Fever Press: - Fever Weekly Issue #387 | FeverClan - Gaming Community

Fever Press: Fever Weekly Issue #387 (1 Viewer)


Clan General
Aug 28, 2017
Virginia, USA
Clan Rank
Vetted Officer
Vetted Officer

Issue 387

(Click on any of them to be redirected)

Fever Events
Fever Jobs
Inside Fever
Fever FNG
Behind the scenes
New Releases
Tech News
Game News
Gaming Beats

It does not matter how slowly you go so long as you do not stop.

Choose a job you love, and you will never have to work a day in your life.

Wheresoever you go, go with all your heart.


This goes out to all the new officers and active members ,.If you want to see your main game get really popular and have a good time expanding it withing fever , while also meeting new members. We could use your help in a big way with either help with recruiters. if you would like a spot on our team please message Axle or Memequeen

Game Nights:

Events Schedule


Please check the forum calendar and #events channel on Discord for up-to-date event times. Also see the suggestions thread for any requests and/or offers to host an event

If you would like to help ensure your game's game nights, events, etc. are listed and want to have the ability to post them on the calendar, or your game nights do not appear on this calendar over the next few days, please contact Medic739. He will get them squared away.

To convert the times to your timezone, use the following tool: Time Zone Converter. Please check the Discord Events channel for reminders about events. Also with some game nights being made up for that day due to the people who are on.

Clan Jobs: In and out of gaming

Fever Clan Job Roster Master List

This link will take you to everything Fever and provides a table of contents to direct you to what you may seek. If you do not see anything for a game that you are looking for (or might be interested in starting a group in) contact:

Head - @Thundernut,
Deputies - @Gizmo256, @Axle (Recruitment)

Important Openings In Job Positions

In an effort to help support immediate needs by the different departments and companies, the following list has been generated. It will be updated on a monthly basis. Please reach out to the contact personnel for more information about the roles.

Clan Jobs Forum!

This is a forum dedicated to job adverts where companies and departments can post their available jobs, specify what it would entail, and if it is open to officers and/or enlisted. You are not required to use this forum, but it's here as a means to help you get personnel into your section. When that position is filled, please make a final post that the position was filled and then close your thread (or request to get it closed if you do not have permissions) to further responses.

Apex Legends - Future of the game

Misc RTS & Strategy - Supreme Commander: Forged Alliance

Destiny 2 - The Revelry

Diablo 3 - S17 | LoN | Command Skeletons

Mero / DiscordOfSound / CheeseyGuy / Linkilll / missmoocow / McGromit8

Last week's winner was R3D please congratulate him!

This week's nominees will be posted shortly




Please vote for them here -> PoW-04-29-2019

Puyo Puyo Champions [PC, PS4, XBO, Switch] – May 7

Life Is Strange 2 - Episode 3: "Wastelands" [PC, PS4, XBO] – May 9

Yakuza Kiwami 2 [PC] – May 9

A Plague Tale: Innocence [PC, PS4, XBO] – May 14

Rage 2 [PC, PS4, XBO] – May 14

Total War: Three Kingdoms [PC] – May 23

Warhammer: Chaosbane: Magnus Edition [PC, PS4, XBO] – May 31

This video game can detect early stages of Alzheimer's better than medical tests, researchers say
Just a few minutes of playing a certain video game could help identify the earliest stages of Alzheimer's in ways existing medical tests can't, researchers have found.A new study used a smartphone app called Sea Hero Quest to monitor how gamers with and without a genetic predisposition to Alzheimer's navigate the virtual world, using their thumbs to move a little boat through a series of maritime mazes.

This type of test was key because "spatial navigation is emerging as a critical factor in identifying preclinical Alzheimer's disease," authors of the study, just published in the Proceedings of the National Academy of Sciences, said.
Players with a high genetic risk for Alzheimer's took less efficient routes to reach checkpoints in the game, researchers found. What's more, the movement patterns were identified among players in the genetic risk pool who had not yet displayed any other memory problems, they said.

By casting an online global net for survey subjects, scientists also managed to reach their conclusions in what might be described as warp speed. They marked the equivalent of five hours' worth of lab research for every two minutes of game play, they said, because vast sums of data about each player are available in every second of play.

The findings offer wide-ranging possibilities, including aiding "the development of more personalized measures for future diagnostics and drug treatment programs," researcher Gillian Coughlan said.

'The largest dementia study in history'

Researchers set out to test the spatial navigation hypothesis in a novel way: They created Sea Hero Quest and engaged casual gamers around the globe.

