Fever Press: - Fever Weekly Issue #371 | FeverClan - Gaming Community

Fever Press: Fever Weekly Issue #371 (1 Viewer)


Clan General
Aug 5, 2016
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Lt. General
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Issue 371

(Click on any of them to be re-directed)


Fever Events
Fever Jobs
Inside Fever
Fever FNG
Behind the scenes
Tech News
Game News
Gaming Beats

This Week i decided to go with a theme of creating topics and thoughts that might want to be discussed in the comments or on discord . Some stories can be rather small , or something that has been talked about. Such as video games and what form you prefer them in. (Physical/ Digital)

Thank you for reading and have a nice day!
- SunKenRock

Game Nights:

Events Schedule


*Please check the forum calendar and #events channel on Discord for up-to-date event times. Also see the suggestions thread for any requests and/or offers to host an event*

If you would like to help ensure your game's game nights, events, etc. are listed and want to have the ability to post them on the calendar, or your game nights do not appear on this calendar over the next few days, please contact Violet ,and or Linessah . They will get them squared away.

To convert the times to your timezone, use the following tool: Time Zone Converter. Please check the Discord Events channel for reminders about events. Also with some game nights being made up for that day due to the people whom are on.

Clan Jobs: In and out of gaming

Fever Clan Job Roster Master List

This link will take you to everything Fever and provides a table of contents to direct you to what you may seek. If you do not see anything for game that you are looking for (or might be interested in starting a group in) contact

Head - @Thundernut,
Deputies - @Gizmo256, @Axle (Recruitment)

Smite: LFG

Final Fantasy XIV : Rebuilding the section

Paladins: PS4 players?

Escape from Tarkov: Grouping

More than 180,000 industry insiders are expected to swarm Las Vegas for CES, the annual mega-conference dedicated to consumer tech.
We've put together a cheat sheet that identifies five key technologies to watch; developments on these fronts will have an impact on entertainment in 2019 – and beyond.

This year’s CES also will expand the event’s C Space media and marketing showcase, with more than 75 companies slated to participate, and featuring Variety’s Entertainment Summit Jan 9 at the Aria hotel.
“Content will continue to become a bigger part of the CES story,” says Peter Csathy, founder of consulting and investment firm Creatv Media. “Virtually everybody in the content and media world now goes to CES.”

Televisions: 8K sets

They’re the main entertainment window into the home – and now that Ultra HD 4K has become standard for large-screen televisions, this year’s CES will likely feature a drumbeat of news centred on the next generation: 8K sets, which promise even sharper and more dazzling images.
The arrival of 8K TVs comes well before broadcasters and studios are actually ready to feed content in the format. The drive toward the new standard comes as US TV sales remained flat in 2018, at US$21bil (RM87.05bil), per CTA estimates.
“The key for manufacturers is to keep consumers upgrading to higher-priced screens,” says IHS Markit analyst Paul Gagnon. “They’re looking at the next big thing.”

Not many future-proofing consumers will be shelling out the 35%-plus premium for 8K, which delivers 16 times more pixels than 1080p Full HD – and four times the resolution. Just 430,000 8K TVs will ship worldwide in 2019, or 0.02% of total unit sales, IHS Markit predicts.
Meanwhile, several years after 4K TVs began hitting the market, content in 4K is still somewhat limited. “Your local news isn’t broadcast in 4K,” Gagnon notes, although that might start to change in the year ahead.
Other trends: 2019 could be the first year average screen size of HDTVs purchased could hit the 50in mark, up from 47.5in on average last year, according to IHS Markit. One fad that has jumped the shark: Curved-screen TVs, which launched a few years ago, are “well on the way out”, says Gagnon. “It was an underwhelming response.”

CES used to be mainly about TVs and in-home consumer electronics. Those will still be featured, but these days the show is just as much a showcase for the future of transportation, with automakers flocking to Las Vegas to show off new models and CE companies revealing their latest automotive-entertainment technology. After all, today’s cars are internet-connected computers on wheels, and drivers are increasingly looking to replicate the in-home entertainment experience on their daily commute.
That’s particularly true for streaming audio. Automotive continues to be one of Pandora’s fastest-growing listener segments, says the company’s VP of business development, Dave Geary. The reason: “Deepening direct-car audio integration among automakers and smarter technology are driving personalised experiences that weren’t possible with AM/FM [radio],” he says. At CES, look for smart assistants to make the jump from the home to the car, via embedded systems from automakers as well as after-market devices.
While the current focus is still very much on audio in-car entertainment, the industry is gearing up for a future of autonomous vehicles that don’t require our eyes on the road – freeing them up for video consumption on the go. At CES, Walt Disney Imagineering and Audi will show off a “premium entertainment experience” they collaborated on for the Audi e-tron electric vehicle. It’s intended for back-seat passengers today – and for everyone in autonomous cars of the future – which could unlock new revenue streams.

