Fever Press: - Fever Weekly Issue #372 | FeverClan - Gaming Community

Fever Press: Fever Weekly Issue #372 (1 Viewer)


SunKenRock

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Aug 5, 2016
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Issue 372


Index:
(Click on any of them to be re-directed)


Editorial

Announcements
Fever Events
Special Events and Tournaments
Fever Jobs
Inside Fever
Fever FNG
Behind the scenes
New Releases
Tech News
E-Sports
Game News
Miscellaneous
Gaming Beats
Funnies





A very nice full issue this time around , as ive noticed there are more efforts to try and other alternatives to the same games many of us play. Whether its a new XO for a less than seen game , or the mention of the party games that dont really exlude anyone . So that it can allow anyone to join in and not need to worry about skill . All about relaxing on those calm nights and having fun without the worry of work the next day.

Also a few announcements to be shared , as well as the raid times for destiny 2 , for those interested or unsure of whats planned.

Also there is another healthy edition of the Diablo 3 weekly Sanctuary Times , dont miss out.

- SunKenRock




Hello Fever! Misc Games is in search of people that want to help get some more games into Fever. We are looking for dedicated individuals who are willing to work on running their own game section. If you think you have it in you contact myself (Aisper) or Axle or Linessah. We will gladly find some time to sit down and have a discussion with you! I am looking forward to talking with you -Aisper-

Just wanted to let you all know that Town of Salem game night will now be every other Sunday from 7:30pm EST to 8:30pm EST. This is largely in part due to the challenges and tough stuff that I have going on in real life so I decided to lessen the game nights a little bit for now. At least until things calm down in my life. Thus...the next game night will be on the 27th of January. -Winterrose-



Game Nights:

Events Schedule

Calendar

*Please check the forum calendar and #events channel on Discord for up-to-date event times. Also see the suggestions thread for any requests and/or offers to host an event*

If you would like to help ensure your game's game nights, events, etc. are listed and want to have the ability to post them on the calendar, or your game nights do not appear on this calendar over the next few days, please contact Violet, and/or Linessah. They will get them squared away.

To convert the times to your timezone, use the following tool: Time Zone Converter. Please check the Discord Events channel for reminders about events. Also with some game nights being made up for that day due to the people whom are on.

Diablo 3: SugarShane and Diane (Spice) will be hosting game nights every other Tuesday starting on January 22nd for the upcoming Season 16!
When:
Tuesday, January 22nd, 7pm EST
Tuesday, February 5th 7pm EST
Tuesday, February 19th 7pm EST
Tuesday, March 5th 7pm EST



Destiny 2 Raids

The section of destiny 2 is through the link , but right away youll notice the threads for the various game nights (raids) taking place.



Clan Jobs: In and out of gaming

Fever Clan Job Roster Master List

This link will take you to everything Fever and provides a table of contents to direct you to what you may seek. If you do not see anything for game that you are looking for I(or might be interested in starting a group in) contact

Head - @Thundernut,
Deputies - @Gizmo256, @Axle (Recruitment)













ONIMUSHA: Warlords -January 15th, 2019 Consoles and PC










The Overwatch League is set to put early lessons into place

The Overwatch League’s inaugural season was a successful endeavor, providing us fans with not only amazing gameplay from the best Overwatch players, but an excellent production to match. The crowd, casters, and competition were all stellar, and only improved as the competition progressed. Moving into the league’s second season, we’ll see new match scheduling and balance patch implementation put to the test. Some of these changes are confirmed, and others may play out over the season. With the following changes, we can be optimistic that the Overwatch League can deliver its promise of being the first global premier esports league.

A GLOBAL LEAGUE - FOR PLAYERS AND AUDIENCES
With the Overwatch League expanding from twelve to twenty teams, global viewership will be more crucial than ever. If you were anything like me, you spent most of last February sleep deprived as the viewing schedule was only really feasible on Saturday evenings for European viewers. The addition of the Paris Eternal will make it difficult for Blizzard to ignore their European audience.

The league’s commissioner Nate Nanzer has previously acknowledged that “times have not been great for European fans”, and noted schedule changes specifically to address this. In addition to a new European team in the mix, there are three new Chinese teams joining the Shanghai Dragons for the second season. We can expect the increasingly global league to be reflected in scheduling for viewers. In addition, the 2019 format will have all teams play 28 matches throughout the season, providing a more flexible schedule and the occasional road match.