Making their scientific purposes clear up front, developers focused on Apple and Android users in the United Kingdom, letting them decide whether to allow researchers to collect data about how they maneuvered through the game's virtual world. They ended up with 4.3 million players, setting the stage for what they call "the largest dementia study in history."

Scientists then homed in on data from more than 27,000 players between ages 50 and 75 -- the group at highest risk of developing Alzheimer's symptoms within a decade -- to create a global benchmark for how most people navigate the game, the study states.
Finally, they compared those results with the performance of 60 people in a lab setting: 31 with the gene APOE4 , which increases Alzheimer's risk, and 29 without it.

The cross-check revealed a clear difference in movement patterns among those in the risk pool -- who opted for less efficient paths -- and the other players, researchers said.

Memory tests are still the standard

By focusing on navigation as an early identifier of Alzheimer's, the Sea Hero Quest test differed from the memory and cognition tests typically used in clinics, scientists said.

Every senior needs cognitive screening, Alzheimer's Association says
"Current diagnosis of dementia is strongly based on memory symptoms, which we know now are occurring when the disease is quite advanced," Michael Hornberger, the lead researcher, said in a news release. "Instead, emerging evidence shows that subtle spatial navigation and awareness deficits can precede memory symptoms by many years."

Indeed, waning spatial awareness and navigation skills are often among the first clear signs that dementia is taking a toll on someone's life, said Hilary Evans, who heads Alzheimer's Research UK, which collaborated with the researchers.
Evans often ears heartbreaking stories about "people with dementia who get lost and can't find their way home," she said in a statement.
Sea Hero Quest was developed as a partnership between researchers at University College London, the University of East Anglia and Alzheimer's Research UK. It was created by the app developer Glitchers and funded by Deutsche Telekom.

Link: cnn

Minecraft, the Village & Pillage Update Adds Many New Features

Minecraft has updated with many new features thanks to the Village & Pillage update, which modifies the villages and introduces the Pillager faction.The new Village & Pillage update for Minecraft is available from this week, which presents itself as one of the biggest releases so far for the famous Mojang creative game, complete with a presentation trailer shown above.

As the name suggests, the villages, the inhabitants of these and the new faction of the Pillager are the protagonists of the novelties inserted with the new update of Minecraft, as well as some new additions to the biomes and the animals present. Villages and inhabitants they are now more characterized, with various architectural styles that show greater integration with the various geographical areas of the map. Villagers follow more complex daily routines, going to work by day and coming home at night to sleep. New jobs have been introduced such as the mason and others. In the villages occasionally the Wandering Traders arrive, or rather the NPCs that play the role of itinerant traders, able to sell new rare objects, among other things also a bell that raises the alarm and makes the villagers return home.

The latter becomes useful in connection with another update of the update, namely the Pillager faction(the Plunderers), who deal with attacking and plundering the villages. These have bases and guard towers scattered around the game world and massively attack the villages, also using mounts. Each is organized in groups with its own Captain. There are variations in the Village & Pillage update between Minecraft’s Java version and Bedrock (Windows 10 and console), although many aspects are corresponding, find more information in the official post about it.

Link: sparkchronicles

Borderlands 3 has 25 times more gun sounds than Borderlands 2

Borderlands 3 will have approximately 45 bajillion guns, including guns that "chase down enemies while hurling verbal insults", guns that fire volcanoes, and guns that deal a new elemental damage type: radiation. All those guns generate a lot of noise—enough that the game already has 25 times more .wav files for weapon firing sounds than Borderlands 2 did, according to Gearbox Software senior sound designer Joshua Davidson.

Currently, Borderlands 3 has 7,500 individual .wav files for weapons, while Borderlands 2 had just 300, and there are more on the way, Davidson confirmed in a tweet. Here's hoping that at least 1,000 are dedicated to those verbal insults (seriously, I haven't even seen that gun in action and it's already my favorite in the game).

I'm pretty astonished that Borderlands 2 had as few gun sounds as it did, considering the sheer number of weapons it had. Hopefully that means Borderlands 3 weapons will feel more unique, and can be differentiated by more than just their damage numbers. I'm looking forward to hearing what sound the gun firing "self-propelling bullet shields" makes—and no, I have no clue what that means either.

For more on Borderlands 3, here's everything you need to know. It's due to release September 13.

Link: pcgamer

Overwatch’s new Workshop lets players build their own custom games

Blizzard’s team shooter Overwatch is getting a big new feature. Today, the developer announced the Overwatch Workshop, which it describes as “a simplified game scripting system” that will let players create their own custom games. Essentially, players will be able to take existing game modes and add new rules and win conditions to them. As an example, Blizzard released a floor-is-lava-style mode today where players catch fire if they touch the ground.

