Fever Press: - Fever Weekly Issue #375 | FeverClan - Gaming Community

Fever Press: Fever Weekly Issue #375 (1 Viewer)


Clan General
Aug 5, 2016
Clan Rank
Lt. General
Lt. General

Issue 375

(Click on any of them to be redirected)


Fever Events
Special Events and Tournaments
Fever Jobs
Inside Fever
Fever FNG
Behind the scenes
New Releases
Tech News
Game News
Gaming Beats


Further changes to the clan ,and additional threads to check out . Now a Word from the best cat of fever. DivineKitty -SunKenRock


FeverClan Council Charter Introduction

The FeverClan Council is made up of various members that are put into a position of trust to advise and support leadership for the betterment of Fever. They will also help mediate the handling of day to day events within the rules and guidelines that are in place. Additionally, they can make recommendations to leadership on changing, adding, or removing rules to best serve our membership.

Being invited into the council is the first step toward leadership. Your actions and activity have been noticed, and we would like to see you involved at a higher level, to see if you are a good fit for being a clan leader. Being a leader is to strive to make Fever a better place.

Link for further info on Purpose and Membership

Immediate Need for Personnel!

Down below in the jobs section is a thread and table for various jobs in needs

Game Nights:

Events Schedule


*Please check the forum calendar and #events channel on Discord for up-to-date event times. Also see the suggestions thread for any requests and/or offers to host an event*

If you would like to help ensure your game's game nights, events, etc. are listed and want to have the ability to post them on the calendar, or your game nights do not appear on this calendar over the next few days, please contact Violet. She will get them squared away.

To convert the times to your timezone, use the following tool: Time Zone Converter. Please check the Discord Events channel for reminders about events. Also with some game nights being made up for that day due to the people who are on.
Special Events and On-going Tournaments

Any pre planned event that will be announced about the week prior ,or tournaments .

Clan Jobs: In and out of gaming

Fever Clan Job Roster Master List

This link will take you to everything Fever and provides a table of contents to direct you to what you may seek. If you do not see anything for a game that you are looking for (or might be interested in starting a group in) contact:

Head - @Thundernut
Deputies - @Gizmo256, @Axle (Recruitment)

Important Openings In Job Positions

In an effort to help support immediate needs by the different departments and companies, the following list has been generated. It will be updated on a monthly basis. Please reach out to the contact personnel for more information about the roles.

Warframe: Game Night

MMO: Shrod Of The Avatar

Monster Hunter World: Finally bought this game

Destiny 2: This week in Bungie

Heroes of the storm: Funny Moments

Stam1na / Heyduk / Jrharper / Illustrated / Dhall243

Whienks / JoseyWales / ThatSouthAfrican

The Occupation
PS4, Xbox One, PC February 5

God Eater 3
PS4, PC February 8

The Liar Princess and the Blind Prince
PS4, Switch February 12

Crackdown 3
Xbox One, PCFebruary 15

Far Cry: New Dawn
PS4, Xbox One, PC February 15

Jump Force
PS4, Xbox One, PC February 15

Metro Exodus
PS4, Xbox One, PC February 15

Resident Evil 2 Remake : No Time to Mourn DLC
[PC, PS4, XBO] – February 15

Yakuza Kiwami
PC February 19

PS4, Xbox One, PC February 22

Anno 1800
PC February 26

Dirt Rally 2.0
PS4, Xbox One, PC February 26

Trials Rising
PS4, Xbox One, PC, Switch February 26

Microsoft preparing to bring Xbox Live to iOS, Android, and Nintendo Switch

Microsoft is preparing to expand cross-platform support for its Xbox Live online service to gamers on Android and iOS mobile devices and on the Nintendo Switch, as revealed by a scheduled session at the upcoming Game Developers Conference.

A session titled Xbox Live: Growing & Engaging Your Gaming Community Across iOS, Android, Switch, Xbox, and PC was spotted by Avers from G4G Media on the Game Developers Conference schedule published online. The session’s description revealed that it will be presented by Xbox Principal Program Manager Jeffrey Shi and Xbox Software Engineer Ramsey Khadder.

The Game Developers Conference sessions will preview a new cross-platform SDK that will allow game developers to connect players on the Xbox One, PC, Android, iOS, and Nintendo Switch. Once cross-platform support is expanded on Xbox Live, players will be able to access their gaming achievements, friends list, clubs, and more on several devices.

The session will target game services engineers who are looking to save time and expand their customer base by allowing Microsoft’s Xbox Live to handle multiplayer interactions, and game producers who are planning a multi-platform strategy that will allow players to access their games on different devices.

Microsoft already has a handful of games with Xbox Live support across multiple platforms. One of these titles is Minecraft, which requires an Xbox Live login on Android, iOS, and Nintendo Switch. Microsoft has reserved cross-platform support for its own games, but it looks like it is now planning to expand the feature to more titles.

