Fever Press: Fever Weekly Issue #393 (1 Viewer)


Clan General
Aug 5, 2016
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Issue 393

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Fever Events
Fever Jobs
Inside Fever
Fever FNG
Tech News
Game News
Gaming Beats

This will be a much shorter edition of the weekly.There will be a special edition to go over the majority if not all of E3 and be put out on Wednesday without all of the other stuff and just news . This here will have a little bit of everything prior to the weekend as usual.

Thank you for reading and have a nice day!

- SunKenRock

Nothing to crazy to announce , just to look towards events both on here and the discord . Stay up to date on E3 and feel free to chat in the text channel within the Weekly section on discord as well . It is so the chat is less hectic .

Game Nights:

Events Schedule


Please check the forum calendar and #events channel on Discord for up-to-date event times. Also see the suggestions thread for any requests and/or offers to host an event

If you would like to help ensure your game's game nights, events, etc. are listed and want to have the ability to post them on the calendar, or your game nights do not appear on this calendar over the next few days, please contact Medic739. He will get them squared away.

To convert the times to your timezone, use the following tool: Time Zone Converter. Please check the Discord Events channel for reminders about events. Also with some game nights being made up for that day due to the people who are on.

Clan Jobs: In and out of gaming

Fever Clan Job Roster Master List

This link will take you to everything Fever and provides a table of contents to direct you to what you may seek. If you do not see anything for a game that you are looking for (or might be interested in starting a group in) contact:

Head - @Thundernut,
Deputies - @Gizmo256, @Axle (Recruitment)

Important Openings In Job Positions

In an effort to help support immediate needs by the different departments and companies, the following list has been generated. It will be updated on a monthly basis. Please reach out to the contact personnel for more information about the roles.

Clan Jobs Forum!

This is a forum dedicated to job adverts where companies and departments can post their available jobs, specify what it would entail, and if it is open to officers and/or enlisted. You are not required to use this forum, but it's here as a means to help you get personnel into your section. When that position is filled, please make a final post that the position was filled and then close your thread (or request to get it closed if you do not have permissions) to further responses.

Path of Exile:Setting up groups for season start!

Fallout 76:Free week trial June 10th-17th

Miscellanous Rpg:Balders gate 3 announced

Shurik / VaultTecCustodian / Honah / Malik / SkullKrusher / skelitor / Ellaine

Last week's winner was
Blujello - please congratulate him!

This week's nominees are:




Please vote for them here -> PoW-06-10-2019


Google Stadia release date for November and details
The short version: Google Stadia will launch in November, in 14 different territories including the US, UK and Canada, with at least 31 games from 21 different publishers, for an initial “Founder’s Edition” price of $130 for a hardware starter kit with three months of premium service, and $10 a month afterwards. There’s a separate free tier coming in 2020.

Pre-orders for the “Founder’s Edition” are now open, and I’ll explain what it is in a tad, but there’s something important you should know first.

While you’ve probably heard predictions that Google’s Stadia will be the “Netflix of games,” it turns out the analogy only goes so far. While Google intends to eventually have a back catalog of free games included for your $10 monthly fee, Stadia is not primarily a subscription service. The subscription only includes a single game as of today — Destiny 2. Primarily, Google tells us you should expect to buy, not rent cloud games for the same retail prices you’d find on other platforms like PlayStation Network, Xbox Live, and Steam.

“We will sell these games like any other digital storefront,” Google’s director of games Jack Buser tells The Verge.

So you’re probably wondering: which games and game studios are on board? I won’t leave you in suspense any longer.

  • Bandai Namco - Dragon Ball Xenoverse 2
  • Bethesda - DOOM Eternal, DOOM 2016, Rage 2, The Elder Scrolls Online, Wolfenstein: Youngblood
  • Bungie - Destiny 2
  • Capcom - TBD
  • Coatsink - Get Packed (Stadia exclusive)
  • Codemasters - GRID
  • Deep Silver - Metro Exodus
  • Drool - Thumper
  • Electronic Arts - TBD
  • Giants Software - Farming Simulator 19
  • Larian Studios - Baldur’s Gate 3
  • nWay Games - Power Rangers: Battle for the Grid
  • Rockstar Games - TBD
  • Sega - Football Manager
  • SNK - Samurai Shodown
  • Square Enix - Final Fantasy XV, Tomb Raider Definitive Edition, Rise of the Tomb Raider, Shadow of the Tomb Raider
  • 2K Games - NBA 2K, Borderlands 3
  • Tequila Works - Gylt (Stadia exclusive)
  • Warner Bros. - Mortal Kombat 11
  • THQ - Darksiders Genesis
  • Ubisoft - Assassin’s Creed Odyssey, Just Dance, Tom Clancy’s Ghost Recon Breakpoint, Tom Clancy’s The Division 2, Trials Rising, The Crew 2
Google says this isn’t the entire list of games, either, with more set to be announced during E3 and in the run-up to the November launch.