Currently, the Workshop is only available on PC in the game’s public test server (PTR), but it looks fairly robust. You can adjust a hero’s abilities or movement, or change up the way healing and damage work. Blizzard also says that players can add text to certain elements of the game, so hopefully we’ll see some much needed fan-driven story content. You can check out a detailed look at how everything works right here.

Blizzard has steadily added new content to Overwatch since its debut in 2016, most recently adding the game’s 30th hero, Baptiste, back in February. But generally speaking, there are two ways to keep competitive games relevant for a long time. One is through e-sports, the other player-created content. Fortnite, for instance, is exploring both with its creative mode and the $30 million Fortnite World Cup. Overwatch already has its own budding professional league, so something like the Workshop seems like the logical next step to keep the game going.

Link: theverge

CEO Tim Sweeney: Epic Games Store will ‘hastily’ retreat from exclusives if Valve changes revenue model

The war between rival digital storefronts on PC wages on. On Wednesday, Epic Games CEO Tim Sweeney made a comment on Twitter about what it’d take for the company to stop signing exclusive games on the Epic Games Store.

Sweeney claims that if Valve, the company operating Steam, permanently adopted a revenue share model similar to Epic’s (his company takes a 12% cut and gives the rest to developers), then Epic would “hastily” retreat from exclusives.

We reached out to both Epic Games and Valve for comment. A representative from Epic declined to offer any additional context, and Valve hasn’t responded as of publication.

Sweeney, Epic’s outspoken boss, has never been shy about replying to people on Twitter. He often uses the social media platform to vocalize or address various concerns, like arguing against closed platforms in VR or defending the Epic Games Store.

GamesBeat PC gaming editor Jeff Grubb offered some insight into the CEO’s comments, saying that Sweeney knows Valve could never afford to drop that low. He noted that some of the 30% Valve gets from game sales is reinvested into Steam’s infrastructure, especially when it comes to supporting different payment options in other countries.

The fledgling Epic Games Store has been signing big exclusive deals over the past few months, including Borderlands 3, Metro Exodus, and The Division 2. While they’ve helped drive interest — the store has 85 million customers as of March — they’ve also been one of the biggest criticisms from both developers and gamers.

Some consider it an anti-consumer practice, one that defeats the purpose of playing on an open platform like the PC. Epic also addressed those concerns at the 2019 Game Developers Conference.

“But at some point, hopefully people just come [to the store], or the industry moves down and matches us. … At some point, we could go to zero, or we could go to very, very few major exclusives in any given year,” said Steve Allison, head of Epic Games Store, at the time. “We’ll definitely not be doing them at the scale we’re doing now, not for an extended period of time.”

Link: venturebeat

Project Winter, a survival game all about lies and betrayal, leaves Early Access soon

At a glance, Project Winter is reminiscent of The Long Dark, but surviving its low-poly snow fields is only half the battle. At the beginning of a game, two of the eight players are designated as traitors. They each know who the other traitor is, and are tasked with preventing the group from escaping. The non-traitors must suss them out before being shot in the back.

It's a fun-sounding idea, though a tough design challenge. Playing the similar party game Mafia (or Werewolf) is always a good time, but I've never been all that attracted to digital versions of the game, because lying directly to your friends' faces is where the fun's at. In that respect, Project Winter provides multiple communication avenues: "proximity-based voice chat, private voice chat radio channels, text chat, and emotes."

A lot of Project Winter's success will hinge on the effectiveness of those tools and the quality of the playerbase. It's a game that's easy to ruin, since it relies on everyone committing to acting.

Right now, reviews are mixed on the Early Access version, but it seems like many of the complaints are simply that there aren't enough players in the game, not that Project Winter fails in its execution, which is promising.

Recent reviews are more positive. When Project Winter releases in 1.0 form on May 23, maybe it'll get a little boost in player count. We'll plan to check it out then to see how it's come along since its Early Access launch.

Link: pcgamer

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Thank you for reading and have a nice week!
The Fever Weekly Team
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Clan Member
Mar 8, 2018
Clan Rank
Sergeant Major of the Army
Sergeant Major

Of the Army
good stuff and interesting how Epic is trying to tailor the market towards themselves.


Vetted Officer
Sep 18, 2018
Clan Rank
Vetted Officer
Vetted Officer
Enjoyable as always! Thank for all your hard work.

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