TRY, TRY AGAIN

The first season of OWL, due to its inaugural nature, was shaped by trial and error. Teams, like the Dynasty and the Fuel, and various players have been vocal about their support infrastructure as a result. For the new signings coming over from the Contenders scene, existing Overwatch League players have a season of experience under their belt, allowing them to provide an additional level of support to rookies.

One of the most important lessons from season one was pacing. The format of season one’s stages and playoffs led to the year feeling disjointed, with individual stage victories feeling anticlimatic before teams went right back to the regular season grind. Blizzard have listened to feedback and are adjusting the breaks between stages and playoffs. As a result, season two will benefit from greater breaks between the stages. The playoffs after the regular season are also being reworked with the addition of more teams, with the seventh and twelfth teams in the season’s standings joining their own bracket in which to make the season’s playoff.

Any change that leads to more intense Overwatch is fantastic; the stage playoffs were a nice feature that produced some of the more iconic moments of the entire season. The stage playoffs also served as nice teasers for the eventual series finale and I’m glad to see them make a return for season two. This will lead to a more high octane, competitive environment, as there is now a lot more incentive than ever to reach even twelfth in the overall standings.

EVOLVING EXISTING SYSTEMS

For the most part Blizzard have been listening carefully to fan suggestion from websites such as Twitter and Reddit; they are actively implementing improvements and fixes to the viewing experience. An example of this was the Overwatch World Cup Viewer; an amazing tool that allows anyone to pause, slowdown and control the camera around the map at any time. We’ll likely see it show back up for season two, a tool that will enhance watching pro play and help viewers improve their own skills. The ability to easily move between pro player’s POV will display the mechanical skills and positional awareness that make the OWL talent the very best of the best.

As is natural for any burgeoning sports league, rivalry is non existent from the onset. The worst thing that Blizzard could have done was to create artificial rivalries between the teams. This allows a more organic experience for fans as well as the formation of narratives. How the season panned out has actually reaffirmed my confidence in the league’s sportsmanship and fans. There are so many unexpected narratives that have surfaced that make me excited for the upcoming season. The Battle of LA between the Gladiators and the Valiant is always a thrillingly tight affair. The experience is heightened by the crowds interaction along with during these tense fixtures.

Now we have distinct underdogs to root for and against for each matchup. Hopefully the additional teams will add more to this growing aspect of OWL. Having said this I ultimately feel that Blizzard tries to discourage personal beefs and somewhat police the players’ interactions. This can be taken too far; certain interactions by individual players have definitely warranted penalties. But after viewing the OWL’s All-Star games I realised that we need more trash talking and banter than we have seen thus far. The Philadelphia Fusion are definitely pushing this direction too with their preseason tweets. I feel that as the league grows so too will the fanbase as well as their enthusiasm.

With different patches being applied to different stages it felt like regular players and professionals were playing almost different games. The patches should coincide with the stages rather than be released abruptly mid-stage. This will be an improvement for players too as ladder play will be an extension of the professional scene. It is strange for regular players to see something cool on the pro stage that cannot be replicated in their own games. The most glaring example of this was outrage towards the exclusion of Hanzo’s rework in stage four which necessitated a response from the league’s commissioner. Going forward Blizzard need to do a better job by timing patches to align with the season’s progression.

Although in-game stats were introduced mid-stage four this was far too late. With stats available from the onset of season two we can have greater knowledge of the players’ performance in realtime. This is an example of how OWL has been continuously adding to the viewer experience. I believe that with the aforementioned Viewer tool as well as visible stats we will have amazing insight into player mechanics and positioning allowing even more thorough post-match analysis.

Personally, I believe Blizzard’s commitment to OWL ensures a long and triumphing pro-Overwatch scene. They have proven to listen to fan suggestions in regards to viewer accessibility and make efforts to implement these as quickly as possible. With these changes I am very excited to see what Blizzard can do after the rousing success of their first season. Season two of The Overwatch League begins on February 14th.

Link: heroesneverdie



Bungie takes back its Destiny and departs from Activision

Bungie, creator of the popular Halo and Destiny franchises, is splitting from publisher Activision and will go its own way, the company announced today. It’s almost certainly good news for gamers and the company itself, but it also won’t fix the problems that plagued Destiny and its sequel since their launches.