Xbox Live cross-platform support on Android, iOS, and Nintendo Switch is likely not yet coming soon, but this is still a major move for Microsoft as it continues its shift to a strategy of games as a service. Other initiatives under this strategy include the Xbox Game Pass subscription program, the Project xCloud game streaming service, and the rumored next-generation Xbox that will exclusively stream games.

Microsoft’s plan for cross-platform support does not include the PlayStation 4, as Sony only recently opened up its console to cross-play, starting with Fortnite in September. It appears that Microsoft will soon be pulling ahead even more with its cross-platform SDK for Xbox Live.

Link: digitaltrends

Tesla to buy energy tech company Maxwell Technologies for about $218 million
Tesla plans to acquire energy technology company Maxwell Technologies for about $218 million, the company said Monday.

Tesla will buy the company's 45.9 million shares for $4.75 a share in an all-stock transaction. The deal represents a 55 percent premium over Maxwell's closing stock price of $3.07 a share Friday and would value the company at around $218 million.

"We are always looking for potential acquisitions that make sense for the business and support Tesla's mission to accelerate the world's transition to sustainable energy," said Tesla in a statement sent to CNBC.

Maxwell makes ultracapacitors, devices that can store and rapidly deliver surges of energy. Tesla CEO Elon Musk is a fan of the technology for electric cars. Musk has said in the past the technology could be a more likely source of a breakthrough in electric vehicle technology than batteries. Musk even once said on Twitter he had planned to conduct research on them at Stanford University.

Maxwell also has a process for making electric battery components that is significantly more efficient than those typically used in the industry. This process could significantly reduce the cost of making electric vehicles, even when compared to the best battery manufacturing methods available today, Oppenheimer analyst Colin Rusch said in a note sent Monday.

"As TSLA works toward lowering EV prices to expand its addressable market while maintaining [gross margins], we view battery cost, weight, and performance as the key drivers," Rusch said in the note. Maxwell's intellectual property in manufacturing "plus applications for its ultracapacitor technology seem likely to be integral in evolving TSLA's pack design and performance, particularly in heavier vehicles that rely on regenerative braking for system economics."

Link: cnbc

ESports players can now earn scholarships at Hawaii Pacific University

Hawaii Pacific University's ESports Arena is home field for the HPU Sharks.
That’s right — it’s a place where gamers are taking part in the growing trend of ESports.
The university fields an Esports squad, actually two of them — an A and a B team.
"When I say I'm captain of the ESports team, people are kind of like, 'What's that?'" said Wesley O'Neill.
No longer is gaming a distraction for college kids, it’s now part of the collegiate sports landscape.
O’Neill is a junior majoring in computer science and an avid gamer, as are others on the Sharks who excel at ESports.
“I think more and more universities are seeing the benefits of it, for retention, for recruitment,” said Cody Down, chief of HPU’s Information Technology Services.

The Sharks go head-to-head with other college teams in the fast-paced, competitive online game League of Legends.
HPU plays a six-game schedule. The Saturday matches in the ESports Arena can draw big crowds who follow the action on large video screens.

Tech publication Wired estimates ESports has grown into a $900 million industry with hundreds of colleges now fielding teams.
"There's 57 in the Western region alone. Then you have the North, the East, the South. Then you have a couple of smaller regions like the Peach Belt and the Big Ten. They all are full of schools. So there's about 500, at least," O'Neill said.
And there’s more to college gaming. HPU and many universities now offer ESports scholarships.
"They can just go to our website," Down said. "We have an application form for scholarships. They can earn between $1,000 and $6,000 a year to play on our team."

Selections are based on grades and game rankings. It helps if applicants have done commentary over video gaming or played in tournaments on YouTube."A lot of younger kids are really into these video games," O'Neill said.Last year HPU awarded $15,000 in scholarships to high school gamers.Down said computer gaming is a career path for some students."People understand that it is something to think about," he said.
With it’s own hi-tech arena and gaming teams, HPU is all in on ESports, where there is no shortage of competition.

Link: hawaiinewsnow.

New Sony patent could mean complete backwards compatibility on PlayStation 5

A new patent filed by Sony could suggest that the PlayStation 5 will offer backwards compatibility with all previous PlayStation consoles -- a feature that would no doubt delight PlayStation fans.

Supposedly, the patent is designed by PlayStation 4 lead architect Mark Cerny and would theoretically allow the PlayStation 5 to run software from legacy devices -- that is, PlayStation 4, PlayStation 3, PlayStation 2, and the venerable PSone. This feat would be facilitated by tricking the legacy software into believing its running on the original device, a process the patent details as "processor ID spoofing." It would mimic the behavior of older hardware, to allow the legacy software to cooperate with newer hardware. The PlayStation 3 architecture is known to be particularly tricky to work with, which is likely why Sony has stalled with backwards compatibility.

