Patch: 8.16 Patch Notes (1 Viewer)

Winterrose

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Dec 3, 2012
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Patch 8.16 Notes
BY AETHER, GENTLEMAN GUSTAF
Welcome to Patch 8.16, the one where we buff up a few tanks, and some champions who have been terrorizing the Rift get taken down a peg.

First, we've noticed that tanks are struggling on the Rift. We don't want to put power into their itemization, so we're taking this opportunity to add some baseline power into their kits. Then, there's a few outliers who need to be kept in check, like Aatrox, Fizz, and Tryndamere.

Also, we're launching a two patch alpha playtest of Nexus Blitz, a new experimental game mode. It'll launch soon after the patch, so get out there and blitz the enemy Nexus!

GLHF!

Patch Highlights

Nexus Blitz Alpha Test
We'll be kicking off a four-week alpha playtest of Nexus Blitz, a new experimental game mode, soon after the patch. Head to the alpha announcement for all the info!
Champions

Aatrox
E passive healing against non-champions decreased. Charges granted on learning E decreased. R cooldown increased at early ranks.

We've mostly gotten Aatrox's power level to a good place, but we still need to trim a bit of his laning strength to prevent him from being so much of a bully.
E - Umbral Dash
PASSIVE HEALING AGAINST NON-CHAMPIONS 33% ⇒ 15%
CHARGES WHEN LEARNED 2 ⇒ 1
R - World Ender
COOLDOWN 140/130/120 seconds ⇒ 160/140/120 seconds

Fizz
W damage ratio decreased. R damage ratio decreased.

The Fizz buffs last patch overshot a bit, so we're pulling back on some of his newfound damage.
W - Seastone Trident
ACTIVE DAMAGE RATIO 0.6 ability power ⇒ 0.5 ability power
ON-HIT DAMAGE RATIO 0.4 ability power ⇒ 0.35 ability power
R - Chum the Waters
GUPPY DAMAGE RATIO 0.9 ability power ⇒ 0.8 ability power
CHOMPER DAMAGE RATIO 1.1 ability power ⇒ 1.0 ability power
GIGALODON DAMAGE RATIO 1.3 ability power ⇒ 1.2 ability power

Hecarim
Q base damage increased at later ranks. Q damage ratio increased.

Hecarim is pretty weak currently, but we want to be careful about how we buff him. A bit more extended dps should help him shine in the mid-game without making him into a one-shot monster.
Q - Rampage
BASE DAMAGE 55/90/125/160/195 ⇒ 55/95/135/175/215
DAMAGE RATIO 0.6 bonus attack damage ⇒ 0.7 bonus attack damage

Orianna
Base magic resist decreased.

Orianna excels at keeping enemies at range with her ball range and the crowd control it brings. We want to make sure that when her opponents do close the gap, they have a better shot at the kill.
Base Stats
MAGIC RESIST 30 ⇒ 26

Quinn
Attack damage growth decreased.

The only thing faster than Valor's movement speed is Quinn's burst, and the two combine to give her opponents little time to respond even if they see her coming.
Base Stats
ATTACK DAMAGE GROWTH 3 ⇒ 2.4

Rakan
Health and armor decreased.

High mobility and durability has always been a tricky combination in our game, and Rakan has become a dominant pick on the back of his. We're toning down Rakan’s durability in the early game to make him vulnerable in more matchups.
Base Stats
HEALTH 510 ⇒ 480
ARMOR 36 ⇒ 33

Taliyah
Movement speed decreased. W cooldown increased at early ranks. R wall no longer grants vision.

Taliyah's ability to shove and run around the map is putting too much pressure on other lanes. We're also trimming some hidden power from her ultimate.
Base Stats
MOVEMENT SPEED 340 ⇒ 335
W - Seismic Shove
COOLDOWN 12 seconds ⇒ 16/15/14/13/12 seconds
R - Weaver's Wall
REMOVEDVISION Wall no longer grants vision

Trundle
Q base damage decreased at later ranks. Q damage ratio increased at later ranks. Q attack damage sap duration decreased.

Trundle's dueling potential is too high, even if he isn't building damage.
Q - Chomp
BASE DAMAGE 20/40/60/80/100 ⇒ 20/30/40/50/60
DAMAGE RATIO 1.0/1.05/1.1/1.15/1.2 total attack damage ⇒ 1.0/1.1/1.2/1.3/1.4 total attack damage
STOLEN ATTACK DAMAGE DURATION 8 seconds ⇒ 5 seconds

Tryndamere
E cooldown increased at later ranks.

This buff has made Tryndamere too sticky, so we're reverting it.
E - Spinning Slash
COOLDOWN 13/11.5/10/8.5/7 seconds ⇒ 13/12/11/10/9 seconds

Wukong
Q base damage decreased. Q damage ratio decreased.

Wukong's burst damage is too high for a champion who has both a dash and invisibility to reduce the amount of time opponents have to respond.
Q - Crushing Blow
BASE DAMAGE 30/60/90/120/150 ⇒ 10/40/70/100/130
DAMAGE RATIO 1.1/1.2/1.3/1.4/1.5 total attack damage ⇒ 1.0/1.1/1.2/1.3/1.4 total attack damage

Zoe
Passive damage decreased at all ranks. W damage ratio decreased.