In a blog post, the company explained that the partnership had run its course:
We have enjoyed a successful eight-year run and would like to thank Activision for their partnership on Destiny. Looking ahead, we’re excited to announce plans for Activision to transfer publishing rights for Destiny to Bungie. With our remarkable Destiny community, we are ready to publish on our own, while Activision will increase their focus on owned IP projects.
The planned transition process is already underway in its early stages, with Bungie and Activision both committed to making sure the handoff is as seamless as possible
Bungie and Activision teamed up all those years ago essentially because the former needed a jump-start to develop Destiny, and the latter was of course always looking for big titles to produce and milk for cash.

The deal was, briefly stated, $500 million for four games over 10 years — which sounds reasonable on its face, but the first Destiny had a troubled development and took years to become the game people expected; the sequel infamously was rumored to have been rebooted less than a year and a half before release. Meanwhile, both games needed a steady drip of new content to keep players online.

Pressure from Activision meant Bungie had to focus on meeting deadlines rather than pursue the “it’s ready when it’s ready” philosophy that companies like Rockstar have the luxury of. This may have contributed to the widely berated microtransaction store built into Destiny 2 and the half-baked nature of its early content releases, like the much-maligned Curse of Osiris.

But ultimately these choices have been shown to be Bungie’s, and the responsibility rests on them as the developer. Delivering for both gamers and shareholders is tough, but that’s the deal they struck, and it seems as if they simply weren’t able to do it.

Getting the rights to Destiny back must have been like pulling teeth, but it may also be that Activision would rather cut Bungie loose while it’s ahead rather than attempt to rush the third entry in the series. Although both companies are being very polite about it right now, chances are the inside story will emerge soon; Kotaku’s Jason Schreier, who has followed the game and company closely for years, reported that champagne corks were flying at Bungie headquarters, so clearly some tension has been relieved.

History repeats, it seems: Bungie was originally an independent developer (and creator of the beloved Marathon games) and was acquired by Microsoft during the development of its breakout hit Halo. It later negotiated its independence from Microsoft, only to apparently walk into the same trap again a few years afterward.

What this means for Destiny players is unclear, but the trend away from yearly installments and toward longer development times and bigger payoffs has generally been a good one for players. If Bungie leans that way and Destiny 3 ends up coming out a year after it might have under Activision, it will almost certainly be better for it.

Link: techcrunch

Final Fantasy 14 update introduces new quests, dungeons, and mahjong

Final Fantasy 14’s A Requiem for Heroes update is out recently, which can only mean one thing: it’s massive MMO patch notes time! I know that 4.5 is a rather meaty update, because I’m still scrolling through these patch notes right now. They never end. The next expansion will be out when I’m finally done.

There are new main scenario quests, new job quests for the Blue Mage (due out this week when the job arrives), new crafting items, housing changes (new aquarium fish!), a new dungeon and mahjong has been added to the Gold Saucer.

Blue Mages are probably the most notable of the new additions, though they’re not set to appear until next week. It’s a limited job that can be played from 1 to 50, can’t play through the main scenario and is generally designed for solo shenanigans, though they can join premade or undersized parties.

The new job’s big trick is learning spells from defeated enemies. If you see an enemy perform a special attack, you might be able to get the ability for yourself once you knock it out. Blue Mages also get access to an exclusive duty, the Masked Carnivale, that serves as a challenge mode made up of 25 stages.

Here are the full patch notes.

Link: pcgamer

Elder Scrolls Online’s Next Chapter Is Set in Elsweyr

Once again, Elder Scrolls Online got its next Chapter (or expansion, if you will) leaked via datamining. It happened last year with Summerset Isle and now with Elsweyr, revealed via a concerted effort of dataminers.

That’s where player adventurers will go, to the home of the enigmatic Khajit. This is the first time players will head to the land after Elder Scrolls Arena, the franchise’s first installment released in 1994.

There are two additional items worthy of note. Apparently, the expansion will add a new enemy type – Dragons. These were notably absent in Elder Scrolls Online because according to the lore they disappeared entirely from the face of Tamriel for centuries before resurfacing in Elder Scrolls V: Skyrim. Of course, there’s a number of ways to get around this lore tidbit and fans are already speculating a Dragon Break time-breaking event could be used for this purpose.