Buser says that the just-announced Baldur’s Gate 3 will ship simultaneously on Stadia and PC, in fact — and that those two platforms will be the only ways to play it.

Then there’s Destiny 2. As rumored, Bungie’s Destiny 2 is coming to Stadia, and it’s the streaming service’s flagship title in many ways. It’s the only game guaranteed to let you pick up where you left off on Xbox or PC thanks to new cross-save functionality — Stadia project manager Andrey Doronichev says “we’re still working with PlayStation to figure out the transition” — and the only one that’s confirmed to include DLC, with the Stadia version bundling every single add-on including the brand-new Shadowkeep expansion.

This is probably why Google’s catering to early adopters willing to drop $130+ on a “Stadia Founder’s Edition” before it goes any further. For less than the price of a new PS4 or Xbox One, the company’s cobbled together its own console of sorts — a Chromecast Ultra to plug into your TV and a limited-edition dark blue version of Stadia’s surprisingly cool controller.

Since each of those devices will retail for $70 on their own, you’re arguably getting your money’s worth in gadgets right away, plus the chance to choose a special founder username before anyone else. You’ll also get three months of the Stadia Pro tier of service for you and a friend — who, like you, will also be able to play on a Pixel 3 or Pixel 3A phone (Google says it hopes to expand to other phones and platforms “over time”) or in the Chrome web browser with the standard HID controller of your choice.

Stadia Pro gives you 4K, 60fps streaming with HDR and 5.1 surround sound assuming you’ve got the required 35Mbps of bandwidth, plus access to Stadia’s eventual free catalog, and exclusive discounts on games. The free tier launching in 2020 is limited to 1080p60 with stereo sound, and requires 10Mbps of bandwidth to stream at 720p.


Founder's Edition

Stadia Pro (monthly)

Stadia Controller

























































Note: Google says Stadia won’t be available in Hawaii or Guam at launch.

Of course, you don’t need to drop the initial $130 or $10 a month on Stadia if you’re willing to wait until 2020, and you don’t necessarily need to buy into Google-branded hardware at all if you’re willing to wait. It's coming to more Android phones, and when I ask if we can expect the service to eventually hit Apple TVs, Rokus, maybe even iOS devices, Doronichev says the goal is to go as broad as possible: “We want to be everywhere.” He says there’s no particular spec another Android phone would need to support Stadia, merely certification to ensure it’s a good experience. (You won't need to re-pair the Stadia controller over and over to each supported device, by the way - it's a Wi-Fi device that communicates directly with Stadia's servers so you can swap platforms easily.)

Over time, Buser says we should not only see additional exclusive games on Stadia, but also cross-platform games doing things on Stadia “that would be impossible to do on a console or PC.” Instead of dividing up virtual worlds into tiny "shards" where only 100 or 150 players can occupy the same space at a time because of the limitations of individual servers, he says Google’s internal network can support living, breathing virtual worlds filled with thousands of simultaneous players.

It’s not clear how the economics support throwing additional cloud compute power at a game, though, if people are paying the same $60 to buy a game that they do today. Since Stadia’s servers are powerful enough to actually let you play games, they likely cost more to maintain than the ones digital distribution platforms like Steam, Sony, Microsoft and Nintendo use to let you merely download files over the internet. (Buser wouldn’t say.)

But Google may feel a need to aggressively compete to be a leader in cloud gaming, since the competition looks like it may be fierce. Microsoft says it will “go big” at E3 , presumably with its own xCloud service as well as a new Xbox console, and Sony said this week that it will take its own PlayStation Now service “to the next level later this year.” There’s evidence that Amazon may have its own cloud gaming service, and we exclusively revealed in January that Verizon was testing one too.

For more:

Grandia HD Collection Coming to Nintendo Switch and PC

This is the day I’ve been waiting for, where I can finally sit in the knowledge that there could possibly be a god and they’ve decided they don’t hate me. Not only do I have a lovely glass of scotch at the side of me, but the real news is the announcement that Grandia and Grandia II are getting HD remasters, being released as the Grandia HD Collection for the Nintendo Switch.

