Inside Fever
Fever FNG
P.O.W.
Behind the scenes
Tech News
E-Sports
Game News
Miscellaneous
Gaming Beats
Funnies





S - Surprisingly
U - Underrated
N - Nightdweller
K - Kicking
E - Each
N - Negative
R - Rodent
O - Out
C - Criticizing
K - Kracker


Tadaaa- SunKenRock



As Classic World of Warcraft is released on Monday 26th of August 3 PM PST, we are going to have unique week+ long launch event & leveling competition. I hear someone asking why would you want to play right at the start? Why? Because this launch will be epic, disastrous, abysmal, hilarious, awesome. It is a unique event that people will always remember, like the zombie invasion. Have fun, and enjoy, not the end of the world, but the beginning.

WHEN: Monday August 26th 3PM PST (6 PM EST)

WHERE: Fever Discord Classic WoW channels and in-game

HOW: To submit your proof of leveling/group win - please submit a screenshot directly to the #ClassicWoW channel in discord, yout level or level of the profession. Discord makes it easy to post screenshots, simply hit the print screen button and paste into discord. TO BE COUNTED, ALL WINNERS MUST BE FEVER MEMBERS OR JOIN FEVER AS MEMBER AFTER POSTING THEIR WINNING SCREENSHOT. This is open for both Alliance and Horde.

The leveling competition is going to have following categories:

  • First level 60 Overall
  • First level 60 for each class
  • First 300 for each profession

Winners will qualify for the fever competition award!




Game Nights:

Events Schedule

Calendar

Please check the forum calendar and #events channel on Discord for up-to-date event times. Also see the suggestions thread for any requests and/or offers to host an event

If you would like to help ensure your game's game nights, events, etc. are listed and want to have the ability to post them on the calendar, or your game nights do not appear on this calendar over the next few days, please contact Medic739. He will get them squared away.

To convert the times to your timezone, use the following tool: Time Zone Converter. Please check the Discord Events channel for reminders about events. Also with some game nights being made up for that day due to the people who are on.





Clan Jobs: In and out of gaming

Fever Clan Job Roster Master List


This link will take you to everything Fever and provides a table of contents to direct you to what you may seek. If you do not see anything for a game that you are looking for (or might be interested in starting a group in) contact:

Head - @Thundernut,
Deputies - @Gizmo256, @Violet,
@Axle (Recruitment), @Ghist (Game Nights)



Important Openings In Job Positions

In an effort to help support immediate needs by the different departments and companies, the following list has been generated. It will be updated on a monthly basis. Please reach out to the contact personnel for more information about the roles.

Clan Jobs Forum!

This is a forum dedicated to job adverts where companies and departments can post their available jobs, specify what it would entail, and if it is open to officers and/or enlisted. You are not required to use this forum, but it's here as a means to help you get personnel into your section. When that position is filled, please make a final post that the position was filled and then close your thread (or request to get it closed if you do not have permissions) to further responses.





Warcraft III - Reforged

Path of Exile - Blight Challenge League

Miscellaneous RPG - Pathfinder Tabletop

Diablo 3 - Event- Special Treat - Keep it Trashy

World of Warcraft - Primer for 5 man group leveling using dungeons






Hiaman / Digsteri / DrFeelGood / Terrabite / pr0lestes

funkykafka66 / JasonJoe / BlazinDragon / Robopope01 / XxRoYaLxX

Eddy94 / Decay / Dante00 / Alcamore / Jurn57

Kephren





Last week's winner was TBH- please congratulate him!


This week's nominees are:


CONSTANT


Winterrose


Oswin22


Please vote for them here -> PoW-08-26-2019












Nvidia releases big driver update with ultra-low latency mode, integer scaling, and more

Nvidia is releasing a big driver update for its graphics cards to coincide with Gamescom this week. Dubbed the “Gamescom Game Ready Driver,” the 436.02 update includes a new ultra-low latency mode, integer scaling, and a new Freestyle sharpening filter. Nvidia is also promising up to 23 percent framerate improvements for Apex Legends, Battlefield V, Forza Horizon 4, Strange Brigade, and World War Z.