Voice assistants: Wide Integration

As more companies bring voice technology into their products, smart speakers and other devices with integrated voice assistants are once again poised to play a big role at CES.
“Expect better sound and deeper integration with individual devices,” predicts internet-of-things analyst Stacey Higginbotham. She also believes Amazon’s Alexa and the Google Assistant will each make it much easier for consumers to control kitchen appliances, home-entertainment systems and other devices.

Voice assistants increasingly are being integrated into smart displays and even TVs. Google used last year’s CES to announce its first smart-display partners; this year, it may be Amazon Alexa’s turn to collaborate on additional touch-screen versions.
In addition, voice assistants may morph into somewhat sci-fi-like forms, akin to “smaller, mobile robots that also incorporate digital assistants”, Higginbotham says. CES 2019 may feature some early experiments with the concept, but it’s doubtful that such smart robots will replace traditional smart speakers anytime soon.

VR and AR tech: In transition

Virtual- and augmented-reality technologies are in a transitional phase, with some companies refocusing on business applications and others doubling down on consumer products. Expect that trend to be reflected at CES, where there will be fewer announcements of flashy headsets and a bigger focus on ancillary technology, says Greenlight Insights analyst J.C. Kuang.
“CES always serves as a good barometer for prevailing and emerging components and form factors,” Kuang notes. “Both of these are crucial to the future of AR and VR, and this is especially true in 2019.”
Part of the shift in focus is tied to hardware release cycles: Facebook’s Oculus, HTC Vive and Magic Leap announced or unveiled major products in 2018, making significant updates this month unlikely. However, we may see incremental advances, including better tracking hardware as well as third-party VR and AR accessories – think gaming blaster guns and exercise equipment.
Also, gear makers like HTC Vive may use CES to highlight games and apps for their headsets. For 2019, Kuang says, “I’m predicting a sharp uptick in native, first-party content and applications from hardware providers.”

5G wireless: A new standard

The first 5G smartphones will launch this year in the US. It’s a major step in wireless tech that promises significantly faster data (at least 20 times greater than 4G), response times of 1 millisecond or less and other enhancements. A big part of the hype and promise: It’s going to let consumers nearly instantly stream entertainment anywhere. For example, a two-hour HD movie that takes five to seven minutes to download over 4G LTE will pop onto a 5G device in just three to four seconds, says Steve Koenig, VP of market research for the Consumer Technology Assn.
Michael Kassan, CEO of consulting firm MediaLink, believes the new tech will enable a leap into fresh markets for IP creators. “5G is the ticket to make that happen,” says Kassan. Events at CES focusing on 5G include a keynote from Verizon chief Hans Vestberg.
Verizon, AT&T, T-Mobile and Sprint are jockeying for the pole position with 5G’s real-world debut, with the wireless carriers set to roll out phones from Samsung and other manufacturers in the first half of 2019. Apple is reportedly sitting out until at least 2020 for a 5G version of iPhone.
Over a longer horizon, 5G networks will enable numerous new applications within the so-called internet of things that includes self-driving cars, smart-home devices and virtual/augmented reality. With 5G, an AR gaming application could overlay real-time statistics about the local area into smart glasses as the player looks around, says Colby Synesael, Cowen & Co.’s managing director of technology media and telecom. “This is the first wireless technology that will go beyond the phone,” he adds.

Link: thestar

The top 5 most-anticipated esports events of 2019
Last year raised the bar for esports in multiple areas. While some events were putting up the largest viewership numbers ever recorded, other tournaments offered record-breaking prize pools for competitors. The 2018 League of Legends World Championship almost doubled in viewership—during the tournament, Riot Games claimed it nearly reached 100 million unique viewers.

While Riot Games set viewership records, Fortnite announced the biggest prize pool ever seen. Epic Games pledged that $100 million would be distributed in Fortnite’sinaugural year as an esport, and the game has already paid out roughly $20 million of it to competitors. The International set the record for the largest prize pool at a single tournament for the seventh year in a row, as well—the Dota 2 community raised nearly $25 million for the tournament.

Looking into the year ahead, these records might not last long. Major esports events are returning in 2019 and many have the opportunity to reach new heights. Here are some of the most highly-anticipated esports events coming in 2019.

Call of Duty World League Championship
If we’ve learned anything from the first Call of Duty World League event in Las Vegas last month, it’s that fans have a lot to look forward to in Black Ops 4. From new competitive teams to roster expansions, the CWL shouldn’t be held back from having a successful year. Some players even feel Call of Duty: Black Ops 4 is one of best iterations of the game in recent franchise history.

