Bullet Economies (1 Viewer)

Rain Days

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Oct 22, 2017
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in a bush watching you.
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Bullet Economies
11-08-2017, 02:46 AM

I hate farming bullets so I decided to test which bullets farm fastest and essentially attempt to determine how you can extrapolate that into which weapons are actually more efficient in terms of bullet economy. I'll admit my test is flawed but I dumped too much time in it not to share it with people.

I was playing Rescue the Survivors with only Melee Weapons to not skew the results and wasn't leeching so it took time to help look for medkits and such from my bullet hunting, I only did it once, I left my group open to public so I was competing with other players who also looted the area, and I played only the event area for the duration. I also I didn't have a stop clock and didn't discount time I was in menus or load times so the results are a bit skewed by default hence being up front that the test is flawed but in general it might be helpful to some people.

Shotgun Shells filled in about 4 hours from 0-1000
Heavy Bullets filled in about 5 hours from 0-1000
Medium Bullets filled in about 5 hours from 0-3000
Light Bullets filled in about 6 hours from 0-5000
Energy Cells filled in about 12 hours from 0-3000

Like I said bias ignored Shotgun Shells are the effectively the most efficient weapons by default being farmed at the highest and Energy Cells are simply ridiculous expensive and not worth using IMO since I hate farming bullets. (which is why I ran the test)

For one hour
Shotgun Shells 250
Heavy Bullets 200
Medium Bullets 600
Light Bullets 833
Energy Cells 250
--
Now some calculations to determine the thresholds in which a Shotgun Weapon is more efficient than a Light Weapon or any other comparison
*All efficiency refers solely to bullet economy and doesn't take into account ANY other stat. So if that weapon gets it's higher damage per bullet from headshots, base damage, average expected damage factoring in crit chance and crit damage or even elemental differences (which element particularly matters with Energy Cells ofcourse since they deal bonus to elemental, but Energy Cells have garbage economy as the calcs will show you're trading DPS for a terribly expensive economy in their case) it doesn't matter as long as that threshold is meant, it also doesn't take into account if an enemy is killed in a single shot so assume the full damage is applied as if you're hitting a Smasher or something that surely won't die in a single shot.* Calculations for each weapon are in terms of the the weapon whose header it is under so the percents change when comparing Shotgun to Heavy or Heavy to Shotgun, but it's actually the same ratio just in different terms. 500 is 125% of 400 meanwhile 400 is 80% of 500 for instance. And once again this doesn't factor in creating bullets what-so-ever.

Shotgun
A Heavy weapon needs to deal 125% of the Shotgun weapon's damage.
A Medium weapon needs to deal 42% of the Shotgun weapon's damage.
A Light weapon needs to deal 30% of the Shotgun weapon's damage.
An Energy weapon needs to deal 100% of the Shotgun weapon's damage.

Heavy
A Shotgun weapon needs to deal 80% of the Heavy weapon's damage.
A Medium weapon needs to deal 33% of the Heavy weapon's damage.
A Light weapon needs to deal 24% of the Heavy weapon's damage.
An Energy weapon needs to deal 80% of the Heavy weapon's damage.

Medium
A Shotgun weapon needs to deal 240% of the Medium weapon's damage.
A Heavy weapon needs to deal 300% of the Medium weapon's damage.
A Light weapon needs to deal 72% of the Medium weapon's damage.
An Energy weapon needs to deal 240% of the Medium weapon's damage.

Light
A Shotgun weapon needs to deal 333% of the Light weapon's damage.
A Heavy weapon needs to deal 417% of the Light weapon's damage.
A Medium weapon needs to deal 139% of the Medium weapon's damage.
An Energy weapon needs to deal 333% of the Light weapon's damage.

Energy
A Shotgun weapon needs to deal 100% of the Energy weapon's damage.
A Heavy weapon needs to deal 125% of the Energy weapon's damage.
A Medium weapon needs to deal 42% of the Energy weapon's damage.
A Light weapon needs to deal 30% of the Energy weapon's damage.


Source: Bullet Economies -

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