Balance Update - July 26th (1 Viewer)

Baum

Vetted Officer
Apr 4, 2014
1,422
Indianapolis, IN
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Check out the full page at Heroes of the Storm Balance Update – July 26, 2017

What do you guys think of the changes?

July 26 Changes
[h=3]Assassin[/h]
[h=4]Genji[/h]

Stats

  • Health reduced from 1600 to 1550
  • Health Regen reduced from 3.3 to 3.2
Abilities

  • Shuriken (Q)
    • Mana cost increased from 15 to 20
  • Dragonblade (R)
    • Cooldown increased from 80 to 100 seconds
    • Mana cost increased from 50 to 75
Talents

  • Level 7
    • Dodge (Passive)
      • Charges reduced from 3 to 1
      • Cooldown reduced from 12 to 8 seconds
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[h=4]Greymane[/h]

Abilities

  • Cursed Bullet (R)
    • Damage reduced from 40 to 35% of enemy Heroes’ current Health
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[h=4]Tychus[/h]

Talents

  • Level 4
    • Fully Loaded (Q)
      • Cooldown reduction increased from 33% (4 seconds) to ~41% (5 seconds)
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[HR][/HR][h=3]Specialist[/h]
[h=4]Xul[/h]

Abilities

  • Raise Skeleton (Trait)
    • Health reduced from 300 to 270
  • Cursed Strikes (W)
    • Cooldown increased from 15 to 16 seconds
Talents

  • Level 1
    • Backlash (Trait)
      • Damage reduced from 15 to 12% of enemy Heroes’ maximum Health
  • Level 4
    • Grim Scythe (W)
      • Cooldown reduction per attack increased from .5 to .75 seconds
      • Maximum cooldown reduction increased from 10 to 12 seconds
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[HR][/HR][h=3]Support[/h]
[h=4]Stukov[/h]

Abilities

  • Healing Pathogen (Q)
    • Mana cost increased from 30 to 40
  • Flailing Swipe (R)
    • Pushback distance increased by 50%
Talents

  • Level 1
    • Spine Launcher (Passive)
      • Slow duration increased from 1 to 1.5 seconds (now matches his attack speed)
    • Fetid Touch (W)
      • Quest requirements reduced from 20 and 40 Heroes hit to 15 and 30
    • Growing Infestation (E)
      • Added functionality:
        • Now increases the Cooldown of Lurking Arm by 4 seconds
  • Level 4
    • One Good Spread… (Q)
      • Spreading requirement reduced from 4 to 3 Heroes
      • Mana refund increased from 30 to 40
    • Vigorous Reuptake (D)
      • Healing bonus reduced from 50 to 40%
  • Level 16
    • Pox Populi (D)
      • Adjusted functionality:
        • Detonating Bio-Kill Switch no longer refreshes heal duration, but instead extends it by 3 seconds
  • Level 20
    • Controlled Chaos (R)
      • Cooldown between casts reduced from 3 to 1 second
      • Cooldown for each charge reduced from 40 to 30 seconds
    • Push Comes to Shove (R)
      • Duration requirement reduced from 1.5 to 1.25 seconds
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[h=4]Uther[/h]

Abilities

  • Holy Light (Q)
    • Healing reduced from 380 to 360
    • Self-healing reduced from 190 to 180
  • Holy Radiance (W)
    • Mana cost increased from 60 to 70
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[HR][/HR][h=3]Warriors[/h][h=4]Chen[/h]

Abilities

  • Fortifying Brew (Trait)
    • Brew per second reduced from 40 to 30
    • Chen will now instantly gain 25 Brew upon activation
Talents

  • Level 1
    • Elusive Brawler (Active)
      • Cooldown increased from 20 to 25 seconds
      • Cooldown reduction from Basic Attacks reduced from 3 to 2 seconds
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[h=4]Muradin[/h]

Stats

  • Health increased from 2633 to 2765
  • Health regen increased from 5.5 to 5.8
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[h=4]Rexxar[/h]

Talents

  • Level 1
    • Flare (Active)
      • Cooldown reduced from 25 to 20 seconds
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[h=4]Stitches[/h]

Abilities

  • Vile Gas (Trait)
    • Damage reduced from 18 to 17
Talents

  • Level 1
    • Heavy Slam (W)
      • Bonus damage reduced from 50 to 40%
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[HR][/HR][h=3]Bug Fixes[/h]Heroes, Abilities, and Talents

  • Diablo: Casting Shadow Charge on Sgt. Hammer while she is in Siege Mode will no longer cause Diablo to pass through her.
  • Malfurion: The Moonburn Talent will no longer cause Moonfire to deal bonus damage to Mercenaries and Monsters prior to reaching 25% bonus damage against Minions.
  • Malfurion: Casting Astral Communion now properly consumes 100 Mana.
  • Nazeebo: Fixed an issue that could prevent Voodoo Ritual from gaining stacks after scoring the killing blow on a Minion.
  • Stukov: Fixed a typo in the tooltip for Fetid Touch.
  • Stukov: Stop, Hold Fire, Taunt, and Dance commands can no longer be issued while casting or channeling Lurking Arm.
  • Stukov: Fixed an issue that could cause FPS to drop to 30 when targeting Lurking Arm.
  • Stukov: Massive Shove will no longer be cancelled when used on Sgt. Hammer while she is in Siege Mode.
  • Tyrande: After learning Huntress’ Fury, Basic Attacks against targets with Hunter’s Mark will now correctly splash to nearby enemy Mercenaries.
  • Tyrande: Fixed an issue causing Sentinel to benefit from increased width prior to learning the Ranger Talent.
 

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