The roster expansions have brought a refreshing feel to the CWL, as well. For the first time, competitive teams consist of five players instead of four. This change has given teams greater depth and flexibility. While some in the competitive scene were skeptical of the change, the roster expansion has added a whole new dynamic to the CWL.
With veteran teams like OpTic Gaming and Splyce performing well in the first CWL event, as well as the addition of 100 Thieves, the competitive scene has gotten off to a strong start. These teams are competing for the highest prize pool ever offered through the CWL as well. This year, the CWL announced a $6 million purse, the largest Call of Duty players have ever competed for. With these changes, the CWL Championship in August is bound to create exciting storylines and gameplay to follow.

Overwatch League Championship

The Overwatch League continues to grow after its inaugural year. For 2019, not only is the prize pool bigger, but so is the number of teams competing. Heading into the second season, there are now 20 teams competing from across the world. The expansion teams will represent Toronto, Vancouver, Washington, D.C., Paris, Hangzhou, and Chengdu. Teams will also compete in fewer matches this year, with 28 regular season matchups instead of 40. This year, events aren’t restricted to just the Blizzard Arena. Various Overwatch League events will take place throughout the year around America.

This season, teams will compete for $5 million, a significant boost from the $3.5 million prize pool from last year. And teams will compete for a $1.1 million grand prize in the championship. Last year, Overwatch League was the fourth most-watched channel on Twitch. With the latest expansions, there’s no doubt the Overwatch League will continue to grow. Between having an increased prize pool and more teams competing, there’s a lot more on the line for this year’s Overwatch League Championship.

IEM Katowice

The first CS:GO Major Championship of 2019 shouldn’t disappoint. Not only is it the first CS:GO event of the year offering $1 million, but it’s also the first Major in Katowice, Poland in four years. After competitive CS:GO had a successful year in 2018, many are looking forward to the first Major tournament of 2019.

Last year, the ELEAGUE Boston Major began the year for competitive CS:GO and has since been largely regarded as one of the most exciting esports events in history. At the time, the event broke the record for the most concurrent viewers on Twitch. Will IEM Katowice live up to the hype of last year’s events? It seems like it very well could.

The International

Without fail, The International sets the record for the largest prize pool every year. In 2019, that tradition will most likely continue. This year’s tournament will be a little different from years past, however. For the first time, the tournament will take place outside of North America.

Before the start of the bracket finals during The International 8, it was announced that the tournament will take place in Shanghai in 2019. The selection makes sense, though, because China heavily supports Dota 2. Besides the venue change, Valve hasn’t released much information about The International 9. Regardless of the venue, it’s still safe to say that The International will most likely break its record-setting 2018 prize pool, which nearly reached $25 million.

League of Legends World Championship

Last year was difficult for Riot Games. Following a report that shed light on sexual harassment within the company, many wondered how it would impact competitive League of Legends. Additionally, Worlds had a smaller budget compared to previous years. Despite these issues, the tournament was one of the best yet.

No one expected a Chinese team to win the championship, and fans were equally shocked that no Korean team made the finals. From unexpected upsets to exciting gameplay, Worlds almost doubled in viewership from the previous year. Despite the difficult year Riot Games had, it made little impact on the success of Worlds. This year, Worlds returns to Europe and will be hosted in Paris. Looking ahead, there’s no doubt League of Legends will have continued success in 2019 as one of the biggest esports in the world.

Link: dotesports

The Mad Box promises to be the most powerful game console ever

When most people think about the next generation of game consoles, they're likely imagining what the next Xbox, PlayStation or Nintendo console will be. Now, the CEO of the studio that made Project CARS wants you to add another console to your visions of the next-gen: the Mad Box.

Slightly Mad Studios founder and CEO Ian Bell has been talking up the next-generation console on social media for the past week, promising to create the "most powerful console ever built." Bell is shooting for a console that outputs games in 4K and can play virtual reality games at 120 frames per second (90fps per eye) and supports most major VR headsets.

On Friday, Bell took the hype a step further by revealing the purported console's design for the first time -- a gaming-PC-ike tower with aggressive lighting and a case bent into an iconic M shape.

Yes, that's a very loud design -- one Bell himself says will probably be toned down before release. It's also supposed to be a lot smaller than it looks. Bell says it will even have a switch to deploy a handle, designed to make it easy to carry.

Bell wouldn't say when he expects the console to be available, or the final specs -- but is adamant that it won't need crowdfunding. "We have multiple investors already offering the required funding for us to see the product to completion," he told Variety earlier this week. The Mad Box won't have exclusive titles either, Bell says; the platform will be open to everyone -- to the point that developers will be given a full engine to develop games on for free.