Nvidia’s new ultra-low latency mode is the big new feature, and it’s designed for competitive gamers in mind. It’s a setting that can reduce latency by up to 33 percent, and uses a “just in time” technique that submits “frames to be rendered just before the GPU needs them.” Nvidia used to have a maximum pre-rendered frames option in its control panel, but Eurogamer explains that this new latency mode alters the pacing of frames so they’re generated just before they’re needed.

This new feature will be more noticeable on games that are GPU bound and running between 60fps and 100fps, according to Nvidia. The Ultra-low latency mode will work on DirectX 9 and DirectX 11 titles, but DirectX 12 and Vulkan games decide when to queue the frame.

Pixel art fans will be pleased to hear that Nvidia is introducing GPU integer scaling with this new driver. It will allow you to scale up pixel art or retro games without blurriness, and it’s something that fans of FTL, Hotline Miami, and Terarria have been asking Nvidia to implement for years. It will be available on Nvidia’s Turing cards, so GeForce RTX or GeForce GTX 16-Series GPUs.

Nvidia is also introducing a new Sharpen Freestyle filter, which seems to be a response to AMD’s Radeon Image Sharpening feature. Nvidia’s filter is designed to improve the image quality of the previous “detail” filter. “The performance impact is roughly half that of the prior filter,” claims Nvidia. You can customize the level of sharpness, and it supports more than 600 games that use DirectX 9, DirectX 11, DirectX 12, and Vulkan APIs.

Alongside these performance and feature changes, Nvidia is also expanding its G-Sync compatibility list to include Asus’ VG27A and Acer’s CP3271 / XB273K GP monitors. The 30-bit color feature, that was previously limited to Nvidia’s Studio drivers, is also included in this game ready driver. You’ll be able to download Nvidia’s 436.02 WHQL drivers at 9AM ET / 6AM PT from the company’s GeForce Experience app.

Link:theverge





'Dota 2' champions won more money than top Wimbledon players

It's not just Fortnite champs who are making conventional sports players seem underpaid. OG has won Valve's The International Dota 2 tournament for the second year in a row (the first time any team has won back-to-back), pulling in a record-setting $15,603,133 out of an even larger $34,292,599 prize pool. That's not just the largest top prize in esports history -- it could also be a windfall for each of the five team members.

Esports consultant Rod Breslau pointed out that an equal split of the $15.6 million prize would give each OG player about $3.1 million. Tiger Woods, for context, 'only' pulled in $2.07 million at the 2019 Masters. Even the Wimbledon singles champs Novak Djokovic and Simona Halep took home $2.9 million each. While golf and tennis frontrunners may be more famous overall, there's little doubt that it's very lucrative to be a top-tier esports player.

Even the runners up, Team Liquid, raked in a collective $4,458,038. That's slightly short of $892,000 per person.
Before you drop your racquet and pick up a keyboard and mouse, it's important to remember the caveats. The International may be huge, but it's only one major event -- top-level tennis has three other Grand Slams besides Wimbledon. And unlike tennis or golf, even the most successful esports careers tend to be short as the necessary hyper-fast reflexes fade quickly. Nonetheless, it's hard to look at these figures without at least raising an eyebrow. Competitive gaming now involves massive amounts of money, and that makes it difficult to ignore.


Link:engadget




Dota 2 gets another new hero: Void Spirit & Snapfire
Dota 2’s newest character is one whose existence fans have speculated on for years: Void Spirit, who joins his three elemental spirit brothers in the game this fall.

Void Spirit’s skills aren’t known; he was only shown in a teaser video before materializing on stage at The International 2019 in Shanghai. He wields a bladed staff radiating some kind of dark energy, and appears to be capable of teleporting his way around the map.