Moreover, a Necromancer class will be added to Elder Scrolls Online, bringing the total of playable classes to six (the others being Dragonknight, Templar, Nightblade, Sorcerer and the Warden added with the Morrowind chapter).
Venture to the land of the Khajiit in The Elder Scrolls Online: Elsweyr, our newest chapter, an epic story in an all-new zone. Face dread creatures from the past—Dragons!—and discover the dark skills of a new character class, the Necromancer, as you join with new friends and old enemies to save Elsweyr from war and devastation.
ESO reaches new heights of storytelling with a war against the Dragons that unfolds and builds over four quarterly releases to an unexpected climax.
Features of Chapter III: Elsweyr will be:​
– New zone: Elsweyr​
– New class: Necromancer​
– New “enemies”: Dragons​
– Overarching plotline throughout all of 2019’s releases​
Development studio Zenimax Online promptly confirmed the leak while announcing that the official announcement is due next week, during a scheduled live stream.

According to Ubisoft's official reveal of The Division 2 PC requirements, it will not be too hard on your systems since they look almost the same as for the original The Division. There are some adjustments, but considering it's been two years between the games, it is nothing too serious.

Anyway, the minimum requirements for running The Division 2 on 1080p with 30 FPS will include a rather cheap rig, as an AMD FX-6350 or Intel i5-2500 will do. As for GPU, GTX 670 or an R9 270 will be all you need, with a minimum requirement of 8GB RAM.

You may have figured this out by now, but it looks like the team at Massive Entertainment optimised the game well for PC, from ground up, as you don't need to buy more powerful and expensive components than you would get in a console, in order to run the game with the same performance.

Those who want 1080p in 60FPS will need a bit more scratch though, just like console players do, in order to get a PS4 Pro or an Xbox One X. CPU needed for this type of performance will need to be at least an i7-4790 or AMD Ryzen 5 1500X, while the GPU requirement is a GTX 970 or an AMD RX 480. RAM requirement remains at 8GB.

Ubisoft provided an in-depth breakdown of resolutions and performances, so it includes separate sets of requirements for 1440p and 4K at 60FPS. Speaking of frames per second, they will be entirely uncapped.

Link: wccftech

Ubisoft to release The Division 2 on Epic Store, not Steam

Epic's efforts to catch up with Valve's Steam have received a major boost as the company teams up with Ubisoft to bring The Division 2 to Epic Store. Both companies also confirmed that other upcoming titles from Ubisoft will release on Epic Store with the official announcement coming at a later date.

This also means that The Division 2 will not release on Steam. The game previously had a listing there but Ubisoft confirmed that they "have no plans currently on releasing Tom Clancy’s The Division 2 on Steam”.

The game will also release on Ubisoft's Uplay which is expected and Epic probably won't be bothered. They just snapped one of the most anticipated games of 2019 from Steam's hands which is, make no mistake, a huge victory for Epic.

Ubisoft's vice president of partnerships Chris Early said that they wanted to support Epic and their model of games distribution. "Epic continues to disrupt the videogame industry, and their third-party digital distribution model is the latest example, and something Ubisoft wants to support," Early said.

Ubisoft titles previously released on Steam won't be removed from the service, and the deal with Epic doesn't mean that Ubisoft is leaving Steam forever. Some upcoming games will launch on Uplay, Steam and Epic Store and one of them is Far Cry: New Dawn.

Epic launched their store back in December 2018 and offered developers an 88 per cent cut of revenue which is no small difference when compared to Steam's 70 per cent. These numbers were probably one of the reasons why Ubisoft is transferring their game to Epic Store.

The Division sales were record-breaking back in 2016, the game become Ubisoft's best selling title ever and in its first week, it generated more than $330 million. Ubisoft probably hopes that the sequel will be as successful as the original and with Epic's 88 per cent revenue offer, 2019 could become a good year for Ubi.

Link: altchar












































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Thank you for reading and have a nice week!
- The Fever Weekly Team
 

Sir-Dome

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Dec 6, 2016
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Thanks for the Update I like the cartoon thingy its funny
 

Shadronium

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Apr 14, 2018
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I stand waiting on Bungie to make their next moves. For better or for worse, I'm glad that Activision and them are going separate ways, if only because we can see just how well Bungie can handle the responsibility of their games and playerbases without Activision taking the blame. The Grifball is in their court now.
 

Leamus

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Mar 14, 2018
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great!
 

Watzup

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Mar 8, 2018
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Of the Army
Great issue love all the info thanks for putting it together!
 

mYth

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Jan 31, 2017
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Epig Games is starting to get on some people's nerves regarding their games, and how they're releasing them. However, I've already hedged my bets...
 

GrimlockBlyth

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Jan 1, 2018
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Dare you to eat my a$$!
 

Gage

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Mar 16, 2016
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Thanks
 

TheRaOct

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Nov 16, 2018
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Cool update!
 

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