Zoe should do less damage when she doesn't land her skillshots.
Passive - More Sparkles!
BASE DAMAGE LEVELS 1-6 12/15/20/25/30/35 ⇒ 10/12/16/20/24/28
BASE DAMAGE LEVELS 7-10 48/53/67/73 ⇒ 34/40/46/52
BASE DAMAGE LEVELS 11-14 79/86/93/100 ⇒ 60/68/76/84
BASE DAMAGE LEVELS 15-18 109/117/126/135 ⇒ 94/104/114/124
DAMAGE RATIO 0.325 ability power ⇒ 0.2 ability power
W - Spell Thief
DAMAGE RATIO 0.55 ability power ⇒ 0.4 ability power
Tanks
Tanks haven't been feeling so hot in recent patches, so we're taking this opportunity to put more durability into their kits.

Amumu
E passive now scales with bonus armor and magic resist.

E - Tantrum
NEWBONUS DAMAGE REDUCTION 3% bonus armor + 3% magic resist
BASE DAMAGE REDUCTION 2/4/6/8/10 (unchanged)

Leona
W cooldown decreased at later ranks.

W - Eclipse
COOLDOWN 14 seconds ⇒ 14/13/12/11/10 seconds

Nautilus
W base shield decreased slightly early, increased at later ranks. W maximum health scaling decreased at later ranks. W duration and cooldown decreased.

W - Titan's Wrath
BASE SHIELD 65/70/75/80/85 ⇒ 60/70/80/90/100
SHIELD SCALING 9/11/13/15/17% maximum health ⇒ 9/10/11/12/13% maximum health
DURATION 10 seconds ⇒ 6 seconds
COOLDOWN 18 seconds ⇒ 12 seconds

Rammus
W bonus resists increased.

W - Defensive Ball Curl
BONUS ARMOR 50/60/70/80/90% ⇒ 60/70/80/90/100%
BONUS MAGIC RESIST 25/30/35/40/45% ⇒ 30/35/40/45/50%

Sion
W health gain increased.

W - Soul Furnace
MAXIMUM HEALTH GAIN FROM ENEMIES 3 ⇒ 4
MAXIMUM HEALTH GAIN FROM LARGE ENEMIES 10 ⇒ 15

Tahm Kench
Q slow duration and cooldown decreased. W duration decreased at later ranks. W cooldown significantly increased. W mana cost decreased. W cooldown now halved on enemy Devour.

Q - Tongue Lash
SLOW DURATION 2 seconds ⇒ 1.5 seconds
COOLDOWN 6 seconds ⇒ 5 seconds
W - Devour/Regurgitate
DEVOUR DURATION 4/4.5/5/5.5/6 seconds ⇒ 4 seconds
ENEMY CHAMPION DURATION Half ally duration (unchanged)
COOLDOWN 14/13/12/11/10 seconds ⇒ 28/25/22/19/16 seconds
NEWYUMMY Cooldown is halved on enemy cast
COST 90 mana ⇒ 60 mana
Runes
Burst Runes
The high burst damage present in the rune systems has overall warped lethality and game pacing, so we're pulling damage out of the worst offenders.
Summon Aery
Base damage decreased at early levels. Base shielding increased at early levels.

BASE DAMAGE 15-40 (at levels 1-18) ⇒ 10-40 (at levels 1-18)
BASE SHIELDING 30-80 (at levels 1-18) ⇒ 35-80 (at levels 1-18)
Electrocute
Base damage decreased. Damage ratio decreased.

BASE DAMAGE 50-220 (at levels 1-18) ⇒ 30-180 (at levels 1-18)
DAMAGE RATIO (AD) 0.5 bonus attack damage ⇒ 0.4 bonus attack damage
DAMAGE RATIO (AP) 0.3 ability power ⇒ 0.25 ability power
COOLDOWN 50-25 seconds (at levels 1-18) ⇒ 25-20 seconds (at levels 1-18)
Celerity
Movement speed conversion into adaptive stat decreased.

ATTACK DAMAGE 9.6% bonus movement speed ⇒ 6% bonus movement speed
ABILITY POWER 16% bonus movement speed ⇒ 10% bonus movement speed
Cheap Shot
Base damage decreased at early levels.

BASE DAMAGE 15-40 ⇒ 8-40
Sudden Impact
Lethality and magic penetration decreased.

LETHALITY 10 ⇒ 7
MAGIC PENETRATION 8 ⇒ 6
Scorch
Base damage decreased. Cooldown decreased.

BASE DAMAGE 20-60 ⇒ 10-30
COOLDOWN 20 seconds ⇒ 10 seconds
Summoner Spells
Heal
Cooldown decreased.

In patch 8.6, Heal was crowding out other options in mid lane, so we lengthened its cooldown. This pushed both marksmen and mid laners onto teleport (which has had a much more notable impact on the meta), so we're reverting the Heal nerf.
COOLDOWN 270 seconds ⇒ 240 seconds
Summoner Level
You can now show off your summoner level and borders on banners in game lobbies.

End of game lobby
"BRB BATHROOM" When playing with a premade group, the status of each player will display above the “Play Again” button

Bugfixes
Players are no longer blocked from creating custom games if they have dodged from champ select.
 

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