Void Spirit joins Snapfire, announced yesterday, as new heroes for Valve’s globally popular MOBA. Snapfire is of a decidedly wackier aesthetic than Void Spirit; she’s a blunderbuss-toting, dragon-riding, cookie-baking grandma. “He’s edgy enough for people who said Snapfire was too cartoony,” one Redditor said of Void Spirit.

There have been three Spirit heroes in Dota 2 since Ember Spirit and Earth Spirit joined brother Storm Spirit in November 2013. Their elemental nature led fans to speculate a fourth was lurking out there, somewhere; it appears this one comes from and controls an astral plane that allows him to travel anywhere, so long as he paces slowly with his hands clasped behind his back, deep in contemplation.

The International 2019, awarding esports largest single-event prize pool (thanks to the sale of a Battle Pass) that reached $34,103,341 before the tournament got underway on Tuesday. That’s almost $10 million more than last year’s purse. In day five action, Team Liquid defeated Team Secret 2-0 in the lower bracket’s fifth round. PSG.LGD and OG advanced from the Upper Bracket with 2-0 and 2-1 victories over Vici Gaming and Evil Geniuses, respectively (and both were subsequently swept out of the lower bracket).


Link:polygon


Age of Empires 4 gameplay will debut at X019 in November
X0 shows are Microsoft's way of celebrating the Xbox community with a stream that is packed with announcements, reveals, and trailers, and now we know that one game in particular will be getting gameplay footage for the very first time during this year's event, which is none other than Age of Empires 4.

This was revealed by Xbox product marketing manager Aaron Greenberg, who told GameStar(thanks, PC Gamer) that we can expect gameplay from the strategy title at X019, hitting London's Copper Box Arena between November 14 and 16. We even know that it'll be shown during the first day.

On that day Age of Empires II: Definitive Edition is set to launch as well (check out our Gamescom footage if you're interested here), so it's a big month for Age of Empires fans.

Greenberg said during this week's Inside Xbox show at Gamescom that X019 will be the "biggest Inside Xbox show of the year", so expect to see plenty more in London.

Link:gamereactor



At Long Last, Kingdom Under Fire II Comes West This November

The decade long wait is finally over; Kingdom Under Fire II is officially scheduled to launch this November.

It’s been a tumultuous couple of years for fans of the series here in North America. While the game released awhile back in Asia, the studio subsequently pulled the plug on the game servers after a little over a year. This led to speculation that the title was dead and hopes of a Western release were all but destroyed. The years passed with little to no information about the title until just recently, when a few morsels of information were distributed to the media.

Thankfully, the game was not cancelled as is set to be released in a few short months. Gameforge and Blueside are finally bringing the long-awaited sequel to a new audience in both North America and Europe. The official site still does not have a specific release date, only specifying November 2019, but we can safely say that gamers will be able to get their hands on the title in less than three months.

Kingdom Under Fire II is a wild mash-up of RPG and RTS action. There are five playable classes, each catering to a different playstyle. Players are able to customize their character just like all the other MMORPGs on the market and then take them into battle fighting a wide variety of monsters. Players will slowly accumulate gear and abilities as they make their way through the main questline. The more interesting aspect of Kingdom Under Fire II, however, is that players can also command a massive army, and from what we’ve seen so far, the gameplay looks absolutely action packed. Not only that, but you can then take your character down into the heat of the battle and duke it out Dynasty Warriors style. It’s a bizarre amalgam of different genres, but all the gameplay videos so far point to it being a success.

Until the game releases though, we remain optimistically cautious. Hopefully the extended development period allowed the developers to craft a truly unique game; one the western market will be playing for years to come.

Kingdom Under Fire II is available for pre-order on their official website.

Link:thegamer



Fire is coming to Sea of Thieves, but we weren't supposed to know that yet

Fire is officially coming to Sea of Thieves. In an incredibly funny slip-up during Rare's weekly Sea of Thieves live stream, lead engineer James Thomas mentioned, in a rather offhand manner, that the team was working on adding fire to the game. His statement initially seems like an innocuous one, it's said almost as an afterthought after a long conversation amongst the streamers about the Reaper's Chest treasure. "I think the biggest thing we've announced that we have coming soon is fire, so hopefully there'll be something for you-" he says before senior designer Andrew Preston interrupts him, asking if that was officially announced yet.