While the patent makes no specific reference to hardware, a current reddit thread is citing sources that speculate that the patent application is destined for the PlayStation 5. It's also worth mentioning that just because a company files a trademark, it doesn't mean that it'll come to transpire.

We had previously reported that the PlayStation 5 could be announced at E3 2020 and the console is rumored to be using an 8-core Ryzen CPU and a custom GPU based on AMD's Navi architecture. The PlayStation 5 is also expected to cost as much as $500, while Sony has allegedly shifted first-party development to its next generation platform already.

Link: techspot

Former Dead Space director Michael Condrey to head new Take-Two studio

Take-Two Interactive and subsidiary 2K Games announced the opening of new development studio in the Silicon Valley area of San Francisco, California. The as-yet-unnamed studio will be headed up by Michael Condrey, an industry veteran who has spent the bulk of his 20-year career directing and producing at EA Games and Activision.

Condrey is no stranger to helming new studios; his most recent achievement was co-founding Sledgehammer Games under Activision, where he worked on several titles in the popular Call of Duty series. Before that, Condrey served as COO and Director at EA, overseeing the critically-acclaimed Dead Space after spending ten years working his way up on nearly a dozen other titles.

In a press release, 2K head honcho David Ismailer spoke highly of the new hire, stating, “Michael’s unparalleled creative, production, and leadership accolades are well-documented and deserved. We are greatly inspired not only by his passion but the potential for his new studio to complement our existing portfolio and development expertise.”

Condrey gave a statement of his own in the release, which highlights his history of hands-on experience creating games. “Today’s announcement represents a rare and special opportunity for developers to help build and shape a new Silicon Valley studio from the ground up… I couldn’t be more excited, or thankful, to embark on this next step in my career.”

The new studio joins several others under 2K’s belt, among them Civilization dev Firaxis Games and 2K Sports juggernaut Visual Concepts. In addition to 2K Games, Take-Two also owns publisher Rockstar Games, who released the mega-smash Red Dead Redemption 2 late last year amid controversial reports of 100-hour work weeks.

There’s no word on what Condrey’s first project will be at the new 2K studio, but it appears he will have “creative and technical autonomy,” which is not always the case for subsidiaries of big publishers. That freedom, “backed by a world-class infrastructure of support,” makes a great formula on paper; what it results to in the real world is yet to be seen.

Link: gamedaily

Creative Assembly confirms it's making a new first-person shooter

Creative Assembly’s unannounced shooter, previously hinted at by by job openings posted on the developer’s website, is in development, a tweet from Creative Assembly confirmed. District 9 director Neill Blomkamp visited the studio for a “behind-the-scenes look” at its new FPS IP, and a group photo was posted on Twitter along with confirmation that the game exists.

That’s all Creative Assembly had to say about the new shooter. I reached out to publisher Sega to pry more details, but it had nothing more to add.

Blomkamp’s no stranger to games, and almost directed a Peter Jackson-produced adaptation of the Halo series. He’s also mentioned an interest in making a game himself. He’s a fan of Creative Assembly’s, too, even admitting that Alien: Isolation's aesthetic made him question how he wanted his since-cancelled Aliens film to look.

As for more Alien games, all the teasing for a new Isolation-connected shooter turned out to be a completely unrelated mobile game, Alien: Blackout, that was seemingly forgotten after it was announced. Whatever Creative Assembly’s working on, it won’t be a follow-up to Alien: Isolation, sadly, but a tactical FPS with some of the same sensibilities? I could get behind that.

Link: pcgamer

Machinima Is Shutting Down, With 81 Staffers Laid Off

“A select number of Machinima employees remain with the company, which is now actively providing services to supercharge the combined portfolio of Otter Media,” a Machinima spokesperson said. “Machinima has ceased its remaining operations, which includes layoffs. Russell Arons remains with Machinima, and is assisting with transitional activities as she explores new opportunities.”

The 81 layoffs were confirmed via a California Employment Development Department WARN Report filing. It said they were enacted last week and take effect March 16.

Machinima on January 1 became a part of Otter Media as parent AT&T has been looking to align its related digital assets after its $81 billion acquisition of Time Warner. Otter laid off about 10% of its staff in December in a restructuring that consolidated its consumer brands under the Ellation division, which also includes the anime-focused Crunchyroll, the subscription service VRV and fellow gamer-focused Rooster Teeth.

In the fall, WarnerMedia said its was shuttering digital platforms including Korean movie VOD service DramaFever and SuperDeluxe. It announced a similar fate for cinephile streaming service FilmStruck, only to backtrack slightly after a backlash led by many A-list directors and other Hollywood figures.

The company ended up compromising by bringing back streaming for Criterion Collection titles, a component of FilmStruck’s offering.