Not only this, but we do already have the Grandia II Anniversary Edition on the PC, on Steam. This is getting renamed to Grandia II HD Remaster, with there also being a Grandia HD Remaster being released on Steam the very same time the Grandia HD Collection is released on the Nintendo Switch. As for when this is, sadly no date is given but is soon, seemingly sometime this year.

Personally, I can’t wait. When it comes to my first love in gaming, it was JRPG’s. Games like Final Fantasy, Suikoden, Dragon Quest and Grandia were series I grew up with before I became a PC person through and through. When it comes to Grandia, I’ve had more than enough enjoyment with the series on the PS1, PS2, then on the PC with the anniversary edition of the second game. I imagine, and by that I mean I know, I’m going to enjoy myself by playing both games on the Nintendo Switch. Chances are also that I’ll be playing the first on the PC too.

For those who’ve played Grandia II Anniversary Edition, the changes shouldn’t surprise you, but here they are for your viewing pleasure:

  • Enhanced details to UI, sprites, and texture art
  • Original cinematic videos receiving visual enhancements
  • Widescreen support and customizable resolutions (only for PC)
  • Steam cards and Achievements (only for PC)
  • Audio: Japanese and English
  • Language Support: Original English and Japanese plus French and German translation
  • Gamepad and keyboard support with remappable controls (only for PC)
GRANDIAII features
  • Enhanced details to UI, sprites, and texture art
  • Original cinematic videos receiving visual enhancements
  • Widescreen support and customizable resolutions (only for PC)
  • Audio: Japanese and English
  • Language Support: Original English and Japanese plus New French and German translation
Honestly, with the visual quality that can be achieved on the Switch, as well as the quite easy nature of the Grandia titles, these seem like perfect titles to play on the console. I’m looking forward to being able to play the Grandia HD Collection while I’m on the go, likely foregoing other titles that I should be reviewing at the time. Roll on whenever the remasters are getting released.


Destiny 2: Shadowkeep revealed, releasing this fall

Destiny 2's next major expansion is called Shadowkeep, confirmed during the cinematic trailer debut during Google Stadia stream. But Bungie's own followup stream has plenty more to say about Shadowkeep, and the future of Destiny as a whole. Things are looking good after the breakup with Activision.

Shadowkeep is out this fall and will send players back to the Moon to explore an horror-flavored alien citadel. Apparently the new zone will be twice as big as the Destiny 1 version.

The expansion also marks Destiny's move off Battlenet and onto Steam (sayonara, Activision!) and will introduce a free-to-play model that sees Bungie charging for standalone expansions, but giving all the year one content away gratis. The move will also introduce cross-saves for Xbox, Stadia, and yes, PS4 players as well.

The base game will be rebranded as Destiny 2: New Light. The free version includes all of the year one missions, activities, and rewards. That will include Strikes (three-player co-op dungeons), player vs. player Crucible modes, and even the original Leviathan raids.

Shadowkeep is a standalone expansion. You won't need previous expansions to access Shadowkeep, which reinforces Bungie's plan to sell future updates as standalone releases that players can pick and choose from. The expansion will reconnect players with Eris Morn, which suggests the Hive will be heavily involved. They love the Moon.

The new raid will take place in the Black Garden. If you played Destiny 1, you know how important this very vex-y location is.

Armour 2.0 is going to double-down on the stats. It appears as though players' gear will now incorporate more mod slots and you'll be able to slot in multiple types to create much more bespoke build. Bungie talked about how in the past it had shied away from the MMORPG label, but was now doubling down on depth and detail.

[Updated] Cross-save is coming to Google Stadia, Xbox One, PS4 and PC. Bungie noted that cross-save was always planned for Destiny 2, but "reasons" (presumably Activision's exclusivity deal with Sony) prevented implementation. Now you'll be able to hop between platforms with one account to play with different friend groups.

There will be a renewed focus on PvP. Crucible players have been complaining about a lack of updates for some time, and though Bungie didn't go to many specifics, it did talk about beloved game types from the past returning.

Exclusives are no more, according to Bungie. All weapons, armor, maps, and activities will be available across all platforms.