Hilarity ensues (live streams aren't easy, guys), Thomas reacts to Preston with an incredulous, "don't you dare" warning, and the stream temporarily dissolves into giggles. "Is that in the video?" Thomas asks, as they all crack up. "You're on another six-month ban, mate," Preston laughs. He's referring to the last time Thomas accidentally leaked something on a live stream back in January - he mentioned parrots before pets were confirmed, resulting in a six-month ban from the weekly streams. The foul-up happens around the
1:04:14 mark in the video, if you'd like to see it for yourself

Link:gamesradar



WoW Classic Adding More Servers To Help With Queue Times; Character Limit Lifted

Starting off, Blizzard will eliminate the previous character limit of three per account. At launch, players can make up to 10 characters per realm; that works out to 50 across all Classic realms.

On top of that, Blizzard announced it will open four more Classic servers to help what are expected to be potentially lengthy queues at launch. The four new servers can be seen below. All the names are pretty good, but "Bigglesworth" probably takes the cake.

New WoW Classic Servers

Name -Type-Timezone

Incendius

PvP

Eastern

Bigglesworth

PvP

Pacific

Old Blanchy

Normal

Pacific

Westfall

Normal

Eastern

For those lucky enough to be playing WoW Classic early, Blizzard said if players see servers marked with "Full" or "High" population, they should try to play on any of the new realms.

"We urge players on realms marked Full or High to plan to play on one of these new realms to avoid the longest queues, and to help spread the player population as evenly as possible and provide the best play experience for everyone," Blizzard said.

WoW Classic bills itself as "Azeroth as it was." Blizzard says players can expect a "faithful recreation of the original World of Warcraft," featuring character models, combat mechanics, and skill trees that are as they were more than 10 years ago. Access to WoW Classic is included with the standard WoW subscription fee.

Also a change that was picked up and it will be involving skeletons and player corpses that isn’t pleasing the community.

In the original World of Warcraft, a skeleton appeared when a player died. As you repeatedly perished, more skeletons would appear and pile up in a chilling fashion. The sight of skeletons served as a warning for other players that they were about to enter a dangerous region and should be cautious.

But World of Warcraft Classic is going to take a different approach to this. Instead of seeing the skeletons pile up as you die, you only leave one skeleton behind and it will disappear after your ensuing death. According to WoW Classic’s Senior Test Lead Aggrend in a Reddit AMA, this was a conscious decision to fight player abuse.

“While we understand that this was a flavorful part of Original WoW and the earlier expansions, individual players leaving multiple player corpses and skeletons throughout the game world can lead to behavior such as spelling out advertisements, hate speech, and other negative messages,” he explained. “As such, this will not be a part of WoW Classic.”

Many players expressed their disappointment for this decision, saying that it ruins game immersion. Skeletons served as a telltale sign that a big battle had gone down and often represented hard-earned victories as well. Player corpses were littering the lands, telling others that a massive PvP battle just took place. However, skeletons and player corpses were also used by some players to write foul messages or by farmers to advertise their websites.

Some of the comments on the Reddit thread said that this is “a horrible decision,” suggesting several ways to keep the original approach in the game, such as randomly re-positioning the skeletons or removing them after the character has logged out. Blizzard is yet to follow-up on this matter, but it’s doubtful that you’ll get to see World of Warcraft Classicskeletons behaving like they used to in the original game at launch, at least.

Link:gamespot , gamerevolution























































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Thank you for reading and have a nice week!
-
The Fever Weekly Team
 

Myschief

Clan Member
Mar 8, 2014
219
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Sergeant Major

Of the Army
late to it but nice newsletter the gamescom stuff was nice to look at
 

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