Arons, who replaced Chad Gutstein as CEO in 2017, said at the time she came aboard she was looking to “evaluate what Machinima is and what our true north is.” She told Deadline a year ago that the management team had ruled out any subscription models, despite a challenging environment for digital video advertising.

Variety first reported the layoffs

Link: deadline

Is 'Metro Exodus' Bailing On Steam For Epic As 'Unfair' As Valve Claims?
Epic has been peeling off major releases from Steam for its new games store for a while now, including heavy-hitters like The Division 2, but this latest move more closely resembles a heist.

Metro Exodus announced that despite promotion and preorders on Steam for a long time now, that it would be an Epic Games Store exclusive, at least for the next year. While Epic has been sniping at Steam ever since it arrived on the scene with its more generous revenue split with publishers, this is a move that feels like a full-on war declaration. So much so that Valve actually responded to complain about the aggressive move:

"Later today, sales of Metro Exodus will be discontinued on Steam due to a publisher decision to make the game exclusive to another PC store,” the statement says. “The developer and publisher have assured us that all prior sales of the game on Steam will be fulfilled on Steam, and Steam owners will be able to access the game and any future updates or DLC through Steam. We think the decision to remove the game is unfair to Steam customers, especially after a long pre-sale period. We apologize to Steam customers that were expecting it to be available for sale through the February 15th release date, but we were only recently informed of the decision and given limited time to let everyone know."

Valve is calling the move “unfair” to Steam customers, but are they right? There’s additional news that the current pre-orders will be honored, but other than the fact that players now have to play on one launcher instead of another, this feels more like Valve moaning about how this isn’t fair to themmore than it is to consumers, most of whom probably don’t care that much, many of whom may see this as a bit of karmic justice for Valve for monopolizing the market for so long.

One additional note about the move is that because of the increased revenue split, Metro Exodus is actually being priced at $50, less than the $60 standard asking price for new games, implying that perhaps some games can be priced lower for consumers if publishers are allowed to keep more money than storefronts let them, which is Epic’s entire model. The refrain from the start, straight from Epic’s mouth, is that Steam and other storefronts like the iOS store have been greedy for essentially no real reason with their seemingly etched-in-stone 70/30 split, and Epic figured out that they can do 88/12 with no real downside to them, though the long-term effects of that remain to be seen.

So far, it’s unclear that Valve and Steam are in any immediate danger, as these are just a few titles, and there is still obviously still a large amount of loyalty to Steam among players who have built up massive game collections there. And yet if games start to be cheaper on the Epic store, and because of these deals, they don’t appear at all on Steam, with enough of these battles it’s clear Steam’s dominance in the space could be questioned soon enough.

Epic is currently riding high in the wake of Fortnite’s success which allowed them to do this store idea in the first place. And yet I remember a time when Valve was everyone’s favorite corporate industry hero until times changed. These days, Valve has fallen out of favor with many gamers who view them as content to do little but sit around and collect Steam money or microtransactions from CS:GO. They haven’t made a classic title in ages, and their recent attempts to make games again have not gone well (see Artifact). So Epic saw their moment to strike, and here we are, though who knows where the future leads.

I don’t think this move is unfair to gamers or Valve, really. It’s aggressive, it’s somewhat sneaky, but it’s really no less than Valve deserves, and I think they’re going to have to do more than just be salty in public statements to turn the tide back. It’s frankly astonishing we haven’t heard plans about them adjusting their own revenue split yet, but it feels like Epic has to be forcing them in that direction. We’ll have to wait and see.

Link: forbes


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Thank you for reading and have a nice week!
The Fever Weekly Team


Clan Member
Mar 8, 2018
Clan Rank
Sergeant Major of the Army
Sergeant Major

Of the Army
Good info providedand decent funnies!


Clan Member
Apr 14, 2018
Clan Rank
Gunnery Sergeant
Gunnery Sergeant
Late to the convo, as always. That Donut truck one got me good, though. As for Metro, Exodus... I'm kinda on the fence about the entire issue. Not happy that the move led to the other games getting review bombed, though. That sort of response gives the people against user reviews more ammo to fire at us who care about that sort of thing. As for whether or not it was unfair? Again, on the fence. Valve may have had it coming, but the lack of notice so close to launch is kinda cheap, too.


Clan Member
Jul 2, 2018
Clan Rank
Gunnery Sergeant
Gunnery Sergeant
Thanks for the issue!


Clan Member
Jul 31, 2018
Clan Rank
Master Sergeant
Master Sergeant
Thanks for the update!


Clan Member
Dec 6, 2016
Clan Rank
Master Sergeant
Master Sergeant
Thanks for the weekly Update

Deleted member 97326

I'm getting hook on this issues now lol, keep them coming!


Clan Member
Jan 31, 2017
Clan Rank
Sergeant Major of the Army
Sergeant Major

Of the Army
This was a very loaded issue! Well done!

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