"We think the industry is a little too much of a monopoly or a micro oligopoly," Bell told Variety. "We think competition is healthy and we have the required hardware contacts to be able to bring something epic to fruition based on our designs."

Link: cnet

Square Enix president also believes cloud gaming is the future
Square Enix President Yosuke Matsuda recently published his New Year address to talk about the future of the video game industry and the direction of Square Enix.

In his address, Matsuda says cloud streaming services for gaming are starting to show signs of “taking off”, and he believes cloud gaming will ultimately change the way people buy games in the future. Matsuda also said how Square Enix approaches future changes in gaming will determine how the company grows in the future.
“Against this backdrop of significant change, the current generation of game consoles has entered the late stage, and the next generation of consoles has become a topic of discussion in the digital entertainment industry. Meanwhile, cloud streaming services for gaming have at last begun to show signs of taking off. Streaming is likely to bring a number of new platform operators into the market in addition to the existing console providers, while platform holders are also joining the PC gaming space. These developments produce a growing number of avenues through which game publishers and developers can provide content. In particular, game streaming services will be the ultimate driver of a rapid transition from the sale of games in boxes to digital consumption. Streaming also lends itself to new subscription-based business models, so we believe deciding how to engage with these forthcoming trends will be key to future growth.”
Matsuda is the first CEO of a major Japanese publisher to publicly state his support for cloud gaming. Last year, Ubisoft’s Yves Guillemot even said there would be no future for game consoles.

Link: nintendosoup

CS:GO had one of its best ever months after going free to play

Counter-Strike: Global Offensive, having opened the floodgates by shedding its price and introducing a battle royale mode at the end of last year, has seen quite the bump in players.

On Twitter, CS:GO sleuth Nors3 reports that 20,535,709 unique players duked it out in December, twice the number of players the game boasted in the previous month. Popping over to SteamCharts and SteamDB we can see the average and peak player numbers. On December 7, CS:GO shed its initial price and added the Danger Zone battle royale mode, causing a significant spike on the graphs.

SteamCharts recorded an average player count of 395,509 during December with a peak of 746,548. November had 310,085 and 546,031. This does not, however, beat its record for concurrent players, which is over 850,000. Certainly, though, it’s a big increase over the rest of the year, where CS:GO frequently averaged less than 300,000 concurrent players.

A lot of people might be playing CS:GO right now, but they certainly weren’t happy when Valve announced the changes. CS:GO received 14,000 negative Steam reviews in a single day after going free-to-play, and they kept rolling in. Many players were frustrated because they’d already invested money into the game, and the gift of a loyalty badge didn’t make them much happier.

7,000 positive reviews were also written, however, so there were plenty of optimistic players, too. It’s also worth noting that after the dust settled, around a week after going free-to-play, the new positive reviews started outweighing the new negative reviews again.

In the short term, it seems to have worked out, but a single month isn’t much to go on.

Link: pcgamer

Activision Blizzard has lost yet another CFO
Activision Blizzard might be raking in the cash from their games, but that doesn't mean all is well behind the scenes. Earlier this week, the video game publishing giant lost one of its top executives (CFO Spencer Neumann) to Netflix. Somewhat hilariously, Activision Blizzard's executive exodus hasn't ended with Neumann's departure - the company has already lost yet another CFO.
Blizzard CFO Amrita Ahuja is leaving to accept a position at payment processing firm Square. According to founder Jack Dorsey (of Twitter fame), Ahuja will help "strengthen [Square's] discipline as [they] invest, build, and scale," whatever that means.

There's likely a lot going on behind closed doors that the public (ourselves included) aren't privy to, but it certainly seems like Activision Blizzard is having a tough time with employee retention. Indeed, we recently reported that Blizzard is going so far as to pay its employees to leave, though that's probably a separate, cost-cutting-related issue.

Link: techspot

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Thank you for reading and have a nice week!
- The Fever Weekly Team


Clan Member
Jan 1, 2018
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Sergeant Major of the Army
Sergeant Major

Of the Army
Happy 2019.


Clan Member
Dec 6, 2016
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Master Sergeant
Master Sergeant
Thanks for the update


Clan Member
Sep 16, 2015
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Sergeant Major of the Army
Sergeant Major

Of the Army
cool issue!!


Clan Member
Jul 2, 2018
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Gunnery Sergeant
Cool issue, thanks!


Clan Member
Mar 8, 2018
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Sergeant Major of the Army
Sergeant Major

Of the Army
Enjoyed info from ces and upcoming stuff. Keep up the hard work.

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