The jump to Steam is happening when Shadowkeep releases, and should expose Destiny to a much larger audience. It sounds like it won't be difficult for Battle.net players to make the transition, either. Bungie says "current PC players will be able to bring all of their progress and purchases with them, including their Guardians, their vaults, and all of their progress—at no cost. We will have full details on how this migration will work later this summer on Bungie.net"

Shadowkeep will sell for $35, which will include the first season of new content following Shadowkeep's release, and as of today all previously released Destiny 2 content—the base game, the expansions, Forsaken, and the annual pass—is being bundled together at a reduced price of $40. All future expansions will be offered on an a la carte basis, meaning you can buy what like, when you like, rather than having to commit to an Annual Pass.

For more:pcgamer

Battlefield 5’s next chapter begins in June with a big vehicle map

Battlefield 5 next chapter of the game’s post-release DLC, “Defying the Odds” will begin June 27 and deliver new maps for the game’s multiplayer modes over the next two months.

The content starts with the vehicle-friendly Al Sundan map on June 27, which offers long-distance warfare in a desert setting. It’s back to Greece in June for Marita, supporting more general/traditional multiplayer combat, before we’re given two maps in August that EA DICE says will promise close quarters fighting: the Lofoten Islands and Provence.

There still appears to be plenty of long sightlines and room for close-air support on those battlefields, but things will get really up-close and personal in the fifth chapter with “Operation Underground,” which appears to be set inside a metro station.

Defying the Odds will also offer new Elite skins (this month) and new weapons (ongoing) that players can unlock by completing weekly challenges. As with all of the DLC to date, this stuff is free to all owners of Battlefield 5.

The current chapter of the Tides of War season of content, Trial By Fire, just dropped a new map on May 30 — Mercury, in which you battle the enemy on the Cretan coast. Chapter 3 will close out sometime in June with Outpost, a brand-new game mode.


Top-Down rpg spin-off ‘Darksider Genesis confirmed

THQ Nordic has finally revealed their Darksiders spin-off game titled Darksiders Genesis!.After teasing a few weeks back, coupled with an apparent leak from a previous AMA, THQ Nordic’s “new vision for a beloved franchise” has now been confirmed for the Nintendo Switch.

Darksiders Genesis is a Diablo-style top-down RPG spin-off set before the events of the first Darksiders game. The teaser introduces a new horseman named Strife.

From the dawn of creation, The Council has maintained the Balance across existence. Carrying out their orders are The Horsemen, Nephilim (powerful beings spawned from the unnatural union of angels and demons) who have pledged themselves to the Council and been granted immense power. However, this power came at a tragic cost: the Horsemen were ordered to use their newfound strength to wipe out the rest of their kind. What followed was a bloody battle on Eden where the Horsemen, obeying the will of the Council, annihilated the Nephilim. Still reeling from the events on Eden, War and Strife have been given a new assignment—Lucifer, the enigmatic and deceptive demon king, has been plotting to upset the Balance by granting power to master demons throughout Hell. War and Strife must hunt down these masters, gather information, and ultimately fight their way through a tangled, demonic conspiracy that threatens to forever upset the Balance and unravel all of creation. Darksiders: Genesis is an action/adventure that tears its way through hordes of demons, angels, and everything in-between on its way to Hell and back with guns blazing and swords swinging. Genesis gives players their first look at the world of Darksiders before the events of the original game, as well as introduces the horseman Strife.

-War and Strife have been given a new assignment.
-Lucifer has been plotting to grant power to master demons throughout Hell.
-War and Strife must hunt down these masters.
-Fight your way through a tangled, demonic conspiracy that threatens to forever upset the Balance and unravel all of creation.

First Look at New UI in Command & Conquer: Remastered, Now in Full Development

Publisher Electronic Arts and developer Petroglyph Games have given us another look at their upcoming Command & Conquer remaster.

The developer has shown off the redesigned user interface for the first time, including the sidebar you’ll use to manage your building construction. You can get a look at that above.

The new sidebar is tailored to help reduce players scrolling, complete with bigger tabs to help divide out your buildings, vehicles, troops, and support abilities. If you’re a longtime fan, you’ll probably notice this is based on the menus from Command & Conquer 3.

The various repair, sell, and map buttons are all now presented as icons and not text, which further helps in localizing the game for other languages. The options button and the money display button are now in the sidebar instead of floating over the main display view.

Lastly, Petroglyph Games have confirmed development on Command & Conquer: Remastered has entered full production.


This would be MemeQueen

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Thank you for reading and have a nice week!

The Fever Weekly Team
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